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The Admiral is a unique Varnished Coat. Body Armours. Evasion Rating: 387–434. Energy Shield: 79–89. Movement Speed: -3%. Requires Level 62, 96 Dex, 96 Int.
Flavour Text: The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest. |
All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.
The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)
When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.
The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.
The Admiral has restrictions on where or how it can drop. It cannot be chanced. The Admiral drops from Admiral Darnaw, the boss of Contract: Death to Darnaw
This item can be acquired from the following monsters: