Name | Detail | Weight | Level Min | Buff |
---|---|---|---|---|
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 0 | 25% chance to Ignite enemies Gain 20% of your Physical Damage as Extra Fire Damage |
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 25 | 30% chance to Ignite enemies Gain 25% of your Physical Damage as Extra Fire Damage |
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 46 | 35% chance to Ignite enemies Gain 30% of your Physical Damage as Extra Fire Damage |
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 68 | 40% chance to Ignite enemies Gain 35% of your Physical Damage as Extra Fire Damage |
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 78 | 50% chance to Ignite enemies Gain 40% of your Physical Damage as Extra Fire Damage |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 10 | 25% chance to Freeze enemies Gain 20% of Physical Damage as Extra Cold Damage |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 25 | 30% chance to Freeze enemies Gain 25% of Physical Damage as Extra Cold Damage |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 46 | 35% chance to Freeze enemies Gain 30% of Physical Damage as Extra Cold Damage |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 68 | 40% chance to Freeze enemies Gain 35% of Physical Damage as Extra Cold Damage |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 78 | 50% chance to Freeze enemies Gain 40% of Physical Damage as Extra Cold Damage |
Dreaded | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 50 | 46 | Gain 8% of Non-Chaos Damage as extra Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit |
Dreaded | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 50 | 68 | Gain 10% of Non-Chaos Damage as extra Chaos Damage 35% chance to inflict Withered for 2 seconds on Hit |
Dreaded | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 50 | 78 | Gain 12% of Non-Chaos Damage as extra Chaos Damage 45% chance to inflict Withered for 2 seconds on Hit |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 0 | 25% chance to Shock enemies Gain 20% of Physical Damage as Extra Lightning Damage |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 25 | 30% chance to Shock enemies Gain 25% of Physical Damage as Extra Lightning Damage |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 46 | 35% chance to Shock enemies Gain 30% of Physical Damage as Extra Lightning Damage |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 68 | 40% chance to Shock enemies Gain 35% of Physical Damage as Extra Lightning Damage |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 78 | 50% chance to Shock enemies Gain 40% of Physical Damage as Extra Lightning Damage |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 0 | 25% chance to cause Bleeding 20% increased Physical Damage |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 25 | 30% chance to cause Bleeding 25% increased Physical Damage |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 46 | 35% chance to cause Bleeding 30% increased Physical Damage |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 68 | 40% chance to cause Bleeding 35% increased Physical Damage |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 78 | 50% chance to cause Bleeding 40% increased Physical Damage |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 0 | Regenerate 2% of Life per second |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 25 | Regenerate 2% of Life per second |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 46 | Regenerate 2% of Life per second |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 68 | Regenerate 2% of Life per second |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 78 | Regenerate 2% of Life per second |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 10 | maximum life % to add to maximum energy shield [30] |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 25 | maximum life % to add to maximum energy shield [35] |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 46 | maximum life % to add to maximum energy shield [40] |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 68 | maximum life % to add to maximum energy shield [45] |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 78 | maximum life % to add to maximum energy shield [50] |
Charged | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | 100 | 33 | |
Charged | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | 100 | 46 | |
Charged | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | 100 | 68 | |
Charged | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | 100 | 78 | |
Fortressed | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | 100 | 33 | monster inherent damage taken +% final [-20] |
Fortressed | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | 100 | 46 | monster inherent damage taken +% final [-25] |
Fortressed | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | 100 | 68 | monster inherent damage taken +% final [-30] |
Fortressed | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | 100 | 78 | monster inherent damage taken +% final [-35] |
Emboldening | Monsters are Massive Altar causes Monsters to grow even larger | 50 | 33 | 20% increased Character Size 60% increased Area of Effect 30% increased maximum Life |
Emboldening | Monsters are Massive Altar causes Monsters to grow even larger | 50 | 46 | 20% increased Character Size 70% increased Area of Effect 35% increased maximum Life |
Emboldening | Monsters are Massive Altar causes Monsters to grow even larger | 50 | 68 | 20% increased Character Size 80% increased Area of Effect 40% increased maximum Life |
Emboldening | Monsters are Massive Altar causes Monsters to grow even larger | 50 | 78 | 20% increased Character Size 90% increased Area of Effect 50% increased maximum Life |
Invigorating | Monsters are Fast Gales further accelerate you and Monsters | 50 | 16 | 10% increased Attack Speed 10% increased Cast Speed 10% increased Movement Speed |
Invigorating | Monsters are Fast Gales further accelerate you and Monsters | 50 | 46 | 12% increased Attack Speed 12% increased Cast Speed 12% increased Movement Speed |
Invigorating | Monsters are Fast Gales further accelerate you and Monsters | 50 | 68 | 15% increased Attack Speed 15% increased Cast Speed 15% increased Movement Speed |
Invigorating | Monsters are Fast Gales further accelerate you and Monsters | 50 | 78 | 18% increased Attack Speed 18% increased Cast Speed 18% increased Movement Speed |
Vaal | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri’s apparition protects the Altar | 20 | 33 | dropped items are corrupted [1] |
Vaal | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri’s apparition protects the Altar | 20 | 46 | dropped items are corrupted [1] |
Vaal | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri’s apparition protects the Altar | 20 | 68 | dropped items are corrupted [1] |
Vaal | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri’s apparition protects the Altar | 20 | 78 | dropped items are corrupted [1] |
Haunted | Tormented Spirits haunt the Ritual | 50 | 33 | |
Haunted | Tormented Spirits haunt the Ritual | 50 | 46 | |
Haunted | Tormented Spirits haunt the Ritual | 50 | 68 | |
Haunted | Tormented Spirits haunt the Ritual | 50 | 78 | |
Foul | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | 50 | 33 | 30% chance to Poison on Hit Gain 8% of your Physical Damage as Extra Chaos Damage |
Foul | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | 50 | 46 | 35% chance to Poison on Hit Gain 10% of your Physical Damage as Extra Chaos Damage |
Foul | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | 50 | 68 | 40% chance to Poison on Hit Gain 12% of your Physical Damage as Extra Chaos Damage |
Foul | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | 50 | 78 | 50% chance to Poison on Hit Gain 14% of your Physical Damage as Extra Chaos Damage |
Opulent | Monsters have greatly increased Item Rarity and Quantity Contains cursed coin showers | 10 | 68 | monster dropped item rarity +% [100] monster dropped item quantity +% [100] |
Opulent | Monsters have greatly increased Item Rarity and Quantity Contains cursed coin showers | 10 | 73 | monster dropped item rarity +% [150] monster dropped item quantity +% [150] |
Opulent | Monsters have greatly increased Item Rarity and Quantity Contains cursed coin showers | 10 | 78 | monster dropped item rarity +% [200] monster dropped item quantity +% [200] |
Apocalyptic | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 10 | 68 | 100% chance to Ignite enemies Gain 60% of your Physical Damage as Extra Fire Damage |
Apocalyptic | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 10 | 73 | 100% chance to Ignite enemies Gain 70% of your Physical Damage as Extra Fire Damage |
Apocalyptic | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 10 | 78 | 100% chance to Ignite enemies Gain 80% of your Physical Damage as Extra Fire Damage |
Glacial | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 10 | 68 | Always Freezes enemies Gain 60% of Physical Damage as Extra Cold Damage |
Glacial | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 10 | 73 | Always Freezes enemies Gain 70% of Physical Damage as Extra Cold Damage |
Glacial | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 10 | 78 | Always Freezes enemies Gain 80% of Physical Damage as Extra Cold Damage |
Volatile | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 10 | 68 | 100% chance to Shock enemies Gain 60% of Physical Damage as Extra Lightning Damage |
Volatile | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 10 | 73 | 100% chance to Shock enemies Gain 70% of Physical Damage as Extra Lightning Damage |
Volatile | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 10 | 78 | 100% chance to Shock enemies Gain 80% of Physical Damage as Extra Lightning Damage |
Sanguine | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 10 | 68 | Causes Bleeding 60% increased Physical Damage |
Sanguine | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 10 | 73 | Causes Bleeding 70% increased Physical Damage |
Sanguine | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 10 | 78 | Causes Bleeding 80% increased Physical Damage |
Malevolent | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 10 | 68 | Gain 15% of Non-Chaos Damage as extra Chaos Damage 30% chance to inflict Withered on Hit |
Malevolent | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 10 | 73 | Gain 18% of Non-Chaos Damage as extra Chaos Damage 40% chance to inflict Withered on Hit |
Malevolent | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 10 | 78 | Gain 20% of Non-Chaos Damage as extra Chaos Damage 50% chance to inflict Withered on Hit |