PoE Sentinel Cheat Sheet Guide Monster Modifiers

List of Sentinel Cheat Sheet

Icon Name
Currency. Small chance for expensive currency items.
Uniques. Low level unique items, small chance for unique maps and valuable uniques.
Gems. Skill gems, which may have levels and quality. Does not contain Anomalous/Divergent/Awakened/Phantasmal gems.
Maps. Valuable white and yellow maps (T1 to T10). Small chance for red maps (T11+).
Jewelry. Rings, Amulets, Jewels, Abyss Jewels and Belts,
Armour. Armour, some of which may be veiled, fractured, 30 quality, or influenced
Weapon. some of which may be veiled, fractured, 30 quality, or influenced
Abyss. Abyss Jewels, Stygian Vise belts
Harbinger. Harbinger’s Orbs, Beachhead map, Small chance for Ancient Orbs & Exalted Shards.
Breach. Breach Splinters, and rarely Breachstones or Empowered Breachstones
Essences. Low and mid-level Essences, small chance for high level Essences, Remnant of Corruption or Essence of Horror
Map Fragments. Scarabs, Sacrifice at Dusk/Dawn/Noon/Midnight, Offering to the Goddess, Small chance for valuable map fragments
Fossils. Fossils, Resonators.
Divination Cards. Random cards, Small chance for valuable cards like The Nurse, Small chance for veiled chaos orbs.
Generic. Random items from other reward chests.
Talismans. Corrupted Talismans.
Legion. Legion Splinters, Incubators.
Blight. Oils, Blighted Maps.
Metamorph. Catalysts for rings & amulets, small chance for valuable Fertile Catalysts and Prismatic Catalysts.
Delirium. Simulacrum Splinters, Cluster Jewels, Delirium orbs.

Example

PoE Sentinel Cheat Sheet Guide

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List of Sentinel Monster Modifiers

Name Rare Monster Modifiers
Hasted
  • 40% increased Movement Speed
  • 100% increased Evasion Rating
  • Nearby Allies have 30% increased Attack and Cast Speed

3.18.0c: It now be first encountered on level 6 monsters.

Gargantuan
  • 20% increased Damage
  • 40% increased maximum Life
  • 80% increased Area of Effect
Flameweaver
  • 25% of Physical Damage Converted to Fire Damage
  • 50% of Physical Damage as Extra Fire Damage
  • 50% increased Fire Damage
  • +50% to Fire Resistance
  • +10% to maximum Fire Resistance
  • 80% reduced effect of Scorch
  • Inflicts Fire Exposure on Hit

3.18.0d: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.

Stormweaver
  • 25% of Physical Damage Converted to Lightning Damage
  • 50% of Physical Damage as Extra Lightning Damage
  • 50% increased Lightning Damage
  • +50% to Lightning Resistance
  • +10% to maximum Lightning Resistance
  • 80% reduced effect of Lightning Ailments
  • Inflicts Lightning Exposure on Hit

3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.

Frostweaver
  • 25% of Physical Damage Converted to Cold Damage
  • 50% of Physical Damage as Extra Cold Damage
  • 50% increased Cold Damage
  • +50% to Cold Resistance
  • +10% to maximum Cold Resistance
  • 80% reduced effect of Cold Ailments
  • Inflicts Cold Exposure on Hit

3.18.0d: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.

Chaosweaver
  • 25% of Physical Damage Converted to Chaos Damage
  • 15% of Non-Chaos Damage as extra Chaos Damage
  • +40% to Chaos Resistance
  • +10% to maximum Chaos Resistance
  • Immune to Wither

3.18.0b Hotfix 1: Now grants +40% to Chaos Resistance (previously +50%).

Steel-infused
  • Overwhelm 10% Physical Damage Reduction
  • 40% increased Physical Damage
  • 50% additional Physical Damage Reduction
  • Cannot be Stunned

3.18.0d: Now grants "Overwhelm 10% of Physical Damage Reduction" (previously 30%).

Incendiary
  • Ignites on Hit
  • All Damage with Hits can Ignite
  • 25% increased Ignite Duration
  • 100% increased Ignite Damage
  • +50% to Fire Resistance
  • 60% less Duration of Ignites on Self

3.18.0b Hotfix 1: Now grants 100% increased Ignite Damage (previously 300%) and +50% to Fire Resistance (previously +75%).

Dynamo
  • Shocks on Hit
  • All damage with Hits can Shock
  • 25% increased Shock Effect
  • 50% increased Shock Duration
  • 80% reduced effect of Lightning Ailments

3.18.0d: No longer grants immunity to Shock. It now grants 80% reduced effect of Lightning Ailments.

Permafrost
  • 25% chance to Freeze on Hit
  • All damage with Hits can Freeze
  • 25% increased Freeze Duration
  • 80% reduced effect of Cold Ailments

3.18.0d: No longer grants immunity to Freeze and Chill. It now grants 80% reduced effect of Cold Ailments.

Toxic
  • Poisons on Hit
  • All damage with Hits can Poison
  • 30% increased Poison Damage
  • 30% increased Poison Duration
  • +40% to Chaos Resistance against Damage over Time
  • Magic Monsters have a 50% chance to create a Toxic Volatile on death

3.18.0b Hotfix 1: Magic Monsters now have a 50% chance to create a Toxic Volatile on death (previously always). Now grants +40% to Chaos Resistance (previously +50%).

3.18.0c: Toxic Volatiles have had their base speed reduced, and now accelerate over time. They also now explode after 10 seconds at their location if they have not exploded already.

Bloodletter
  • Bleed on Hit
  • 50% increased Damage with Bleeding
  • 25% increased Bleeding Duration
  • 25% reduced Damage taken from Physical Damage over Time
  • Nearby Enemies are Maimed with 30% reduced Movement Speed

3.18.0b Hotfix 1: Now grants 50% increased Damage with Bleeding (previously 100%).

Splinterer
  • Skills fire 4 additional Projectiles
  • 30% increased Projectile Damage
  • 50% chance to Avoid Projectiles
Deadeye
  • Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
  • 20% increased Damage
  • 60% less Damage taken if you have not been Hit Recently
  • 200% increased Evasion Rating if you have been Hit Recently
  • Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance
Arcane Buffer
  • 150% faster start of Energy Shield Recharge
  • Chaos Damage taken does not bypass Energy Shield
  • When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies
  • Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield

3.18.0c: It now be first encountered on level 6 monsters.

Echoist
  • Skills Repeat two additional times
  • 200% increased Attack and Cast Speed
  • Stunned for 1.5 seconds after using a Skill
Bonebreaker
  • Always Stuns Enemies on Hit
  • 25% chance to Double Stun Duration
  • 30% reduced Attack and Cast Speed
  • 100% increased Accuracy Rating
  • Cannot be Stunned
  • Nearby Allies have 40% increased Physical Damage
Sentinel
  • 50% chance to Block Attack Damage
  • 50% chance to Block Spell Damage
  • +10% to maximum Chance to Block Attack Damage
  • +10% to maximum Chance to Block Spell Damage
  • Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
Juggernaut
  • 20% increased Damage
  • +2 to Maximum Endurance Charges
  • Gain 2 Endurance Charges every second if you've been Hit Recently
  • 30% increased Area of Effect
  • Action Speed cannot be modified to below base value
  • Movement Speed cannot be modified to below base value
  • Cannot be Stunned

3.18.0d: The Juggernaut monster modifier can no longer be found on Blighted Monsters.

Vampiric
  • All Damage from Hits is Leeched as Life
  • Life Leech effects are not removed on Full Life
  • 200% increased total Recovery per second from Life Leech
  • 25% increased Damage while Leeching
  • Enemies Cannot Leech From You
Overcharged
  • +1 to Maximum Frenzy, Power and Endurance Charges
  • Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds

3.18.0b Hotfix 1: Now grants +1 to Maximum Frenzy, Power and Endurance Charges (previously 2).

Consecrator
  • Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
  • Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
  • Take 30% reduced Elemental Damage while on Consecrated Ground
Frenzied
  • Every 9 seconds become Frenzied for 5 seconds
  • 40% increased Damage while Frenzied
  • 25% increased Action Speed while Frenzied
  • 50% reduced Damage Taken while Frenzied

3.18.0b Hotfix 1: Now grants 40% increased Damage while Frenzied (previously 50%), and 25% increased Action Speed while Frenzied (previously 50%).

Berserker
  • Gains Increased Damage with life lost up to 40% at zero life
  • Gains Increased Movement Speed with life lost up to 40% at zero life
  • Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
  • Gains reduced Damage Taken with life lost up to 30% at zero life
  • Immune to Culling Strike
Soul Conduit
  • Nearby monsters are raised to fight again on Death

3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters.

Oppressor
  • Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed
Bombardier
  • Skills fire 2 additional Projectiles
  • Skills Chain 2 additional times
  • Projectiles have 20% chance to be able to Chain when colliding with terrain
  • Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
  • Periodically Fires a Nova of Fire Mortars (6 second cooldown)
Heralding Minions
  • Rare Minions spawn Invulnerable Totems on death that cast a Lightning Nova Spell
  • Totems despawn on death
Empowering Minions
  • Rare Minions have 30% increased Damage
  • Rare Minions have 100% increased maximum Life
  • Gain a random common Archnemesis Mod when a Rare Minion dies (maximum 3)
Necromancer
  • Rare Minions have 40% increased Damage
  • Rare Minions have 150% increased maximum Life
  • 30% increased maximum Life
  • 10% of Non-Chaos Damage as extra Chaos Damage
  • Summons Skeletons and Zombies.
Assassin
  • All hits are Critical Strikes.
  • Blind on Hit.
  • 100% increased Blind Effect.
  • 70% reduced Extra Damage from Critical Strikes.
  • Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown).

3.18.0b Hotfix 1: Now grants 70% reduced Extra Damage from Critical Strikes (previously take no Extra Damage from Critical Strikes).

Rejuvenating
  • Regenerate 2% of Life per second.
  • 20% increased maximum Life.
  • Periodically casts a Healing Nova that causes nearby allies to regenerate 50% of life over 2 seconds as well as preventing players from recovering Life or Energy Shield (8 second cooldown, 5 second global cooldown).
  • Healing Nova does not affect itself.

3.18.0d: Reduced the life regeneration for Unique Monsters from Healing Nova to 10% of life regenerated over 2 seconds.

3.18.0b Hotfix 1: Verdant Spores inflicted by the Healing Nova now grants 60% reduced Recovery Rate of Life and Energy Shield (previously prevented players from recovering Life or Energy Shield). The Healing Nova can no longer be used if the Monster with this modifier is on full life.

Executioner
  • 15% Damage with Hits per 10% missing Enemy Life.
  • Immune to Culling Strike.
  • Nearby Enemies cannot Recover Life or Energy Shield to above 50%.
Hexer
  • Hexproof
  • Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability.
Drought Bringer
  • Regenerate 1.5% of Life per second.
  • Removes a Power, Frenzy or Endurance charges on Hit.
  • Nearby Enemies' Flasks lose 6 Charges every 3 seconds.

3.18.0b Hotfix 1: Nearby Enemies' Flasks now lose 6 Charges every 3 seconds (previously 15 Charges every 3 seconds).

Entangler
  • Poisons on Hit.
  • All damage with Hits can Poison.
  • +30% to Chaos Resistance.
  • Applies Grasping Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown).
  • Moving will break the Vines over time.
  • Travel Skills will break all Vines instantly, but doing so causes players to take 10% of their maximum Life and Energy Shield as Chaos Damage.

3.18.0b Hotfix 1: Now grants +30% to Chaos Resistance (previously +40%).

Temporal Bubble
  • Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius.
  • Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower.
Treant Horde
  • Rare minions are replaced with Powerful Spriggans.
  • 50% of Damage from Hits is taken from Rare minions Life before the Rare monster.
Final Gasp
  • Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds.

3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters.

Flame Strider
  • 50% of Physical Damage Converted to Fire Damage.
  • 25% of Physical Damage as Extra Fire Damage.
  • 30% increased Fire Damage.
  • +40% to Fire Resistance.
  • 80% reduced effect of Scorch.
  • Ignite on Hit.
  • 200% increased Ignite Damage.
  • Leaves a Trail of Burning Ground.
  • Trigger Inferno Bolt when Hit (0.5s global cooldown).
  • Rare Minions create Flame Beacons on Death.

3.18.0d: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.

Frost Strider
  • 50% of Physical Damage Converted to Cold Damage.
  • 25% of Physical Damage as Extra Cold Damage.
  • 30% increased Cold Damage.
  • +40% to Cold Resistance.
  • 200% increased Chill Effect.
  • 80% reduced effect of Cold Ailments.
  • Leaves a Trail of Chilling Ground.
  • Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown).
  • Rare Minions create Frost Beacons on Death.

3.18.0d: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.

3.18.0b Hotfix 1: Trigger Snow bolt when Hit now has a 0.75 second global cooldown (previously 0.5 second).

Storm Strider
  • 50% of Physical Damage Converted to Lightning Damage.
  • 25% of Physical Damage as Extra Lightning Damage.
  • 30% increased Lightning Damage.
  • +40% to Lightning Resistance.
  • 80% reduced effect of Lightning Ailments.
  • Leaves a Trail of Shocked Ground.
  • Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown).
  • Rare Minions create Lightning Beacons on Death.

3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.

3.18.0b Hotfix 1: Trigger Lightning Mirage when Hit now has a 0.75 second global cooldown (previously 0.5 second).

Ice Prison
  • 50% of Physical Damage Converted to Cold Damage.
  • 25% of Physical Damage as Extra Cold Damage.
  • 30% increased Cold Damage.
  • +40% to Cold Resistance.
  • 50% reduced effect of Cold Ailments.
  • 25% additional Physical Damage Reduction.
  • Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown).

3.18.0d: No longer grants immunity to Cold Ailments. It now grants 50% reduced effect of Cold Ailments.

Magma Barrier
  • 50% of Physical Damage Converted to Fire Damage.
  • 25% of Physical Damage as Extra Fire Damage.
  • 30% increased Fire Damage.
  • +40% to Fire Resistance.
  • 25% additional Physical Damage Reduction.
  • Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount.
  • When the Magma Barrier is depleted it explodes for massive Fire Damage.
  • Barrier returns 10 seconds after exploding.
  • Periodically spawns Fire Volatiles that chase players (9 second cooldown).

3.18.0b Hotfix 1: Summoned Fire Volatiles are now much more visible and have had their explosion damage reduced significantly.

Mana Siphoner
  • 50% of Physical Damage Converted to Lightning Damage.
  • 25% of Physical Damage as Extra Lightning Damage.
  • 30% increased Lightning Damage.
  • +40% to Lightning Resistance.
  • 50% reduced effect of Lightning Ailments.
  • Surrounded by a Mana Siphoning Ring Aura.
  • Enemies in the Aura take Lightning Damage Over Time and lose Mana every second.
  • Enemies standing inside the Ring are not affected by the Aura.

3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.

3.18.0b Hotfix 1: Reduced the Lightning Damage Over Time taken by Enemies in the Aura by 33%, and the amount of Mana lost per second by Enemies in the Aura by 67%.

3.18.0c: Reduced the size and improved the visuals of the Ring from the Mana Siphoner monster modifier.

Storm Herald
  • 50% of Physical Damage Converted to Lightning Damage.
  • 25% of Physical Damage as Extra Lightning Damage.
  • 30% increased Lightning Damage.
  • +40% to Lightning Resistance.
  • 50% reduced effect of Lightning Ailments.
  • Casts Lightning Storms targeting Enemies.

3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.

Soul Eater
  • Gains Souls when nearby allies die.
  • Each Soul grants 5% increased Damage, Attack Speed and Cast Speed.
  • Summons a Phantasm monster every 4 seconds.
Corpse Detonator
  • +40% to Fire Resistance.
  • Creates Corpses nearby (10 second cooldown).
  • Ignites nearby Corpses, detonating them after a short duration.
Evocationist
  • Ignites on Hit.
  • Shocks on Hit.
  • All damage with Hits can Ignite.
  • All damage with Hits can Shock.
  • All damage with Hits can Chill.
  • +50% to all Elemental Resistances.
  • 50% of Physical Damage as Extra Damage of a random Element.
Mirror Image
  • Periodically creates several clones (8 second cooldown).
  • Clones disappear after 5 seconds and do not drop items or grant experience.
  • Clones do not inherit mods from the original monster.

3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters. It can no longer appear on Metamorphs.

Corrupter
  • Inflicts Corrupted Blood on Hit.
  • Inflicts Corrupted Blood when Hit.
Invulnerable
  • Rare Minions cannot be damaged while Rare monster is alive.
  • 30% chance to Block Attack Damage.
  • 30% chance to Block Spell Damage.
  • Every 9 seconds cannot be damaged for 4.5 seconds.

3.18.0b Hotfix 1: Can no longer appear on Magic Monsters, or Rare Monsters that aren't part of a Monster Pack (such as those spawned in Blight encounters). We plan to review this modifier further and make it more similar to the Benevolent Guardian Nemesis modifier.

3.18.0c: The Invulnerable monster modifier has been replaced with the Benevolent Guardian modifier previously found as a Nemesis modifier. This causes the monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original monster is slain, affected allies lose the Immunity buff. Other monsters that have this modifier cannot be given the Immunity buff.

Crystal-skinned
  • +40% to all Elemental Resistances
  • 40% of Physical Damage as Extra Damage of a random Element.
  • Fires crystals under Players when they hit you (0.2 second cooldown).
  • Crystals deal no damage and despawn after 12 seconds.
  • When the Rare monster dies all crystals charge up and explode, dealing Cold damage.

3.18.0d: Improved the charge up visuals of crystals.

Empowered Elements
  • Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos.
  • While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type.
  • Fire Affinity grants 100% of Physical Damage as Extra Fire Damage.
  • Cold Affinity grants 100% of Physical Damage as Extra Cold Damage.
  • Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage.
  • Physical Affinity grants 60% increased Physical Damage.
  • Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage.
Effigy
  • Summons an Effigy of a targeted player (10 second cooldown).
  • Effigy links to the target player. While linked, 50% of all damage from Hits taken by the Effigy is also taken by the player as reflected damage. It will wait 2 seconds before using their Taunt Skill upon linking to a Player.
  • Effigy can taunt other Enemies to attack it.
  • Running away from the Effigy will sever the link between itself and the player.

3.18.0d: Summoned Effigies are now spawned at the player's location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%).

3.18.0b Hotfix 1: Summoned Effigies will now wait 2 seconds before using their Taunt Skill upon linking to a Player.

Trickster
  • Suppress Spell Damage.
  • Prevent +10% of Suppressed Spell Damage.
  • 50% less Damage Over Time Taken.
  • Non-Damaging Ailments Reflection.
  • Every 8 seconds Flee for 4 seconds.
  • While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating.
  • While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown).

3.18.0d: The Trickster monster modifier can no longer be found on Magic or Rare Monsters in the Azurite Mine.

Opulent
  • 5000% increased Quantity of Items Dropped.
  • 20000% increased Rarity of Items Dropped.
  • Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds.
  • Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks).

3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters.

Lunaris-touched
  • 50% increased Damage.
  • +60% to Cold Resistance.
  • 10% additional Physical Damage Reduction.
  • Spawns apparitions of Lunaris which use their skills.
Solaris-touched
  • 50% increased Damage.
  • +60% to Fire Resistance.
  • 10% additional Physical Damage Reduction.
  • Spawns apparitions of Solaris which use their skills.
Arakaali-touched
  • 50% increased Damage.
  • +50% to Chaos Resistance.
  • 10% additional Physical Damage Reduction.
  • Spawns apparitions of Arakaali which use their skills.

3.18.0b Hotfix 1: Now grants +50% to Chaos Resistance (previously +60%).

Brine King-touched
  • 50% increased Damage.
  • +60% to Cold Resistance.
  • 20% additional Physical Damage Reduction.
  • Spawns apparitions of the Bring King which use their skills.
Tukohama-touched
  • 50% increased Damage.
  • +60% to Fire Resistance.
  • 20% additional Physical Damage Reduction.
  • Spawns apparitions of Tukohama which use their skills.
Abberath-touched
  • 50% increased Damage.
  • +60% to Fire Resistance.
  • 15% additional Physical Damage Reduction.
  • Spawns apparitions of Abberath which use their skills.
Shakari-touched
  • 50% increased Damage.
  • +50% to Chaos Resistance.
  • 10% additional Physical Damage Reduction.
  • Spawns apparitions of Shakari which use their skills.

3.18.0b Hotfix 1: Now grants +50% to Chaos Resistance (previously +60%).

Innocence-touched
  • 50% increased Damage.
  • +40% to all Elemental Resistances.
  • 15% additional Physical Damage Reduction.
  • Spawns apparitions of Innocence which use their skills.
Kitava-touched
  • 50% increased Damage.
  • +30% to all Elemental Resistances.
  • 25% additional Physical Damage Reduction.
  • Spawns apparitions of Kitava which use their skills.
Benevolent Guardian It causes the monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original monster is slain, affected allies lose the Immunity buff. Other monsters that have this modifier cannot be given the Immunity buff.

3.18.0c: The Invulnerable monster modifier has been replaced with the Benevolent Guardian modifier previously found as a Nemesis modifier.

List of Sentinel Base Items

# Name Duration
(seconds)
Empowers
(enemies)
Empowerment Charge Requires
Level
Stats
1 Stalker Sentinel Rusted Stalker Sentinel 30 15 5 8 2
2 Stalker Sentinel Cryptic Stalker Sentinel 100 100 40 12 2 Beams Chain an additional time
3 Stalker Sentinel Bronze Stalker Sentinel 30 25 10 10 5
4 Stalker Sentinel Cobalt Stalker Sentinel 40 30 16 8 18
5 Stalker Sentinel Brimstone Stalker Sentinel 40 50 22 8 38
6 Stalker Sentinel Emberstone Stalker Sentinel 50 75 28 10 58
7 Stalker Sentinel Obsidian Stalker Sentinel 50 85 34 8 67
8 Stalker Sentinel Primeval Stalker Sentinel 60 100 45 18 68 (30–40)% increased Cast Speed
9 Stalker Sentinel Ancient Stalker Sentinel 60 150 50 12 80 (10–15)% increased Empowerment
10 Pandemonium Sentinel Bronze Pandemonium Sentinel 10 30 18 8 40 Empowers many enemies in one shot
11 Pandemonium Sentinel Cryptic Pandemonium Sentinel 10 200 20 12 40 (30–40)% increased Chaining range
Empowers many enemies in one shot
12 Pandemonium Sentinel Cobalt Pandemonium Sentinel 10 30 20 10 46 Empowers many enemies in one shot
13 Pandemonium Sentinel Brimstone Pandemonium Sentinel 10 50 22 8 54 Empowers many enemies in one shot
14 Pandemonium Sentinel Emberstone Pandemonium Sentinel 10 80 24 10 62 Empowers many enemies in one shot
15 Pandemonium Sentinel Obsidian Pandemonium Sentinel 10 100 26 8 68 Empowers many enemies in one shot
16 Pandemonium Sentinel Primeval Pandemonium Sentinel 10 120 30 18 68 Fires an additional Beam
Empowers many enemies in one shot
17 Pandemonium Sentinel Ancient Pandemonium Sentinel 10 70 35 12 80 (10–15)% increased Empowerment
Empowers many enemies in one shot
18 Apex Sentinel Bronze Apex Sentinel 20 1 30 12 24 Can only empower Rare or Unique enemies
19 Apex Sentinel Cryptic Apex Sentinel 50 3 45 12 24 Empowers +2 Enemies
Can only empower Rare or Unique enemies
20 Apex Sentinel Cobalt Apex Sentinel 30 1 35 8 36 Can only empower Rare or Unique enemies
21 Apex Sentinel Brimstone Apex Sentinel 50 2 40 8 48 Can only empower Rare or Unique enemies
22 Apex Sentinel Emberstone Apex Sentinel 30 2 45 10 58 Can only empower Rare or Unique enemies
23 Apex Sentinel Obsidian Apex Sentinel 40 3 42 8 66 Can only empower Rare or Unique enemies
24 Apex Sentinel Primeval Apex Sentinel 30 3 50 18 68 (10–15)% chance for Rewards to be Doubled
local sentinel drone difficulty + [0]
Can only empower Rare or Unique enemies
25 Apex Sentinel Cosmic Apex Sentinel 20 1 100 5 75
26 Apex Sentinel Ancient Apex Sentinel 30 3 55 12 80 (10–15)% increased Empowerment
Can only empower Rare or Unique enemies

List of Sentinel Controller Tree

# Description Points
1 sentinel drone 3 unlocked [1] 3
2 sentinel drone 1 unlocked [1] 3
3 sentinel drone 2 unlocked [1] 3
4 Apex Sentinels Sap Enemies for 5 Seconds with maximum effect on Empowering them 1
5 Apex Sentinels have 25% increased Duration 1
6 Sentinels have 15% increased Duration 1
7 Sentinels have 10% increased Duration 1
8 Sentinels have 15% increased Cast Speed 1
9 Pandemonium Sentinels have 25% increased Duration 1
10 Pandemonium Sentinels restore all of the Character’s Flask Charges on Deployment
Pandemonium Sentinels grant maximum Vaal Souls to one of the Character’s Vaal Skills on Deployment
1
11 Apex Sentinels have 10% chance to not consume Charge on use 1
12 Apex Sentinels have 25% increased Cast Speed 1
13 Empowered Monsters grant 30% increased Sentinel Power 1
14 Stalker Sentinels have 25% increased Cast Speed 1
15 Stalker Sentinel Beams Chain an additional time 1
16 Sentinels have 15% chance to not consume Charge on use 1
17 Pandemonium Sentinels fire an additional Beam
Pandemonium Sentinel Beams Chain +2 times
1
18 Apex Sentinels can be re-deployed after being dismissed 1
19 Apex Sentinels can Empower an additional Enemy 1
20 Stalker Sentinels have 10% chance to duplicate non-unique Enemies when they are Empowered 1
21 Stalker Sentinels fire an additional Beam 1
22 Pandemonium Sentinels have 25% increased Cast Speed 1
23 Pandemonium Sentinels have 20% increased Chaining range 1
24 Stalker Sentinels have 10% increased chance to add Rewards 1
25 Stalker Sentinels have 10% chance to not consume Charge on use 1
26 15% increased number of Enemies Empowered by Stalker Sentinels 1
27 10% increased number of Enemies Empowered by Pandemonium Sentinels 1
28 15% increased number of Enemies Empowered by Pandemonium Sentinels 1
29 Apex Sentinels do not Empower Rare rarity enemies
Apex Sentinels grant 30% increased Rewards
2
30 Apex Sentinels have 10% increased Empowerment 1
31 Stalker Sentinels do not Empower Normal rarity enemies 2
32 10% chance for found Power Cores to be Duplicated 1
33 Found Normal-rarity Sentinels are upgraded to Magic rarity 1
34 8% chance for found Sentinels to be Duplicated 1
35 Pandemonium Sentinels have 10% chance to not consume Charge on use 1
36 Pandemonium Sentinels spawn packs of Monsters on Deployment 1
37 Sentinels have 10% increased Empowerment 1
38 20% chance for found Power Cores to be Duplicated 1
39 Pandemonium Sentinels can be Deployed an additional time each area 2
40 Enemies Empowered by Apex Sentinels have 20% chance for Rewards to be doubled
Enemies Empowered by Apex Sentinels have Onslaught
1
41 Enemies Empowered by Apex Sentinels have 10% chance for Rewards to be doubled
Enemies Empowered by Apex Sentinels have +10% to all Resistances
1
42 Sentinels have 20% increased Empowerment 1
43 Rewards are more likely to be less common types 2
44 Rewards are 15% more likely to be Sentinel Rewards 1
45 Rewards are 30% more likely to be Sentinel Rewards 1

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