33 |
Corrupted Blood cannot be inflicted on you |
40 |
You cannot be Hindered |
1 |
(5–7)% increased Effect of Non-Damaging Ailments |
1 |
(4–5)% increased Area of Effect |
1 |
(8–10)% increased Global Critical Strike Chance |
1 |
(4–5)% increased Damage |
40 |
You cannot be Maimed |
1 |
Minions deal (4–5)% increased Damage |
1 |
2% increased Reservation Efficiency of Skills |
60 |
You cannot be Cursed with Silence |
1 |
Damage Penetrates 1% Fire Resistance |
1 |
Damage Penetrates 1% Cold Resistance |
1 |
Damage Penetrates 1% Lightning Resistance |
1 |
Damage Penetrates 1% Elemental Resistances |
1 |
Overwhelm 2% Physical Damage Reduction |
1 |
(20–25)% chance to Avoid being Ignited |
1 |
(20–25)% chance to Avoid being Chilled
(20–25)% chance to Avoid being Frozen |
1 |
(20–25)% chance to Avoid being Shocked |
1 |
(20–25)% chance to Avoid being Poisoned |
1 |
(20–25)% chance to Avoid Bleeding |
1 |
(20–25)% chance to Avoid being Stunned |