D2R Charge Paladin

D2R Paladin Charge

Required Level: 12
Prerequisites: Smite [1]

In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.

Effect: Closes the distance with an enemy, delivering a bash on contact.

  • Although Charge is after Smite on the Skill Tree, Charge does not require a Shield. You can charge without a shield with a two-handed weapon.
  • You can also use Charge on the Left Action Button while having Auras active at the same time. When maxed, Charge offers more damage than Sacrifice. Consider getting Mana Stealing Items when using Charge to offset its mana cost.
  • You can only use Charge on a Monster if you are already not in melee range. This is the one drawback when compared to Sacrifice. You will have to back away or select another monster that is further away.
  • May be used to flee from fights or even dodge (outrun) projectiles (such as Diablo's Fire Nova or Undead Mages' Bone Spirit). May also be used to (very) rapidly traverse land.
  • Sometimes Charge skill may stun yourself (you cannot attack and move but can drink potions) when attacking. This may continue very long until to your death. You can fix this by pressing the "W" key to swap weapons which should exit you from the stun.

D2R Charge

Charge Receives Bonuses From:

  • Vigor: +20% Damage Per Level
  • Might: +20% Damage Per Level

Cheap Diablo II: Resurrected Items

Charge Damage

Mana Cost: 9.

Level Damage +% Attack Mod +%
1 100 50
2 125 65
3 150 80
4 175 95
5 200 110
6 225 125
7 250 140
8 275 155
9 300 170
10 325 185
11 350 200
12 375 215
13 400 230
14 425 245
15 450 260
16 475 275
17 500 290
18 525 305
19 550 320
20 575 335

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