The three core attributes are Strength, Dexterity, and Intelligence.
Keywords: Attribute, Attributes, Strength, Dexterity, Intelligence.
Name | Desc |
---|---|
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
500 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
500 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
1000 (T1) | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
1000 (T1) | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
500 (T1) | 6% increased Attributes 15% increased Global Damage |
500 (T1) | 6% increased Attributes 20% increased Global Damage |
250 (T1) | 6% increased Attributes 25% increased Global Damage |
500 (T1) | 5% increased Strength +20 to Armour |
500 (T1) | 5% increased Strength +30 to Armour |
500 (T1) | 5% increased Strength +40 to Armour |
500 (T1) | 5% increased Dexterity +20 to Evasion Rating |
500 (T1) | 5% increased Dexterity +30 to Evasion Rating |
500 (T1) | 5% increased Dexterity +40 to Evasion Rating |
500 (T1) | 5% increased Intelligence +9 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +12 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +15 to maximum Energy Shield |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
200 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
200 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
200 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
200 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
200 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
200 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
200 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
200 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
1000 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
1000 (T5) | Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity |
10000 (T1, T2) | 30% increased Fishing Line Strength |
Allocate any six of the following Crucible Passive Skill Tree Skills of the specified types.