WoW PVP 9.2

Player Versus Player

  • Solo Shuffle Brawl War Games
    • War Games can be created with the chat commands: /soloshufflewargame or /sswg <friend's BattleTag without # or numbers> <optional map name> 
      • Example: /sswg <Linxy> <nagrand>
      • Both players must be party leaders and their party members must total to 6 and have the correct active specializations selected for a valid Solo Shuffle composition.
    • The chat command to spectate the war game is: /invitespectatorsoloshufflematch <BattleTag of friend 1> <BattleTag of friend 2> <optional map name>
      • Example: /invitespectatorsoloshufflematch <Linxy> <Kaivax> <nagrand>
      • All 3 players must be party leaders. Friend 1 and friend 2's parties must be a valid shuffle composition of 6. All players in the party of the player who sends the command will be spectators and given the spectator UI in the game. 
  • Gladiator's Distinction trinket set bonus has been redesigned – Increases your primary stat by 175 and Stamina by 350 when in Arenas, Battlegrounds, and War Mode.
  • Fixed an issue that caused Disarm effects to bypass War Banner's (Arms Warrior PvP Talent) crowd-control reduction and Ultimate Form's (Plague Deviser Marileth Soulbind) crowd-control immunity.
  • Covenants
    • Necrolord
      • Fleshcraft absorb value is now 25% of max health in PvP combat (was 30%).
  • Death Knight
    • Spellwarden (PvP Talent) now applies Rune of Spellwarding with 50% increased effect (was 100%).
  • Druid
    • Frenzied Regeneration healing now reduced by 37.5% in PvP combat (was 15%).
    • Restoration
      • Mana regeneration is reduced by 70% in PvP combat (was 60%).
      • All healing reduced by 10% in PvP combat.
      • Verdant Infusion's (Runecarving Power) extension has been reduced to 8 seconds in PvP combat (was 10 seconds).
  • Monk
    • Windwalker
      • Reverse Harm (PvP Talent) now increases the healing done by your Expel Harm by 60% (was 100%).
  • Paladin
    • Holy
      • All healing increased by 6% in PvP combat.
    • Retribution
      • Word of Glory healing reduced by 30% in PvP combat (was 20%).
  • Priest
    • Mana gained from Fae Guardian's (Night Fae Ability) Wrathful Faerie reduced by 50% in PvP combat.
    • Improved Mass Dispel (PvP Talent) now reduces Mass Dispel's cooldown to 25 seconds (was 15 seconds).
    • Greater Fade (PvP Talent) is now removed when casting Mass Dispel.
    • Holy
      • Mana regeneration is reduced by 55% in PvP combat (was 50%).
      • Damage dealt by Mindgames (Venthyr Ability) reduced by 15% in PvP combat.
      • Fixed an issue that caused Holy Ward (PvP Talent) to be removed by a crowd-control ability while the Priest had a separate effect active that prevented crowd-controls.
    • Shadow
      • Mana regeneration reduced by 20% in PvP combat (was 10%).
  • Rogue
    • Cloaked in Shadows (Conduit) absorb value now reduced by 33% in PvP combat.
    • Subtlety
      • Perforated Veins (Conduit) additional damage has been reduced by 60% in PvP combat.
  • Shaman
    • Enhancement
      • Healing Surge healing reduced by 29% in PvP combat (was 20%).
    • Restoration
      • Mana regeneration reduced by 60% in PvP combat (was 55%).
      • The root effect from Earthgrab Totem (Talent) now properly counts absorbed damage when determining if enough damage has been taken to break the root effect.
  • Warlock
    • Affliction
      • Deathbolt (PvP Talent) now deals its damage over 3 seconds (was immediate damage). This periodic effect cannot be dispelled.
    • Demonology
      • Fixed an issue that caused Call Fel Lord's (PvP Talent) Fel Cleave to not deal damage to targets that were immune to stun effects.
  • Warrior
    • Death Sentence (PvP Talent) can now only charge to your target every 6 seconds.
    • ARMS
      • Defensive Stance now reduces damage taken by 10% in PvP combat (was 20%).

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