PoE 3.24: Existing Forbidden Sanctums that award Awakened Sextants will award Veiled Scarabs on completion.
This patch contains a handful of quality of life changes for The Forbidden Sanctum.
The Forbidden Sanctum will be returned in the new season. Itemised Sanctums.
After meeting Divinia in Act 10, you'll find Sanctum items while playing maps in the endgame. These tradeable items each represent a whole floor of the Sanctum. Upon successfully completing that Sanctum floor, the next floor is generated as a tradeable item, with all your Boons, Afflictions and Resolve states built-in.
GGG has rebalanced The Forbidden Sanctum to provide more variety in the mechanics and monsters you encounter. Relics have also been rebalanced and are now tradeable. Most notably, your primary character defences are now able to protect your resolve.
For example, Lustrous Lacquer grants 50% more Defences.
In light of the new defensive opportunities and learnings from the original challenge league, GGG has rebalanced the difficulty of the sanctum, especially in later floors and has worked to add more monster and room variety to runs.
A Forbidden Tome represents a floor of a Sanctum, when a floor is complete the next floor is generated as a tradable item that keeps all your progress, Resolve, Boons & Afflictions. You can choose to play your Sanctum or Trade it away depending on the rewards or dangers ahead.
Take this Forbidden Tome to Divinia.
Name | Icon | Description |
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Forbidden Tome |
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Sanctum Research is a category of item that can be inserted into the Relic Altar to access the Sanctum floor of the Forbidden Sanctum. It is obtained by completing the previous floor in the Sanctum.
Sanctum Research includes:
Upon successfully completing that sanctum floor, the next floor is generated as a tradable item with all of the state of your sanctum run built-in. This means that the item stores what Boons and afflictions you had, what rewards you've locked in, and how much resolve you have left. You can then either play this floor or trade it to someone else if it feels more beneficial.
For example, let's say you manage to lock in a really valuable reward. The example here is a Mirror of Kalandra. This is an example here where the player has a very good reward locked in, but a massive pile of dangerous afflictions and only one resolve on them. If you don't feel capable of completing the rest of the sanction from this point, then it would normally be a write-off. You can now trade the sanctum state to someone else who is willing to pay for the chance to earn the Mirror or lose it.
Your relics which act as passive bonuses within the sanctum are locked in for the run when you start the first floor and can't be changed for the rest of the run.
Relics are now tradable and have been rebalanced around this. Sanctified Relics have not returned yet but may in the future and Unique Relics have been reworked and replaced as well.
A complete Sanctum run requires you to kill the final boss in both her first form Lycia, Unholy Herald and her second form Lycia, Herald of the Scourge. She will always drop a unique Relic and these have been reworked and replaced as GGG rebalanced everything.
Name | Icon | Description |
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Revitalising Processional Relic of the Pixie |
How to use: Place this item on the Relic Altar at the start of each Sanctum run. |
Added new Boons and afflictions themed around the new defensive mechanics. Also rebalanced many of the other ones. Example:
Name | Category | Description |
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Lustrous Lacquer | Major Boon |
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Corrosive Concoction | Major Affliction |
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Icon | Description |
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The Broken Censer is a unique Tome Relic. Category: Relic.
Flavour Text: “His followers were too small in number to spark divinity, so he turned to a greater power: hatred. He vilified his brother, sparking zealotry, and the change finally began.” – Lycia, The Heretic Place this item on the Relic Altar at the start of each Sanctum run |
In Path of Exile: The Forbidden Sanctum, you will test your resolve as you make your way through the Sanctum's dangerous halls. In the Sanctum, each decision you make can cost you greatly.
The December expansion introduces the Sanctum challenge league and improvements to Path of Exile's endgame, alongside two new Skill Gems, seven new Vaal Skill Gems, over 15 new Unique Items, significant balance changes to jewels, hexes, monster modifiers, unique weapons and more. We are also proud to introduce Ruthless, an optional new way to play Path of Exile with extreme item scarcity.
Upon entering the Sanctum, you'll uncover a map that reveals a few of the rooms ahead of you. Sparse details of the room and its rewards are shown, so you must plan carefully as each mistake will dwindle your resolve. When your resolve runs out, your Sanctum run ends. Each time you enter the Sanctum, you will seek to push yourself farther than before through its four floors.
The Sanctum's rooms hold many secrets. Some contain ancient fountains you can rest at to restore a portion of your resolve. Others will curse you with an affliction, hindering your progress. These afflictions stack up as you explore deeper and deeper within the Sanctum. You can also receive boons, blessings that help you overcome the Sanctum's dangers. Each time you enter the Sanctum, you will encounter a unique layout that you must assess and adapt to as you explore.
Inside the Sanctum, you will find gold coins called Aureus, a currency that the Templar used for commerce. It's stored in treasure chests and falls from slain monsters. Although these coins belong to the Sanctum and will not leave with you, they can be traded with a merchant who you may encounter from time to time. Spend your Aureus wisely as it can be used to purchase a crucial boon when the time is right.
The sinister powers controlling the Sanctum will occasionally present you with an Accursed Pact. These pacts offer you a powerful benefit with a dangerous cost. Although the Pact will tempt you greatly, you must choose with care. The result of your choice could signal the end of your time in the Sanctum or be the turning point in your success.
Many rooms in the Sanctum will offer you a choice of currency items. You can take the reward now or leave it behind, with the promise of an even larger reward later. Deferring your reward to the end of the current floor or even the end of the entire Sanctum escalates it with great risk. If you run out of resolve before reaching this goal, you lose everything you gambled. Do you believe in yourself enough to take the risk and potentially reap a massive reward? Or do you play it safe and leave with what you have?
As you explore the Sanctum, you'll discover a special altar that Templar Relics can be placed on. These relics make you more powerful in the Sanctum and persist from run to run. Their continued power is the key to making it deeper into the Sanctum's vaults each time you enter. As you accumulate more relics, you'll need to make decisions around which ones most benefit you and arrange the Altar accordingly.
You may also uncover Sanctified Relics, a very rare type that directly affects your character's build. You may use only one of these, but its benefits stay with you beyond the Sanctum walls and bestow the Templars' power on you as you journey through Wraeclast.
The Forbidden Sanctum is home to many bosses, including random miniboss encounters, bosses at the end of each floor and an ultimate showdown against the entity that controls the Sanctum. These fights yield valuable rewards including Relics, piles of Aureus coins, masses of experience, new Unique Items and more.
In this league, you'll discover The Forbidden Sanctum, an ancient Templar enclave hidden beneath the Fellshrine Ruins. Abandoned for a long time, it is now controlled by a malevolent entity. You must explore it, uncover its secrets, and deal with the evil that lurks within. |
Enter the Forbidden Sanctum.
Upon entering the Sanctum, you'll uncover a map that reveals a few of the rooms ahead of you. Sparse details of the room and its rewards are shown, so you must plan carefully as each mistake will dwindle your resolve.
When your resolve runs out, your Sanctum run ends. Each time you enter the Sanctum, you will seek to push yourself farther than before through its four floors.
The Sanctum's rooms hold many secrets. Some contain ancient fountains you can rest at to restore a portion of your resolve.
Others will curse you with an affliction, hindering your progress. These afflictions stack up as you explore deeper and deeper within the Sanctum. You can also receive boons, blessings that help you overcome the Sanctum's dangers. Each time you enter the Sanctum, you will encounter a unique layout that you must assess and adapt to as you explore.
Inside the Sanctum, you will find gold coins called Aureus, a currency that the Templar used for commerce. It's stored in treasure chests and falls from slain monsters. Although these coins belong to the Sanctum and will not leave with you, they can be traded with a merchant who you may encounter from time to time. Spend your Aureus wisely as it can be used to purchase a crucial boon when the time is right.
The sinister powers controlling the Sanctum will occasionally present you with an Accursed Pact. These pacts offer you a powerful benefit with a dangerous cost. Although the Pact will tempt you greatly, you must choose with care. The result of your choice could signal the end of your time in the Sanctum or be the turning point in your success.
Many rooms in the Sanctum will offer you a choice of currency items. You can take the reward now or leave it behind, with the promise of an even larger reward later. Deferring your reward to the end of the current floor or even the end of the entire Sanctum escalates it with great risk. If you run out of resolve before reaching this goal, you lose everything you gambled. Do you believe in yourself enough to take the risk and potentially reap a massive reward? Or do you play it safe and leave with what you have?
As you explore the Sanctum, you'll discover a special altar that Templar Relics can be placed on. These relics make you more powerful in the Sanctum and persist from run to run. Their continued power is the key to making it deeper into the Sanctum's vaults each time you enter. As you accumulate more relics, you'll need to make decisions around which ones most benefit you and arrange the Altar accordingly.
You may also uncover Sanctified Relics, a very rare type that directly affects your character's build. You may use only one of these, but its benefits stay with you beyond the Sanctum walls and bestow the Templars' power on you as you journey through Wraeclast.
The Forbidden Sanctum is home to many bosses, including random miniboss encounters, bosses at the end of each floor and an ultimate showdown against the entity that controls the Sanctum. These fights yield valuable rewards including Relics, piles of Aureus coins, masses of experience, new Unique Items and more.
Yes, you can accumulate up to eight rooms (the size of a full Sanctum floor) before running some or all of them at once.
Your resolve is impacted less by attacks that you're close to, so melee characters can have an easier time.
When you play your next map you'll be able to replay the same room you were up to. Aureus coins and rewards are only locked in upon successful completion of a room.
Yes, the benefits of Sanctified Relics affect you everywhere.
As you start to master the Sanctum at high levels, you'll accumulate more Sanctified Relics to pick between when trying to find the perfect one for your build.
They're shared between your characters within a league. However, if you're currently using a relic in a Sanctum run on one character, it can't be moved until the run ends.
Each of your characters has its own Sanctum runs and progress within them.
We have nerfed Seismic Trap several times this year. We understand that competitive players would like Seismic Trap to be nerfed yet again so they don't feel obligated to play with it for ladder pushing. Outside of this context, it doesn't appear to be used by an extremely large number of people (it's top twenty, but not meta-defining). We will investigate whether we can change it for situations that are relevant to racing but we can't promise anything yet.
When you roll an Awakened Gem to another type, it will keep its level and experience but different gems have different experience values per level so they may not be exactly the same. But essentially, if you start with an Awakened Gem at Level 2 with 50% experience and roll it to another one, it will be Level 2 with 50% experience.
Recovery stats don't work with Blasphemy.
No
No, but we'll look into ways to bring this back in the future in some form.
No, we don't see these effects as necessary to retain. However, we do understand that some players are very interested in them so we will consider them when developing future content though.
We are looking into it and are keen for your suggestions/feedback on the readability of monster mods.
We are balancing around having between 2 and 4 mods per rare monster.
Because 3.20 is a beta of Ruthless, and we're still building the fundamentals of the mode, we needed to have developed challenges well in advance, which was difficult to do with the fundamentals of the mode still being worked on. We currently intend on having challenges available from 3.21 onwards.
Yes, it has been moved back to Uber Atziri. Pledge of Hands has moved from Uber Atziri to regular Atziri.
Yes
No
It's too early to make promises for how Path of Exile 2 works, but our goal is to make sure that microtransactions are updated to be as compatible as possible.
Not for this league.
We are aiming for as early as Tuesday (NZ) but may be as late as Thursday. We'll keep you updated as things become finalised.
The End date of PoE Sanctum is April 4, 2023. The release date of PoE 3.21 is about April 7, 2023. GGG is currently planning to launch the Path of Exile 3.21 expansion in early April. You may note that this means that The Forbidden Sanctum challenge league will be longer than normal. GGG is currently tinkering with a few ideas for some fun low-key things GGG can do in the final month before the 3.21 launches and will let you know how those ideas shake out in the coming weeks.
Date | Description |
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April 4, 2023 |
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We are extending the Sanctum league until April 4. Sanctum has been a really popular league, and we're happy to run it for a bit longer so that you can keep perfecting your builds and finish your challenges.
While Sanctum won't be going core in the next expansion, we do really like this mechanic and the way it challenges Path of Exile players. We loved watching your Sanctum runs and the best relics you found. We definitely want to find a way to integrate it into Path of Exile.
There are a number of improvements we need to make to Sanctum before it can have a permanent place in Path of Exile. It needs a general rebalance, could benefit from more content, and needs to be integrated into your gameplay loop in a way that lets players specialise in it if they want to, but doesn't force it on players who prefer the base game. We'd also need to work out how Relics would work.
We're working on a lot of stuff for 3.21 at the moment so we haven't included the Sanctum rework in its scope. But it's hopefully something we can look forward to in the coming leagues.
When the current league ends in early April, all of your existing relics and invocations will be deleted. If you have any Sanctum challenges to complete, you still have several weeks to do so.
Thanks to everyone who is enjoying Sanctum!
In the Forbidden Sanctum expansion, we're making a number of changes to Eldritch Altars, specifically to their rewards, the monster packs they spawn and the incentives for rushing to map bosses before completing the rest of the map. In addition, we are adding a chance for Maven-witnessed Map Bosses to drop an Awakened Gem (inclusive of the Awakened Gems that are typically exclusive to Maven herself). The overarching aim of these changes is to try to reach a point where the choice between running Maven-witnessed Maps or Eldritch Influence Maps is closer in value while still retaining the gameplay feeling you've come to expect from Eldritch Altars.
In The Forbidden Sanctum 3.20 expansion, Archnemesis will be replaced with a system that is more similar to the way monster mods worked in the past.
The issues that players often had with Archnemesis were:
The goals of the new system are:
In Path of Exile: The Forbidden Sanctum 3.20 expansion, we’re making a number of balance changes that we’ll present over several balance manifestos that each cover an individual topic. We’re discussing changes to Jewels, most notably increasing their potential for ailment mitigation.
Ruthless (previously codenamed “Hard Mode”) is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes.
What Ruthless is not | What Ruthless is |
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Ruthless is not for everyone. If you don’t like the sound of it, then it’s probably best you continue playing the regular Path of Exile modes. It’s like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that’s okay.
Ruthless is not a replacement for regular Path of Exile. It’s a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that GGG will make that change in the regular game. In fact, if GGG felts a particular change was good for the regular game, it will just make it there to benefit everyone. Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it. Ruthless is not consuming significant development resources. It’s a pet project that some senior designers have been working on in their spare time over the last 18 months. |
Ruthless is a mode about friction, tension and anticipation. It’s brutally difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.
Ruthless is a mode that re-imagines traditional understanding of where Path of Exile’s endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights. Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost. Ruthless is a mode where most items are normal rarity. You don’t see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you’re looking for feels amazing. Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item. Ruthless is nostalgic. GGG picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync. |
The core Ruthless experience is that you don’t have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.