PoE Ruthless Changes - Path of Exile: Necropolis

Ruthless-specific Changes

The following notes only apply to Ruthless Leagues
  • Einhar, Alva, Jun and Niko missions are now part of the pool of available outcomes for extra content individually.
  • Bonus Objectives for Tier 11-15 Maps no longer require the Map to be Corrupted.
  • All Hideout NPCs are now able to refill your Flasks for you.
  • The area level for Betrayal Safehouses is now the average level of areas Betrayal progress was made in. This does not apply to the Mastermind's Lair.
  • The Bone Barrier Ascendancy Passive Skill no longer provides "Grants Level 20 Bone Armour Skill" or "Minions have 20% more Maximum Life". Instead, it now provides "Minions have 40% of Life as Extra Energy Shield" and "1% of Damage Dealt by your Minions is Leeched to you as Life".
  • The Bold Undertakings Atlas Keystone Passive now provides "Maps have an extra random Prefix and Suffix while six Gateways are Allocated" instead of "Chance for Maps to have 1 or 2 types of Bonus Content is 0%" and "+10% chance for Maps to have 3 types of Bonus Content".
  • The Lucid Dreams Atlas Keystone Passive now provides "Final Map Boss in each Map has 50% chance to drop a Vaal Item instead of an Adjacent Map (previously 100% chance).
  • The Overloaded Circuits Atlas Keystone Passive now provides "Your Maps are opened with 5 additional random Unallocated Notable Atlas Passives" (previously 3).
  • The Unwavering Vision Atlas Keystone Passive grants 10 Atlas Passive Skill Points.
  • The Conquered Conquerors Atlas Notable Passive now provides "Map Bosses have 35% increased chance to drop a Conqueror Map" (previously 30%)
  • The Expect the Unexpected Atlas Notable Passive provides 30% increased Rarity of Maps found in your Maps.
  • The Chittering Champions Atlas Notable Passive provides "Final Map Boss in each Map has 10% chance to drop an additional Scarab".
  • The Price of Progress Atlas Notable Passive provides "Voltaxic Sulphite Veins and Chests found in your Maps have 25% chance to contain Doomed Spirts".
  • The Two-Hearted Hunt Atlas Notable Passive does not provide "Red Beasts in your Maps have an additional Bestiary Modifier".
  • The Deadly Prey Atlas Notable Passive provides "Red Beasts in your Maps have a 25% chance to break free".
  • Small Kirac Mission Chance Atlas Passives instead provide 4% increased Atlas Scouting Reports found in your Maps.
  • The Underground Kingdom Atlas Notable Passive provides "Your Maps have 100% increased chance to contain an Abyss" (previously 125% chance).
  • Small Abyss Chance Atlas Passives provide "Your Maps have 40% increased chance to contain an Abyss".
  • The "Just in Time! Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Alva".
  • Small Incursion Mission Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Alva".
  • The Eternal Hunt Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Einhar".
  • Small Bestiary Mission Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Einhar".
  • The Scent of Blood Atlas Notable Passive provides "8% chance for your Maps to attract Beyond Demons".
  • Four of the small Beyond Chance Atlas Passives in the Scent of Blood cluster instead provide "Beyond Demons in your Maps grant 5% increased Experience".
  • Small Beyond Chance Atlas Passives provide "1% chance for your Maps to attract Beyond Demons".
  • The entry small Atlas Passive in the Fiendish Opulence and Demonic Power cluster provides "Beyond Demons in your Maps grant 5% increased Experience".
  • The Spores on the Wind and Fungal Bloom Atlas Notable Passives provide "Your Maps have 100% increased chance to contain a Blight Encounter".
  • Small Blight Encounter Chance Atlas Passives provide "Your Maps have 40% increased chance to contain a Blight Encounter".
  • The small Blight Pack Size and Chance Atlas Passive now provides "Your Maps have 20% increased chance to contain a Blight Encounter" (previously 25%).
  • The Probing for Weakness Atlas Notable Passive provides "Your Maps have 100% increased chance to contain a Breach".
  • Small Breach Chance Atlas Passive provide "Your Maps have 40% increased chance to contain a Breach".
  • The small Breach Magic Monsters and Chance Atlas Passive provides "Your Maps have 20% increased chance to contain a Breach".
  • The That Which You Seek and Pathological Atlas Notable Passives provide "Your Maps have 100% increased chance to contain a Mirror of Delirium".
  • Small Delirium Chance Atlas Passives provide "Your Maps have 40% increased chance to contain a Mirror of Delirium".
  • The Frantic Mining Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Niko".
  • Small Delve Mission Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Niko".
  • The Crystal Resonance Atlas Notable Passive provides "A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps".
  • The Hunt for Answers Atlas Notable Passive provides "Your Maps have 100% increased chance to contain an Expedition Encounter".
  • Small Expedition Chance Atlas Passives provide "Your Maps have 40% increased chance to contain an Expedition Encounter".
  • Small Harvest Chance Atlas Passives provide "Your Maps have 40% increased chance to contain The Sacred Grove".
  • The small Additional Lifeforce from Harvest and Chance Atlas Passives provides "Your Maps have 20% increased chance to contain The Sacred Grove" (previously 25%).
  • The Secret Stash Atlas Notable Passive provides "Your Maps have 100% increased chance to contain a Smuggler's Cache".
  • Small Heist Smuggler's Cache Chance Atlas Passive provide "Your Maps have 40% increased chance to contain a Smuggler's Cache".
  • The Obsessed with Vengeance Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Jun".
  • Small Betrayal Mission Chance Atas Passives provide "Your Maps have 40% increased chance to contain Jun".
  • The Pillage and Plunder Atlas Notable Passive provides 10% more Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have.
  • The Constant Battle Atlas Notable Passive provides "Your Maps have 100% increased chance to contain a Legion Encounter".
  • Small Legion Monolith Chance Atlas Passives provide "Your Maps have 40% increased chance to contain a Legion Encounter".
  • The Face the Ultimatum Atlas Notable Passive provides "Your Maps have 100% increased chance to contain an Ultimatum Encounter".
  • Small Ultimatum Chance Atlas Passives provide "Your Maps have 40% increased chance to contain an Ultimatum Encounter".
  • The Sacred Lands Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Ritual Altars".
  • Small Ritual Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Ritual Altars".
  • The Vivid Memories Atlas Notable Passive now provides +1% chance for a Synthesis Map to drop from Final Map Boss in each Map (previously +0.3%).
  • The Bestiary recipe that created a stack of 5 random Currency has been replaced with a recipe that transforms an Amulet into a Talisman.
  • With the removal of Scarab Tiers, all Scarabs are now usable on all Map Tiers in Ruthless.
  • Haku's Research Betrayal Safehouse reward is now a chest of Anarchy Scarabs.
  • Vagan's Research Betrayal Safehouse reward is now a Weapon crafting spree.
  • Leo's Research Safehouse reward is now a stash of Harvest Scarabs.
  • Janus' Research Safehouse reward is now a stash of Essence Scarabs.
  • Jorgin's Research Safehouse reward is now an Amulet crafting spree.
  • Rin's Research Safehouse reward is now a stash of Beyond Scarabs.
  • Leo's Intervention Safehouse reward is now a stash of Ultimatum Scarabs.
  • Gravicius' Intervention Safehouse reward is now a stash of Ritual Scarabs.
  • Jorgin's Intervention Safehouse reward is now a stash of Bestiary Scarabs.
  • Rin's Intervention Safehouse reward is now a stash of Cartography Scarabs.
  • Cameria's Intervention Safehouse reward is now a stash of Sulphite Scarabs.
  • Haku's Transportation Safehouse reward is now a stash of items with higher-rarity.

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Ruthless Changes 3.22

Ascendancy Changes

  • The Eternal Labyrinth now grants Ascendancy Passive Skill points in Ruthless. Existing Ruthless characters that completed the Eternal Labyrinth should automatically have these points available to allocate.

Guardian

  • Harmony of Purpose: Provides "Enemies in your Link Beams have -10% to all Elemental Resistances" in Ruthless (-20% in non-Ruthless).
  • Bastion of Hope: Now provides "If you've Attacked Recently, you and nearby Allies have +15% Chance to Block Attack Damage" and "If you've Cast a Spell Recently, you and nearby Allies have +15% Chance to Block Spell Damage" in Ruthless (both +25% in non-Ruthless).

Hierophant

  • Arcane Blessing: No longer provides "Arcane Surge grants 20% more Spell Damage to you" or "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell" in Ruthless. It now provides "Gain Arcane Surge after Spending a total of 200 Mana."
  • Illuminated Devotion: No longer provides "30% increased Area of Effect while you have Arcane Surge" or "0.5% of Spell Damage Leeched as Life while you have Arcane Surge" in Ruthless. It now provides "Arcane Surge grants 8% more Spell Damage to you."
  • Conviction of Power: No longer provides "+1 to Maximum Power Charges and Maximum Endurance Charges" in Ruthless. It now provides "+3 to Minimum Endurance Charges" and "+3 to Minimum Power Charges" (both +4 in non-Ruthless).
  • Pursuit of Faith: No longer provides 100% increased Totem Duration or 100% increased Totem Placement Speed in Ruthless.
  • Ritual of Awakening: No longer provides "Regenerate 0.5% of Mana per second for each Summoned Totem" or "You and your Totems Regenerate 1% of life per second for each Summoned Totem" in Ruthless. It now provides "3% more Damage per Summoned Totem" (5% in non-Ruthless) and "10% of Damage from Hits is taken from your nearest Totem's Life before you."
  • Divine Guidance: No longer provides 30% increased Maximum Mana in Ruthless.
  • Sanctuary of Thought: No longer provides "25% increased Mana Reservation Efficiency of Skills" or "1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%" in Ruthless. It now provides 25% less Mana Cost of Skills (50% in non-Ruthless).

Inquisitor

  • Sanctuary: Now provides "Consecrated Ground you create applies 8% increased Damage taken to Enemies" in Ruthless (15% in non-Ruthless).
  • Augury of Penitence: Now provides "Nearby Enemies take 8% increased Elemental Damage" in Ruthless (16% in non-Ruthless).
  • Righteous Providence: No longer provides "+50 to Strength and Intelligence" in Ruthless.
  • Inevitable Judgement: No longer provides "Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances" in Ruthless.
  • Instruments of Virtue: No longer provides "10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%" in Ruthless.
  • Instruments of Zeal: No longer provides "Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges", "Gain 1 Fanatic Charge every second if you've Attacked in the past second", "Lose all Fanatic Charges on reaching Maximum Fanatic Charges" or "+4 to Maximum Fanatic Charges" in Ruthless. It now provides "Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon."

Assassin

  • Noxious Strike: No longer provides "Recover 0.5% of Life per Poison affecting Enemies you Kill" or "40% chance to Poison on Hit" in Ruthless.
  • Toxic Delivery: No longer provides "+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%" in Ruthless.
  • Ambush and Assassinate: No longer provides "15% more Damage with Hits and Ailments against Enemies that are on Low Life", "+40% to Critical Strike Multiplier against Enemies that are on Full Life" or "Critical Strikes have Culling Strike" in Ruthless.
  • Opportunistic: No longer provides "Damage from your Critical Strikes cannot be Reflected" in Ruthless. Now provides "20% more Damage while there is at most one Rare or Unique Enemy nearby" (25% in non-Ruthless).
  • Unstable Infusion: No longer provides "+1 to Maximum Power Charges" in Ruthless.
  • Deadly Infusion: No longer provides "+5% to Critical Strike Multiplier per Power Charge" in Ruthless. It now provides "+1% Critical Strike Chance while at maximum Power Charges" (+1.5% in non-Ruthless), and "+1 to Maximum Power Charges."
  • Mistwalker: No longer provides "50% increased Elusive Effect" in Ruthless.

Saboteur

  • Perfect Crime: Now provides "40% less Damage with Triggered Spells" in Ruthless (35% less in non-Ruthless).
  • Chain Reaction: No longer provides "Skills used by Traps have 50% increased Area of Effect" in Ruthless.
  • Pyromaniac: No longer provides "Immune to Ignite and Shock" in Ruthless. It now provides "Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second" and "Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second" in Ruthless (both Regenerate 2% in non-Ruthless).
  • Demolitions Specialist: No longer provides "Mines Hinder Enemies near them for 2 seconds when they Land" in Ruthless.
  • Explosives Expert: Now provides "+30% to Critical Strike Multiplier against Burning Enemies" (+40% in non-Ruthless), "60% increased Critical Strike Chance against Shocked Enemies" (80% in non-Ruthless), and "Damage Penetrates 8% Elemental Resistances against Chilled Enemies" (10% in non-Ruthless).
  • Born in the Shadows: No longer provides "Blind Enemies on Hit" in Ruthless. It also now provides "10% reduced Damage taken from Blinded Enemies" in Ruthless (15% in non-Ruthless).

Trickster

  • Spellbreaker: No longer provides "+20% chance to Suppress Spell Damage" in Ruthless.
  • Soul Drinker: No longer provides 2% of Damage Leeched as Energy Shield or 20% increased Attack and Cast Speed while Leeching Energy Shield in Ruthless.
  • Polymath: Now provides "1% more Damage for each different type of Mastery you have Allocated" in Ruthless (3% in non-Ruthless).

Berserker

  • Flawless Savagery: No longer provides "Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently", "+25% to Critical Strike Multiplier" or "50% increased Critical Strike Chance" in Ruthless. It now provides "50% more Maximum Physical Attack Damage with Critical Strikes" and "50% less Minimum Physical Attack Damage with Critical Strikes."
  • Blitz: Now provides "+10 to Maximum Blitz Charges" in Ruthless (+20 in non-Ruthless).
  • War Bringer: No longer provides "Warcries grant 10 Rage per 5 Power if you have less than 25 Rage", "Warcries Sacrifice 10 Rage if you have at least 25 Rage" or "Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently" in Ruthless. It now provides "Nearby corpses Explode when you Warcry, dealing 10% of their Life as Physical Damage" and "Warcries Exert 1 additional Attack."
  • Defy Pain: No longer provides "25% increased Armour per Defiance" or "50% increased Maximum total Life Recovery per second from Leech while you have Defiance" in Ruthless. It now provides "10% of Life Leech is Instant per Defiance."
  • Crave the Slaughter: No longer provides "+10 to Maximum Rage" in Ruthless.
  • Rite of Ruin: No longer provides "Cannot be Stunned while you have at least 25 Rage" in Ruthless.
  • Aspect of Carnage: Now provides "25% more Damage" in Ruthless (40% in non-Ruthless).

Juggernaut

  • Undeniable: No longer provides "+500 to Accuracy Rating" in Ruthless. It now provides "Gain Accuracy Rating equal to your Strength" (equal to twice your Strength in non-Ruthless).
  • Unstoppable: No longer provides "10% increased Movement Speed" or "Cannot be Stunned."
  • Unflinching: No longer provides "Gain 1 Endurance Charge every second if you've been Hit Recently" or "30% chance to gain an Endurance Charge when you are Hit." It now provides "50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges" (25% in non-Ruthless).
  • Unyielding: No longer provides "8% increased Damage per Endurance Charge" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" (25% in non-Ruthless).
  • Unrelenting: No longer provides "+4% to Chaos Resistance per Endurance Charge" in Ruthless. It now provides "+2% to all Elemental Resistances per Endurance Charge", "2% additional Physical Damage Reduction per Endurance Charge" (1% in non-Ruthless), and "5% reduced Elemental Damage taken while at Maximum Endurance Charges" (8% in non-Ruthless).
  • Unbreakable: Now provides "5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" in Ruthless (8% in non-Ruthless).
  • Untiring: No longer provides "40% increased Life Regeneration rate" in Ruthless.

Chieftain

  • Tukohama, War's Herald: Now provides "Skills from Equipped Body Armour are Supported by Level 20 Ancestral Call" in Ruthless (level 30 in non-Ruthless), and "Skills from Equipped Body Armour are Supported by Level 1 Fist of War" (level 20 in non-Ruthless).

Raider

  • Way of the Poacher: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless. Now provides "10% chance to gain a Frenzy Charge on Kill" and "10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy" (both 20% in non-Ruthless).
  • Avatar of the Slaughter: No longer provides "10% increased Evasion Rating per Frenzy Charge", "4% increased Attack Speed per Frenzy Charge" or "10% increased Attack Damage per Frenzy Charge" in Ruthless. It now provides "+1 to Maximum Frenzy Charges."
  • Quartz Infusion: Now provides "+15% chance to Suppress Spell Damage" in Ruthless (+40% in non-Ruthless).
  • Avatar of the Veil: Now provides "Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing" which applies -10% to the matching Resistance for 4 seconds in Ruthless (-20% in non-Ruthless), and "25% chance to Avoid Elemental Ailments while Phasing" (50% in non-Ruthless).
  • Avatar of the Chase: No longer provides "100% increased Effect of Onslaught on you" in Ruthless.

Deadeye

  • Far Shot: No longer provides Far Shot in Ruthless. It now provides "Projectiles gain Damage as they travel farther, dealing up to 20% more Damage to targets."
  • Occupying Force: Now provides "+1 to maximum number of Summoned Mirage Archers" in Ruthless (+2 in non-Ruthless).
  • Focal Point: No longer provides "75% increased Effect of your Marks" or "Your Mark Transfers to another Enemy when Marked Enemy dies" in Ruthless. It now provides "10% more Damage taken from other Enemies near your Marked Enemy" (25% less in non-Ruthless), and "20% less Damage taken from Marked Enemy."

Pathfinder

  • Master Distiller: The bonus to Non-Channelling Skills you use by consuming 3 Charges from a Diamond Flask in Ruthless is now "100% increased Critical Strike Chance" (150% in non-Ruthless), "Penetrate 15% Elemental Resistances" from consuming 3 Charges from a Bismuth Flask (20% in non-Ruthless), and "15% of Physical Damage as Extra Chaos Damage" from consuming 3 Charges from an Amethyst Flask (25% in non-Ruthless).
  • Nature's Boon: Now provides "Magic Utility Flasks applied to you have 20% increased Effect" in Ruthless (30% in non-Ruthless).
  • Master Alchemist: No longer provides "Removes Elemental Ailments when you use a Flask" or "50% chance for Flasks you use to not consume Charges" in Ruthless. It now provides "Utility Flasks can gain Charges During their Flask Effect."
  • Nature's Reprisal: No longer provides "25% chance to inflict Withered for 2 seconds on Hit" in Ruthless. It also now provides "35% increased Effect of Withered" (50% in non-Ruthless).
  • Master Toxicist: No longer provides "When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned" or "Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage" in Ruthless. It now provides "On Killing a Poisoned Enemy, nearby Enemies are Poisoned."

Slayer

  • Overwhelm: No longer provides "+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%" or "Nearby Enemies have -30% to Critical Strike Multiplier" in Ruthless.
  • Bane of Legends: No longer provides "10% more Damage if you've Killed Recently" or "Cannot take Reflected Physical Damage" in Ruthless.
  • Headsman: No longer provides "Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy" or "Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy" in Ruthless.
  • Brutal Fervour: No longer provides "100% increased Maximum Recovery per Life Leech" or "10% reduced Damage taken while Leeching" in Ruthless.
  • Impact: No longer provides "50% increased Global Accuracy Rating", "+4 to Melee Strike Range" or "5% increased Area of Effect per Enemy killed recently, up to 50%" in Ruthless.
  • Masterful Form: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless.

Gladiator

  • Arena Challenger: Now provides 1% more Attack and Movement Speed per Challenger Charge in Ruthless (2% in non-Ruthless).
  • Painforged: No longer provides "Your Counterattacks deal Double Damage" or "+10% Chance to Block Attack Damage" in Ruthless. It now provides "+5% to maximum Chance to Block Attack Damage."
  • Reigning Veteran: No longer provides "+10% to maximum Chance to Block Attack Damage" or "+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage" in Ruthless. It now provides "Gain 50% Base Chance to Block from Equipped Shield instead of the Shield's value."
  • Violent Retaliation: No longer provides "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds" or "Attack Damage is Lucky if you've Blocked in the past 20 seconds" in Ruthless. It now provides "Attack Damage while Dual Wielding is Lucky if you've Blocked in the past 20 seconds."
  • Outmatch and Outlast: No longer provides "25% chance to gain a Frenzy Charge on Kill with Main Hand" or "25% chance to gain an Endurance Charge on Kill with Off Hand" in Ruthless.
  • Blood in the Eyes: No longer provides "Attacks Maim on Hit against Bleeding Enemies", "25% chance to Blind with Hits against Bleeding Enemies" or "Enemies Maimed by you take 10% increased Physical Damage" in Ruthless. It now provides "Attack Hits against Bleeding Enemies have 50% chance to Blind" and "Attack Hits against Blinded Enemies have 50% chance to Maim."
  • Gratuitous Violence: No longer provides "20% more Physical Damage over Time" in Ruthless.

Champion

  • The Unstoppable Hero and Fortitude Ascendancy Passive Skills have swapped position on the Champion Ascendancy in Ruthless.
  • Unstoppable Hero: No longer provides "20% increased Attack Speed while Fortified", "+500 to Armour and Evasion Rating while Fortified" or "Cannot be Stunned while Fortified" in Ruthless. It now provides "Nearby Allies count as having Fortification equal to yours."
  • Fortitude: Now provides "You have 10 Fortification" in Ruthless (20 in non-Ruthless).
  • Master of Metal: No longer provides "If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour" or "You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy" in Ruthless.
  • First to Strike, Last to Fall: No longer provides "Your Hits permanently Intimidate Enemies that are on Full Life" in Ruthless. It now provides "Gain Adrenaline for 10 seconds when you reach Low Life" (20 seconds in non-Ruthless).
  • Conqueror: No longer provides "100% chance to Taunt on Hit" or "10% reduced Damage taken if you've Taunted an Enemy Recently" in Ruthless. It now provides "Enemies in Close Range are Taunted."
  • Worthy Foe: Now provides "Enemies Taunted by you take 8% increased Damage" in Ruthless (20% in non-Ruthless).
  • Inspirational: No longer provides "30% increased effect of Non-Curse Auras from your Skills" or "You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage" in Ruthless.

Necromancer

  • Commander of Darkness: No longer provides "You and nearby Allies deal 30% increased Damage" in Ruthless.
  • Essence Glutton: No longer provides "For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second" or "For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second" in Ruthless.
  • Mindless Aggression: No longer causes Minions to have 10% increased Movement Speed, 10% increased Attack Speed, 10% increased Cast Speed, or to deal 30% increased Damage in Ruthless. Instead, it now provides "Minions gain Added Physical Damage equal to 15% of Maximum Energy Shield on your Equipped Helmet."
  • Bone Barrier: No longer provides "1% additional Physical Damage Reduction per Minion, up to 10%" or "2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%" in Ruthless.
  • Plaguebringer: No longer provides "If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect", "With at least one nearby corpse, you and nearby Allies deal 10% more Damage" or "With at least one nearby corpse, nearby Enemies deal 10% reduced Damage" in Ruthless. Instead, it now provides "For each nearby corpse, you and nearby Allies deal 1% more Damage, up to a maximum of 10%."
  • Corpse Pact: No longer provides "2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%" or "Enemies near corpses you Spawned Recently are Chilled and Shocked" in Ruthless. Instead, it now provides "Nearby Enemies are Chilled and Shocked while you are near a corpse."
  • Mistress of Sacrifice: No longer provides "40% increased Skill Effect Duration" in Ruthless.

Occultist

  • Profane Bloom: Now provides "Cursed Enemies you or your Minions Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage" in Ruthless (50% in non-Ruthless).
  • Void Beacon: Now causes Nearby Enemies to have -8% to Cold Resistance and -8% to Chaos Resistance in Ruthless (both -20% in non-Ruthless).
  • Withering Presence: No longer provides "+60% to Chaos Resistance", "15% more Chaos Damage" or "Nearby Hindered Enemies deal 15% reduced Damage over Time" in Ruthless.
  • Frigid Wake: No longer provides "15% more Cold Damage", "Cannot be Chilled", "Cannot be Frozen" or "Nearby Chilled Enemies deal 10% reduced Damage with Hits" in Ruthless. It now provides "Nearby Enemies are Chilled."
  • Vile Bastion: No longer provides "Regenerate 40 Energy Shield per second", "Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second" or "Cannot Be Stunned while you have Energy Shield" in Ruthless. It now provides "Damage taken Recouped as Life is also Recouped as Energy Shield."
  • Forbidden Power: No longer provides "6% increased Area of Effect per Power Charge" or "6% increased Damage per Power Charge" in Ruthless.

Elementalist

  • Mastermind of Discord: No longer provides "Regenerate 1% of Mana per second if you've inflicted Exposure Recently" in Ruthless. It also now provides "Exposure you inflict applies an extra -15% to the affected Resistance" (-25% in non-Ruthless).
  • Heart of Destruction: No longer provides "Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds" or "60% increased Area of Effect while you don't have Convergence" in Ruthless. It now provides "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead."
  • Shaper of Flames: No longer provides "Hits always Ignite" in Ruthless. It also now provides "8% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire" (25% in non-Ruthless).
  • Shaper of Winter: No longer provides "50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold" or "Your Chills can reduce Action Speed by up to a maximum of 40%" in Ruthless. It also now provides "Chills from your Hits always reduce Action Speed by at least 10%" (15% in non-Ruthless).
  • Shaper of Storms: No longer provides "Hits always Shock" or "25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning" in Ruthless. It also now provides "Shocks from your Hits always increase Damage taken by at least 10%" (15% in non-Ruthless).
  • Liege of the Primordial: No longer provides "100% increased Effect of Buffs granted by your Golems" in Ruthless.
  • Elemancer: No longer provides "Summoned Golems are Immune to Elemental Damage" in Ruthless.
  • Bastion of Elements: No longer provides "Cannot take Reflected Elemental Damage" in Ruthless.

Ascendant

  • Guardian: Now has "If you've Attacked Recently, you and nearby Allies have +7% Chance to Block Attack Damage" and "If you've Cast a Spell Recently, you and nearby Allies have +7% Chance to Block Spell Damage" in Ruthless (both +10% in non-Ruthless).
  • Hierophant: No longer provides "25% increased maximum Mana", Arcane Surge grants 10% more Spell Damage to you", or "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell" in Ruthless. It now provides "Gain Arcane Surge after Spending a total of 200 Mana."
  • Inquisitor: No longer provides a 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds in Ruthless. It now provides "Nearby Enemies take 8% increased Elemental Damage" (10% in non-Ruthless).
  • Chieftain: Does not provide 10% increased Strength in Ruthless.
  • Berserker: No longer provides "2% of Attack Damage Leeched as Life and Mana if you've Killed Recently" or "Cannot be Stunned while you have at least 25 Rage" in Ruthless. It now provides 10% of Leech is Instant.
  • Juggernaut: No longer provides "+1000 to Accuracy Rating", "Cannot be Stunned", "5% increased Damage per Endurance Charge" or "Gain 1 Endurance Charge every second if you've been Hit Recently" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" and "1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second."
  • Slayer: No longer provides "30% increased Area of Effect if you've Killed Recently" in Ruthless.
  • Gladiator: No longer provides "25% chance to Blind Enemies on Hit with Attacks", "20% more Physical Damage over Time", or "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds" in Ruthless. It now provides "Attacks have 50% chance to cause Bleeding" and "Attack Hits against Bleeding Enemies have 50% chance to Blind."
  • Champion: No longer provides "100% chance to Taunt on Hit", "15% increased effect of Non-Curse Auras from your Skills" or "Your Hits permanently Intimidate Enemies that are on Full Life" in Ruthless. It now provides Melee Hits have 100% chance to Fortify (50% in non-Ruthless), "Enemies Taunted by you take 8% increased Damage" (10% in non-Ruthless), and "Banner Skills have no Reservation."
  • Raider: No longer provides "+20% chance to Suppress Spell Damage" or "10% increased Movement Speed" in Ruthless.
  • Pathfinder: No longer provides "10% increased Movement Speed during any Flask Effect" or "10% increased Attack Speed during any Flask Effect" in Ruthless. It now provides "20% chance for Flasks you use to not consume Charges" (25% in non-Ruthless).
  • Deadeye: No longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets" in Ruthless.
  • Assassin: No longer provides +0.75% to Critical Strike Chance in Ruthless.
  • Saboteur: No longer provides 30% increased Area of Effect in Ruthless.
  • Trickster: No longer provides 2% of Damage Leeched as Energy Shield in Ruthless. It now provides 1% more Damage for each different type of Mastery you have Allocated (2% in non-Ruthless).
  • Elementalist: No longer provides "Exposure you inflict applies an extra -20% to the affected Resistance" or "+1 to maximum number of Summoned Golems" in Ruthless. It now provides "Chills from your Hits always reduce Action Speed by at least 8%", and "Shocks from your Hits always increase Damage taken by at least 8%" (10% in non-Ruthless).
  • Necromancer: No longer provides "Minions deal 30% increased Damage" in Ruthless.
  • Occultist: No longer provides "10% increased Effect of your Curses" or "Cannot Be Stunned while you have Energy Shield" in Ruthless. It now provides "Regenerate 2% of Energy Shield per second" (1.5% in non-Ruthless), and "Nearby Enemies are Chilled."

Skill Balance 3.22

  • Determination no longer causes you and nearby allies to gain additional Armour in Ruthless. In Ruthless, it now has "You and nearby allies gain 55% more Armour" at gem level 1 (previously 40%), scaling up to 74% at gem level 20 (previously 49%).
  • Grace no longer causes you and nearby allies to gain additional Evasion Rating in Ruthless. In Ruthless, it now has "You and nearby allies gain 55% more Evasion Rating" at gem level 1 (previously 20%), scaling up to 74% at gem level 20 (previously 29%).

Atlas Passive Tree Changes 3.22

  • The Bold Undertakings, Lucid Dreams, Overloaded Circuits and The Seventh Gate Atlas Keystone Passive Skills will differ in Ruthless from their non-Ruthless versions. These will be revealed prior to the release of Trial of the Ancestors.
  • The new Paranormal Meeting Notable Atlas Passive Skill provides "Your Maps have +10% chance to be haunted by a Tormented Spirit" in Ruthless instead of its non-Ruthless property.
  • The new Shaping the World Notable Atlas Passive Skill provides "Monsters deal 15% extra Physical Damage as Cold" and "Maps found have 8% chance to be 1 tier higher" instead of its non-Ruthless properties.
  • The new Destructive Play Keystone Atlas Passive Skill provides "The Maven has a 20% chance to summon 1 to 3 additional Bosses when Witnessing Map Bosses" in Ruthless (100% chance in non-Ruthless).
  • The new Swarming Hive Notable Atlas Passive Skill does not provide "30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash" in Ruthless.
  • The new Pale Clarion Notable Atlas Passive Skill does not provide "30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat" in Ruthless.
  • The new Voracious Throng Notable Atlas Passive Skill does not provide "30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr" in Ruthless.
  • The 4 small Atlas Passive Skills in the new Beyond cluster each grant 3% increased Quantity of Items dropped by Beyond Demons in your Maps in Ruthless (5% in non-Ruthless).

Other Ruthless Changes 3.22

  • The chance to encounter extra League content in Maps now scales with Map Tier in Ruthless.
  • Flasks are no longer automatically refilled upon entering or leaving Delve in Ruthless. Niko is now able to refill your flasks for you.

PoE Ruthless Changes 3.21

Ruthless is Path of Exile's game mode designed around extreme item scarcity. It's challenging because you're constantly behind the item power curve. We have made small improvements to Ruthless in Path of Exile: Crucible. Firstly, Eternal Orbs are back in Ruthless! These are extremely powerful currency items that allow you to imprint an item and restore it if you're unhappy with the result of crafting. We disabled these game-wide seven years ago because they were far too powerful when combined with all of the crafting options Path of Exile offered at the time. Ruthless does not have the base game's crafting featureset, and so we are enabling Eternal Orbs to drop in Ruthless, albeit extremely rarely.

Ruthless now has its own set of challenges to complete. Like the ones in early Path of Exile, there are a total of eight, and they're very difficult. We'll post more information in the news about these challenges before release.

  • Voidstones now upgrade Maps in Ruthless, though the number of Tiers they upgrade Maps by is less than the base game.
  • Eternal Orbs have been added to the core drop pool in Ruthless.
  • Ruthless no longer has alternative levels for when you start finding four, five, and six socket items.
  • The Time Dilation Notable Atlas Passive in Ruthless no longer causes Incursions in your Maps to have 33% chance for all Monsters to be at least Magic.
  • The Shaping the Seas, Shaping the Mountains, Shaping the Valley and Shaping the Skies Atlas Passives were somewhat necessary to progress your Atlas in Ruthless. We've increased the base drop chance for Maps in Ruthless, and changed these Atlas Passive so they now provide Maps found have 8% chance to be 1 tier higher (previously 10%).
  • The Otherworldly Artefacts Notable Atlas Passive in Ruthless now provides "Breaches in your Maps have 20% increased Monster density", instead of "Rare Breach Monsters in your Maps have 0.2% chance to drop an additional Breach Blessing".
  • Reduced the chances for Kirac to offer Unique or Synthesised Maps as an available mission in Ruthless.
  • Rogue Exiles in Ruthless only drop jewellery, instead of an item for each equippable slot.
  • Chests in Heist Blueprints in Ruthless now have appropriate minimap icons.
  • Non-Unique Monsters in Delve now drop 50% less items in Ruthless.
  • Special Expedition Logbook Remnants in Ruthless can now have upsides.
  • The area level for the Temple of Atzoatl in Ruthless is now the average level of all your Incursions.
  • The number of chests in the Temple of Atzoatl in Ruthless has been very slightly reduced.
  • It that Fled's Betrayal Research Safehouse reward in Ruthless is now a Jewel Crafting Spree.
  • The price of some items offered by Tujen in Ruthless has been reduced.
  • The drop chance for Primordial Jewels in Ruthless has been slightly increased.
  • The drop chance for Vaal Orbs in Ruthless has been increased.
  • Fixed an issue in Ruthless where Map chests in Logbook areas were only capable of dropping Tier 1 Maps.
  • Fixed an issue where Hillock was providing an incorrect reward on Research duty in Ruthless.

Ruthless-specific changes 3.20.1b Patch Notes

  • The Imagined Pursuits Atlas Passive in Ruthless now causes Cluster Jewels from Delirium Rewards to have a 10% chance to be Rare and Corrupted, instead of "800% increased Rarity of Cluster Jewels from Delirium Encounters in your Maps".
  • Fixed a bug where Vaal Venom Gyre was able to be obtained in Ruthless.

PoE Ruthless Mode

PoE 3.20: Added a new, optional game mode for Path of Exile: Ruthless. This is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. Challenges will not be enabled in Ruthless versions of the Sanctum League.

Ruthless is an optional new game mode which offers a more challenging way to play Path of Exile. Ruthless players can expect extreme item scarcity, limited crafting and many other changes such as support gems being drop-only. Ruthless is a mode about friction, tension and anticipation. It's much more difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.

PoE Ruthless Mode

You can access Ruthless during character creation by selecting it as an additional flag alongside Solo Self-Found and Hardcore.

Ruthless Mode Guide

Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. 

What Ruthless is not What Ruthless is
Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.

Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that GGG will make that change in the regular game. In fact, if GGG felts a particular change was good for the regular game, it will just make it there to benefit everyone.

Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.

Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.
Ruthless is a mode about friction, tension and anticipation. It's brutally difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.

Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.

Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.

Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.

Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.

Ruthless is nostalgic. GGG picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.

Item Scarcity

The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.

  • In Ruthless, the quantity of items dropped has been massively reduced throughout all game content.
  • The rate of finding magic, rare and unique items has been massively reduced throughout all game content.
  • Rings, Amulets and Belts are much rarer than in regular Path of Exile. They cannot be purchased from Vendors.
  • Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus.
  • Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.

Limited Crafting

In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.

  • The drop rate of crafting currency items has been massively decreased.
  • The rate at which you receive shards of crafting currency when vendoring items has been decreased.
  • Master crafting is not available. The crafting bench cannot be accessed and recipe plinths cannot be found.
  • Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained.
  • When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost.
  • Most vendor recipes are not available. A few new Ruthless-specific vendor recipes have been introduced.

Skill and Support Gem Changes

In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.

Gems cannot be purchased from vendors.

The Fixture of Fate and Death and Rebirth quests each award you a token that can be traded to Siosa for any Skill Gem of level 31 or lower.

Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. GGG is defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.

Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.

Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.

Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap and Charged Dash. Venom Gyre relies on Whirling Blades and is hence also not available.

Additional Changes

Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.

  • A compounding character experience penalty applies from level 68 onwards. It takes a lot of investment to achieve a high-level Ruthless character.
  • Item drops are not allocated to specific party members. Looting is entirely free-for-all. Items really matter. Better pick them up before someone else does.
  • Flasks and Life/Mana are not restored upon entering town or your hideout. Vendors that sell Flasks (and Helena in your hideout) can refill them for you. This disincentivises the strategy of using Portal Scrolls as an instant full heal.
  • Onslaught does not grant movement speed in Ruthless. This relates to the absence of movement skills.
  • If you die near a quest boss in the campaign, a chunk of its life is recovered.
  • Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead.
  • Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile.
  • Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of map. Winged Scarabs do not exist.
  • There's a Ruthless-specific Atlas Passive Skill Tree.
  • Content from past leagues is encountered less often than in regular Path of Exile.
  • You do not accumulate free daily Atlas Missions.
  • Vaal Side Areas, Enkindling Orbs and Instilling Orbs do not exist in Ruthless.
  • Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.

PoE Ruthless Mode FAQs

Why won't challenges be enabled in Ruthless?

Because 3.20 is a beta of Ruthless, and we're still building the fundamentals of the mode, we needed to have developed challenges well in advance, which was difficult to do with the fundamentals of the mode still being worked on. We currently intend on having challenges available from 3.21 onwards.

Do Ruthless characters migrate to permanent parent leagues at the end of a challenge league?

They do. Hardcore characters that die will be deleted upon death but hardcore characters that survive the league will migrate to the parent league.

Some gameplay situations become very difficult without the ability to use movement skills, such as Grasping Vines. Is this something that is being taken into consideration or is this part of the challenge?

It's something we'll take in consideration. The way we're looking at it is if a mechanic is impossible without being able to teleport away, it should be changed for both Ruthless and the core game.

Have items that grant movement skills been removed as well?

Items that grant movement skills are currently still obtainable, but the skills they grant will have longer cooldowns. We'll be keeping an eye on this in the lead up to the 3.20 expansion and may modify them if needed.

Do stash tabs function normally in Ruthless?

Yes.

Are you able to join a party with other players in Ruthless?

Yes, unless you've also selected Solo Self-found.

Why will challenges not be available in Ruthless during the 3.20 expansion?

Challenges will be disabled for 3.20 because some may not be completable in Ruthless (for example, some content might be disabled while we continue to work on it, but ideally we will have everything in that we intend to be part of Ruthless). We'll try to sort out some solution for challenges in Ruthless from 3.21 onwards.

Is Ruthless taking the place of the 3.20 expansion?

No. Ruthless is additional content coming out alongside the 3.20 expansion.

Is there a default item filter for Ruthless?

No. Due to the scarcity of item drops in Ruthless, a default item filter is unlikely to be necessary.

Is Ruthless being used to test balance changes that are intended for the main game?

No. Balance changes made to Ruthless have no bearing on the main game. If we feel a change is good for the main game, we'll just make it there as well.

Will we be able to make Ruthless private leagues?

We currently plan to have the option to make Ruthless private leagues for the 3.20 expansion.

Will all past league content be available in Ruthless?

The intention is that all past leagues will be available, but some appear in different forms. Content from past leagues is encountered less often than in regular Path of Exile.

Is Ruthless available on consoles?

Yes.

Will Ruthless have its own achievements?

We don't currently have any new achievements planned specifically for Ruthless.

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