Apex Sentinel only empowers rare or unique enemies but have a very strong effect.
It fires fewer shots but have a much larger impact on difficulty and reward. The right image shows a magic example: Threatening Obsidian Apex Sentinel of Danger. Duration: 40 seconds. Empowers: 5 enemies. Empowerment: 52. Requires Level 66. It has 8 charges.
Challenge: Defeat a Rare Monster which is empowered by a Sentinel |
Name | Duration (seconds) |
Empowers (enemies) |
Empowerment | Charge | Requires Level |
Stats | Unmodifiable |
---|---|---|---|---|---|---|---|
Bronze Apex Sentinel | 20 | 1 | 30 | 12 | 24 | Can only empower Rare or Unique enemies | Unmodifiable |
Cryptic Apex Sentinel | 50 | 3 | 45 | 12 | 24 | Empowers +2 Enemies Can only empower Rare or Unique enemies |
Unmodifiable |
Cobalt Apex Sentinel | 30 | 1 | 35 | 8 | 36 | Can only empower Rare or Unique enemies | Unmodifiable |
Brimstone Apex Sentinel | 50 | 2 | 40 | 8 | 48 | Can only empower Rare or Unique enemies | Unmodifiable |
Emberstone Apex Sentinel | 30 | 2 | 45 | 10 | 58 | Can only empower Rare or Unique enemies | Unmodifiable |
Obsidian Apex Sentinel | 40 | 3 | 42 | 8 | 66 | Can only empower Rare or Unique enemies | Unmodifiable |
Primeval Apex Sentinel | 30 | 3 | 50 | 18 | 68 | (10–15)% chance for Rewards to be Doubled local sentinel drone difficulty + [0] Can only empower Rare or Unique enemies |
Unmodifiable |
Cosmic Apex Sentinel | 20 | 1 | 100 | 5 | 75 | Unmodifiable | |
Ancient Apex Sentinel | 30 | 3 | 55 | 12 | 80 | (10–15)% increased Empowerment Can only empower Rare or Unique enemies |
Unmodifiable |
Sentinel Unique | Stats | Notes |
---|---|---|
The Angel of Vengeance Cosmic Apex Sentinel Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100. Can only Empower Suncaller Asha (Level: 83). Charge: 5.
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Requires Level 75. Challenge: Defeat Suncaller Asha in Park Map(Rare 8-mod Tier 16) while they are Empowered by The Angel of Vengeance. |
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The Epiphany Cosmic Apex Sentinel Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100. Can only Empower Maligaro the Mutilator (Level: 83). Charge: 5. Corrupted.
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Requires Level 75. Challenge: Defeat Maligaro the Mutilator in Overgrown Shrine Map(Rare 8-mod Tier 16) while they are Empowered by The Epiphany. |
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The Twisted Trinity Cosmic Apex Sentinel Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100. Can only Empower Amalgam of Nightmares (Level: 83). Charge: 5. Corrupted.
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Requires Level 75. Challenge: Defeat Amalgam of Nightmares in Carcass Map(Rare 8-mod Tier 16) while they are Empowered by The Twisted Trinity. |
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The Unbridled Tempest Cosmic Apex Sentinel Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100. Can only Empower Stone of the Currents (Level: 83). Charge: 5. Corrupted.
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Requires Level 75. Challenge: Defeat Stone of the Currents in Wharf Map(Rare 8-mod Tier 16) while they are Empowered by The Unbridled Tempest. |
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The Narcissist Cosmic Apex Sentinel Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100. Can only Empower Shavronne the Sickening (Level: 83). Charge: 5. Corrupted.
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Requires Level 75. Challenge: Defeat Shavronne the Sickening in Cells Map(Rare 8-mod Tier 16) while they are Empowered by The Narcissist. |
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The Depraved Cosmic Apex Sentinel Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100. Can only Empower Portentia, the Foul (Level 83). Charge: 5. Corrupted.
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Requires Level 75. Challenge: Defeat Portentia, the Foul in Waste Pool Map(Rare 8-mod Tier 16) while they are Empowered by The Depraved. |
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The Raging Inferno Cosmic Apex Sentinel Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100. Can only Empower Fire and Fury (Level: 83). Charge: 5. Corrupted.
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Requires Level 75. Challenge: Defeat Fire and Fury in Lava Chamber Map(Rare 8-mod Tier 16) while they are Empowered by The Raging Inferno. |
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Insomnia Cosmic Apex Sentinel Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100. Can only Empower The Restless Shade (Level 83). Charge: 5.
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Requires Level 75. Challenge: Defeat The Restless Shade in Grave Trough Map(Rare 8-mod Tier 16) while they are Empowered by Insomnia. |
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The Ancient Angler Emberstone Apex Sentinel Duration: 30 seconds. Empowers: 2 enemies. Empowerment: 45. Charge: 10.
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Requires Level 58. |
# | Name | Level | Domain | Description | Weight |
---|---|---|---|---|---|
1 | Zealous | 1 | Sentinel | (20–25)% increased Cast Speed caster speed | 1400 |
2 | Lively | 24 | Sentinel | (26–35)% increased Cast Speed caster speed | 1400 |
3 | Swift | 46 | Sentinel | (36–45)% increased Cast Speed caster speed | 1400 |
4 | Fleet | 68 | Sentinel | (46–55)% increased Cast Speed caster speed | 1400 |
5 | Fervent | 82 | Sentinel | (56–70)% increased Cast Speed caster speed | 200 |
6 | Lasting | 1 | Sentinel | (20–25)% increased Duration | 1000 |
7 | Lingering | 10 | Sentinel | (26–35)% increased Duration | 1000 |
8 | Persistent | 34 | Sentinel | (36–45)% increased Duration | 1000 |
9 | Continual | 60 | Sentinel | (46–55)% increased Duration | 1000 |
10 | Everlasting | 80 | Sentinel | (56–70)% increased Duration | 200 |
11 | Reliable | 1 | Sentinel | +(10–14) seconds to Duration | 1000 |
12 | Steadfast | 24 | Sentinel | +(15–19) seconds to Duration | 1000 |
13 | Stalwart | 46 | Sentinel | +(20–24) seconds to Duration | 1000 |
14 | Devoted | 68 | Sentinel | +(25–29) seconds to Duration | 1000 |
15 | True | 82 | Sentinel | +(30–40) seconds to Duration | 200 |
16 | Imminent | 1 | Sentinel | Empowers +1 Enemies | 500 |
17 | Threatening | 68 | Sentinel | Empowers +2 Enemies | 250 |
18 | Menacing | 82 | Sentinel | Empowers +3 Enemies | 100 |
19 | Ample | 1 | Sentinel | +(1–2) to Charge | 1400 |
20 | Vast | 7 | Sentinel | +(3–4) to Charge | 1400 |
21 | Substantial | 29 | Sentinel | +(5–6) to Charge | 1400 |
22 | Extensive | 55 | Sentinel | +(7–8) to Charge | 1400 |
23 | Capacious | 75 | Sentinel | +(9–10) to Charge | 200 |
24 | of Hazard | 1 | Sentinel | (14–19)% increased Empowerment | 2000 |
25 | of Danger | 45 | Sentinel | (20–25)% increased Empowerment | 2000 |
26 | of Jeopardy | 75 | Sentinel | (26–35)% increased Empowerment | 500 |
27 | of Unholy Might | 45 | Sentinel | Character Gains Unholy Might for 10 seconds on deployment | 100 |
28 | of Unholy Might | 60 | Sentinel | Character Gains Unholy Might for 15 seconds on deployment | 100 |
29 | of Unholy Might | 80 | Sentinel | Character Gains Unholy Might for 20 seconds on deployment | 100 |
30 | of Tailwind | 30 | Sentinel | Character Gains Tailwind for 10 seconds on deployment | 200 |
31 | of Tailwind | 50 | Sentinel | Character Gains Tailwind for 15 seconds on deployment | 200 |
32 | of Tailwind | 80 | Sentinel | Character Gains Tailwind for 20 seconds on deployment | 200 |
33 | of Charge | 68 | Sentinel | Character Gains Charged Shrine for 10 seconds on deployment | 100 |
34 | of Charge | 75 | Sentinel | Character Gains Charged Shrine for 15 seconds on deployment | 100 |
35 | of Charge | 82 | Sentinel | Character Gains Charged Shrine for 20 seconds on deployment | 100 |
36 | of Diamonds | 30 | Sentinel | Character Gains Diamond Shrine for 10 seconds on deployment | 100 |
37 | of Diamonds | 50 | Sentinel | Character Gains Diamond Shrine for 15 seconds on deployment | 100 |
38 | of Diamonds | 80 | Sentinel | Character Gains Diamond Shrine for 20 seconds on deployment | 100 |
39 | of Gloom | 68 | Sentinel | Character Gains Gloom Shrine for 10 seconds on deployment | 100 |
40 | of Gloom | 75 | Sentinel | Character Gains Gloom Shrine for 15 seconds on deployment | 100 |
41 | of Gloom | 82 | Sentinel | Character Gains Gloom Shrine for 20 seconds on deployment | 100 |
42 | of Resistance | 30 | Sentinel | Character Gains Resistance Shrine for 10 seconds on deployment | 100 |
43 | of Resistance | 50 | Sentinel | Character Gains Resistance Shrine for 15 seconds on deployment | 100 |
44 | of Resistance | 80 | Sentinel | Character Gains Resistance Shrine for 20 seconds on deployment | 100 |
45 | of Bulk | 30 | Sentinel | Character Gains Massive Shrine for 10 seconds on deployment | 100 |
46 | of Bulk | 50 | Sentinel | Character Gains Massive Shrine for 15 seconds on deployment | 100 |
47 | of Bulk | 80 | Sentinel | Character Gains Massive Shrine for 20 seconds on deployment | 100 |
48 | of Resolve | 30 | Sentinel | Character Gains Impenetrable Shrine for 10 seconds on deployment | 100 |
49 | of Resolve | 50 | Sentinel | Character Gains Impenetrable Shrine for 15 seconds on deployment | 100 |
50 | of Resolve | 80 | Sentinel | Character Gains Impenetrable Shrine for 20 seconds on deployment | 100 |
51 | of the Juggernaut | 24 | Sentinel | Character Gains Endurance Charges for 15 seconds on deployment | 600 |
52 | of the Assassin | 24 | Sentinel | Character Gains Power Charges for 15 seconds on deployment | 600 |
53 | of the Raider | 24 | Sentinel | Character Gains Frenzy Charges for 15 seconds on deployment | 600 |
54 | of Anger | 55 | Sentinel | Grants Level 20 Anger Aura | 200 |
55 | of Determination | 55 | Sentinel | Grants Level 20 Determination Aura | 200 |
56 | of the Flames | 55 | Sentinel | Grants Level 20 Purity of Fire Aura | 200 |
57 | of Purity | 55 | Sentinel | Grants Level 20 Purity of Elements Aura | 200 |
58 | of Hatred | 55 | Sentinel | Grants Level 20 Hatred Aura | 200 |
59 | of Grace | 55 | Sentinel | Grants Level 20 Grace Aura | 200 |
60 | of the Ice | 55 | Sentinel | Grants Level 20 Purity of Ice Aura | 200 |
61 | of Haste | 55 | Sentinel | Grants Level 20 Haste Aura | 200 |
62 | of Wrath | 55 | Sentinel | Grants Level 20 Wrath Aura | 200 |
63 | of Discipline | 55 | Sentinel | Grants Level 20 Discipline Aura | 200 |
64 | of the Lightning | 55 | Sentinel | Grants Level 20 Purity of Lightning Aura | 200 |
65 | of Zealotry | 55 | Sentinel | Grants Level 20 Zealotry Aura | 200 |
66 | of Malevolence | 55 | Sentinel | Grants Level 20 Malevolence Aura | 200 |
67 | of Wealth | 1 | Sentinel | Empowered Monsters have (300–400)% increased Quantity of Items Found local sentinel drone difficulty + [2] |
1500 |
68 | of Opulence | 55 | Sentinel | Empowered Monsters have (420–500)% increased Quantity of Items Found local sentinel drone difficulty + [4] |
1500 |
69 | of Prosperity | 80 | Sentinel | Empowered Monsters have (520–650)% increased Quantity of Items Found local sentinel drone difficulty + [6] |
500 |
70 | of Plunder | 1 | Sentinel | Empowered Monsters have (300–400)% increased Rarity of Items Found local sentinel drone difficulty + [2] |
1500 |
71 | of Raiding | 55 | Sentinel | Empowered Monsters have (420–500)% increased Rarity of Items Found local sentinel drone difficulty + [4] |
1500 |
72 | of Greed | 80 | Sentinel | Empowered Monsters have (520–650)% increased Rarity of Items Found local sentinel drone difficulty + [6] |
500 |
73 | of Invigoration | 1 | Sentinel | Empowered Monsters grant (60–120)% increased Sentinel Power local sentinel drone difficulty + [2] |
1500 |
74 | of Energy | 55 | Sentinel | Empowered Monsters grant (140–200)% increased Sentinel Power local sentinel drone difficulty + [4] |
1500 |
75 | of Power | 80 | Sentinel | Empowered Monsters grant (220–300)% increased Sentinel Power local sentinel drone difficulty + [6] |
500 |
76 | of Success | 1 | Sentinel | (20–25)% increased Rewards local sentinel drone difficulty + [10] |
1500 |
In this league, you will uncover and collect Sentinels and take advantage of their great power. When deployed, they follow you for a short time and empower your enemies, greatly increasing both their difficulty and reward.
There are three classes of Sentinels.
Name | Description |
---|---|
Stalker Sentinel | Empowers a moderate number of enemies in sequence as you encounter them. They will follow you for around thirty seconds, empowering dozens of monsters before they dissipate. |
Pandemonium Sentinel | Empower a wide swath of monsters at once in a quick burst. They are designed for mass area-of-effect, and typically only fire one shot. But this shot really counts, chaining between monsters to affect an entire screen full of foes at once. This class of Sentinel can be very dangerous because it empowers so many enemies at once. |
Apex Sentinel | Only empowers rare or unique enemies but have a very strong effect. They fire fewer shots but have a much larger impact on difficulty and reward. |
You start with a single slot to equip a Stalker Sentinel, but as you play through the league, you can eventually unlock two more Sentinel slots so that you can have one Sentinel of each class equipped at a time. Each class of Sentinel can be deployed once per area that you play. You’ll quickly develop various strategies for when each class is best used, for example, saving your Pandemonium Sentinel for when you’re surrounded by monsters, or using your Apex Sentinel on the map boss or league content that spawns several rare monsters. With a full loadout of Sentinels equipped, in every map you’ll get to empower bosses of your choice, juice up an entire screen at once with a button press, and choose the part of the map where it’s best to empower a series of dozens of monsters.
Sentinels cannot be damaged by monsters in combat but do gradually deplete their internal power supply each time you use them. They can be found as you play, and are incompatible with traditional Wraeclastian crafting techniques. However, new Sentinels with different properties can be assembled from the depleted husks of others that you have used until their internal power supplies ran out. We’ll explain that crafting process in more detail later on.
You can find magic Sentinels that have mods on them. These mods can augment the base properties of a sentinel, extending its duration, making it empower monsters faster, increasing the number it can empower or even the degree to which the monsters are empowered, affecting both their difficulty and rewards. Some mods will add specific drops such as currency items, essences or unique items to monsters empowered by the Sentinel, but at the cost of increasing how difficult the monster is to defeat.
You can also occasionally find rare Sentinels that have more than two mods on them. These are generally quite a lot more powerful than normal or magic Sentinels, if you find the right combination of mods.
The Sentinels you find as you explore Wraeclast will become more powerful. Some particularly powerful ones with special properties can only come from the process of assembling new Sentinels from depleted ones.
While the Sentinels you find will generally get better and better as you play through the league, you can also upgrade the behaviour and properties of Sentinels through your Sentinel Controller.