Name | Category | Affliction |
---|---|---|
Honed Claws | Minor Afflictions | Monsters deal 25% more Damage |
Dark Pit | Minor Afflictions | Traps impact 100% increased Resolve |
Charred Coin | Minor Afflictions | 50% less Aureus coins found |
Blunt Sword | Minor Afflictions | You and your Minions deal 25% less Damage |
Rapid Quicksand | Minor Afflictions | Traps are faster |
Spilt Purse | Minor Afflictions | Lose 20 Aureus coins when you lose Resolve from a Hit |
Door Tax | Minor Afflictions | Lose 30 Aureus coins on room completion |
Empty Trove | Minor Afflictions | Chests no longer drop Aureus coins |
Spiked Shell | Minor Afflictions | Monsters have 30% increased Maximum Life |
Hungry Fangs | Minor Afflictions | Monsters impact 25% increased Resolve |
Unquenched Thirst | Minor Afflictions | 50% reduced Resolve recovered |
Black Smoke | Minor Afflictions | You can see one fewer room ahead on the Sanctum Map |
Unhallowed Ring | Minor Afflictions | 50% increased Merchant prices |
Floor Tax | Minor Afflictions | Lose all Aureus on floor completion |
Red Smoke | Minor Afflictions | Room types are unknown on the Sanctum Map |
Golden Smoke | Minor Afflictions | Rewards are unknown on the Sanctum Map |
Purple Smoke | Minor Afflictions | Afflictions are unknown on the Sanctum Map |
Spiked Exit | Minor Afflictions | Lose 5% of current Resolve on room completion |
Tattered Blindfold | Minor Afflictions | 90% reduced Light Radius Minimap is hidden |
Voodoo Doll | Minor Afflictions | 100% more Resolve lost while Resolve is below 50% |
Deceptive Mirror | Minor Afflictions | You are not always taken to the room you select |
Haemorrhage | Minor Afflictions | You cannot recover Resolve (removed after killing the next Floor Boss) |
Unholy Urn | Minor Afflictions | 50% reduced Effect of your Relics |
Tight Choker | Minor Afflictions | You can have a maximum of 5 Boons |
Unhallowed Amulet | Minor Afflictions | The Merchant offers 50% fewer choices |
Accursed Prism | Minor Afflictions | When you gain an Affliction, gain an additional random Minor Affliction |
Poisoned Water | Minor Afflictions | Gain a random Minor Affliction when you use a Fountain |
Liquid Cowardice | Minor Afflictions | Lose 10 Resolve when you use a Flask |
Chains of Binding | Minor Afflictions | Monsters inflict Binding Chains on Hit |
Concealed Anomaly | Minor Afflictions | Guards release a Volatile Anomaly on Death |
Mark of Terror | Minor Afflictions | Monsters inflict Resolve Weakness on Hit |
Rusted Mallet | Minor Afflictions | Monsters always Knockback Monsters have increased Knockback Distance |
Weakened Flesh | Minor Afflictions | -100 to Maximum Resolve |
Fiendish Wings | Minor Afflictions | Monsters’ Action Speed cannot be slowed below base Monsters have 30% increased Attack, Cast and Movement Speed |
Gargoyle Totem | Minor Afflictions | Guards are accompanied by a Gargoyle |
Phantom Illusion | Minor Afflictions | Every room grants a random Minor Affliction (Afflictions granted this way are removed on room completion) |
Corrupted Lockpick | Minor Afflictions | Chests in rooms explode when opened |
Worn Sandals | Minor Afflictions | 40% reduced Movement Speed |
Rusted Coin | Minor Afflictions | The Merchant only offers one choice |
Deadly Snare | Major Afflictions | Traps impact infinite Resolve |
Anomaly Attractor | Major Afflictions | Rooms spawn Volatile Anomalies |
Death Toll | Major Afflictions | Monsters no longer drop Aureus coins |
Demonic Skull | Major Afflictions | Cannot recover Resolve |
Veiled Sight | Major Afflictions | Rooms are unknown on the Sanctum Map |
Ghastly Scythe | Major Afflictions | Losing Resolve ends your Sanctum (removed after 3 rooms) |
Ghastly Scythe | Major Afflictions | Losing Resolve ends your Sanctum (removed after 2 rooms) |
Ghastly Scythe | Major Afflictions | Losing Resolve ends your Sanctum (removed after 1 room) |
Unassuming Brick | Major Afflictions | You cannot gain any more Boons |
Cutpurse | Major Afflictions | You cannot gain Aureus coins |
Orb of Negation | Major Afflictions | Relics have no Effect |
Chiselled Stone | Major Afflictions | Monsters Petrify on Hit |
Glass Shard | Major Afflictions | The next Boon you gain is converted into a random Minor Affliction |
Three alternative charges from belts dropped from Maven:
Icon | Name | Effects | Obtain |
---|---|---|---|
Absorption charge (replaces power charge) | Players Recoup a percentage of Elemental Damage they takes as Energy Shield for each Absorption Charge they have.
|
by equipping Graven’s Secret Cloth Belt | |
Affliction charge (replaces frenzy charge) | Players gain more Damage with Ailments and more Effect of Non-Damaging Ailments for each Affliction Charge they have.
|
by equipping Olesya’s Delight Cloth Belt | |
Brutal charge (replaces endurance charge) | Players gain a chance to deal Triple Damage and increased Stun Threshold for each Brutal Charge they have.
|
by equipping Arn’s Anguish Cloth Belt |
Affliction Charge is the alternative charge of frenzy charge. It only grants from Olesya’s Delight belt dropped from Maven.
Item | Category | Lvl. | Stats | Note |
---|---|---|---|---|
Olesya’s Delight | belt | 68 |
|
Unique |
Affliction Charge: Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge.
Player need other item or passive skill that grant Frenzy Charge.