Rotting Temple

Rotting Temple is an Expedition Logbook Expedition Logbook area.

  • Location: Expedition Logbook Expedition Logbook
  • Terrian: Fortified Redoubt, Noxious Gutter, Sandy Vestige, Mushroom Thicket, Lost Sanctum, Chittering Chamber
  • Dialogue: I’m intrigued by this Eternal Empire. I’d call them not quite Eternal since they’re all dead now, but since so many of them are still walking around as shamblers, perhaps they were aptly named. Care to explore one of their ancient sites, Exile?

Rotting Temple

How to find Rotting Temple?

Search Rotting Temple from Path of Exile Trade website.

  • Search: Expedition Logbook Expedition Logbook
  • Stat Filters: Has Logbook Area: Rotting Temple

How to find Rotting Temple

Rotting Temple Notable Mods

Logbook Sites Possible Areas Notable Modifiers
Rotting Temple Fortified Redoubt
Noxious Gutter
Sandy Vestige
Mushroom Thicket
Lost Sanctum
Chittering Chamber
  • Runic Monsters have 20% chance to drop an additional Enchanted Item
  • Excavated Chests have 20% chance to contain an additional Enchanted Item
  • Runic Monsters have 20% chance to drop additional Legion Splinters
  • Excavated Chests have 20% chance to contain additional Legion Splinters
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    Rotting Temple Area Mods

    Level Description Spawn Weight
    1 Area contains (10–40)% increased number of Remnants default 500
    1 (10–40)% increased Explosive Radius default 500
    1 (10–40)% increased number of Explosives default 500
    68 Area contains Medved, Feller of Heroes expedition_faction_druids_of_the_broken_circle 23
    default 0
    68 Area contains Vorana, Last to Fall expedition_faction_black_scythe 23
    default 0
    75 Area contains Uhtred, Covetous Traitor expedition_faction_order_of_the_chalice 23
    default 0
    81 Area contains Olroth, Origin of the Fall expedition_faction_knights_of_the_sun 23
    default 0
    1 Excavated Chests have a (5–20)% chance to contain twice as many Items default 115
    1 Remnants have (10–40)% chance to have an additional Suffix Modifier default 500
    1 (20–50)% increased Explosive Placement Range default 1000
    1 Area contains (10–40)% increased number of Monster Markers default 1000
    1 Area contains an additional Underground Area default 115
    1 Area contains (10–40)% increased number of Runic Monster Markers default 500
    1 Area contains (8–16) additional Chests Markers default 500
    1 (10–40)% increased quantity of Artifacts dropped by Monsters default 1000

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