Uzar, the Second Experiment Rarity: Unique
| | |
Based on |
| Sanctum Vaults |
Contains |
Slow moving statues that use slams.
Braom can use a multidirectional Glacial Cascade (similar to the Delirium modifier Burrowing Blade), or repeated Sunders while walking.
Uzar can also create a homing Blood Orb leaving Enervating Ground. The bosses enrage when the other dies. |
Spectre |
N |
Mod |
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1] |
Immune |
Cannot be Knocked Back |
Tags |
human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
- Life: 480%
- Armour: +100%
- Ailment Threshold: 300%
- Resistance: (Resists Fire: 50) (Resists Cold: 50) (Resists Lightning: 50) (Resists Chaos: 30)
- Damage: 100%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 15
- Attack Time: 1.5 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 115%
- Type: SanctumSentinelUnarmedBoss
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 13,369,892
- Armour: 32,530
- Evasion: 8,120
- Energy Shield: 0
- Damage: 936
- Accuracy: 538
- Attack Time: 1.005
- Experience: 145,750
- Ailment Threshold: 3,927,406
- Chill: 12,418
- Shock: 12,418
- Brittle: 70,257
- Scorch: 12,418
- Sap: 34,310
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumSentinelTrackingSlam
Cooldown Time: 15 Second
Deals 1461 to 2191 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1] |
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second
+50 to Melee Strike Range |
GASanctumSentinelFootSlamWave
Triggerable, Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] |
GASanctumSentinelFistSlam
Triggerable, Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] |
GTSanctumSentinelFootSlamProjectileTriggerer
Triggerable |
GPSanctumSentinelBloodProjectile
Triggerable
Deals 417.4 to 626.1 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1] |
CGESanctumSentinelBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second
Deals 201.2 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] |
GASanctumSentinelUnarmedFootSlamImpact
Triggerable, Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base sanctum damage [10]
is area damage [1] |
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Level 82
- Life: 9,503,605
- Armour: 28,850
- Evasion: 7,608
- Energy Shield: 0
- Damage: 850
- Accuracy: 499
- Attack Time: 1.005
- Experience: 143,066
- Ailment Threshold: 2,791,684
- Chill: 8,827
- Shock: 8,827
- Brittle: 49,940
- Scorch: 8,827
- Sap: 24,388
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1349–2024
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumSentinelTrackingSlam
Cooldown Time: 15 Second
Deals 1309 to 1964 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1] |
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second
+50 to Melee Strike Range |
GASanctumSentinelFootSlamWave
Triggerable, Attack
Base Damage: 1349–2024
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] |
GASanctumSentinelFistSlam
Triggerable, Attack
Base Damage: 1349–2024
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] |
GTSanctumSentinelFootSlamProjectileTriggerer
Triggerable |
GPSanctumSentinelBloodProjectile
Triggerable
Deals 374.1 to 561.1 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1] |
CGESanctumSentinelBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second
Deals 183.3 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] |
GASanctumSentinelUnarmedFootSlamImpact
Triggerable, Attack
Base Damage: 1349–2024
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base sanctum damage [10]
is area damage [1] |
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Level 78
- Life: 4,538,675
- Armour: 22,656
- Evasion: 6,667
- Energy Shield: 0
- Damage: 699
- Accuracy: 428
- Attack Time: 1.005
- Experience: 136,147
- Ailment Threshold: 1,389,969
- Chill: 4,395
- Shock: 4,395
- Brittle: 24,865
- Scorch: 4,395
- Sap: 12,143
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1110–1665
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumSentinelTrackingSlam
Cooldown Time: 15 Second
Deals 1050 to 1575 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1] |
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second
+50 to Melee Strike Range |
GASanctumSentinelFootSlamWave
Triggerable, Attack
Base Damage: 1110–1665
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] |
GASanctumSentinelFistSlam
Triggerable, Attack
Base Damage: 1110–1665
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] |
GTSanctumSentinelFootSlamProjectileTriggerer
Triggerable |
GPSanctumSentinelBloodProjectile
Triggerable
Deals 300 to 450 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1] |
CGESanctumSentinelBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second
Deals 151.8 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] |
GASanctumSentinelUnarmedFootSlamImpact
Triggerable, Attack
Base Damage: 1110–1665
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base sanctum damage [10]
is area damage [1] |
|
Level 73
- Life: 1,800,259
- Armour: 16,696
- Evasion: 5,633
- Energy Shield: 0
- Damage: 546
- Accuracy: 352
- Attack Time: 1.005
- Experience: 125,268
- Ailment Threshold: 618,839
- Chill: 1,957
- Shock: 1,957
- Brittle: 11,070
- Scorch: 1,957
- Sap: 5,406
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 868–1301
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumSentinelTrackingSlam
Cooldown Time: 15 Second
Deals 794.6 to 1192 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1] |
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second
+50 to Melee Strike Range |
GASanctumSentinelFootSlamWave
Triggerable, Attack
Base Damage: 868–1301
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] |
GASanctumSentinelFistSlam
Triggerable, Attack
Base Damage: 868–1301
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] |
GTSanctumSentinelFootSlamProjectileTriggerer
Triggerable |
GPSanctumSentinelBloodProjectile
Triggerable
Deals 227 to 340.5 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1] |
CGESanctumSentinelBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second
Deals 119.5 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] |
GASanctumSentinelUnarmedFootSlamImpact
Triggerable, Attack
Base Damage: 868–1301
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base sanctum damage [10]
is area damage [1] |
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Level 68
- Life: 657,128
- Armour: 12,254
- Evasion: 4,739
- Energy Shield: 0
- Damage: 425
- Accuracy: 290
- Attack Time: 1.005
- Experience: 112,805
- Ailment Threshold: 258,744
- Chill: 818
- Shock: 818
- Brittle: 4,629
- Scorch: 818
- Sap: 2,260
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumSentinelTrackingSlam
Cooldown Time: 15 Second
Deals 599.1 to 898.7 Physical Damage
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1] |
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second
+50 to Melee Strike Range |
GASanctumSentinelFootSlamWave
Triggerable, Attack
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] |
GASanctumSentinelFistSlam
Triggerable, Attack
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Knocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] |
GTSanctumSentinelFootSlamProjectileTriggerer
Triggerable |
GPSanctumSentinelBloodProjectile
Triggerable
Deals 171.2 to 256.8 Physical Damage
Projectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1] |
CGESanctumSentinelBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 0.1 Second
Deals 93.8 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] |
GASanctumSentinelUnarmedFootSlamImpact
Triggerable, Attack
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Second
base sanctum damage [10]
is area damage [1] |
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