All 3 players must be party leaders. Friend 1 and friend 2's parties must be a valid shuffle composition of 6. All players in the party of the player who sends the command will be spectators and given the spectator UI in the game.
Gladiator's Distinction trinket set bonus has been redesigned – Increases your primary stat by 175 and Stamina by 350 when in Arenas, Battlegrounds, and War Mode.
Fixed an issue that caused Disarm effects to bypass War Banner's (Arms Warrior PvP Talent) crowd-control reduction and Ultimate Form's (Plague Deviser Marileth Soulbind) crowd-control immunity.
Fleshcraft absorb value is now 25% of max health in PvP combat (was 30%).
Spellwarden (PvP Talent) now applies Rune of Spellwarding with 50% increased effect (was 100%).
Frenzied Regeneration healing now reduced by 37.5% in PvP combat (was 15%).
Mana regeneration is reduced by 70% in PvP combat (was 60%).
All healing reduced by 10% in PvP combat.
Verdant Infusion's (Runecarving Power) extension has been reduced to 8 seconds in PvP combat (was 10 seconds).
Reverse Harm (PvP Talent) now increases the healing done by your Expel Harm by 60% (was 100%).
All healing increased by 6% in PvP combat.
Word of Glory healing reduced by 30% in PvP combat (was 20%).
Mana gained from Fae Guardian's (Night Fae Ability) Wrathful Faerie reduced by 50% in PvP combat.
Improved Mass Dispel (PvP Talent) now reduces Mass Dispel's cooldown to 25 seconds (was 15 seconds).
Greater Fade (PvP Talent) is now removed when casting Mass Dispel.
Mana regeneration is reduced by 55% in PvP combat (was 50%).
Damage dealt by Mindgames (Venthyr Ability) reduced by 15% in PvP combat.
Fixed an issue that caused Holy Ward (PvP Talent) to be removed by a crowd-control ability while the Priest had a separate effect active that prevented crowd-controls.
Mana regeneration reduced by 20% in PvP combat (was 10%).
Cloaked in Shadows (Conduit) absorb value now reduced by 33% in PvP combat.
Perforated Veins (Conduit) additional damage has been reduced by 60% in PvP combat.
Healing Surge healing reduced by 29% in PvP combat (was 20%).
Mana regeneration reduced by 60% in PvP combat (was 55%).
The root effect from Earthgrab Totem (Talent) now properly counts absorbed damage when determining if enough damage has been taken to break the root effect.
Deathbolt (PvP Talent) now deals its damage over 3 seconds (was immediate damage). This periodic effect cannot be dispelled.
Fixed an issue that caused Call Fel Lord's (PvP Talent) Fel Cleave to not deal damage to targets that were immune to stun effects.
Death Sentence (PvP Talent) can now only charge to your target every 6 seconds.
Defensive Stance now reduces damage taken by 10% in PvP combat (was 20%).
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