Crafting Recipes | Cost | Unlock Locations | Description | Prefix / Suffix |
Item Classes | NPC |
---|---|---|---|---|---|---|
(15–20)% chance to Avoid being Stunned | 1x Regal Orb | The Ascent | Ailment, Stun and Curse Mitigation – Rank 1 | of Craft, Suffix, Global | Helmet, Gloves | Helena |
(21–25)% chance to Avoid being Stunned | 2x Regal Orb | Orchard Map | Ailment, Stun and Curse Mitigation – Rank 2 | of Craft, Suffix, Global | Helmet, Gloves | Helena |
50% Chance to Avoid being Stunned during Flask Effect | 6x Glassblower’s Bauble | Unveil | Chance to Avoid Stun during Flask Effect 0 | of the Order, Suffix, Local | Flask | Jun |
(20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned |
6x Orb of Alchemy | Unveil | Avoid Stun and Elemental Status Ailments 0 | Chosen, Prefix, Global | Body Armour | Jun |
Do "chance to avoid stuns when x" nodes and mods on gear work with block animations? I mean, do you also get a chance to avoid a block animation or does the animation always happen unless you're stun immune?
You only play a block animation if a hit would have stunned you if not blocked. Since you avoided the stun, the hit would not stun you, and there is no block animation.
The occultist's "You cannot be stunned while you have energy shield". Say I take a hit that would fully deplete my energy shield; can this stun me? Or does a hit have to land when I already have 0 energy shield to be able to stun me?
You were unable to be stunned when you were hit, so that hit cannot stun you.
Do they work like Chaos Inoculation does regarding stuns and elemental ailments, where the effect was based on how much of the relevant stat there was before the effect was applied?
No. That behaviour is specific to overriding maximum life with CI.