Previously, the Shaper of Desolation skill forced you to improve both shocking and chilling, even if you didn't use both. Now, GGG moved these benefits into their own branches culminating in the Shaper of Flames, Shaper of Winter and Shaper of Storms skills, allowing you to pick which ailments you improve.
You can use and enhance Ignite, Chill and Shock on any build.
Name | Shaper of Winter |
---|---|
Class | Elementalist |
Category | Notable ascendancy passive skill |
Distance from start | 2 |
Stats |
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
Why does Shaper of Winter not Chill yourself from the 100 Fire Damage Taken if you use Eye of Innocence and ignite an enemy? What specifically is the source of the 100 Damage, is it not you? Shaper of Winter does not even specify "your hits", it just says that "All" Damage with Hits can chill.
Effects on you that cause damage to you don't have any specific source and are not modified by your damage stats - if there were, all your increased/more damage modifiers would also apply.
Name | Category | Stats | Distance from start |
---|---|---|---|
Elemental Damage, Attack and Cast Speed | Basic |
|
1, 3 |
Mastermind of Discord | Notable |
|
2 |
Heart of Destruction | Notable |
|
4 |
Elemental Damage, Fire Damage over Time Multiplier | Basic |
|
1 |
Shaper of Flames | Notable |
|
2 |
Elemental Damage, Cold Ailment Effect | Basic |
|
1 |
Shaper of Winter | Notable |
(Cold Ailments are Chilled, Frozen and Brittle) |
2 |
Elemental Damage, Lightning Ailment Effect | Basic |
|
1 |
Shaper of Storms | Notable |
(Lightning Ailments are Shocked and Sapped) |
2 |
Elemental Damage and Resistances | Basic |
|
1, 1, 3 |
Liege of the Primordial | Notable |
|
2 |
Elemancer | Notable |
|
4 |
Bastion of Elements | Notable |
|
2 |