PoE 3.20: Added a new, optional game mode for Path of Exile: Ruthless. This is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. Challenges will not be enabled in Ruthless versions of the Sanctum League.
Ruthless is an optional new game mode which offers a more challenging way to play Path of Exile. Ruthless players can expect extreme item scarcity, limited crafting and many other changes such as support gems being drop-only. Ruthless is a mode about friction, tension and anticipation. It's much more difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.
You can access Ruthless during character creation by selecting it as an additional flag alongside Solo Self-Found and Hardcore.
Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes.
|What Ruthless is not||What Ruthless is|
|Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.
Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that GGG will make that change in the regular game. In fact, if GGG felts a particular change was good for the regular game, it will just make it there to benefit everyone.
Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.
Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.
|Ruthless is a mode about friction, tension and anticipation. It's brutally difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.
Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.
Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.
Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.
Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.
Ruthless is nostalgic. GGG picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.
The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.
GGG expects to publicly release Ruthless alongside the 3.20 expansion in December. The first league with Ruthless active will still be deemed a bit of a Beta Test, and hence GGG will not be afraid of making mid-league adjustments to Ruthless, which is something GGG tries to avoid doing in the regular game. Challenges will not be enabled in Ruthless in 3.20.
|December 6, 2022||
|December 9, 2022||
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Ruthless will launch as an additional character creation flag. GGG will support all permutations of Hardcore/SSF/Ruthless, as each combination targets a different type of player. Some people will play Hardcore Ruthless for the ultimate adrenaline rush. Some people will play SSF Ruthless because they want to demonstrate mastery of Path of Exile's item progression. Some people will play with all three modes turned on because they can.
Ruthless is a mode where you aren't expected to get to maps. Even if you do get to maps, you're probably not going to reach red maps. If you somehow get there, how will you sustain them with such little access to currency? Will anyone manage to kill pinnacle bosses? Will anyone even see an Uber pinnacle boss?
In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.
In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.
Gems cannot be purchased from vendors.
The Fixture of Fate and Death and Rebirth quests each award you a token that can be traded to Siosa for any Skill Gem of level 31 or lower.
Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. GGG is defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.
Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.
Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.
Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap and Charged Dash. Venom Gyre relies on Whirling Blades and is hence also not available.
Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.
Because 3.20 is a beta of Ruthless, and we're still building the fundamentals of the mode, we needed to have developed challenges well in advance, which was difficult to do with the fundamentals of the mode still being worked on. We currently intend on having challenges available from 3.21 onwards.
They do. Hardcore characters that die will be deleted upon death but hardcore characters that survive the league will migrate to the parent league.
It's something we'll take in consideration. The way we're looking at it is if a mechanic is impossible without being able to teleport away, it should be changed for both Ruthless and the core game.
Items that grant movement skills are currently still obtainable, but the skills they grant will have longer cooldowns. We'll be keeping an eye on this in the lead up to the 3.20 expansion and may modify them if needed.
Yes, unless you've also selected Solo Self-found.
Challenges will be disabled for 3.20 because some may not be completable in Ruthless (for example, some content might be disabled while we continue to work on it, but ideally we will have everything in that we intend to be part of Ruthless). We'll try to sort out some solution for challenges in Ruthless from 3.21 onwards.
No. Ruthless is additional content coming out alongside the 3.20 expansion.
No. Due to the scarcity of item drops in Ruthless, a default item filter is unlikely to be necessary.
No. Balance changes made to Ruthless have no bearing on the main game. If we feel a change is good for the main game, we'll just make it there as well.
We currently plan to have the option to make Ruthless private leagues for the 3.20 expansion.
The intention is that all past leagues will be available, but some appear in different forms. Content from past leagues is encountered less often than in regular Path of Exile.
We don't currently have any new achievements planned specifically for Ruthless.