Icon | Name |
---|---|
Currency. Small chance for expensive currency items. | |
Uniques. Low level unique items, small chance for unique maps and valuable uniques. | |
Gems. Skill gems, which may have levels and quality. Does not contain Anomalous/Divergent/Awakened/Phantasmal gems. | |
Maps. Valuable white and yellow maps (T1 to T10). Small chance for red maps (T11+). | |
Jewelry. Rings, Amulets, Jewels, Abyss Jewels and Belts, | |
Armour. Armour, some of which may be veiled, fractured, 30 quality, or influenced | |
Weapon. some of which may be veiled, fractured, 30 quality, or influenced | |
Abyss. Abyss Jewels, Stygian Vise belts | |
Harbinger. Harbinger’s Orbs, Beachhead map, Small chance for Ancient Orbs & Exalted Shards. | |
Breach. Breach Splinters, and rarely Breachstones or Empowered Breachstones | |
Essences. Low and mid-level Essences, small chance for high level Essences, Remnant of Corruption or Essence of Horror | |
Map Fragments. Scarabs, Sacrifice at Dusk/Dawn/Noon/Midnight, Offering to the Goddess, Small chance for valuable map fragments | |
Fossils. Fossils, Resonators. | |
Divination Cards. Random cards, Small chance for valuable cards like The Nurse, Small chance for veiled chaos orbs. | |
Generic. Random items from other reward chests. | |
Talismans. Corrupted Talismans. | |
Legion. Legion Splinters, Incubators. | |
Blight. Oils, Blighted Maps. | |
Metamorph. Catalysts for rings & amulets, small chance for valuable Fertile Catalysts and Prismatic Catalysts. | |
Delirium. Simulacrum Splinters, Cluster Jewels, Delirium orbs. |
Name | Rare Monster Modifiers |
---|---|
Hasted |
3.18.0c: It now be first encountered on level 6 monsters. |
Gargantuan |
|
Flameweaver |
3.18.0d: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch. |
Stormweaver |
3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments. |
Frostweaver |
3.18.0d: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments. |
Chaosweaver |
3.18.0b Hotfix 1: Now grants +40% to Chaos Resistance (previously +50%). |
Steel-infused |
3.18.0d: Now grants "Overwhelm 10% of Physical Damage Reduction" (previously 30%). |
Incendiary |
3.18.0b Hotfix 1: Now grants 100% increased Ignite Damage (previously 300%) and +50% to Fire Resistance (previously +75%). |
Dynamo |
3.18.0d: No longer grants immunity to Shock. It now grants 80% reduced effect of Lightning Ailments. |
Permafrost |
3.18.0d: No longer grants immunity to Freeze and Chill. It now grants 80% reduced effect of Cold Ailments. |
Toxic |
3.18.0b Hotfix 1: Magic Monsters now have a 50% chance to create a Toxic Volatile on death (previously always). Now grants +40% to Chaos Resistance (previously +50%). 3.18.0c: Toxic Volatiles have had their base speed reduced, and now accelerate over time. They also now explode after 10 seconds at their location if they have not exploded already. |
Bloodletter |
3.18.0b Hotfix 1: Now grants 50% increased Damage with Bleeding (previously 100%). |
Splinterer |
|
Deadeye |
|
Arcane Buffer |
3.18.0c: It now be first encountered on level 6 monsters. |
Echoist |
|
Bonebreaker |
|
Sentinel |
|
Juggernaut |
3.18.0d: The Juggernaut monster modifier can no longer be found on Blighted Monsters. |
Vampiric |
|
Overcharged |
3.18.0b Hotfix 1: Now grants +1 to Maximum Frenzy, Power and Endurance Charges (previously 2). |
Consecrator |
|
Frenzied |
3.18.0b Hotfix 1: Now grants 40% increased Damage while Frenzied (previously 50%), and 25% increased Action Speed while Frenzied (previously 50%). |
Berserker |
|
Soul Conduit |
3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters. |
Oppressor |
|
Bombardier |
|
Heralding Minions |
|
Empowering Minions |
|
Necromancer |
|
Assassin |
3.18.0b Hotfix 1: Now grants 70% reduced Extra Damage from Critical Strikes (previously take no Extra Damage from Critical Strikes). |
Rejuvenating |
3.18.0d: Reduced the life regeneration for Unique Monsters from Healing Nova to 10% of life regenerated over 2 seconds. 3.18.0b Hotfix 1: Verdant Spores inflicted by the Healing Nova now grants 60% reduced Recovery Rate of Life and Energy Shield (previously prevented players from recovering Life or Energy Shield). The Healing Nova can no longer be used if the Monster with this modifier is on full life. |
Executioner |
|
Hexer |
|
Drought Bringer |
3.18.0b Hotfix 1: Nearby Enemies' Flasks now lose 6 Charges every 3 seconds (previously 15 Charges every 3 seconds). |
Entangler |
3.18.0b Hotfix 1: Now grants +30% to Chaos Resistance (previously +40%). |
Temporal Bubble |
|
Treant Horde |
|
Final Gasp |
3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters. |
Flame Strider |
3.18.0d: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch. |
Frost Strider |
3.18.0d: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments. 3.18.0b Hotfix 1: Trigger Snow bolt when Hit now has a 0.75 second global cooldown (previously 0.5 second). |
Storm Strider |
3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments. 3.18.0b Hotfix 1: Trigger Lightning Mirage when Hit now has a 0.75 second global cooldown (previously 0.5 second). |
Ice Prison |
3.18.0d: No longer grants immunity to Cold Ailments. It now grants 50% reduced effect of Cold Ailments. |
Magma Barrier |
3.18.0b Hotfix 1: Summoned Fire Volatiles are now much more visible and have had their explosion damage reduced significantly. |
Mana Siphoner |
3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments. 3.18.0b Hotfix 1: Reduced the Lightning Damage Over Time taken by Enemies in the Aura by 33%, and the amount of Mana lost per second by Enemies in the Aura by 67%. 3.18.0c: Reduced the size and improved the visuals of the Ring from the Mana Siphoner monster modifier. |
Storm Herald |
3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments. |
Soul Eater |
|
Corpse Detonator |
|
Evocationist |
|
Mirror Image |
3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters. It can no longer appear on Metamorphs. |
Corrupter |
|
Invulnerable |
3.18.0b Hotfix 1: Can no longer appear on Magic Monsters, or Rare Monsters that aren't part of a Monster Pack (such as those spawned in Blight encounters). We plan to review this modifier further and make it more similar to the Benevolent Guardian Nemesis modifier. 3.18.0c: The Invulnerable monster modifier has been replaced with the Benevolent Guardian modifier previously found as a Nemesis modifier. This causes the monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original monster is slain, affected allies lose the Immunity buff. Other monsters that have this modifier cannot be given the Immunity buff. |
Crystal-skinned |
3.18.0d: Improved the charge up visuals of crystals. |
Empowered Elements |
|
Effigy |
3.18.0d: Summoned Effigies are now spawned at the player's location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%). 3.18.0b Hotfix 1: Summoned Effigies will now wait 2 seconds before using their Taunt Skill upon linking to a Player. |
Trickster |
3.18.0d: The Trickster monster modifier can no longer be found on Magic or Rare Monsters in the Azurite Mine. |
Opulent |
3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters. |
Lunaris-touched |
|
Solaris-touched |
|
Arakaali-touched |
3.18.0b Hotfix 1: Now grants +50% to Chaos Resistance (previously +60%). |
Brine King-touched |
|
Tukohama-touched |
|
Abberath-touched |
|
Shakari-touched |
3.18.0b Hotfix 1: Now grants +50% to Chaos Resistance (previously +60%). |
Innocence-touched |
|
Kitava-touched |
|
Benevolent Guardian | It causes the monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original monster is slain, affected allies lose the Immunity buff. Other monsters that have this modifier cannot be given the Immunity buff.
3.18.0c: The Invulnerable monster modifier has been replaced with the Benevolent Guardian modifier previously found as a Nemesis modifier. |
# | Name | Duration (seconds) |
Empowers (enemies) |
Empowerment | Charge | Requires Level |
Stats |
---|---|---|---|---|---|---|---|
1 | Rusted Stalker Sentinel | 30 | 15 | 5 | 8 | 2 | |
2 | Cryptic Stalker Sentinel | 100 | 100 | 40 | 12 | 2 | Beams Chain an additional time |
3 | Bronze Stalker Sentinel | 30 | 25 | 10 | 10 | 5 | |
4 | Cobalt Stalker Sentinel | 40 | 30 | 16 | 8 | 18 | |
5 | Brimstone Stalker Sentinel | 40 | 50 | 22 | 8 | 38 | |
6 | Emberstone Stalker Sentinel | 50 | 75 | 28 | 10 | 58 | |
7 | Obsidian Stalker Sentinel | 50 | 85 | 34 | 8 | 67 | |
8 | Primeval Stalker Sentinel | 60 | 100 | 45 | 18 | 68 | (30–40)% increased Cast Speed |
9 | Ancient Stalker Sentinel | 60 | 150 | 50 | 12 | 80 | (10–15)% increased Empowerment |
10 | Bronze Pandemonium Sentinel | 10 | 30 | 18 | 8 | 40 | Empowers many enemies in one shot |
11 | Cryptic Pandemonium Sentinel | 10 | 200 | 20 | 12 | 40 | (30–40)% increased Chaining range Empowers many enemies in one shot |
12 | Cobalt Pandemonium Sentinel | 10 | 30 | 20 | 10 | 46 | Empowers many enemies in one shot |
13 | Brimstone Pandemonium Sentinel | 10 | 50 | 22 | 8 | 54 | Empowers many enemies in one shot |
14 | Emberstone Pandemonium Sentinel | 10 | 80 | 24 | 10 | 62 | Empowers many enemies in one shot |
15 | Obsidian Pandemonium Sentinel | 10 | 100 | 26 | 8 | 68 | Empowers many enemies in one shot |
16 | Primeval Pandemonium Sentinel | 10 | 120 | 30 | 18 | 68 | Fires an additional Beam Empowers many enemies in one shot |
17 | Ancient Pandemonium Sentinel | 10 | 70 | 35 | 12 | 80 | (10–15)% increased Empowerment Empowers many enemies in one shot |
18 | Bronze Apex Sentinel | 20 | 1 | 30 | 12 | 24 | Can only empower Rare or Unique enemies |
19 | Cryptic Apex Sentinel | 50 | 3 | 45 | 12 | 24 | Empowers +2 Enemies Can only empower Rare or Unique enemies |
20 | Cobalt Apex Sentinel | 30 | 1 | 35 | 8 | 36 | Can only empower Rare or Unique enemies |
21 | Brimstone Apex Sentinel | 50 | 2 | 40 | 8 | 48 | Can only empower Rare or Unique enemies |
22 | Emberstone Apex Sentinel | 30 | 2 | 45 | 10 | 58 | Can only empower Rare or Unique enemies |
23 | Obsidian Apex Sentinel | 40 | 3 | 42 | 8 | 66 | Can only empower Rare or Unique enemies |
24 | Primeval Apex Sentinel | 30 | 3 | 50 | 18 | 68 | (10–15)% chance for Rewards to be Doubled local sentinel drone difficulty + [0] Can only empower Rare or Unique enemies |
25 | Cosmic Apex Sentinel | 20 | 1 | 100 | 5 | 75 | |
26 | Ancient Apex Sentinel | 30 | 3 | 55 | 12 | 80 | (10–15)% increased Empowerment Can only empower Rare or Unique enemies |
# | Description | Points |
---|---|---|
1 | sentinel drone 3 unlocked [1] | 3 |
2 | sentinel drone 1 unlocked [1] | 3 |
3 | sentinel drone 2 unlocked [1] | 3 |
4 | Apex Sentinels Sap Enemies for 5 Seconds with maximum effect on Empowering them | 1 |
5 | Apex Sentinels have 25% increased Duration | 1 |
6 | Sentinels have 15% increased Duration | 1 |
7 | Sentinels have 10% increased Duration | 1 |
8 | Sentinels have 15% increased Cast Speed | 1 |
9 | Pandemonium Sentinels have 25% increased Duration | 1 |
10 | Pandemonium Sentinels restore all of the Character’s Flask Charges on Deployment Pandemonium Sentinels grant maximum Vaal Souls to one of the Character’s Vaal Skills on Deployment |
1 |
11 | Apex Sentinels have 10% chance to not consume Charge on use | 1 |
12 | Apex Sentinels have 25% increased Cast Speed | 1 |
13 | Empowered Monsters grant 30% increased Sentinel Power | 1 |
14 | Stalker Sentinels have 25% increased Cast Speed | 1 |
15 | Stalker Sentinel Beams Chain an additional time | 1 |
16 | Sentinels have 15% chance to not consume Charge on use | 1 |
17 | Pandemonium Sentinels fire an additional Beam Pandemonium Sentinel Beams Chain +2 times |
1 |
18 | Apex Sentinels can be re-deployed after being dismissed | 1 |
19 | Apex Sentinels can Empower an additional Enemy | 1 |
20 | Stalker Sentinels have 10% chance to duplicate non-unique Enemies when they are Empowered | 1 |
21 | Stalker Sentinels fire an additional Beam | 1 |
22 | Pandemonium Sentinels have 25% increased Cast Speed | 1 |
23 | Pandemonium Sentinels have 20% increased Chaining range | 1 |
24 | Stalker Sentinels have 10% increased chance to add Rewards | 1 |
25 | Stalker Sentinels have 10% chance to not consume Charge on use | 1 |
26 | 15% increased number of Enemies Empowered by Stalker Sentinels | 1 |
27 | 10% increased number of Enemies Empowered by Pandemonium Sentinels | 1 |
28 | 15% increased number of Enemies Empowered by Pandemonium Sentinels | 1 |
29 | Apex Sentinels do not Empower Rare rarity enemies Apex Sentinels grant 30% increased Rewards |
2 |
30 | Apex Sentinels have 10% increased Empowerment | 1 |
31 | Stalker Sentinels do not Empower Normal rarity enemies | 2 |
32 | 10% chance for found Power Cores to be Duplicated | 1 |
33 | Found Normal-rarity Sentinels are upgraded to Magic rarity | 1 |
34 | 8% chance for found Sentinels to be Duplicated | 1 |
35 | Pandemonium Sentinels have 10% chance to not consume Charge on use | 1 |
36 | Pandemonium Sentinels spawn packs of Monsters on Deployment | 1 |
37 | Sentinels have 10% increased Empowerment | 1 |
38 | 20% chance for found Power Cores to be Duplicated | 1 |
39 | Pandemonium Sentinels can be Deployed an additional time each area | 2 |
40 | Enemies Empowered by Apex Sentinels have 20% chance for Rewards to be doubled Enemies Empowered by Apex Sentinels have Onslaught |
1 |
41 | Enemies Empowered by Apex Sentinels have 10% chance for Rewards to be doubled Enemies Empowered by Apex Sentinels have +10% to all Resistances |
1 |
42 | Sentinels have 20% increased Empowerment | 1 |
43 | Rewards are more likely to be less common types | 2 |
44 | Rewards are 15% more likely to be Sentinel Rewards | 1 |
45 | Rewards are 30% more likely to be Sentinel Rewards | 1 |