Apex Sentinel PoE

Apex Sentinel

Apex Sentinel Apex Sentinel only empowers rare or unique enemies but have a very strong effect.

It fires fewer shots but have a much larger impact on difficulty and reward.

The right image shows a magic example: Threatening Obsidian Apex Sentinel of Danger. Duration: 40 seconds. Empowers: 5 enemies. Empowerment: 52. Requires Level 66. It has 8 charges.

  • Can only empower Rare or Unique enemies
  • 24% increased Empowerment
  • Empowers +2 Enemies

Challenge: Defeat a Rare Monster which is empowered by a Sentinel

Apex Sentinel PoE

List of Apex Sentinel

Name Duration
(seconds)
Empowers
(enemies)
Empowerment Charge Requires
Level
Stats Unmodifiable
Apex Sentinel Bronze Apex Sentinel 20 1 30 12 24 Can only empower Rare or Unique enemies Unmodifiable
Apex Sentinel Cryptic Apex Sentinel 50 3 45 12 24 Empowers +2 Enemies
Can only empower Rare or Unique enemies
Unmodifiable
Apex Sentinel Cobalt Apex Sentinel 30 1 35 8 36 Can only empower Rare or Unique enemies Unmodifiable
Apex Sentinel Brimstone Apex Sentinel 50 2 40 8 48 Can only empower Rare or Unique enemies Unmodifiable
Apex Sentinel Emberstone Apex Sentinel 30 2 45 10 58 Can only empower Rare or Unique enemies Unmodifiable
Apex Sentinel Obsidian Apex Sentinel 40 3 42 8 66 Can only empower Rare or Unique enemies Unmodifiable
Apex Sentinel Primeval Apex Sentinel 30 3 50 18 68 (10–15)% chance for Rewards to be Doubled
local sentinel drone difficulty + [0]
Can only empower Rare or Unique enemies
Unmodifiable
Apex Sentinel Cosmic Apex Sentinel 20 1 100 5 75   Unmodifiable
Apex Sentinel Ancient Apex Sentinel 30 3 55 12 80 (10–15)% increased Empowerment
Can only empower Rare or Unique enemies
Unmodifiable

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Unique Apex Sentinel

Sentinel Unique Stats Notes
The Angel of Vengeance The Angel of Vengeance Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Suncaller Asha (Level: 83). Charge: 5.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Suncaller Asha in Park Map(Rare 8-mod Tier 16) while they are Empowered by The Angel of Vengeance.

The Epiphany The Epiphany Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Maligaro the Mutilator (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Maligaro the Mutilator in Overgrown Shrine Map(Rare 8-mod Tier 16) while they are Empowered by The Epiphany.

The Twisted Trinity The Twisted Trinity Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Amalgam of Nightmares (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Amalgam of Nightmares in Carcass Map(Rare 8-mod Tier 16) while they are Empowered by The Twisted Trinity.

Cosmic Apex Sentinel The Unbridled Tempest Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Stone of the Currents (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Stone of the Currents in Wharf Map(Rare 8-mod Tier 16) while they are Empowered by The Unbridled Tempest.

The Narcissist The Narcissist Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Shavronne the Sickening (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Shavronne the Sickening in Cells Map(Rare 8-mod Tier 16) while they are Empowered by The Narcissist.

The Depraved The Depraved Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Portentia, the Foul (Level 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Portentia, the Foul in Waste Pool Map(Rare 8-mod Tier 16) while they are Empowered by The Depraved.

The Raging Inferno The Raging Inferno Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Fire and Fury (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Fire and Fury in Lava Chamber Map(Rare 8-mod Tier 16) while they are Empowered by The Raging Inferno.

Insomnia Insomnia Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower The Restless Shade (Level 83). Charge: 5.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat The Restless Shade in Grave Trough Map(Rare 8-mod Tier 16) while they are Empowered by Insomnia.

The Ancient Angler The Ancient Angler Emberstone Apex Sentinel

Duration: 30 seconds. Empowers: 2 enemies. Empowerment: 45. Charge: 10.

  • Can only empower Rare or Unique enemies
  • Cleanses Corrupted Fish
  • Purifies Corrupted Water
  • Unmodifiable

Requires Level 58.

List of Apex Sentinel Mods

# Name Level Domain Description Weight
1 Zealous 1 Sentinel (20–25)% increased Cast Speed caster speed 1400
2 Lively 24 Sentinel (26–35)% increased Cast Speed caster speed 1400
3 Swift 46 Sentinel (36–45)% increased Cast Speed caster speed 1400
4 Fleet 68 Sentinel (46–55)% increased Cast Speed caster speed 1400
5 Fervent 82 Sentinel (56–70)% increased Cast Speed caster speed 200
6 Lasting 1 Sentinel (20–25)% increased Duration 1000
7 Lingering 10 Sentinel (26–35)% increased Duration 1000
8 Persistent 34 Sentinel (36–45)% increased Duration 1000
9 Continual 60 Sentinel (46–55)% increased Duration 1000
10 Everlasting 80 Sentinel (56–70)% increased Duration 200
11 Reliable 1 Sentinel +(10–14) seconds to Duration 1000
12 Steadfast 24 Sentinel +(15–19) seconds to Duration 1000
13 Stalwart 46 Sentinel +(20–24) seconds to Duration 1000
14 Devoted 68 Sentinel +(25–29) seconds to Duration 1000
15 True 82 Sentinel +(30–40) seconds to Duration 200
16 Imminent 1 Sentinel Empowers +1 Enemies 500
17 Threatening 68 Sentinel Empowers +2 Enemies 250
18 Menacing 82 Sentinel Empowers +3 Enemies 100
19 Ample 1 Sentinel +(1–2) to Charge 1400
20 Vast 7 Sentinel +(3–4) to Charge 1400
21 Substantial 29 Sentinel +(5–6) to Charge 1400
22 Extensive 55 Sentinel +(7–8) to Charge 1400
23 Capacious 75 Sentinel +(9–10) to Charge 200
24 of Hazard 1 Sentinel (14–19)% increased Empowerment 2000
25 of Danger 45 Sentinel (20–25)% increased Empowerment 2000
26 of Jeopardy 75 Sentinel (26–35)% increased Empowerment 500
27 of Unholy Might 45 Sentinel Character Gains Unholy Might for 10 seconds on deployment 100
28 of Unholy Might 60 Sentinel Character Gains Unholy Might for 15 seconds on deployment 100
29 of Unholy Might 80 Sentinel Character Gains Unholy Might for 20 seconds on deployment 100
30 of Tailwind 30 Sentinel Character Gains Tailwind for 10 seconds on deployment 200
31 of Tailwind 50 Sentinel Character Gains Tailwind for 15 seconds on deployment 200
32 of Tailwind 80 Sentinel Character Gains Tailwind for 20 seconds on deployment 200
33 of Charge 68 Sentinel Character Gains Charged Shrine for 10 seconds on deployment 100
34 of Charge 75 Sentinel Character Gains Charged Shrine for 15 seconds on deployment 100
35 of Charge 82 Sentinel Character Gains Charged Shrine for 20 seconds on deployment 100
36 of Diamonds 30 Sentinel Character Gains Diamond Shrine for 10 seconds on deployment 100
37 of Diamonds 50 Sentinel Character Gains Diamond Shrine for 15 seconds on deployment 100
38 of Diamonds 80 Sentinel Character Gains Diamond Shrine for 20 seconds on deployment 100
39 of Gloom 68 Sentinel Character Gains Gloom Shrine for 10 seconds on deployment 100
40 of Gloom 75 Sentinel Character Gains Gloom Shrine for 15 seconds on deployment 100
41 of Gloom 82 Sentinel Character Gains Gloom Shrine for 20 seconds on deployment 100
42 of Resistance 30 Sentinel Character Gains Resistance Shrine for 10 seconds on deployment 100
43 of Resistance 50 Sentinel Character Gains Resistance Shrine for 15 seconds on deployment 100
44 of Resistance 80 Sentinel Character Gains Resistance Shrine for 20 seconds on deployment 100
45 of Bulk 30 Sentinel Character Gains Massive Shrine for 10 seconds on deployment 100
46 of Bulk 50 Sentinel Character Gains Massive Shrine for 15 seconds on deployment 100
47 of Bulk 80 Sentinel Character Gains Massive Shrine for 20 seconds on deployment 100
48 of Resolve 30 Sentinel Character Gains Impenetrable Shrine for 10 seconds on deployment 100
49 of Resolve 50 Sentinel Character Gains Impenetrable Shrine for 15 seconds on deployment 100
50 of Resolve 80 Sentinel Character Gains Impenetrable Shrine for 20 seconds on deployment 100
51 of the Juggernaut 24 Sentinel Character Gains Endurance Charges for 15 seconds on deployment 600
52 of the Assassin 24 Sentinel Character Gains Power Charges for 15 seconds on deployment 600
53 of the Raider 24 Sentinel Character Gains Frenzy Charges for 15 seconds on deployment 600
54 of Anger 55 Sentinel Grants Level 20 Anger Aura 200
55 of Determination 55 Sentinel Grants Level 20 Determination Aura 200
56 of the Flames 55 Sentinel Grants Level 20 Purity of Fire Aura 200
57 of Purity 55 Sentinel Grants Level 20 Purity of Elements Aura 200
58 of Hatred 55 Sentinel Grants Level 20 Hatred Aura 200
59 of Grace 55 Sentinel Grants Level 20 Grace Aura 200
60 of the Ice 55 Sentinel Grants Level 20 Purity of Ice Aura 200
61 of Haste 55 Sentinel Grants Level 20 Haste Aura 200
62 of Wrath 55 Sentinel Grants Level 20 Wrath Aura 200
63 of Discipline 55 Sentinel Grants Level 20 Discipline Aura 200
64 of the Lightning 55 Sentinel Grants Level 20 Purity of Lightning Aura 200
65 of Zealotry 55 Sentinel Grants Level 20 Zealotry Aura 200
66 of Malevolence 55 Sentinel Grants Level 20 Malevolence Aura 200
67 of Wealth 1 Sentinel Empowered Monsters have (300–400)% increased Quantity of Items Found
local sentinel drone difficulty + [2]
1500
68 of Opulence 55 Sentinel Empowered Monsters have (420–500)% increased Quantity of Items Found
local sentinel drone difficulty + [4]
1500
69 of Prosperity 80 Sentinel Empowered Monsters have (520–650)% increased Quantity of Items Found
local sentinel drone difficulty + [6]
500
70 of Plunder 1 Sentinel Empowered Monsters have (300–400)% increased Rarity of Items Found
local sentinel drone difficulty + [2]
1500
71 of Raiding 55 Sentinel Empowered Monsters have (420–500)% increased Rarity of Items Found
local sentinel drone difficulty + [4]
1500
72 of Greed 80 Sentinel Empowered Monsters have (520–650)% increased Rarity of Items Found
local sentinel drone difficulty + [6]
500
73 of Invigoration 1 Sentinel Empowered Monsters grant (60–120)% increased Sentinel Power
local sentinel drone difficulty + [2]
1500
74 of Energy 55 Sentinel Empowered Monsters grant (140–200)% increased Sentinel Power
local sentinel drone difficulty + [4]
1500
75 of Power 80 Sentinel Empowered Monsters grant (220–300)% increased Sentinel Power
local sentinel drone difficulty + [6]
500
76 of Success 1 Sentinel (20–25)% increased Rewards
local sentinel drone difficulty + [10]
1500

List of Sentinels

In this league, you will uncover and collect Sentinels and take advantage of their great power. When deployed, they follow you for a short time and empower your enemies, greatly increasing both their difficulty and reward.

There are three classes of Sentinels.

Name Description
Stalker Sentinel Stalker Sentinel Empowers a moderate number of enemies in sequence as you encounter them. They will follow you for around thirty seconds, empowering dozens of monsters before they dissipate.
Pandemonium Sentinel Pandemonium Sentinel Empower a wide swath of monsters at once in a quick burst. They are designed for mass area-of-effect, and typically only fire one shot. But this shot really counts, chaining between monsters to affect an entire screen full of foes at once. This class of Sentinel can be very dangerous because it empowers so many enemies at once.
Apex Sentinel Apex Sentinel Only empowers rare or unique enemies but have a very strong effect. They fire fewer shots but have a much larger impact on difficulty and reward.

You start with a single slot to equip a Stalker Sentinel Stalker Sentinel, but as you play through the league, you can eventually unlock two more Sentinel slots so that you can have one Sentinel of each class equipped at a time. Each class of Sentinel can be deployed once per area that you play. You’ll quickly develop various strategies for when each class is best used, for example, saving your Pandemonium Sentinel Pandemonium Sentinel for when you’re surrounded by monsters, or using your Apex Sentinel Apex Sentinel on the map boss or league content that spawns several rare monsters. With a full loadout of Sentinels equipped, in every map you’ll get to empower bosses of your choice, juice up an entire screen at once with a button press, and choose the part of the map where it’s best to empower a series of dozens of monsters.

Sentinels cannot be damaged by monsters in combat but do gradually deplete their internal power supply each time you use them. They can be found as you play, and are incompatible with traditional Wraeclastian crafting techniques. However, new Sentinels with different properties can be assembled from the depleted husks of others that you have used until their internal power supplies ran out. We’ll explain that crafting process in more detail later on.

You can find magic Sentinels that have mods on them. These mods can augment the base properties of a sentinel, extending its duration, making it empower monsters faster, increasing the number it can empower or even the degree to which the monsters are empowered, affecting both their difficulty and rewards. Some mods will add specific drops such as currency items, essences or unique items to monsters empowered by the Sentinel, but at the cost of increasing how difficult the monster is to defeat.

You can also occasionally find rare Sentinels that have more than two mods on them. These are generally quite a lot more powerful than normal or magic Sentinels, if you find the right combination of mods.

The Sentinels you find as you explore Wraeclast will become more powerful. Some particularly powerful ones with special properties can only come from the process of assembling new Sentinels from depleted ones.

While the Sentinels you find will generally get better and better as you play through the league, you can also upgrade the behaviour and properties of Sentinels through your Sentinel Controller.

3.18.0e Patch Notes

  • All Apex Sentinels can now empower an additional monster.
  • Apex Sentinels now add slightly more rewards to Rare and Unique monsters based on the level of the monster.
  • Sentinels can no longer drop in areas where Sentinels cannot be used, such as Unique Maps.
  • Sentinels can no longer empower Malachai, The Nightmare, or Catarina, Master of Undeath, in the first phase of their Boss fights as they don't drop items at the end of this phase.

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