Elemental Overload is a keystone passive skill. It grants the player 40% more elemental damage for 8 seconds on critical strike. However, it prevents critical strikes from dealing extra damage.
Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives refer to elemental damage will affect all 3 of these Damage Types. |
Only skills you use yourself can activate Elemental Overload. Traps, mines, and totems benefit from the damage bonus if you activate it with a skill you use yourself. Minions do not interact with Elemental Overload in any way.
Why is elemental overload worded to only work with players and not totems?
It's worded that way because that's what it does, and having the wording say something else would be problematic. If you mean why it works that way, then I'm afraid that's an example of the kind of question that's outside the scope of this thread. I can tell you how it does work (you need to crit something, so your totems critting something won't cut it, but once active, since totems use your skills, they benefit from it), but not why that decision was made.
Whenever the player deals a critical strike, the damage bonus from Elemental Overload will apply for 8 seconds. This effect does not count as a buff and is not affected by modifiers to duration, nor can its expiry rate be modified by Temporal Chains. The damage bonus does not apply to the critical strike that originally caused Elemental Overload’s effect to activate.
The Ailments never count as being from Critical Strikes effect causes any damage over time multiplier specific to ailments from critical strikes to not apply. This includes the character’s inherent +50% DOT multiplier for ailments from critical strikes, Perfect Agony, and modifiers such as +50% to Damage over Time Multiplier for Poison from Critical Strikes from Cobra Lash.
Resolute Technique keystone never deals Critical Strikes. Therefore, if Resolute Technique is allocated, Elemental Overload cannot activate.
All the ignites you inflict will be on the enemy until they expire, but only the highest-damage one will actually apply at any given time. The first time you hit the enemy while you have the Elemental Overload bonus on the skill will deal 40% more damage and thus inflict a stronger ignite that will become the one that is applying. The hit that grants the EO bonus will not do this, as you didn't have the buff when calculating that hit, so that hit's ignite is not boosted.
Elemental Overload is located at the middle layer of the northwest part of the tree, near the transition area between Witch and Templar.
Class | Distance from start |
---|---|
Witch | 9 |
Templar | 9 |
Scion | 13 |
Shadow | 17 |
Marauder | 18 |
Duelist | 22 |
Ranger | 23 |
These unique items have the Elemental Overload modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
The following base items are related to Elemental Overload:
Item | Stats | |
---|---|---|
Oscillating Sceptre | 30 | Elemental Overload |
The following unique items are related to Elemental Overload:
Item | Base Item | Lvl. | Category | Stats | |
---|---|---|---|---|---|
Skin of the Lords | Simple Robe | 1 | Body Armour | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted |
|
Augyre | Void Sceptre | 68 | Sceptre | 40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique |