| Result | Recipes | Note |
|---|---|---|
| 1x random magic Contract |
|
|
| 1x random rare Contract |
|
You can only vendor 5 Magic contracts or 5 Rare contracts. Normal or unique contracts do not have any vendor recipes.
All the 5 contracts must be the same base type, for example:
Contract: Bunker.
| Area Level | have the Lowest area level of all contracts |
|---|---|
| Others | random |
| Property | Result: Bunker of Dehydration | Bunker of Expense | Bunker of Frenzy | Bunker of Endurance | Bunker of Dehydration | Bunker |
|---|---|---|---|---|---|---|
| Client | Marcine Clavus | Marcine Clavus | The Midnight Tinkerer | Marcine Clavus | Marcine Clavus | Tsvet Matvei |
| Heist Target | ||||||
| Area Level | 4 | 4 | 6 | 7 | 15 | 46 |
| Requires | Requires Lockpicking (Level 1) | Requires Engineering (Level 1) | Requires Engineering (Level 1) | Requires Engineering (Level 1) | Requires Lockpicking (Level 1) | Requires Perception (Level 1) |
| Item Quantity | +13% (augmented) | +26% (augmented) | +26% (augmented) | +29% (augmented) | +13% (augmented) | +16% (augmented) |
| Item Rarity | +8% (augmented) | +16% (augmented) | +16% (augmented) | +17% (augmented) | +8% (augmented) | +9% (augmented) |
| Alert Level Reduction | +5% (augmented) | +10% (augmented) | +10% (augmented) | +11% (augmented) | +5% (augmented) | +6% (augmented) |
| Time Before Lockdown | +5% (augmented) | +10% (augmented) | +10% (augmented) | +11% (augmented) | +5% (augmented) | +6% (augmented) |
| Maximum Alive Reinforcements | +5% (augmented) | +10% (augmented) | +10% (augmented) | +11% (augmented) | +5% (augmented) | +6% (augmented) |
| Mods | Players gain 4% reduced Flask Charges per 25% Alert Level | 13% increased Total Heist Fee Reward Rooms have 23% increased Monsters |
Monsters have 38% chance to gain a Frenzy Charge on Hit +10% Monster Chaos Resistance +15% Monster Elemental Resistance |
Guards take 15% reduced Damage Monsters have 37% chance to gain an Endurance Charge on Hit |
Players gain 4% reduced Flask Charges per 25% Alert Level | Guards take 17% reduced Damage |
