PoE Uzar, the Second Experiment

Uzar, the Second Experiment Rarity: Unique

Icon
Floor
Bosses
Based on
Sanctum Vaults Contains Slow moving statues that use slams.
Braom can use a multidirectional Glacial Cascade (similar to the Delirium modifier Burrowing Blade), or repeated Sunders while walking.
Uzar can also create a homing Blood Orb leaving Enervating Ground. The bosses enrage when the other dies.
Spectre N
Mod monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Immune Cannot be Knocked Back
Tags human, humanoid, not_dex, not_int, red_blood, very_slow_movement
  • Life: 480%
  • Armour: +100%
  • Ailment Threshold: 300%
  • Resistance: (Resists Fire: 50) (Resists Cold: 50) (Resists Lightning: 50) (Resists Chaos: 30)
  • Damage: 100%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 15
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 115%
  • Type: SanctumSentinelUnarmedBoss

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 13,369,892
  • Armour: 32,530
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 936
  • Accuracy: 538
  • Attack Time: 1.005
  • Experience: 145,750
  • Ailment Threshold: 3,927,406
  • Chill: 12,418
  • Shock: 12,418
  • Brittle: 70,257
  • Scorch: 12,418
  • Sap: 34,310

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam


Cooldown Time: 15 Second


Deals 1461 to 2191 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]

EAASanctumSentinelFootSlam


Cooldown Time: 10 Second


+50 to Melee Strike Range

GASanctumSentinelFootSlamWave


Triggerable, Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1]

GASanctumSentinelFistSlam


Triggerable, Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1]

GTSanctumSentinelFootSlamProjectileTriggerer


Triggerable

GPSanctumSentinelBloodProjectile


Triggerable


Deals 417.4 to 626.1 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]

CGESanctumSentinelBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second


Deals 201.2 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1]

GASanctumSentinelUnarmedFootSlamImpact


Triggerable, Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base sanctum damage [10]
is area damage [1]

 

Level 82

  • Life: 9,503,605
  • Armour: 28,850
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 850
  • Accuracy: 499
  • Attack Time: 1.005
  • Experience: 143,066
  • Ailment Threshold: 2,791,684
  • Chill: 8,827
  • Shock: 8,827
  • Brittle: 49,940
  • Scorch: 8,827
  • Sap: 24,388

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1349–2024
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam


Cooldown Time: 15 Second


Deals 1309 to 1964 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]

EAASanctumSentinelFootSlam


Cooldown Time: 10 Second


+50 to Melee Strike Range

GASanctumSentinelFootSlamWave


Triggerable, Attack
Base Damage: 1349–2024
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1]

GASanctumSentinelFistSlam


Triggerable, Attack
Base Damage: 1349–2024
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1]

GTSanctumSentinelFootSlamProjectileTriggerer


Triggerable

GPSanctumSentinelBloodProjectile


Triggerable


Deals 374.1 to 561.1 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]

CGESanctumSentinelBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second


Deals 183.3 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1]

GASanctumSentinelUnarmedFootSlamImpact


Triggerable, Attack
Base Damage: 1349–2024
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base sanctum damage [10]
is area damage [1]

 

Level 78

  • Life: 4,538,675
  • Armour: 22,656
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 699
  • Accuracy: 428
  • Attack Time: 1.005
  • Experience: 136,147
  • Ailment Threshold: 1,389,969
  • Chill: 4,395
  • Shock: 4,395
  • Brittle: 24,865
  • Scorch: 4,395
  • Sap: 12,143

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1110–1665
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam


Cooldown Time: 15 Second


Deals 1050 to 1575 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]

EAASanctumSentinelFootSlam


Cooldown Time: 10 Second


+50 to Melee Strike Range

GASanctumSentinelFootSlamWave


Triggerable, Attack
Base Damage: 1110–1665
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1]

GASanctumSentinelFistSlam


Triggerable, Attack
Base Damage: 1110–1665
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1]

GTSanctumSentinelFootSlamProjectileTriggerer


Triggerable

GPSanctumSentinelBloodProjectile


Triggerable


Deals 300 to 450 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]

CGESanctumSentinelBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second


Deals 151.8 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1]

GASanctumSentinelUnarmedFootSlamImpact


Triggerable, Attack
Base Damage: 1110–1665
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base sanctum damage [10]
is area damage [1]

 

Level 73

  • Life: 1,800,259
  • Armour: 16,696
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 546
  • Accuracy: 352
  • Attack Time: 1.005
  • Experience: 125,268
  • Ailment Threshold: 618,839
  • Chill: 1,957
  • Shock: 1,957
  • Brittle: 11,070
  • Scorch: 1,957
  • Sap: 5,406

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 868–1301
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam


Cooldown Time: 15 Second


Deals 794.6 to 1192 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]

EAASanctumSentinelFootSlam


Cooldown Time: 10 Second


+50 to Melee Strike Range

GASanctumSentinelFootSlamWave


Triggerable, Attack
Base Damage: 868–1301
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1]

GASanctumSentinelFistSlam


Triggerable, Attack
Base Damage: 868–1301
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1]

GTSanctumSentinelFootSlamProjectileTriggerer


Triggerable

GPSanctumSentinelBloodProjectile


Triggerable


Deals 227 to 340.5 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]

CGESanctumSentinelBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second


Deals 119.5 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1]

GASanctumSentinelUnarmedFootSlamImpact


Triggerable, Attack
Base Damage: 868–1301
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base sanctum damage [10]
is area damage [1]

 

Level 68

  • Life: 657,128
  • Armour: 12,254
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 425
  • Accuracy: 290
  • Attack Time: 1.005
  • Experience: 112,805
  • Ailment Threshold: 258,744
  • Chill: 818
  • Shock: 818
  • Brittle: 4,629
  • Scorch: 818
  • Sap: 2,260

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam


Cooldown Time: 15 Second


Deals 599.1 to 898.7 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]

EAASanctumSentinelFootSlam


Cooldown Time: 10 Second


+50 to Melee Strike Range

GASanctumSentinelFootSlamWave


Triggerable, Attack
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1]

GASanctumSentinelFistSlam


Triggerable, Attack
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1]

GTSanctumSentinelFootSlamProjectileTriggerer


Triggerable

GPSanctumSentinelBloodProjectile


Triggerable


Deals 171.2 to 256.8 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]

CGESanctumSentinelBloodGround


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second


Deals 93.8 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1]

GASanctumSentinelUnarmedFootSlamImpact


Triggerable, Attack
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base sanctum damage [10]
is area damage [1]

 

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