Ring Crafting Recipes | Rings for Magic Amulet Recipe | Ring Recipe: Hit Power, Blood, Caster, Safety | Ring Random Prefixes/Suffixes | Unique Rings |
Outcome | Horadric Cube Crafting Recipes |
---|---|
Magic Ring (random) | 3x Magic Amulets (any)
Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. |
Jade Ring 21-30% Poison Resist Chance of magic suffix iLvl 30 |
1x Magic Ring (any) + 1x Perfect Emerald + 1x Antidote Potion
Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30. |
Garnet Ring 21-30% Fire Resist Chance of magic suffix iLvl 30 |
1x Magic Ring (any) + 1x Perfect Ruby + 1x Exploding Potion
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30. |
Coral Ring 21-30% Lightning Resist Chance of magic suffix iLvl 30 |
1x Magic Ring (any) + 1x Perfect Topaz + 1x Rejuvenation Potion
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30. |
Cobalt Ring 21-30% Cold Resist Chance of magic suffix iLvl 30 |
1x Magic Ring (any) + 1x Perfect Sapphire + 1x Thawing Potion
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30. |
Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets have a level of 90, it’s not possible to create a +2 to skills Amulet with this formula.
You can use the Normal, Exceptional, or Elite versions of items.
Crafted Item | Crafting Recipe | Fixed Effects |
---|---|---|
Hit Power Ring |
|
|
Blood Ring |
|
|
Caster Ring |
|
|
Safety Ring |
|
|
Name | Affixes | Item Type(Level) | Tag | Category |
---|---|---|---|---|
Bronze | +10-20 to Attack Rating | Rings(1) | +Attack Rating | Prefix |
Iron | +21-40 to Attack Rating | Rings(4) | +Attack Rating | Prefix |
Steel | +41-60 to Attack Rating | Rings(8) | +Attack Rating | Prefix |
Silver | +61-80 to Attack Rating | Rings(12) | +Attack Rating | Prefix |
Gold | +81-100 to Attack Rating | Rings(17) | +Attack Rating | Prefix |
Platinum | +101-120 to Attack Rating | Rings(22) | +Attack Rating | Prefix |
Shimmering | All Resistances +3-7% | Rings(45) | +Elemental Resistances | Prefix |
Rainbow | All Resistances +8-11% | Rings(56) | +Elemental Resistances | Prefix |
Azure | Cold Resist +5-10% | Rings(1-4[5%];5[5-10%]) | +Elemental Resistances | Prefix |
Lapis | Cold Resist +11-20% | Rings(12) | +Elemental Resistances | Prefix |
Cobalt | Cold Resist +21-30% | Rings(18) | +Elemental Resistances | Prefix |
Crimson | Fire Resist +5-10% | Rings(1-4[5%];5[5-10%]) | +Elemental Resistances | Prefix |
Russet | Fire Resist +11-20% | Rings(12) | +Elemental Resistances | Prefix |
Garnet | Fire Resist +21-30% | Rings(18) | +Elemental Resistances | Prefix |
Tangerine | Lightning Resist +5-10% | Rings(1-4[5%];5[5-10%]) | +Elemental Resistances | Prefix |
Ocher | Lightning Resist +11-20% | Rings(12) | +Elemental Resistances | Prefix |
Coral | Lightning Resist +21-30% | Rings(18) | +Elemental Resistances | Prefix |
Beryl | Poison Resist +5-10% | Rings(1-4[5%];5[5-10%]) | +Elemental Resistances | Prefix |
Viridian | Poison Resist +11-20% | Rings(12) | +Elemental Resistances | Prefix |
Jade | Poison Resist +21-30% | Rings(18) | +Elemental Resistances | Prefix |
Glimmering | +1 to Light Radius | Rings(1) | +Light Radius | Prefix |
Glowing | +2 to Light Radius | Rings(6) | +Light Radius | Prefix |
Felicitous | 5-10% Better Chance of Getting Magic Items | Rings(5) | Magic Find | Prefix |
Lizard’s | +1-5 to Mana | Rings(1-2[1-2];3[3-5]) | Mana | Prefix |
Snake’s | +6-10 to Mana | Rings(6) | Mana | Prefix |
Serpent’s | +11-20 to Mana | Rings(14) | Mana | Prefix |
Drake’s | +21-30 to Mana | Rings(20) | Mana | Prefix |
Dragon’s | +31-40 to Mana | Rings(24) | Mana | Prefix |
Wyrm’s | +41-60 to Mana | Rings(30) | Mana | Prefix |
Great Wyrm’s | +61-90 to Mana | Rings(37) | Mana | Prefix |
Triumphant | +1 Mana After Each Kill | Rings(3) | Mana | Prefix |
Rugged | +5-20 to Maximum Stamina | Rings(1[5-10];8[11-20]) | Stamina | Prefix |
Apprentice | 10% Faster Cast Rate | Rings(5) | Break Point Increases | Suffix |
Health | Damage Reduced by 1 | Rings(7) | Damage Reduction | Suffix |
Protection | Damage Reduced by 2 | Rings(18) | Damage Reduction | Suffix |
Warding | Magic Damage Reduced by 1 | Rings(7) | Damage Reduction | Suffix |
Sentinel | Magic Damage Reduced by 2 | Rings(18) | Damage Reduction | Suffix |
Flame | Adds 1 to (2-6) Fire Damage | Rings(40) | Elemental Damage | Suffix |
Shock | Adds 1 to (11-23) Lightning Damage | Rings(50) | Elemental Damage | Suffix |
Blight | Adds 1-50 Poison Damage Over 3 Seconds | Rings(45) | Elemental Damage | Suffix |
Craftsmanship | +1-5 to Maximum Damage | Rings(1[1]) | Enhanced Damage | Suffix |
Maiming | +3-12 to Maximum Damage | Rings(42[3-4]) | Enhanced Damage | Suffix |
Worth | +1-3 to Minimum Damage | Rings(15[2-3]) | Enhanced Damage | Suffix |
Measure | +3-5 to Minimum Damage | Rings(37[4-5]) | Enhanced Damage | Suffix |
Excellence | +5-9 to Minimum Damage | Rings(59[6-9]) | Enhanced Damage | Suffix |
Greed | 25-40% Extra Gold From Monsters | Rings(1) | Gold Find | Suffix |
Chance | 5-15% Better Chance of Getting Magic Items | Rings(12) | Magic Find | Suffix |
Leech | 2-5% Life Stolen per Hit | Rings(14[3-4]) | Life Leech | Suffix |
Locust | 4-7% Life Stolen per Hit | Rings(47[5-6]) | Life Leech | Suffix |
Lamprey | 6-9% Life Stolen per Hit | Rings(78[7-8]) | Life Leech | Suffix |
Bat | 2-5% Mana Stolen per Hit | Rings(25[2-3]) | Mana Leech | Suffix |
Wraith | 4-7% Mana Stolen per Hit | Rings(58[4-5]) | Mana Leech | Suffix |
Vampire | 6-9% Mana Stolen per Hit | Rings(86[6]) | Mana Leech | Suffix |
Regeneration | Replenish Life +3-5 | Rings(10) | Regenerate Life | Suffix |
Regrowth | Replenish Life +6-10 | Rings(55[6-9]) | Regenerate Life | Suffix |
Light | +1 to Light Radius, +10-15 to Attack Rating | Rings(1-5[10AR];6[15AR]) | +Light Radius | Suffix |
Radiance | +3 to Light Radius, +30 to Attack Rating | Rings(15) | +Light Radius | Suffix |
Sun | +5 to Light Radius, 5% Bonus to Attack Rating | Rings(17) | +Light Radius | Suffix |
Poison Dagger | Rings(24[20/5]) | Spell Charges | Suffix | |
Dim Vision | Rings(24[20/5]) | Spell Charges | Suffix | |
Confusion | Rings(48[20/3]) | Spell Charges | Suffix | |
Attraction | Rings(60[20/2]) | Spell Charges | Suffix | |
Ice Blast | Rings(24[20/5]) | Spell Charges | Suffix | |
Charged Bolt | Rings(14[20/6]) | Spell Charges | Suffix | |
Telekinesis | Rings(24[20/5]) | Spell Charges | Suffix | |
Fire Bolt | Rings(14[20/6]) | Spell Charges | Suffix | |
Charged Bolt | Chance to Cast Charged Bolt when Struck | Rings(6[10%, Level 3]; 16[12%, Level 4]; 26[14%, Level5]) | Spell Procs | Suffix |
Nova Shield | Chance to Cast Nova when Struck | Rings(18[10%, Level 3]; 28[12%, Level 4]; 38[14%, Level5]) | Spell Procs | Suffix |
Chain Lightning | Chance to Cast Chain Lightning on Attack | Rings(25[5%, Level 3]; 35[8%, Level 3]; 45[8%, Level 5]) | Spell Procs | Suffix |
Thawing | Half Freeze Duration | Rings(10) | State Length Reduction | Suffix |
Remedy | Poison Length Reduced by 25% | Rings(7) | State Length Reduction | Suffix |
Dexterity | +1-3 to Dexterity | Rings(1-5[1];6[1-2]) | +Stats | Suffix |
Skill | +3-5 to Dexterity | Rings(22) | +Stats | Suffix |
Accuracy | +6-9 to Dexterity | Rings(39) | +Stats | Suffix |
Precision | +10-15 to Dexterity | Rings(56) | +Stats | Suffix |
Energy | +1-3 to Energy | Rings(1-4[1];7[1-3]) | +Stats | Suffix |
Mind | +4-6 to Energy | Rings(13) | +Stats | Suffix |
Brilliance | +7-10 to Energy | Rings(21) | +Stats | Suffix |
Sorcery | +11-15 to Energy | Rings(31) | +Stats | Suffix |
Jackal | +1-5 to Life | Rings(8) | +Stats | Suffix |
Fox | +6-10 to Life | Rings(17) | +Stats | Suffix |
Wolf | +11-20 to Life | Rings(34) | +Stats | Suffix |
Tiger | +21-30 to Life | Rings(51) | +Stats | Suffix |
Mammoth | +31-40 to Life | Rings(68) | +Stats | Suffix |
Strength | +1-2 to Strength | Rings(1-4[1];5[1-2]) | +Stats | Suffix |
Might | +3-5 to Strength | Rings(21) | +Stats | Suffix |
Ox | +6-9 to Strength | Rings(38) | +Stats | Suffix |
Giant | +10-15 to Strength | Rings(55) | +Stats | Suffix |
Titan | +16-20 to Strength | Rings(74) | +Stats | Suffix |
To determine which pre- and suffixes can spawn on the Crafted Item the affix level has to be calculated. All pre- and suffixes with a level up to the calculated affix level can spawn on the Crafted Item.
The basis for the calculation of the affix level is the item level. The ilvl of a Crafted Item is equal to half the level of the crafting character (rounded down) plus half the ilvl of the input item (rounded down). Put another way:
(1) ilvl = int(.5 * clvl) + int(.5 * ilvl)
The ilvl calculated in (1) has to undergo two checks and possible modifications. First, ilvl is capped at 99:
(2) if ilvl > 99 then ilvl = 99
Then qlvl and ilvl are compared. The higher number is used for further calculations:
(3) if qlvl > ilvl then ilvl = qlvl
The final step is to determine the affix level. If the ilvl is smaller than 99 – int(qlvl/2) then the affix level is ilvl – int(qlvl/2). Otherwise the affix level is ilvl*2 – 99:
(4) if ilvl < (99 – int(qlvl/2)= then affix level = ilvl - int(qlvl/2) else affix level = ilvl * 2 - 99.
It's also worth noting that the ilvl, the quality and the properties of the jewel are completely irrelevant and don't affect the outcome at all.
The Blood Weapon Recipe is used to craft a Berserker Axe (qlvl = 86) that was dropped by a monster in the Worldstone Tower in hell difficulty (ilvl = 85). The character used for crafting has level 78 (clvl = 78).
First, ilvl has to be calculated: ilvl = int(.5 * 78) + int(.5 * 85) = 39 + 42 = 81.
Then it's checked if the calculated ilvl is higher than 99. This is not the case, so ilvl remains 81. But qlvl 86 is higher than ilvl 81, so the ilvl is set to 86.
Finally, the affix level can be determined: Since 86 is not smaller than (99 - int(86 / 2)) = 56 the affix level is ilvl * 2 - 99, in our example 86 * 2 - 99 = 73.
So all pre- and suffixes with a level up to 73 can spawn on the Crafted Item.
Note: Since the qlvl of amulets is 1 the term int(qlvl/2) is always 0, so the affix level is effectively determined by ilvl, so affix level = ilvl = int(.5 * clvl) + int(.5 * ilvl).
Name | Level | Modifiers |
---|---|---|
Nagelring | 7 |
|
Manald Heal | 15 |
|
Stone of Jordan | 29 |
|
Dwarf Star | 45 |
|
Raven Frost | 45 |
|
Bul-Kathos' Wedding Band | 58 |
|
Carrion Wind | 60 |
|
Nature's Peace | 69 |
|
Wisp Projector | 76 |
|
Cathan's Seal Cathan's Traps Set |
41 |
|
Angelic Halo Angelic Raiment Set |
12 |
|