Unique Axes - Path of Exile

One Hand Unique Axes Price

NameLevelValueLast 7 days# Listed
Soul Taker, Siege Axe5930.0Chaos Orb+4%~3k
Actum, Butcher Axe6310.0Chaos Orb0%~100
Replica Soul Taker, Siege Axe5910.0Chaos Orb0%~70
Jack, the Axe, Vaal Hatchet654.0Chaos Orb+33%~400
Rigwald's Savagery, Royal Axe673.0Chaos Orb+50%~600
Dyadus, Infernal Axe691.0Chaos Orb0%~2k
Moonbender's Wing, Tomahawk391.0Chaos Orb0%~1k
The Screaming Eagle, Jade Hatchet61.0Chaos Orb0%~4k
Relentless Fury, Decorative Axe290.8Chaos Orb-22%~4k
Dreadarc, Cleaver160.2Chaos Orb-82%~4k

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Two Handed Unique Axes Price

# NameLevelValueLast 7 days# Listed
1 Wings of Entropy, 6L, Ezomyte Axe6210.0Chaos Orb+11%~200
2 Wings of Entropy, Ezomyte Axe621.0Chaos Orb0%~2k
3 Wings of Entropy, 5L, Ezomyte Axe621.0Chaos Orb-50%~400
4 Wideswing, 6L, Poleaxe1810.0Chaos Orb0%~300
5 Wideswing, 5L, Poleaxe182.0Chaos Orb0%~700
6 Wideswing, Poleaxe181.0Chaos Orb0%~3k
7 Uul-Netol's Kiss, Labrys493.0Chaos Orb0%~500
8 Uul-Netol's Embrace, 6L, Vaal Axe642.5Exalted Orb+25%~10
9 Uul-Netol's Embrace, Vaal Axe6410.7Chaos Orb+7%~90
10 The Harvest, 6L, Jasper Chopper3740.0Chaos Orb-16%~10
11 The Harvest, 5L, Jasper Chopper378.0Chaos Orb+42%~10
12 The Harvest, Jasper Chopper375.0Chaos Orb+25%~200
13 The Cauteriser, 5L, Woodsplitter4018.4Chaos Orb-6%~10
14 The Cauteriser, Woodsplitter403.0Chaos Orb+50%~1k
15 The Blood Reaper, 6L, Headsman Axe4510.0Chaos Orb0%~300
16 The Blood Reaper, 5L, Headsman Axe452.0Chaos Orb+21%~800
17 The Blood Reaper, Headsman Axe450.6Chaos Orb-44%~4k
18 Sinvicta's Mettle, 6L, Ezomyte Axe6214.7Chaos Orb+47%~300
19 Sinvicta's Mettle, 5L, Ezomyte Axe623.0Chaos Orb-25%~500
20 Sinvicta's Mettle, Ezomyte Axe620.8Chaos Orb-23%~3k
21 Replica Wings of Entropy, 6L, Ezomyte Axe6250.0Chaos Orb+7%~40
22 Replica Wings of Entropy, Ezomyte Axe6210.0Chaos Orb+100%~200
23 Replica Wings of Entropy, 5L, Ezomyte Axe6210.0Chaos Orb+82%~90
24 Replica Harvest, 6L, Jasper Chopper3721.3Chaos Orb-3%~40
25 Replica Harvest, 5L, Jasper Chopper377.6Chaos Orb+52%~90
26 Replica Harvest, Jasper Chopper375.0Chaos Orb+25%~100
27 Reaper's Pursuit, 6L, Shadow Axe3314.0Chaos Orb+7%~200
28 Reaper's Pursuit, 5L, Shadow Axe333.0Chaos Orb0%~400
29 Reaper's Pursuit, Shadow Axe331.0Chaos Orb0%~2k
30 Ngamahu's Flame, 6L, Abyssal Axe5525.0Chaos Orb0%~100
31 Ngamahu's Flame, 5L, Abyssal Axe557.0Chaos Orb+40%~300
32 Ngamahu's Flame, Abyssal Axe551.0Chaos Orb0%~1k
33 Limbsplit, 6L, Woodsplitter1310.0Chaos Orb-4%~300
34 Limbsplit, Woodsplitter131.0Chaos Orb0%~5k
35 Limbsplit, 5L, Woodsplitter131.0Chaos Orb0%~700
36 Kitava's Feast, 6L, Void Axe68302.2Chaos Orb-10%~40
37 Kitava's Feast, 5L, Void Axe6810.0Chaos Orb+2%~60
38 Kitava's Feast, Void Axe684.0Chaos Orb0%~400
39 Kingmaker, 6L, Despot Axe6680.5Chaos Orb-79%~10
40 Kingmaker, 5L, Despot Axe6664.3Chaos Orb+7%~20
41 Kingmaker, Despot Axe6657.0Chaos Orb+16%~500
42 Kaom's Primacy, 6L, Karui Chopper5815.0Chaos Orb+4%~100
43 Kaom's Primacy, 5L, Karui Chopper583.0Chaos Orb0%~200
44 Kaom's Primacy, Karui Chopper581.0Chaos Orb0%~1k
45 Hezmana's Bloodlust, 6L, Vaal Axe6415.0Chaos Orb0%~100
46 Hezmana's Bloodlust, 5L, Vaal Axe643.0Chaos Orb+1%~200
47 Hezmana's Bloodlust, Vaal Axe641.0Chaos Orb0%~2k
48 Debeon's Dirge, 6L, Despot Axe6612.0Chaos Orb+20%~200
49 Debeon's Dirge, 5L, Despot Axe662.0Chaos Orb0%~400
50 Debeon's Dirge, Despot Axe661.0Chaos Orb0%~2k
51 Atziri's Disfavour, 6L, Vaal Axe75191.2Chaos Orb-24%~30
52 Atziri's Disfavour, 5L, Vaal Axe7529.2Chaos Orb+44%~50
53 Atziri's Disfavour, Vaal Axe754.0Chaos Orb-14%~500

List of Unique Axes Two Handed

IconNameStats
TwoHandAxe_spareLimbsplit Woodsplitter +1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
TwoHandAxe_spareThe Cauteriser Woodsplitter +1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
WideswingWideswing Poleaxe Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
+10 Mana gained on Kill
+(120–150) to Accuracy Rating
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
TwoHandAxeUnique1Reaper's Pursuit Shadow Axe (100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
TheExtractorThe Harvest Jasper Chopper (120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TheExtractorReplica Harvest Jasper Chopper (120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
TwoHandAxeUnique2The Blood Reaper Headsman Axe (180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
UulNetolsKissUul-Netol's Kiss Labrys (140–170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
RiriTeNgamahuNgamahu's Flame Abyssal Axe 20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
TwoHandAxe11UniqueKaom's Primacy Karui Chopper (100–140)% increased Physical Damage
+20 Life gained on Kill
+(150–250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
EntropywingsWings of Entropy Ezomyte Axe (7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
SinvictasMettleSinvicta's Mettle Ezomyte Axe (140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
EntropywingsReplica Wings of Entropy Ezomyte Axe (7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
AtzirisDisfavourAtziri's Disfavour Vaal Axe 25% chance to Maim on Hit
+2 to Level of Socketed Support Gems
Adds (205–220) to (250–270) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
HezmanasBloodlustHezmana's Bloodlust Vaal Axe 25% chance to Maim on Hit
(100–125)% increased Physical Damage
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
UulNetolsKissUpgradedUul-Netol's Embrace Vaal Axe 25% chance to Maim on Hit
Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280–320)% increased Physical Damage
(25–30)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
AlexaxeandheartbreakerKingmaker Despot Axe (190–240)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
StringAxeDebeon's Dirge Despot Axe Adds (310–350) to (460–500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
(Recently refers to the past 4 seconds)
KitavasHungerKitava's Feast Void Axe Socketed Gems are supported by Level 25 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

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List of Unique Axes 1 H

IconNameStats
OneHandAxe1The Screaming Eagle Jade Hatchet Socketed Gems are supported by Level 2 Chance to Flee
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
+(5–7) Life gained on Kill
10% increased Movement Speed
ScreamingeagleThe Gryphon Jade Hatchet Socketed Gems are supported by Level 2 Chance to Flee
(170–190)% increased Physical Damage
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
+(5–7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
DreadarcDreadarc Cleaver Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit, with 40% increased Effect
DreadarcDreadsurge Cleaver Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
RelentlessFuryRelentless Fury Decorative Axe (60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
MoonbendersWingMoonbender's Wing Tomahawk Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
AlexaxeSoul Taker Siege Axe (100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
AlexaxeReplica Soul Taker Siege Axe (100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
HanlonsRazorActum Butcher Axe Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
JacktheaxeJack, the Axe Vaal Hatchet Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
RigwarlAxeRigwald's Savagery Royal Axe Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
DyadusDyadus Infernal Axe Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)

Axes Base Type

IconName Category
Rusted Hatchet
Physical Damage: 6-11
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 2, 12 Str, 6 Dex
One Hand Axes
Jade Hatchet
Physical Damage: 10-15
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 6, 21 Str, 10 Dex
One Hand Axes
Boarding Axe
Physical Damage: 11-21
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 11, 28 Str, 19 Dex
One Hand Axes
Cleaver
Physical Damage: 12-35
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 16, 48 Str, 14 Dex
One Hand Axes
Broad Axe
Physical Damage: 19-34
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 21, 54 Str, 25 Dex
One Hand Axes
Arming Axe
Physical Damage: 14-42
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 25, 58 Str, 33 Dex
One Hand Axes
Decorative Axe
Physical Damage: 27-50
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 29, 80 Str, 23 Dex
One Hand Axes
Spectral Axe
Physical Damage: 29-48
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 33, 85 Str, 37 Dex
One Hand Axes
Etched Hatchet
Physical Damage: 26-46
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 35, 93 Str, 43 Dex
8% increased Global Physical Damage
One Hand Axes
Jasper Axe
Physical Damage: 32-50
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 36, 86 Str, 40 Dex
One Hand Axes
Tomahawk
Physical Damage: 25-46
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 39, 81 Str, 56 Dex
One Hand Axes
Wrist Chopper
Physical Damage: 26-79
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 42, 112 Str, 32 Dex
One Hand Axes
War Axe
Physical Damage: 35-65
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 45, 106 Str, 49 Dex
One Hand Axes
Chest Splitter
Physical Damage: 24-71
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 48, 105 Str, 60 Dex
One Hand Axes
Ceremonial Axe
Physical Damage: 45-83
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 51, 134 Str, 39 Dex
One Hand Axes
Wraith Axe
Physical Damage: 45-75
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 54, 134 Str, 59 Dex
One Hand Axes
Engraved Hatchet
Physical Damage: 40-71
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 56, 143 Str, 66 Dex
8% increased Global Physical Damage
One Hand Axes
Karui Axe
Physical Damage: 49-77
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 57, 132 Str, 62 Dex
One Hand Axes
Siege Axe
Physical Damage: 38-70
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 59, 119 Str, 82 Dex
One Hand Axes
Reaver Axe
Physical Damage: 38-114
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 61, 167 Str, 57 Dex
One Hand Axes
Butcher Axe
Physical Damage: 47-87
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 63, 149 Str, 76 Dex
One Hand Axes
Vaal Hatchet
Physical Damage: 30-90
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 65, 140 Str, 86 Dex
One Hand Axes
Royal Axe
Physical Damage: 54-100
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 67, 167 Str, 57 Dex
One Hand Axes
Infernal Axe
Physical Damage: 51-85
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 69, 158 Str, 76 Dex
One Hand Axes
Runic Hatchet
Physical Damage: 44-79
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 71, 163 Str, 82 Dex
12% increased Global Physical Damage
One Hand Axes
Maltreatment Axe
Physical Damage: 21-44
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 30, 78 Str, 34 Dex
+10 to Maximum Rage
One Hand Axes
Disapprobation Axe
Physical Damage: 32-67
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 50, 124 Str, 54 Dex
+10 to Maximum Rage
One Hand Axes
Psychotic Axe
Physical Damage: 38-79
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 70, 163 Str, 84 Dex
+10 to Maximum Rage
One Hand Axes
Stone Axe
Physical Damage: 12-20
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 4, 17 Str, 8 Dex
Two Hand Axes
Jade Chopper
Physical Damage: 19-30
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 9, 31 Str, 9 Dex
Two Hand Axes
Woodsplitter
Physical Damage: 19-39
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 13, 36 Str, 17 Dex
Two Hand Axes
Poleaxe
Physical Damage: 29-43
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 18, 44 Str, 25 Dex
Two Hand Axes
Double Axe
Physical Damage: 36-60
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 23, 62 Str, 27 Dex
Two Hand Axes
Gilded Axe
Physical Damage: 43-58
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 28, 64 Str, 37 Dex
Two Hand Axes
Shadow Axe
Physical Damage: 49-73
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 33, 80 Str, 37 Dex
Two Hand Axes
Dagger Axe
Physical Damage: 53-83
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 36, 89 Str, 43 Dex
50% increased Critical Strike Chance
Two Hand Axes
Jasper Chopper
Physical Damage: 58-91
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex
Two Hand Axes
Timber Axe
Physical Damage: 48-99
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 41, 97 Str, 45 Dex
Two Hand Axes
Headsman Axe
Physical Damage: 61-92
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 45, 99 Str, 57 Dex
Two Hand Axes
Labrys
Physical Damage: 74-123
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 49, 122 Str, 53 Dex
Two Hand Axes
Noble Axe
Physical Damage: 76-103
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 52, 113 Str, 65 Dex
Two Hand Axes
Abyssal Axe
Physical Damage: 81-121
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 55, 128 Str, 60 Dex
Two Hand Axes
Talon Axe
Physical Damage: 88-138
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 59, 140 Str, 67 Dex
50% increased Critical Strike Chance
Two Hand Axes
Karui Chopper
Physical Damage: 121-189
Critical Strike Chance: 5%
Attacks per Second: 1.05
Weapon Range: 13
Requires Level 58, 151 Str, 43 Dex
Two Hand Axes
Sundering Axe
Physical Damage: 74-155
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 60, 149 Str, 76 Dex
+20% to Damage over Time Multiplier for Bleeding
Two Hand Axes
Ezomyte Axe
Physical Damage: 87-131
Critical Strike Chance: 5.7%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex
Two Hand Axes
Vaal Axe
Physical Damage: 104-174
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 64, 158 Str, 76 Dex
25% chance to Maim on Hit
Two Hand Axes
Despot Axe
Physical Damage: 90-122
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 13
Requires Level 66, 140 Str, 86 Dex
Two Hand Axes
Void Axe
Physical Damage: 96-144
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 68, 149 Str, 76 Dex
Two Hand Axes
Fleshripper
Physical Damage: 97-152
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 70, 156 Str, 84 Dex
50% increased Critical Strike Chance
Two Hand Axes
Prime Cleaver
Physical Damage: 36-56
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 30
+20% to Maximum Quality
Two Hand Axes
Honed Cleaver
Physical Damage: 55-86
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 50
+20% to Maximum Quality
Two Hand Axes
Apex Cleaver
Physical Damage: 65-101
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 70
+20% to Maximum Quality
Two Hand Axes

Synthesis Corrupted Mods

Item ClassesMods
One Hand Axes
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Two Hand Axes
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Axes Synthesis Mods

    Explicit Mod StatValueSynthesised Implicit Category
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • One Hand Axes
    #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • One Hand Axes
    #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • One Hand Axes
    #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 1.5% of Physical Attack Damage Leeched as Life
  • One Hand Axes
    +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • One Hand Axes
    +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • One Hand Axes
    +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • One Hand Axes
    +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • One Hand Axes
    +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • One Hand Axes
    +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • One Hand Axes
    +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • One Hand Axes
    +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(25–30) Life gained for each Enemy hit by Attacks
  • One Hand Axes
    #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • One Hand Axes
    #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • One Hand Axes
    #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • One Hand Axes
    #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.5% of Physical Attack Damage Leeched as Mana
  • One Hand Axes
    +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • One Hand Axes
    +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • One Hand Axes
    +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • One Hand Axes
    +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • One Hand Axes
    +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • One Hand Axes
    +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • One Hand Axes
    +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • One Hand Axes
    +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • One Hand Axes
    +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • One Hand Axes
    +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • One Hand Axes
    +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • One Hand Axes
    +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • One Hand Axes
    +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • One Hand Axes
    +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • One Hand Axes
    +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • One Hand Axes
    +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • One Hand Axes
    +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • One Hand Axes
    +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • One Hand Axes
    +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • One Hand Axes
    +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • One Hand Axes
    +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • One Hand Axes
    +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • One Hand Axes
    +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • One Hand Axes
    +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • One Hand Axes
    +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • One Hand Axes
    +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • One Hand Axes
    +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • One Hand Axes
    +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • One Hand Axes
    +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • One Hand Axes
    +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • One Hand Axes
    +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • One Hand Axes
    +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • One Hand Axes
    +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • One Hand Axes
    +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • One Hand Axes
    +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • One Hand Axes
    +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • One Hand Axes
    +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • One Hand Axes
    #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • One Hand Axes
    #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • One Hand Axes
    #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • One Hand Axes
    #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • One Hand Axes
    #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • One Hand Axes
    +# to Strength~ 40
  • +(6–8) to Strength
  • One Hand Axes
    +# to Strength41 ~ 70
  • +(9–11) to Strength
  • One Hand Axes
    +# to Strength71 ~ 100
  • +(12–14) to Strength
  • One Hand Axes
    +# to Strength101 ~ 130
  • +(15–17) to Strength
  • One Hand Axes
    +# to Strength131 ~ 160
  • +(18–20) to Strength
  • One Hand Axes
    +# to Strength161 ~ 200
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • One Hand Axes
    +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • One Hand Axes
    +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • One Hand Axes
    +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • One Hand Axes
    +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • One Hand Axes
    +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • One Hand Axes
    +# to Dexterity161 ~ 200
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • One Hand Axes
    +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • One Hand Axes
    +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • One Hand Axes
    +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • One Hand Axes
    +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • One Hand Axes
    +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • One Hand Axes
    +# to Intelligence161 ~ 200
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • One Hand Axes
    +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • One Hand Axes
    +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • One Hand Axes
    +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • One Hand Axes
    +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • One Hand Axes
    +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • One Hand Axes
    +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • One Hand Axes
    +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • One Hand Axes
    +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • One Hand Axes
    +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • One Hand Axes
    +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • One Hand Axes
    +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • One Hand Axes
    +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • One Hand Axes
    #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • One Hand Axes
    #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • One Hand Axes
    #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • One Hand Axes
    #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • One Hand Axes
    #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • One Hand Axes
    #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • One Hand Axes
    #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • One Hand Axes
    +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • One Hand Axes
    +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • One Hand Axes
    +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • One Hand Axes
    #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • One Hand Axes
    #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • One Hand Axes
    #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • One Hand Axes
    #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • One Hand Axes
    #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • One Hand Axes
    Adds to # Physical Damage~ 40
  • Adds 1 to 2 Physical Damage
  • One Hand Axes
    Adds to # Physical Damage41 ~ 80
  • Adds (2–3) to (3–4) Physical Damage
  • One Hand Axes
    Adds to # Physical Damage81 ~ 120
  • Adds (3–4) to (5–6) Physical Damage
  • One Hand Axes
    Adds to # Physical Damage121 ~ 135
  • Adds (5–6) to (7–8) Physical Damage
  • One Hand Axes
    Adds to # Physical Damage136 ~ 500
  • Adds (6–7) to (9–10) Physical Damage
  • One Hand Axes
    Adds to # Fire Damage~ 80
  • Adds (4–8) to (9–15) Fire Damage
  • One Hand Axes
    Adds to # Fire Damage81 ~ 160
  • Adds (9–12) to (16–23) Fire Damage
  • One Hand Axes
    Adds to # Fire Damage161 ~ 210
  • Adds (13–18) to (24–31) Fire Damage
  • One Hand Axes
    Adds to # Fire Damage211 ~ 250
  • Adds (19–24) to (32–43) Fire Damage
  • One Hand Axes
    Adds to # Fire Damage251 ~ 1000
  • Adds (25–30) to (44–53) Fire Damage
  • One Hand Axes
    Adds to # Fire Damage to Spells~ 75
  • Adds (3–6) to (7–11) Fire Damage to Spells
  • One Hand Axes
    Adds to # Fire Damage to Spells76 ~ 150
  • Adds (7–9) to (12–17) Fire Damage to Spells
  • One Hand Axes
    Adds to # Fire Damage to Spells151 ~ 200
  • Adds (10–13) to (17–22) Fire Damage to Spells
  • One Hand Axes
    Adds to # Fire Damage to Spells201 ~ 230
  • Adds (14–17) to (23–31) Fire Damage to Spells
  • One Hand Axes
    Adds to # Fire Damage to Spells231 ~ 1000
  • Adds (18–21) to (31–38) Fire Damage to Spells
  • One Hand Axes
    Adds to # Cold Damage~ 50
  • Adds (3–6) to (7–11) Cold Damage
  • One Hand Axes
    Adds to # Cold Damage51 ~ 100
  • Adds (7–10) to (12–18) Cold Damage
  • One Hand Axes
    Adds to # Cold Damage101 ~ 150
  • Adds (11–15) to (19–26) Cold Damage
  • One Hand Axes
    Adds to # Cold Damage151 ~ 200
  • Adds (16–20) to (27–35) Cold Damage
  • One Hand Axes
    Adds to # Cold Damage201 ~ 1000
  • Adds (21–25) to (36–43) Cold Damage
  • One Hand Axes
    Adds to # Cold Damage to Spells~ 60
  • Adds (3–5) to (5–8) Cold Damage to Spells
  • One Hand Axes
    Adds to # Cold Damage to Spells61 ~ 120
  • Adds (5–7) to (9–13) Cold Damage to Spells
  • One Hand Axes
    Adds to # Cold Damage to Spells121 ~ 160
  • Adds (8–11) to (14–19) Cold Damage to Spells
  • One Hand Axes
    Adds to # Cold Damage to Spells161 ~ 180
  • Adds (12–14) to (19–25) Cold Damage to Spells
  • One Hand Axes
    Adds to # Cold Damage to Spells181 ~ 1000
  • Adds (15–18) to (26–31) Cold Damage to Spells
  • One Hand Axes
    Adds to # Lightning Damage~ 150
  • Adds 1 to (16–25) Lightning Damage
  • One Hand Axes
    Adds to # Lightning Damage151 ~ 300
  • Adds (1–2) to (26–40) Lightning Damage
  • One Hand Axes
    Adds to # Lightning Damage301 ~ 375
  • Adds (1–3) to (41–55) Lightning Damage
  • One Hand Axes
    Adds to # Lightning Damage376 ~ 430
  • Adds (2–5) to (56–70) Lightning Damage
  • One Hand Axes
    Adds to # Lightning Damage431 ~ 1000
  • Adds (2–6) to (71–83) Lightning Damage
  • One Hand Axes
    Adds to # Lightning Damage to Spells~ 100
  • Adds 1 to (12–18) Lightning Damage to Spells
  • One Hand Axes
    Adds to # Lightning Damage to Spells101 ~ 200
  • Adds (1–2) to (19–28) Lightning Damage to Spells
  • One Hand Axes
    Adds to # Lightning Damage to Spells201 ~ 300
  • Adds (1–3) to (29–39) Lightning Damage to Spells
  • One Hand Axes
    Adds to # Lightning Damage to Spells301 ~ 370
  • Adds (2–4) to (40–49) Lightning Damage to Spells
  • One Hand Axes
    Adds to # Lightning Damage to Spells371 ~ 1000
  • Adds (2–5) to (50–59) Lightning Damage to Spells
  • One Hand Axes
    Adds to # Chaos Damage~ 200
  • Adds (4–9) to (11–21) Chaos Damage
  • One Hand Axes
    Adds to # Chaos Damage201 ~ 320
  • Adds (10–18) to (22–34) Chaos Damage
  • One Hand Axes
    Adds to # Chaos Damage321 ~ 1000
  • Adds (19–28) to (35–49) Chaos Damage
  • One Hand Axes
    #% increased Fire Damage~ 100
  • (18–20)% increased Fire Damage
  • One Hand Axes
    #% increased Fire Damage101 ~ 160
  • (21–23)% increased Fire Damage
  • One Hand Axes
    #% increased Fire Damage161 ~ 220
  • (24–26)% increased Fire Damage
  • One Hand Axes
    #% increased Fire Damage221 ~ 280
  • (27–30)% increased Fire Damage
  • One Hand Axes
    #% increased Fire Damage281 ~ 1000
  • (10–15)% increased Flammability Curse Effect
  • One Hand Axes
    Gain #% of Fire Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Fire Damage
  • One Hand Axes
    Gain #% of Fire Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Fire Damage
  • One Hand Axes
    Gain #% of Fire Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Fire Damage
  • Gain (4–6)% of Fire Damage as Extra Chaos Damage
  • One Hand Axes
    #% increased Cold Damage~ 100
  • (18–20)% increased Cold Damage
  • One Hand Axes
    #% increased Cold Damage101 ~ 160
  • (21–23)% increased Cold Damage
  • One Hand Axes
    #% increased Cold Damage161 ~ 220
  • (24–26)% increased Cold Damage
  • One Hand Axes
    #% increased Cold Damage221 ~ 280
  • (27–30)% increased Cold Damage
  • One Hand Axes
    #% increased Cold Damage281 ~ 1000
  • (10–15)% increased Frostbite Curse Effect
  • One Hand Axes
    Gain #% of Cold Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Cold Damage
  • One Hand Axes
    Gain #% of Cold Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Cold Damage
  • One Hand Axes
    Gain #% of Cold Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Cold Damage
  • Gain (4–6)% of Cold Damage as Extra Chaos Damage
  • One Hand Axes
    #% increased Lightning Damage~ 100
  • (18–20)% increased Lightning Damage
  • One Hand Axes
    #% increased Lightning Damage101 ~ 160
  • (21–23)% increased Lightning Damage
  • One Hand Axes
    #% increased Lightning Damage161 ~ 220
  • (24–26)% increased Lightning Damage
  • One Hand Axes
    #% increased Lightning Damage221 ~ 280
  • (27–30)% increased Lightning Damage
  • One Hand Axes
    #% increased Lightning Damage281 ~ 1000
  • (10–15)% increased Conductivity Curse Effect
  • One Hand Axes
    Gain #% of Lightning Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Lightning Damage
  • One Hand Axes
    Gain #% of Lightning Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Lightning Damage
  • One Hand Axes
    Gain #% of Lightning Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Lightning Damage
  • Gain (4–6)% of Lightning Damage as Extra Chaos Damage
  • One Hand Axes
    Gain #% of Physical Damage as Extra Chaos Damage~ 16
  • (19–22)% increased Global Physical Damage
  • One Hand Axes
    Gain #% of Physical Damage as Extra Chaos Damage17 ~ 32
  • (23–26)% increased Global Physical Damage
  • One Hand Axes
    Gain #% of Physical Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Global Physical Damage
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
  • One Hand Axes
    #% increased Chaos Damage~ 75
  • (18–20)% increased Chaos Damage
  • One Hand Axes
    #% increased Chaos Damage76 ~ 150
  • (21–23)% increased Chaos Damage
  • One Hand Axes
    #% increased Chaos Damage151 ~ 500
  • (24–26)% increased Chaos Damage
  • One Hand Axes
    #% increased Elemental Damage~ 70
  • (17–19)% increased Elemental Damage
  • One Hand Axes
    #% increased Elemental Damage71 ~ 140
  • (20–22)% increased Elemental Damage
  • One Hand Axes
    #% increased Elemental Damage141 ~ 500
  • (23–26)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • One Hand Axes
    #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • One Hand Axes
    #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • One Hand Axes
    #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • One Hand Axes
    #% increased Spell Damage~ 90
  • (16–18)% increased Spell Damage
  • One Hand Axes
    #% increased Spell Damage91 ~ 180
  • (19–22)% increased Spell Damage
  • One Hand Axes
    #% increased Spell Damage181 ~ 270
  • (23–26)% increased Spell Damage
  • One Hand Axes
    #% increased Spell Damage271 ~ 300
  • (31–35)% increased Spell Damage
  • One Hand Axes
    #% increased Spell Damage301 ~ 1000
  • Spells have a (8–10)% chance to deal Double Damage
  • One Hand Axes
    Minions deal #% increased Damage~ 90
  • Minions deal (19–22)% increased Damage
  • One Hand Axes
    Minions deal #% increased Damage91 ~ 180
  • Minions deal (23–26)% increased Damage
  • One Hand Axes
    Minions deal #% increased Damage181 ~ 500
  • Minions deal (27–30)% increased Damage
  • One Hand Axes
    #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • One Hand Axes
    #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • One Hand Axes
    #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • One Hand Axes
    #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • One Hand Axes
    #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • One Hand Axes
    #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • One Hand Axes
    #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • One Hand Axes
    #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • One Hand Axes
    #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • One Hand Axes
    #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • One Hand Axes
    +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • One Hand Axes
    +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • One Hand Axes
    +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • One Hand Axes
    +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • One Hand Axes
    +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • One Hand Axes
    #% increased Light Radius~ 20
  • 10% increased Light Radius
  • One Hand Axes
    #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • One Hand Axes
    #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • One Hand Axes
    #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
  • One Hand Axes
    #% increased Damage with Bleeding~ 45
  • (14–18)% increased Damage with Bleeding
  • One Hand Axes
    #% increased Damage with Bleeding46 ~ 90
  • (19–23)% increased Damage with Bleeding
  • One Hand Axes
    #% increased Damage with Bleeding91 ~ 200
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • One Hand Axes
    #% chance to cause Bleeding on Hit~ 50
  • (14–18)% increased Damage with Bleeding
  • One Hand Axes
    #% chance to cause Bleeding on Hit51 ~ 100
  • (19–23)% increased Damage with Bleeding
  • One Hand Axes
    #% chance to cause Bleeding on Hit101 ~ 300
  • (24–28)% increased Damage with Bleeding
  • (15–20)% chance to cause Bleeding on Hit
  • One Hand Axes
    #% increased Bleeding Duration~ 20
  • (14–18)% increased Damage with Bleeding
  • One Hand Axes
    #% increased Bleeding Duration21 ~ 40
  • (19–23)% increased Damage with Bleeding
  • One Hand Axes
    #% increased Bleeding Duration41 ~ 100
  • (24–28)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • One Hand Axes
    +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • One Hand Axes
    +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • One Hand Axes
    +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • One Hand Axes
    +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • One Hand Axes
    +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • One Hand Axes
    +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • One Hand Axes
    +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • One Hand Axes
    +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • One Hand Axes
    +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • One Hand Axes
    +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • One Hand Axes
    +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • One Hand Axes
    +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • One Hand Axes
    +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • One Hand Axes
    +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • One Hand Axes
    +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • One Hand Axes
    +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • One Hand Axes
    +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • One Hand Axes
    +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • One Hand Axes
    +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • One Hand Axes
    +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • One Hand Axes
    +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • One Hand Axes
    +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • One Hand Axes
    +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • One Hand Axes
    +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • One Hand Axes
    +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • One Hand Axes
    +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • One Hand Axes
    +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • One Hand Axes
    +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • One Hand Axes
    +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • One Hand Axes
    +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • One Hand Axes
    +# to Weapon Range~ 7
  • +1 to Weapon Range
  • One Hand Axes
    +# to Weapon Range8 ~ 20
  • +2 to Weapon Range
  • One Hand Axes
    Cast Level 20 Fire Burst on Hit~ 11
  • (21–23)% increased Fire Damage
  • One Hand Axes
    Cast Level 20 Fire Burst on Hit12 ~ 22
  • (24–26)% increased Fire Damage
  • One Hand Axes
    Cast Level 20 Fire Burst on Hit23 ~ 50
  • (27–30)% increased Fire Damage
  • One Hand Axes
    ~ 4
  • Minions deal (11–12)% increased Damage
  • One Hand Axes
    5 ~ 7
  • Minions deal (13–14)% increased Damage
  • One Hand Axes
    8 ~ 20
  • Minions deal (15–16)% increased Damage
  • One Hand Axes
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • One Hand Axes
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • One Hand Axes
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • One Hand Axes
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds~ 1
  • (15–17)% increased Chaos Damage
  • One Hand Axes
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2 ~ 2
  • (18–20)% increased Chaos Damage
  • One Hand Axes
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds3 ~ 10
  • (21–23)% increased Chaos Damage
  • One Hand Axes
    Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • One Hand Axes
    Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • One Hand Axes
    Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • One Hand Axes
    Regenerate #% of Mana per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • One Hand Axes
    Regenerate #% of Mana per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • One Hand Axes
    Regenerate #% of Mana per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.2% of Mana per second
  • One Hand Axes
    +# to Armour if you've Hit an Enemy Recently~ 600
  • (7–9)% increased Armour
  • One Hand Axes
    +# to Armour if you've Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Armour
  • One Hand Axes
    +# to Armour if you've Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Armour
  • One Hand Axes
    +# to Evasion Rating if Hit an Enemy Recently~ 600
  • (7–9)% increased Evasion Rating
  • One Hand Axes
    +# to Evasion Rating if Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Evasion Rating
  • One Hand Axes
    +# to Evasion Rating if Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Evasion Rating
  • One Hand Axes
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently~ 40
  • (4–5)% increased maximum Energy Shield
  • One Hand Axes
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently41 ~ 80
  • (6–7)% increased maximum Energy Shield
  • One Hand Axes
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently81 ~ 500
  • (8–10)% increased maximum Energy Shield
  • One Hand Axes
    #% chance to gain Onslaught for 4 seconds on Kill~ 22
  • (3–4)% increased Attack Speed
  • One Hand Axes
    #% chance to gain Onslaught for 4 seconds on Kill23 ~ 50
  • (5–6)% increased Attack Speed
  • One Hand Axes
    Damage Penetrates #% Fire Resistance~ 11
  • (21–23)% increased Fire Damage
  • One Hand Axes
    Damage Penetrates #% Fire Resistance12 ~ 22
  • (24–26)% increased Fire Damage
  • One Hand Axes
    Damage Penetrates #% Fire Resistance23 ~ 50
  • (27–30)% increased Fire Damage
  • One Hand Axes
    Damage Penetrates #% Cold Resistance~ 11
  • (21–23)% increased Cold Damage
  • One Hand Axes
    Damage Penetrates #% Cold Resistance12 ~ 22
  • (24–26)% increased Cold Damage
  • One Hand Axes
    Damage Penetrates #% Cold Resistance23 ~ 50
  • (27–30)% increased Cold Damage
  • One Hand Axes
    Damage Penetrates #% Lightning Resistance~ 11
  • (21–23)% increased Lightning Damage
  • One Hand Axes
    Damage Penetrates #% Lightning Resistance12 ~ 22
  • (24–26)% increased Lightning Damage
  • One Hand Axes
    Damage Penetrates #% Lightning Resistance23 ~ 50
  • (27–30)% increased Lightning Damage
  • One Hand Axes
    #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • One Hand Axes
    #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • One Hand Axes
    #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • One Hand Axes
    Curse Enemies with Despair on Hit, with #% increased Effect~ 11
  • (18–20)% increased Chaos Damage
  • One Hand Axes
    Curse Enemies with Despair on Hit, with #% increased Effect12 ~ 22
  • (21–23)% increased Chaos Damage
  • One Hand Axes
    Curse Enemies with Despair on Hit, with #% increased Effect23 ~ 50
  • (24–26)% increased Chaos Damage
  • One Hand Axes
    Socketed Skills deal #% more Spell Damage~ 44
  • (23–26)% increased Spell Damage
  • One Hand Axes
    Socketed Skills deal #% more Spell Damage45 ~ 88
  • (27–30)% increased Spell Damage
  • One Hand Axes
    Socketed Skills deal #% more Spell Damage89 ~ 200
  • (31–35)% increased Spell Damage
  • One Hand Axes
    Socketed Skills deal #% more Attack Damage~ 44
  • (23–26)% increased Attack Damage
  • One Hand Axes
    Socketed Skills deal #% more Attack Damage45 ~ 88
  • (27–30)% increased Attack Damage
  • One Hand Axes
    Socketed Skills deal #% more Attack Damage89 ~ 200
  • (31–35)% increased Attack Damage
  • One Hand Axes
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • One Hand Axes
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • One Hand Axes
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • One Hand Axes
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • One Hand Axes
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • One Hand Axes
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • One Hand Axes
    #% increased Damage when on Full Life~ 70
  • (15–18)% increased Damage
  • One Hand Axes
    #% increased Damage when on Full Life71 ~ 140
  • (19–22)% increased Damage
  • One Hand Axes
    #% increased Damage when on Full Life141 ~ 500
  • (23–26)% increased Damage
  • One Hand Axes
    Auras from your Skills grant #% increased Damage to you and Allies~ 3
  • You and nearby Allies deal (7–9)% increased Damage
  • One Hand Axes
    Auras from your Skills grant #% increased Damage to you and Allies4 ~ 5
  • You and nearby Allies deal (10–12)% increased Damage
  • One Hand Axes
    Auras from your Skills grant #% increased Damage to you and Allies6 ~ 20
  • You and nearby Allies deal (13–15)% increased Damage
  • One Hand Axes
    #% chance to deal Double Damage while Focussed~ 40
  • (23–26)% increased Attack Damage
  • (23–26)% increased Spell Damage
  • One Hand Axes
    #% chance to deal Double Damage while Focussed41 ~ 100
  • (27–30)% increased Attack Damage
  • (27–30)% increased Spell Damage
  • One Hand Axes
    #% chance to deal Double Damage~ 8
  • 2% chance to deal Double Damage
  • One Hand Axes
    #% chance to deal Double Damage9 ~ 50
  • 3% chance to deal Double Damage
  • One Hand Axes
    Gain #% of Non-Chaos Damage as extra Chaos Damage~ 5
  • (15–17)% increased Chaos Damage
  • One Hand Axes
    Gain #% of Non-Chaos Damage as extra Chaos Damage6 ~ 10
  • (18–20)% increased Chaos Damage
  • One Hand Axes
    Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 50
  • (21–23)% increased Chaos Damage
  • One Hand Axes
    +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • One Hand Axes
    +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • One Hand Axes
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 30
  • (3–4)% increased Attack Speed
  • One Hand Axes
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby31 ~ 100
  • (5–6)% increased Attack Speed
  • One Hand Axes
    Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (17–19)% increased Elemental Damage
  • One Hand Axes
    Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (20–22)% increased Elemental Damage
  • One Hand Axes
    Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (23–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • One Hand Axes
    Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (15–17)% increased Chaos Damage
  • One Hand Axes
    Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (18–20)% increased Chaos Damage
  • One Hand Axes
    Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (21–23)% increased Chaos Damage
  • One Hand Axes
    #% increased Damage per Endurance Charge~ 10
  • 2% increased Damage per Endurance Charge
  • One Hand Axes
    #% increased Damage per Endurance Charge11 ~ 50
  • (3–4)% increased Damage per Endurance Charge
  • One Hand Axes
    #% increased Damage per Frenzy Charge~ 10
  • 2% increased Damage per Frenzy Charge
  • One Hand Axes
    #% increased Damage per Frenzy Charge11 ~ 50
  • (3–4)% increased Damage per Frenzy Charge
  • One Hand Axes
    #% increased Damage per Power Charge~ 10
  • 2% increased Damage per Power Charge
  • One Hand Axes
    #% increased Damage per Power Charge11 ~ 50
  • (3–4)% increased Damage per Power Charge
  • One Hand Axes
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 40
  • +(15–17)% to Global Critical Strike Multiplier
  • One Hand Axes
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby41 ~ 80
  • +(18–20)% to Global Critical Strike Multiplier
  • One Hand Axes
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby81 ~ 150
  • +(21–23)% to Global Critical Strike Multiplier
  • One Hand Axes
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown~ 250
  • Triggered Spells deal (19–22)% increased Spell Damage
  • One Hand Axes
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown251 ~ 500
  • Triggered Spells deal (23–26)% increased Spell Damage
  • One Hand Axes
    Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • One Hand Axes
    Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • One Hand Axes
    Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • One Hand Axes
    Vaal Skills require #% increased Souls Per Use~ -25
  • (25–30)% increased Damage with Vaal Skills
  • One Hand Axes
    Vaal Skills require #% increased Souls Per Use-26 ~ -50
  • (31–35)% increased Damage with Vaal Skills
  • One Hand Axes
    Vaal Skills require #% increased Souls Per Use-51 ~ -100
  • (40–50)% increased Attack Damage if Corrupted
  • One Hand Axes
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • Two Hand Axes
    #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • Two Hand Axes
    #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • Two Hand Axes
    #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 3% of Physical Attack Damage Leeched as Life
  • Two Hand Axes
    +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • Two Hand Axes
    +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • Two Hand Axes
    +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • Two Hand Axes
    +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • Two Hand Axes
    +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • Two Hand Axes
    +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • Two Hand Axes
    +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • Two Hand Axes
    +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(45–50) Life gained for each Enemy hit by Attacks
  • Two Hand Axes
    #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • Two Hand Axes
    #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • Two Hand Axes
    #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • Two Hand Axes
    #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 1% of Physical Attack Damage Leeched as Mana
  • Two Hand Axes
    +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • Two Hand Axes
    +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • Two Hand Axes
    +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • Two Hand Axes
    +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • Two Hand Axes
    +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • Two Hand Axes
    +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • Two Hand Axes
    +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • Two Hand Axes
    +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • Two Hand Axes
    +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • Two Hand Axes
    +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • Two Hand Axes
    +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • Two Hand Axes
    +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • Two Hand Axes
    +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • Two Hand Axes
    +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • Two Hand Axes
    +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • Two Hand Axes
    +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • Two Hand Axes
    +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • Two Hand Axes
    +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • Two Hand Axes
    +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • Two Hand Axes
    +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • Two Hand Axes
    +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • Two Hand Axes
    +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • Two Hand Axes
    +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • Two Hand Axes
    +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • Two Hand Axes
    +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • Two Hand Axes
    +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • Two Hand Axes
    +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • Two Hand Axes
    +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • Two Hand Axes
    +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • Two Hand Axes
    +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • Two Hand Axes
    +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • Two Hand Axes
    +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • Two Hand Axes
    +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • Two Hand Axes
    +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • Two Hand Axes
    +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • Two Hand Axes
    +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • Two Hand Axes
    +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • Two Hand Axes
    #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • Two Hand Axes
    #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • Two Hand Axes
    #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • Two Hand Axes
    #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • Two Hand Axes
    #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • Two Hand Axes
    +# to Strength~ 40
  • +(6–8) to Strength
  • Two Hand Axes
    +# to Strength41 ~ 70
  • +(9–11) to Strength
  • Two Hand Axes
    +# to Strength71 ~ 100
  • +(12–14) to Strength
  • Two Hand Axes
    +# to Strength101 ~ 130
  • +(15–17) to Strength
  • Two Hand Axes
    +# to Strength131 ~ 160
  • +(18–20) to Strength
  • Two Hand Axes
    +# to Strength161 ~ 200
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
  • Two Hand Axes
    +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • Two Hand Axes
    +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • Two Hand Axes
    +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • Two Hand Axes
    +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • Two Hand Axes
    +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • Two Hand Axes
    +# to Dexterity161 ~ 200
  • Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • Two Hand Axes
    +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • Two Hand Axes
    +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • Two Hand Axes
    +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • Two Hand Axes
    +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • Two Hand Axes
    +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • Two Hand Axes
    +# to Intelligence161 ~ 200
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • Two Hand Axes
    +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • Two Hand Axes
    +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • Two Hand Axes
    +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • Two Hand Axes
    +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • Two Hand Axes
    +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • Two Hand Axes
    +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • Two Hand Axes
    +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • Two Hand Axes
    +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • Two Hand Axes
    +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • Two Hand Axes
    +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • Two Hand Axes
    +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • Two Hand Axes
    +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • Two Hand Axes
    #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • Two Hand Axes
    #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • Two Hand Axes
    #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • Two Hand Axes
    #% increased Attribute Requirements-86 ~ -100
  • +1 to Maximum Endurance Charges
  • Two Hand Axes
    #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • Two Hand Axes
    #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • Two Hand Axes
    #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • Two Hand Axes
    +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • Two Hand Axes
    +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • Two Hand Axes
    +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • Two Hand Axes
    #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • Two Hand Axes
    #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • Two Hand Axes
    #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • Two Hand Axes
    #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • Two Hand Axes
    #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • Two Hand Axes
    Adds to # Physical Damage~ 50
  • Adds 1 to (2–3) Physical Damage
  • Two Hand Axes
    Adds to # Physical Damage51 ~ 100
  • Adds (2–3) to (4–5) Physical Damage
  • Two Hand Axes
    Adds to # Physical Damage101 ~ 150
  • Adds (4–5) to (6–7) Physical Damage
  • Two Hand Axes
    Adds to # Physical Damage151 ~ 180
  • Adds (6–7) to (8–10) Physical Damage
  • Two Hand Axes
    Adds to # Physical Damage181 ~ 500
  • Adds (8–9) to (11–13) Physical Damage
  • Two Hand Axes
    Adds to # Fire Damage~ 150
  • Adds (8–14) to (15–24) Fire Damage
  • Two Hand Axes
    Adds to # Fire Damage151 ~ 300
  • Adds (15–22) to (26–41) Fire Damage
  • Two Hand Axes
    Adds to # Fire Damage301 ~ 375
  • Adds (23–31) to (42–56) Fire Damage
  • Two Hand Axes
    Adds to # Fire Damage376 ~ 450
  • Adds (32–41) to (57–74) Fire Damage
  • Two Hand Axes
    Adds to # Fire Damage451 ~ 1000
  • Adds (42–52) to (75–93) Fire Damage
  • Two Hand Axes
    Adds to # Fire Damage to Spells~ 100
  • Adds (5–9) to (10–15) Fire Damage to Spells
  • Two Hand Axes
    Adds to # Fire Damage to Spells101 ~ 200
  • Adds (10–14) to (16–25) Fire Damage to Spells
  • Two Hand Axes
    Adds to # Fire Damage to Spells201 ~ 275
  • Adds (14–19) to (26–34) Fire Damage to Spells
  • Two Hand Axes
    Adds to # Fire Damage to Spells276 ~ 320
  • Adds (20–25) to (35–45) Fire Damage to Spells
  • Two Hand Axes
    Adds to # Fire Damage to Spells321 ~ 1000
  • Adds (26–32) to (46–56) Fire Damage to Spells
  • Two Hand Axes
    Adds to # Cold Damage~ 120
  • Adds (6–9) to (13–21) Cold Damage
  • Two Hand Axes
    Adds to # Cold Damage121 ~ 240
  • Adds (10–17) to (22–32) Cold Damage
  • Two Hand Axes
    Adds to # Cold Damage241 ~ 300
  • Adds (19–26) to (34–45) Cold Damage
  • Two Hand Axes
    Adds to # Cold Damage301 ~ 360
  • Adds (27–35) to (46–61) Cold Damage
  • Two Hand Axes
    Adds to # Cold Damage361 ~ 1000
  • Adds (36–43) to (51–75) Cold Damage
  • Two Hand Axes
    Adds to # Cold Damage to Spells~ 100
  • Adds (4–6) to (8–13) Cold Damage to Spells
  • Two Hand Axes
    Adds to # Cold Damage to Spells101 ~ 180
  • Adds (7–11) to (14–20) Cold Damage to Spells
  • Two Hand Axes
    Adds to # Cold Damage to Spells181 ~ 250
  • Adds (12–16) to (21–28) Cold Damage to Spells
  • Two Hand Axes
    Adds to # Cold Damage to Spells251 ~ 280
  • Adds (17–21) to (28–38) Cold Damage to Spells
  • Two Hand Axes
    Adds to # Cold Damage to Spells281 ~ 1000
  • Adds (22–26) to (31–46) Cold Damage to Spells
  • Two Hand Axes
    Adds to # Lightning Damage~ 200
  • Adds 1 to (29–46) Lightning Damage
  • Two Hand Axes
    Adds to # Lightning Damage201 ~ 400
  • Adds (1–3) to (48–75) Lightning Damage
  • Two Hand Axes
    Adds to # Lightning Damage401 ~ 550
  • Adds (2–6) to (77–95) Lightning Damage
  • Two Hand Axes
    Adds to # Lightning Damage551 ~ 650
  • Adds (2–8) to (96–123) Lightning Damage
  • Two Hand Axes
    Adds to # Lightning Damage651 ~ 1000
  • Adds (3–10) to (124–145) Lightning Damage
  • Two Hand Axes
    Adds to # Lightning Damage to Spells~ 150
  • Adds 1 to (18–28) Lightning Damage to Spells
  • Two Hand Axes
    Adds to # Lightning Damage to Spells151 ~ 300
  • Adds (1–3) to (29–46) Lightning Damage to Spells
  • Two Hand Axes
    Adds to # Lightning Damage to Spells301 ~ 450
  • Adds (2–4) to (47–58) Lightning Damage to Spells
  • Two Hand Axes
    Adds to # Lightning Damage to Spells451 ~ 540
  • Adds (2–5) to (59–75) Lightning Damage to Spells
  • Two Hand Axes
    Adds to # Lightning Damage to Spells541 ~ 1000
  • Adds (3–7) to (75–88) Lightning Damage to Spells
  • Two Hand Axes
    Adds to # Chaos Damage~ 300
  • Adds (8–14) to (17–30) Chaos Damage
  • Two Hand Axes
    Adds to # Chaos Damage301 ~ 450
  • Adds (15–24) to (31–57) Chaos Damage
  • Two Hand Axes
    Adds to # Chaos Damage451 ~ 1000
  • Adds (26–50) to (58–86) Chaos Damage
  • Two Hand Axes
    #% increased Fire Damage~ 100
  • (29–32)% increased Fire Damage
  • Two Hand Axes
    #% increased Fire Damage101 ~ 200
  • (33–36)% increased Fire Damage
  • Two Hand Axes
    #% increased Fire Damage201 ~ 300
  • (37–40)% increased Fire Damage
  • Two Hand Axes
    #% increased Fire Damage301 ~ 350
  • (41–44)% increased Fire Damage
  • Two Hand Axes
    #% increased Fire Damage351 ~ 1000
  • (20–30)% increased Flammability Curse Effect
  • Two Hand Axes
    Gain #% of Fire Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Fire Damage
  • Two Hand Axes
    Gain #% of Fire Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Fire Damage
  • Two Hand Axes
    Gain #% of Fire Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Fire Damage
  • Gain (7–10)% of Fire Damage as Extra Chaos Damage
  • Two Hand Axes
    #% increased Cold Damage~ 100
  • (29–32)% increased Cold Damage
  • Two Hand Axes
    #% increased Cold Damage101 ~ 200
  • (33–36)% increased Cold Damage
  • Two Hand Axes
    #% increased Cold Damage201 ~ 300
  • (37–40)% increased Cold Damage
  • Two Hand Axes
    #% increased Cold Damage301 ~ 350
  • (41–44)% increased Cold Damage
  • Two Hand Axes
    #% increased Cold Damage351 ~ 1000
  • (20–30)% increased Frostbite Curse Effect
  • Two Hand Axes
    Gain #% of Cold Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Cold Damage
  • Two Hand Axes
    Gain #% of Cold Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Cold Damage
  • Two Hand Axes
    Gain #% of Cold Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Cold Damage
  • Gain (7–10)% of Cold Damage as Extra Chaos Damage
  • Two Hand Axes
    #% increased Lightning Damage~ 100
  • (29–32)% increased Lightning Damage
  • Two Hand Axes
    #% increased Lightning Damage101 ~ 200
  • (33–36)% increased Lightning Damage
  • Two Hand Axes
    #% increased Lightning Damage201 ~ 300
  • (37–40)% increased Lightning Damage
  • Two Hand Axes
    #% increased Lightning Damage301 ~ 350
  • (41–44)% increased Lightning Damage
  • Two Hand Axes
    #% increased Lightning Damage351 ~ 1000
  • (20–30)% increased Conductivity Curse Effect
  • Two Hand Axes
    Gain #% of Lightning Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Lightning Damage
  • Two Hand Axes
    Gain #% of Lightning Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Lightning Damage
  • Two Hand Axes
    Gain #% of Lightning Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Lightning Damage
  • Gain (7–10)% of Lightning Damage as Extra Chaos Damage
  • Two Hand Axes
    Gain #% of Physical Damage as Extra Chaos Damage~ 35
  • (27–32)% increased Global Physical Damage
  • Two Hand Axes
    Gain #% of Physical Damage as Extra Chaos Damage36 ~ 70
  • (33–38)% increased Global Physical Damage
  • Two Hand Axes
    Gain #% of Physical Damage as Extra Chaos Damage71 ~ 100
  • (39–44)% increased Global Physical Damage
  • Gain (7–10)% of Physical Damage as Extra Chaos Damage
  • Two Hand Axes
    #% increased Chaos Damage~ 110
  • (29–32)% increased Chaos Damage
  • Two Hand Axes
    #% increased Chaos Damage111 ~ 220
  • (33–36)% increased Chaos Damage
  • Two Hand Axes
    #% increased Chaos Damage221 ~ 500
  • (37–40)% increased Chaos Damage
  • Two Hand Axes
    #% increased Elemental Damage~ 130
  • (21–26)% increased Elemental Damage
  • Two Hand Axes
    #% increased Elemental Damage131 ~ 260
  • (27–32)% increased Elemental Damage
  • Two Hand Axes
    #% increased Elemental Damage261 ~ 500
  • (33–38)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • Two Hand Axes
    #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • Two Hand Axes
    #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Two Hand Axes
    #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • Two Hand Axes
    #% increased Spell Damage~ 125
  • (22–24)% increased Spell Damage
  • Two Hand Axes
    #% increased Spell Damage126 ~ 250
  • (25–28)% increased Spell Damage
  • Two Hand Axes
    #% increased Spell Damage251 ~ 375
  • (29–35)% increased Spell Damage
  • Two Hand Axes
    #% increased Spell Damage376 ~ 420
  • (45–51)% increased Spell Damage
  • Two Hand Axes
    #% increased Spell Damage421 ~ 1000
  • Spells have a (16–18)% chance to deal Double Damage
  • Two Hand Axes
    Minions deal #% increased Damage~ 140
  • Minions deal (27–32)% increased Damage
  • Two Hand Axes
    Minions deal #% increased Damage141 ~ 280
  • Minions deal (33–38)% increased Damage
  • Two Hand Axes
    Minions deal #% increased Damage281 ~ 500
  • Minions deal (39–44)% increased Damage
  • Two Hand Axes
    #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • Two Hand Axes
    #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • Two Hand Axes
    #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • Two Hand Axes
    #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • Two Hand Axes
    #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • Two Hand Axes
    #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • Two Hand Axes
    #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • Two Hand Axes
    #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • Two Hand Axes
    #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • Two Hand Axes
    #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • Two Hand Axes
    +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • Two Hand Axes
    +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • Two Hand Axes
    +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • Two Hand Axes
    +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • Two Hand Axes
    +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • Two Hand Axes
    #% increased Light Radius~ 20
  • 10% increased Light Radius
  • Two Hand Axes
    #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • Two Hand Axes
    #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • Two Hand Axes
    #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 5% of their Life as Physical Damage
  • Two Hand Axes
    #% increased Damage with Bleeding~ 45
  • (14–18)% increased Damage with Bleeding
  • Two Hand Axes
    #% increased Damage with Bleeding46 ~ 90
  • (19–23)% increased Damage with Bleeding
  • Two Hand Axes
    #% increased Damage with Bleeding91 ~ 200
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • Two Hand Axes
    #% chance to cause Bleeding on Hit~ 50
  • (14–18)% increased Damage with Bleeding
  • Two Hand Axes
    #% chance to cause Bleeding on Hit51 ~ 100
  • (19–23)% increased Damage with Bleeding
  • Two Hand Axes
    #% chance to cause Bleeding on Hit101 ~ 300
  • (24–28)% increased Damage with Bleeding
  • (15–20)% chance to cause Bleeding on Hit
  • Two Hand Axes
    #% increased Bleeding Duration~ 20
  • (14–18)% increased Damage with Bleeding
  • Two Hand Axes
    #% increased Bleeding Duration21 ~ 40
  • (19–23)% increased Damage with Bleeding
  • Two Hand Axes
    #% increased Bleeding Duration41 ~ 100
  • (24–28)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • Two Hand Axes
    +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • Two Hand Axes
    +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • Two Hand Axes
    +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • Two Hand Axes
    +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • Two Hand Axes
    +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • Two Hand Axes
    +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • Two Hand Axes
    +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • Two Hand Axes
    +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • Two Hand Axes
    +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • Two Hand Axes
    +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • Two Hand Axes
    +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • Two Hand Axes
    +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • Two Hand Axes
    +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • Two Hand Axes
    +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • Two Hand Axes
    +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • Two Hand Axes
    +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • Two Hand Axes
    +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • Two Hand Axes
    +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • Two Hand Axes
    +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • Two Hand Axes
    +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • Two Hand Axes
    +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • Two Hand Axes
    +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • Two Hand Axes
    +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • Two Hand Axes
    +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • Two Hand Axes
    +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • Two Hand Axes
    +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • Two Hand Axes
    +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • Two Hand Axes
    +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • Two Hand Axes
    +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • Two Hand Axes
    +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • Two Hand Axes
    +# to Weapon Range~ 7
  • +1 to Weapon Range
  • Two Hand Axes
    +# to Weapon Range8 ~ 20
  • +2 to Weapon Range
  • Two Hand Axes
    Cast Level 20 Fire Burst on Hit~ 11
  • (33–36)% increased Fire Damage
  • Two Hand Axes
    Cast Level 20 Fire Burst on Hit12 ~ 22
  • (37–40)% increased Fire Damage
  • Two Hand Axes
    Cast Level 20 Fire Burst on Hit23 ~ 50
  • (41–44)% increased Fire Damage
  • Two Hand Axes
    ~ 4
  • Minions deal (11–12)% increased Damage
  • Two Hand Axes
    5 ~ 7
  • Minions deal (13–14)% increased Damage
  • Two Hand Axes
    8 ~ 20
  • Minions deal (15–16)% increased Damage
  • Two Hand Axes
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • Two Hand Axes
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • Two Hand Axes
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Two Hand Axes
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds~ 1
  • (25–28)% increased Chaos Damage
  • Two Hand Axes
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2 ~ 2
  • (29–32)% increased Chaos Damage
  • Two Hand Axes
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds3 ~ 10
  • (33–36)% increased Chaos Damage
  • Two Hand Axes
    Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Two Hand Axes
    Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Two Hand Axes
    Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • Two Hand Axes
    Regenerate #% of Mana per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • Two Hand Axes
    Regenerate #% of Mana per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • Two Hand Axes
    Regenerate #% of Mana per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.4% of Mana per second
  • Two Hand Axes
    +# to Armour if you've Hit an Enemy Recently~ 1100
  • (14–16)% increased Armour
  • Two Hand Axes
    +# to Armour if you've Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Armour
  • Two Hand Axes
    +# to Armour if you've Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Armour
  • Two Hand Axes
    +# to Evasion Rating if Hit an Enemy Recently~ 1100
  • (14–16)% increased Evasion Rating
  • Two Hand Axes
    +# to Evasion Rating if Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Evasion Rating
  • Two Hand Axes
    +# to Evasion Rating if Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Evasion Rating
  • Two Hand Axes
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently~ 70
  • (7–9)% increased maximum Energy Shield
  • Two Hand Axes
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently71 ~ 140
  • (10–13)% increased maximum Energy Shield
  • Two Hand Axes
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently141 ~ 500
  • (14–16)% increased maximum Energy Shield
  • Two Hand Axes
    #% chance to gain Onslaught for 4 seconds on Kill~ 44
  • (3–4)% increased Attack Speed
  • Two Hand Axes
    #% chance to gain Onslaught for 4 seconds on Kill45 ~ 100
  • (5–6)% increased Attack Speed
  • Two Hand Axes
    Damage Penetrates #% Fire Resistance~ 22
  • (33–36)% increased Fire Damage
  • Two Hand Axes
    Damage Penetrates #% Fire Resistance23 ~ 44
  • (37–40)% increased Fire Damage
  • Two Hand Axes
    Damage Penetrates #% Fire Resistance45 ~ 100
  • (41–44)% increased Fire Damage
  • Two Hand Axes
    Damage Penetrates #% Cold Resistance~ 22
  • (33–36)% increased Cold Damage
  • Two Hand Axes
    Damage Penetrates #% Cold Resistance23 ~ 44
  • (37–40)% increased Cold Damage
  • Two Hand Axes
    Damage Penetrates #% Cold Resistance45 ~ 100
  • (41–44)% increased Cold Damage
  • Two Hand Axes
    Damage Penetrates #% Lightning Resistance~ 22
  • (33–36)% increased Lightning Damage
  • Two Hand Axes
    Damage Penetrates #% Lightning Resistance23 ~ 44
  • (37–40)% increased Lightning Damage
  • Two Hand Axes
    Damage Penetrates #% Lightning Resistance45 ~ 100
  • (41–44)% increased Lightning Damage
  • Two Hand Axes
    #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • Two Hand Axes
    #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • Two Hand Axes
    #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Two Hand Axes
    Curse Enemies with Despair on Hit, with #% increased Effect~ 11
  • (29–32)% increased Chaos Damage
  • Two Hand Axes
    Curse Enemies with Despair on Hit, with #% increased Effect12 ~ 22
  • (33–36)% increased Chaos Damage
  • Two Hand Axes
    Curse Enemies with Despair on Hit, with #% increased Effect23 ~ 50
  • (37–40)% increased Chaos Damage
  • Two Hand Axes
    Socketed Skills deal #% more Spell Damage~ 22
  • (29–35)% increased Spell Damage
  • Two Hand Axes
    Socketed Skills deal #% more Spell Damage23 ~ 44
  • (36–44)% increased Spell Damage
  • Two Hand Axes
    Socketed Skills deal #% more Spell Damage45 ~ 100
  • (45–51)% increased Spell Damage
  • Two Hand Axes
    Socketed Skills deal #% more Attack Damage~ 22
  • (29–35)% increased Attack Damage
  • Two Hand Axes
    Socketed Skills deal #% more Attack Damage23 ~ 44
  • (36–44)% increased Attack Damage
  • Two Hand Axes
    Socketed Skills deal #% more Attack Damage45 ~ 100
  • (45–51)% increased Attack Damage
  • Two Hand Axes
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • Two Hand Axes
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • Two Hand Axes
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (30–35)% faster
  • Two Hand Axes
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • Two Hand Axes
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • Two Hand Axes
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • Two Hand Axes
    #% increased Damage when on Full Life~ 130
  • (21–26)% increased Damage
  • Two Hand Axes
    #% increased Damage when on Full Life131 ~ 260
  • (27–32)% increased Damage
  • Two Hand Axes
    #% increased Damage when on Full Life261 ~ 500
  • (33–38)% increased Damage
  • Two Hand Axes
    Auras from your Skills grant #% increased Damage to you and Allies~ 5
  • You and nearby Allies deal (13–16)% increased Damage
  • Two Hand Axes
    Auras from your Skills grant #% increased Damage to you and Allies6 ~ 9
  • You and nearby Allies deal (17–21)% increased Damage
  • Two Hand Axes
    Auras from your Skills grant #% increased Damage to you and Allies10 ~ 20
  • You and nearby Allies deal (22–25)% increased Damage
  • Two Hand Axes
    #% chance to deal Double Damage while Focussed~ 90
  • (29–35)% increased Attack Damage
  • (29–35)% increased Spell Damage
  • Two Hand Axes
    #% chance to deal Double Damage while Focussed91 ~ 200
  • (36–44)% increased Attack Damage
  • (36–44)% increased Spell Damage
  • Two Hand Axes
    #% chance to deal Double Damage~ 18
  • 4% chance to deal Double Damage
  • Two Hand Axes
    #% chance to deal Double Damage19 ~ 50
  • 5% chance to deal Double Damage
  • Two Hand Axes
    Gain #% of Non-Chaos Damage as extra Chaos Damage~ 10
  • (25–28)% increased Chaos Damage
  • Two Hand Axes
    Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 20
  • (29–32)% increased Chaos Damage
  • Two Hand Axes
    Gain #% of Non-Chaos Damage as extra Chaos Damage21 ~ 50
  • (33–36)% increased Chaos Damage
  • Two Hand Axes
    +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • Two Hand Axes
    +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • Two Hand Axes
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 56
  • (3–4)% increased Attack Speed
  • Two Hand Axes
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby57 ~ 100
  • (5–6)% increased Attack Speed
  • Two Hand Axes
    Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (21–26)% increased Elemental Damage
  • Two Hand Axes
    Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (27–32)% increased Elemental Damage
  • Two Hand Axes
    Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (33–38)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Two Hand Axes
    Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (25–28)% increased Chaos Damage
  • Two Hand Axes
    Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (29–32)% increased Chaos Damage
  • Two Hand Axes
    Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (33–36)% increased Chaos Damage
  • Two Hand Axes
    #% increased Damage per Endurance Charge~ 16
  • 2% increased Damage per Endurance Charge
  • Two Hand Axes
    #% increased Damage per Endurance Charge17 ~ 50
  • (4–5)% increased Damage per Endurance Charge
  • Two Hand Axes
    #% increased Damage per Frenzy Charge~ 16
  • 2% increased Damage per Frenzy Charge
  • Two Hand Axes
    #% increased Damage per Frenzy Charge17 ~ 50
  • (4–5)% increased Damage per Frenzy Charge
  • Two Hand Axes
    #% increased Damage per Power Charge~ 16
  • 2% increased Damage per Power Charge
  • Two Hand Axes
    #% increased Damage per Power Charge17 ~ 50
  • (4–5)% increased Damage per Power Charge
  • Two Hand Axes
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 60
  • +(18–20)% to Global Critical Strike Multiplier
  • Two Hand Axes
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby61 ~ 120
  • +(21–23)% to Global Critical Strike Multiplier
  • Two Hand Axes
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby121 ~ 150
  • +(24–26)% to Global Critical Strike Multiplier
  • Two Hand Axes
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown~ 250
  • Triggered Spells deal (27–32)% increased Spell Damage
  • Two Hand Axes
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown251 ~ 500
  • Triggered Spells deal (33–38)% increased Spell Damage
  • Two Hand Axes
    Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • Two Hand Axes
    Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • Two Hand Axes
    Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • Two Hand Axes
    Vaal Skills require #% increased Souls Per Use~ -55
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Axes
    Vaal Skills require #% increased Souls Per Use-56 ~ -110
  • (45–51)% increased Damage with Vaal Skills
  • Two Hand Axes
    Vaal Skills require #% increased Souls Per Use-111 ~ -200
  • (60–70)% increased Attack Damage if Corrupted
  • Two Hand Axes

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