Shaper of Winter - Path of Exile

1. Shaper of Winter

Previously, the Shaper of Desolation skill forced you to improve both shocking and chilling, even if you didn't use both. Now, GGG moved these benefits into their own branches culminating in the Shaper of Flames, Shaper of Winter and Shaper of Storms skills, allowing you to pick which ailments you improve.
You can use and enhance Ignite, Chill and Shock on any build.

Name Shaper of Winter
Class Elementalist
Category Notable ascendancy passive skill
Distance from start 2
Stats
  • All Damage with Hits can Chill
  • Chills from your Hits always reduce Action Speed by at least 15%
  • 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
  • Your Chills can reduce Action Speed by up to a maximum of 40%

(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(Cold Ailments are Chilled, Frozen and Brittle)

Shaper of Winter

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Why does Shaper of Winter not Chill yourself from the 100 Fire Damage Taken if you use Eye of Innocence and ignite an enemy? What specifically is the source of the 100 Damage, is it not you? Shaper of Winter does not even specify "your hits", it just says that "All" Damage with Hits can chill.

Effects on you that cause damage to you don't have any specific source and are not modified by your damage stats - if there were, all your increased/more damage modifiers would also apply.

2. Elementalist Passive Skills

Name Category Stats Distance from start
Elemental Damage, Attack and Cast Speed Basic
  • 10% increased Elemental Damage
  • 4% increased Attack and Cast Speed
1, 3
Mastermind of Discord Notable
  • Exposure you inflict applies an extra -25% to the affected Resistance
  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently
(Recently refers to the past 4 seconds)
2
Heart of Destruction Notable
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
  • 60% increased Area of Effect while you don't have Convergence
(Convergence grants 30% more Elemental Damage and lasts 4 seconds)
4
Elemental Damage, Fire Damage over Time Multiplier Basic
  • +4% to Fire Damage over Time Multiplier
  • 10% increased Elemental Damage
1
Shaper of Flames Notable
  • Your Hits always Ignite
  • All Damage with Hits can Ignite
  • 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
2
Elemental Damage, Cold Ailment Effect Basic
  • 10% increased Elemental Damage
  • 10% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
1
Shaper of Winter Notable
  • All Damage with Hits can Chill
  • Chills from your Hits always reduce Action Speed by at least 15%
  • 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
  • Your Chills can reduce Action Speed by up to a maximum of 40%
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(Cold Ailments are Chilled, Frozen and Brittle)
2
Elemental Damage, Lightning Ailment Effect Basic
  • 10% increased Elemental Damage
  • 10% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
1
Shaper of Storms Notable
  • Your Hits always Shock
  • All Damage with Hits can Shock
  • Shocks from your Hits always increase Damage taken by at least 15%
  • 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Lightning Ailments are Shocked and Sapped)
2
Elemental Damage and Resistances Basic
  • +6% to all Elemental Resistances
  • 10% increased Elemental Damage
1, 1, 3
Liege of the Primordial Notable
  • 25% increased Damage per Summoned Golem
  • 25% increased Effect of Buffs granted by your Golems per Summoned Golem
  • Summoned Golems are Resummoned 4 seconds after being Killed
  • +1 to maximum number of Summoned Golems
2
Elemancer Notable
  • Summoned Golems are Immune to Elemental Damage
  • 35% chance to Avoid Elemental Ailments per Summoned Golem
  • 25% increased Effect of Buffs granted by your Golems per Summoned Golem
  • +1 to maximum number of Summoned Golems
4
Bastion of Elements Notable
  • Triggers Level 20 Primal Aegis when Allocated
  • Primal Aegis can take 100 Damage per Allocated Notable Passive Skill
  • Other Aegis Skills are Disabled
  • Cannot take Reflected Elemental Damage
2

3. Elementalist Passives Tree

Elementalist Passives Tree

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