Defeat Archnemesis monsters in an area of level 83 or higher

Complete Endgame Grinds: Defeat Archnemesis monsters in an area of level 83 or higher (0/1,000).

Area of level 83 or higher

  • Map tier: 16.

Placing four Voidstones in your Atlas will raise the tier of all of its maps, eventually making them uniformly Tier 16.

Name Drop Level Drop from
Ceremonial Voidstone Ceremonial Voidstone 83 Drops from The Maven after it is defeated for the first time.
Decayed Voidstone Decayed Voidstone 83 Drops from Uber Elder after it is defeated for the first time.
Grasping Voidstone Grasping Voidstone 83 Drops from The Eater of Worlds after it is defeated for the first time.
Omniscient Voidstone Omniscient Voidstone 83 Drops from The Searing Exarch after it is defeated for the first time.

Defeat 1000 Archnemesis monsters

Every map has 4 Archnemesis monsters and you need run 250 maps to complete this challenge.

  • Archnemesis is a challenge league that reinvigorates fights with rare monsters. It introduces around 60 new monster mods and allows you to customise your rare boss fights to control your level of risk and reward. These mods can be combined in over 35 recipes to create new, more powerful and rewarding mods. As you play through the league, you'll discover more recipes and learn how to best utilise them to get the most valuable rewards.
  • When you slay regular Rare and Magic monsters in the Archnemesis League, they sometimes drop an itemised version of a new Archnemesis monster modifier. You store these in a dedicated inventory panel so that they don't clutter your regular inventory.
  • Over the course of each area you play, you'll encounter four monsters that are frozen in place, petrified and bound to the Archnemesis statue. When you find such a monster, you can free it by empowering it with an Archnemesis mod. If you're able to successfully defeat the empowered monster, then you will receive the fixed reward that corresponds to that modifier.
  • The mods you apply will accumulate as you play through the area. When you empower your second monster, it also has the mod you applied to the first monster. This results in a fight that has twice as many dangerous mods, and twice as many rewards. By the time you have empowered and slain four petrified monsters in an area, you will have received the first reward four times.
  • More than half of the available mods are created by combining other mods together on the same monster. These Arch nemesis recipe mods yield substantially more dangerous encounters and have more valuable rewards.
  • To prevent you having to backtrack, there are more than four possible locations where you may encounter petrified monsters in each area, but only the first four you encounter can be empowered and fought.
  • Archnemesis mods cannot be traded with other players. Your progress is your own.

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