Bleeding is an ailment that deals physical damage over time to the affected target. Moving targets suffer increased bleeding damage. Only physical damage hit can inflict bleed. As of current build of the game, all chance to bleed are grant to the weapon as local mod, or the chance is specific to the attack. Thus, bleed is limited to attack skill only at the moment.
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|Area type||cave, mountain|
|Effects from modifiers||Monster gives 100% increased Experience on death (Hidden)
1500% increased Quantity of Items dropped by this Monster (Hidden)
2000% increased Rarity of Items dropped by this Monster (Hidden)
|Attacks per second||2.13|
|Critical strike chance||5.00|
|Region Upgrades Chart|
|Colonnade Map (Harvest)||✓||✓||✓||✓||✗|
|Flooded Mine Map (Harvest)||✗||✗||✗||✓||✓|
|Ivory Temple Map (Harvest)||✓||✓||✓||✓||✓|
|Marshes Map (Harvest)||✗||✓||✓||✓||✓|
|Spider Lair Map (Harvest)||✗||✗||✗||✗||✓|
|Sulphur Vents Map (Harvest)||✓||✓||✓||✓||✓|