Unique Maces - Path of Exile

List of Unique Maces 2H One Hand Unique Maces Maces Base Type

List of Unique Maces 2H

IconNameStats
TwoHandMace6UniqueHrimnor's Hymn Sledgehammer 45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
TwoHandMace6UniqueHrimnor's Dirge Sledgehammer 45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
TwoHandMace5UniqueQuecholli Jagged Maul 30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds 5 to 25 Physical Damage
+10 Life gained on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
TwoHandMace5UniquePanquetzaliztli Jagged Maul 30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
TwoHandMace7UniqueGeofri's Baptism Brass Maul 30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
TwoHandMace7UniqueGeofri's Devotion Brass Maul 30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
ChoberChaberChober Chaber Great Mallet 30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
TrypanonTrypanon Great Mallet 30% increased Stun Duration on Enemies
50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%
ChoberChaberChaber Cairn Great Mallet 30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
TrypanonReplica Trypanon Great Mallet 30% increased Stun Duration on Enemies
-5000 to Accuracy Rating
This Weapon's Critical Strike Chance is 100%
JorrhastsBlacksteelJorrhast's Blacksteel Steelhead 45% increased Stun Duration on Enemies
25% chance to Trigger Level 20 Animate Weapon on Kill
(150–200)% increased Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
VoidhomeVoidhome Dread Maul 30% increased Stun Duration on Enemies
150% increased Physical Damage
50% increased Attack Speed
(30–50)% reduced Rarity of Items found
(30–50)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TwoHandMace2unique2Marohi Erqi Karui Maul 45% increased Stun Duration on Enemies
Socketed Gems are Supported by Level 15 Pulverise
(200–230)% increased Physical Damage
Adds 30 to 40 Physical Damage
10% reduced Attack Speed
10% reduced Movement Speed
(40–50)% increased Stun Duration on Enemies
-100 to Accuracy Rating
BrainScramblerBrain Rattler Meatgrinder 5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
TidebreakerTidebreaker Imperial Maul 10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
KongorsUndyingRageKongor's Undying Rage Terror Maul 25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
KongorsUndyingRageReplica Kongor's Undying Rage Terror Maul 25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)

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One Hand Unique Maces

IconNameStats
OneHandMace1Gorebreaker Spiked Club 10% reduced Enemy Stun Threshold
(300–360)% increased Physical Damage
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
OneHandMace5UniqueBrightbeak War Hammer 10% reduced Enemy Stun Threshold
(50–75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
OneHandMace3aLavianga's Wisdom War Hammer 10% reduced Enemy Stun Threshold
(160–200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15–25)% increased Area of Effect
(10–20)% increased Area Damage
OneHandMace6UniqueFlesh-Eater Dream Mace 10% reduced Enemy Stun Threshold
(60–80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ClayShaperClayshaper Rock Breaker 15% reduced Enemy Stun Threshold
Grants Level 12 Summon Stone Golem Skill
Adds (24–30) to (34–40) Physical Damage
(8–10)% increased Attack Speed
Minions have (20–30)% increased maximum Life
+1 to maximum number of Summoned Golems
Minions deal (5–8) to (12–16) additional Attack Physical Damage
FrostBreathFrostbreath Ornate Mace 15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
FrostBreathReplica Frostbreath Ornate Mace 15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
MjolnerMjölner Gavel 15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
AmericsMaulCameria's Maul Gavel 15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
AmericsMaulCameria's Avarice Gavel 15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
CallinellusMalleusCallinellus Malleus Auric Mace 15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
ElderMaceNebuloch Nightmare Mace 10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
(Recently refers to the past 4 seconds)

Maces Base Type

IconName Category
Driftwood Club
Physical Damage: 6-8
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 11
Requires 14 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Tribal Club
Physical Damage: 8-13
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 5, 26 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Spiked Club
Physical Damage: 13-16
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 10, 41 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Stone Hammer
Physical Damage: 15-27
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 15, 56 Str
15% reduced Enemy Stun Threshold
One Hand Maces
War Hammer
Physical Damage: 13-31
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 20, 71 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Bladed Mace
Physical Damage: 19-32
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 24, 83 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Ceremonial Mace
Physical Damage: 32-40
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 28, 95 Str
15% reduced Enemy Stun Threshold
One Hand Maces
Dream Mace
Physical Damage: 21-43
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 32, 107 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Wyrm Mace
Physical Damage: 28-42
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 34, 118 Str
4% increased Attack Speed
One Hand Maces
Petrified Club
Physical Damage: 31-51
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 35, 116 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Barbed Club
Physical Damage: 33-42
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 38, 125 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Rock Breaker
Physical Damage: 37-69
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 41, 134 Str
15% reduced Enemy Stun Threshold
One Hand Maces
Battle Hammer
Physical Damage: 25-59
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 44, 143 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Flanged Mace
Physical Damage: 38-63
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 47, 152 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Ornate Mace
Physical Damage: 53-67
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 50, 161 Str
15% reduced Enemy Stun Threshold
One Hand Maces
Phantom Mace
Physical Damage: 33-69
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 53, 170 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Dragon Mace
Physical Damage: 44-66
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 55, 184 Str
4% increased Attack Speed
One Hand Maces
Ancestral Club
Physical Damage: 48-80
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 56, 179 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Tenderizer
Physical Damage: 49-62
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 58, 185 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Gavel
Physical Damage: 54-101
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 60, 212 Str
15% reduced Enemy Stun Threshold
One Hand Maces
Legion Hammer
Physical Damage: 35-81
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 62, 212 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Pernach
Physical Damage: 49-82
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 64, 212 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Auric Mace
Physical Damage: 65-82
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 66, 212 Str
15% reduced Enemy Stun Threshold
One Hand Maces
Nightmare Mace
Physical Damage: 38-80
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 68, 212 Str
10% reduced Enemy Stun Threshold
One Hand Maces
Behemoth Mace
Physical Damage: 49-74
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 70, 220 Str
6% increased Attack Speed
One Hand Maces
Flare Mace
Physical Damage: 20-41
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 30, 101 Str
Trigger Level 10 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
One Hand Maces
Crack Mace
Physical Damage: 31-64
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 50, 161 Str
Trigger Level 15 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
One Hand Maces
Boom Mace
Physical Damage: 39-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 70, 218 Str
Trigger Level 20 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
One Hand Maces
Driftwood Maul
Physical Damage: 10-16
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 3, 20 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Tribal Maul
Physical Damage: 17-25
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 8, 35 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Mallet
Physical Damage: 16-33
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 12, 47 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Sledgehammer
Physical Damage: 25-38
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 17, 62 Str
45% increased Stun Duration on Enemies
Two Hand Maces
Jagged Maul
Physical Damage: 27-49
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 22, 77 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Brass Maul
Physical Damage: 40-60
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 27, 92 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Fright Maul
Physical Damage: 46-62
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 32, 107 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Morning Star
Physical Damage: 45-68
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 34, 118 Str
15% increased Area of Effect
Two Hand Maces
Totemic Maul
Physical Damage: 57-85
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 13
Requires Level 36, 119 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Great Mallet
Physical Damage: 43-88
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 40, 131 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Steelhead
Physical Damage: 54-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 44, 143 Str
45% increased Stun Duration on Enemies
Two Hand Maces
Spiny Maul
Physical Damage: 55-103
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 48, 155 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Plated Maul
Physical Damage: 72-108
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 51, 164 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Dread Maul
Physical Damage: 77-104
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 54, 173 Str
30% increased Stun Duration on Enemies
Two Hand Maces
Solar Maul
Physical Damage: 75-113
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 56, 187 Str
15% increased Area of Effect
Two Hand Maces
Karui Maul
Physical Damage: 112-168
Critical Strike Chance: 5%
Attacks per Second: 1
Weapon Range: 13
Requires Level 57, 182 Str
45% increased Stun Duration on Enemies
Two Hand Maces
Colossus Mallet
Physical Damage: 65-135
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 59, 188 Str
30% increased Area Damage
Two Hand Maces
Piledriver
Physical Damage: 77-115
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 61, 212 Str
20% reduced Enemy Stun Threshold
Two Hand Maces
Meatgrinder
Physical Damage: 74-138
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 63, 212 Str
5% chance to deal Double Damage
Two Hand Maces
Imperial Maul
Physical Damage: 102-153
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 13
Requires Level 65, 212 Str
10% increased Strength
Two Hand Maces
Terror Maul
Physical Damage: 101-137
Critical Strike Chance: 6%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 67, 212 Str
25% chance to double Stun Duration
Two Hand Maces
Coronal Maul
Physical Damage: 91-136
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 69, 220 Str
20% increased Area of Effect
Two Hand Maces
Blunt Force Condenser
Physical Damage: 39-64
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 30, 101 Str
Warcries Exert 1 additional Attack
Two Hand Maces
Crushing Force Magnifier
Physical Damage: 62-103
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 50, 161 Str
Warcries Exert 1 additional Attack
Two Hand Maces
Impact Force Propagator
Physical Damage: 81-135
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 70, 220 Str
Warcries Exert 1 additional Attack
Two Hand Maces

Synthesis Corrupted Mods

Item ClassesMods
One Hand Maces
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Two Hand Maces
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Synthesis Mods

    Explicit Mod StatValueSynthesised Implicit Category
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • One Hand Maces
    #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • One Hand Maces
    #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • One Hand Maces
    #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 1.5% of Physical Attack Damage Leeched as Life
  • One Hand Maces
    +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • One Hand Maces
    +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • One Hand Maces
    +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • One Hand Maces
    +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • One Hand Maces
    +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • One Hand Maces
    +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • One Hand Maces
    +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • One Hand Maces
    +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(25–30) Life gained for each Enemy hit by Attacks
  • One Hand Maces
    #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • One Hand Maces
    #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • One Hand Maces
    #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • One Hand Maces
    #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.5% of Physical Attack Damage Leeched as Mana
  • One Hand Maces
    +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • One Hand Maces
    +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • One Hand Maces
    +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • One Hand Maces
    +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • One Hand Maces
    +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • One Hand Maces
    +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • One Hand Maces
    +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • One Hand Maces
    +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • One Hand Maces
    +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • One Hand Maces
    +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • One Hand Maces
    +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • One Hand Maces
    +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • One Hand Maces
    +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • One Hand Maces
    +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • One Hand Maces
    +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • One Hand Maces
    +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • One Hand Maces
    +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • One Hand Maces
    +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • One Hand Maces
    +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • One Hand Maces
    +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • One Hand Maces
    +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • One Hand Maces
    +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • One Hand Maces
    +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • One Hand Maces
    +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • One Hand Maces
    +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • One Hand Maces
    +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • One Hand Maces
    +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • One Hand Maces
    +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • One Hand Maces
    +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • One Hand Maces
    +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • One Hand Maces
    +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • One Hand Maces
    +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • One Hand Maces
    +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • One Hand Maces
    +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • One Hand Maces
    +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • One Hand Maces
    +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • One Hand Maces
    +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • One Hand Maces
    #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • One Hand Maces
    #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • One Hand Maces
    #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • One Hand Maces
    #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • One Hand Maces
    #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • One Hand Maces
    +# to Strength~ 40
  • +(6–8) to Strength
  • One Hand Maces
    +# to Strength41 ~ 70
  • +(9–11) to Strength
  • One Hand Maces
    +# to Strength71 ~ 100
  • +(12–14) to Strength
  • One Hand Maces
    +# to Strength101 ~ 130
  • +(15–17) to Strength
  • One Hand Maces
    +# to Strength131 ~ 160
  • +(18–20) to Strength
  • One Hand Maces
    +# to Strength161 ~ 200
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • One Hand Maces
    +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • One Hand Maces
    +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • One Hand Maces
    +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • One Hand Maces
    +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • One Hand Maces
    +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • One Hand Maces
    +# to Dexterity161 ~ 200
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • One Hand Maces
    +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • One Hand Maces
    +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • One Hand Maces
    +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • One Hand Maces
    +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • One Hand Maces
    +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • One Hand Maces
    +# to Intelligence161 ~ 200
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • One Hand Maces
    +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • One Hand Maces
    +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • One Hand Maces
    +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • One Hand Maces
    +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • One Hand Maces
    +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • One Hand Maces
    +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • One Hand Maces
    +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • One Hand Maces
    +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • One Hand Maces
    +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • One Hand Maces
    +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • One Hand Maces
    +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • One Hand Maces
    +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • One Hand Maces
    #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • One Hand Maces
    #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • One Hand Maces
    #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • One Hand Maces
    #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • One Hand Maces
    #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • One Hand Maces
    #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • One Hand Maces
    #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • One Hand Maces
    +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • One Hand Maces
    +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • One Hand Maces
    +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • One Hand Maces
    #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • One Hand Maces
    #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • One Hand Maces
    #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • One Hand Maces
    #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • One Hand Maces
    #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • One Hand Maces
    Adds to # Physical Damage~ 40
  • Adds 1 to 2 Physical Damage
  • One Hand Maces
    Adds to # Physical Damage41 ~ 80
  • Adds (2–3) to (3–4) Physical Damage
  • One Hand Maces
    Adds to # Physical Damage81 ~ 120
  • Adds (3–4) to (5–6) Physical Damage
  • One Hand Maces
    Adds to # Physical Damage121 ~ 135
  • Adds (5–6) to (7–8) Physical Damage
  • One Hand Maces
    Adds to # Physical Damage136 ~ 500
  • Adds (6–7) to (9–10) Physical Damage
  • One Hand Maces
    Adds to # Fire Damage~ 80
  • Adds (4–8) to (9–15) Fire Damage
  • One Hand Maces
    Adds to # Fire Damage81 ~ 160
  • Adds (9–12) to (16–23) Fire Damage
  • One Hand Maces
    Adds to # Fire Damage161 ~ 210
  • Adds (13–18) to (24–31) Fire Damage
  • One Hand Maces
    Adds to # Fire Damage211 ~ 250
  • Adds (19–24) to (32–43) Fire Damage
  • One Hand Maces
    Adds to # Fire Damage251 ~ 1000
  • Adds (25–30) to (44–53) Fire Damage
  • One Hand Maces
    Adds to # Fire Damage to Spells~ 75
  • Adds (3–6) to (7–11) Fire Damage to Spells
  • One Hand Maces
    Adds to # Fire Damage to Spells76 ~ 150
  • Adds (7–9) to (12–17) Fire Damage to Spells
  • One Hand Maces
    Adds to # Fire Damage to Spells151 ~ 200
  • Adds (10–13) to (17–22) Fire Damage to Spells
  • One Hand Maces
    Adds to # Fire Damage to Spells201 ~ 230
  • Adds (14–17) to (23–31) Fire Damage to Spells
  • One Hand Maces
    Adds to # Fire Damage to Spells231 ~ 1000
  • Adds (18–21) to (31–38) Fire Damage to Spells
  • One Hand Maces
    Adds to # Cold Damage~ 50
  • Adds (3–6) to (7–11) Cold Damage
  • One Hand Maces
    Adds to # Cold Damage51 ~ 100
  • Adds (7–10) to (12–18) Cold Damage
  • One Hand Maces
    Adds to # Cold Damage101 ~ 150
  • Adds (11–15) to (19–26) Cold Damage
  • One Hand Maces
    Adds to # Cold Damage151 ~ 200
  • Adds (16–20) to (27–35) Cold Damage
  • One Hand Maces
    Adds to # Cold Damage201 ~ 1000
  • Adds (21–25) to (36–43) Cold Damage
  • One Hand Maces
    Adds to # Cold Damage to Spells~ 60
  • Adds (3–5) to (5–8) Cold Damage to Spells
  • One Hand Maces
    Adds to # Cold Damage to Spells61 ~ 120
  • Adds (5–7) to (9–13) Cold Damage to Spells
  • One Hand Maces
    Adds to # Cold Damage to Spells121 ~ 160
  • Adds (8–11) to (14–19) Cold Damage to Spells
  • One Hand Maces
    Adds to # Cold Damage to Spells161 ~ 180
  • Adds (12–14) to (19–25) Cold Damage to Spells
  • One Hand Maces
    Adds to # Cold Damage to Spells181 ~ 1000
  • Adds (15–18) to (26–31) Cold Damage to Spells
  • One Hand Maces
    Adds to # Lightning Damage~ 150
  • Adds 1 to (16–25) Lightning Damage
  • One Hand Maces
    Adds to # Lightning Damage151 ~ 300
  • Adds (1–2) to (26–40) Lightning Damage
  • One Hand Maces
    Adds to # Lightning Damage301 ~ 375
  • Adds (1–3) to (41–55) Lightning Damage
  • One Hand Maces
    Adds to # Lightning Damage376 ~ 430
  • Adds (2–5) to (56–70) Lightning Damage
  • One Hand Maces
    Adds to # Lightning Damage431 ~ 1000
  • Adds (2–6) to (71–83) Lightning Damage
  • One Hand Maces
    Adds to # Lightning Damage to Spells~ 100
  • Adds 1 to (12–18) Lightning Damage to Spells
  • One Hand Maces
    Adds to # Lightning Damage to Spells101 ~ 200
  • Adds (1–2) to (19–28) Lightning Damage to Spells
  • One Hand Maces
    Adds to # Lightning Damage to Spells201 ~ 300
  • Adds (1–3) to (29–39) Lightning Damage to Spells
  • One Hand Maces
    Adds to # Lightning Damage to Spells301 ~ 370
  • Adds (2–4) to (40–49) Lightning Damage to Spells
  • One Hand Maces
    Adds to # Lightning Damage to Spells371 ~ 1000
  • Adds (2–5) to (50–59) Lightning Damage to Spells
  • One Hand Maces
    Adds to # Chaos Damage~ 200
  • Adds (4–9) to (11–21) Chaos Damage
  • One Hand Maces
    Adds to # Chaos Damage201 ~ 320
  • Adds (10–18) to (22–34) Chaos Damage
  • One Hand Maces
    Adds to # Chaos Damage321 ~ 1000
  • Adds (19–28) to (35–49) Chaos Damage
  • One Hand Maces
    #% increased Fire Damage~ 100
  • (18–20)% increased Fire Damage
  • One Hand Maces
    #% increased Fire Damage101 ~ 160
  • (21–23)% increased Fire Damage
  • One Hand Maces
    #% increased Fire Damage161 ~ 220
  • (24–26)% increased Fire Damage
  • One Hand Maces
    #% increased Fire Damage221 ~ 280
  • (27–30)% increased Fire Damage
  • One Hand Maces
    #% increased Fire Damage281 ~ 1000
  • (10–15)% increased Flammability Curse Effect
  • One Hand Maces
    Gain #% of Fire Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Fire Damage
  • One Hand Maces
    Gain #% of Fire Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Fire Damage
  • One Hand Maces
    Gain #% of Fire Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Fire Damage
  • Gain (4–6)% of Fire Damage as Extra Chaos Damage
  • One Hand Maces
    #% increased Cold Damage~ 100
  • (18–20)% increased Cold Damage
  • One Hand Maces
    #% increased Cold Damage101 ~ 160
  • (21–23)% increased Cold Damage
  • One Hand Maces
    #% increased Cold Damage161 ~ 220
  • (24–26)% increased Cold Damage
  • One Hand Maces
    #% increased Cold Damage221 ~ 280
  • (27–30)% increased Cold Damage
  • One Hand Maces
    #% increased Cold Damage281 ~ 1000
  • (10–15)% increased Frostbite Curse Effect
  • One Hand Maces
    Gain #% of Cold Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Cold Damage
  • One Hand Maces
    Gain #% of Cold Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Cold Damage
  • One Hand Maces
    Gain #% of Cold Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Cold Damage
  • Gain (4–6)% of Cold Damage as Extra Chaos Damage
  • One Hand Maces
    #% increased Lightning Damage~ 100
  • (18–20)% increased Lightning Damage
  • One Hand Maces
    #% increased Lightning Damage101 ~ 160
  • (21–23)% increased Lightning Damage
  • One Hand Maces
    #% increased Lightning Damage161 ~ 220
  • (24–26)% increased Lightning Damage
  • One Hand Maces
    #% increased Lightning Damage221 ~ 280
  • (27–30)% increased Lightning Damage
  • One Hand Maces
    #% increased Lightning Damage281 ~ 1000
  • (10–15)% increased Conductivity Curse Effect
  • One Hand Maces
    Gain #% of Lightning Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Lightning Damage
  • One Hand Maces
    Gain #% of Lightning Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Lightning Damage
  • One Hand Maces
    Gain #% of Lightning Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Lightning Damage
  • Gain (4–6)% of Lightning Damage as Extra Chaos Damage
  • One Hand Maces
    Gain #% of Physical Damage as Extra Chaos Damage~ 16
  • (19–22)% increased Global Physical Damage
  • One Hand Maces
    Gain #% of Physical Damage as Extra Chaos Damage17 ~ 32
  • (23–26)% increased Global Physical Damage
  • One Hand Maces
    Gain #% of Physical Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Global Physical Damage
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
  • One Hand Maces
    #% increased Chaos Damage~ 75
  • (18–20)% increased Chaos Damage
  • One Hand Maces
    #% increased Chaos Damage76 ~ 150
  • (21–23)% increased Chaos Damage
  • One Hand Maces
    #% increased Chaos Damage151 ~ 500
  • (24–26)% increased Chaos Damage
  • One Hand Maces
    #% increased Elemental Damage~ 70
  • (17–19)% increased Elemental Damage
  • One Hand Maces
    #% increased Elemental Damage71 ~ 140
  • (20–22)% increased Elemental Damage
  • One Hand Maces
    #% increased Elemental Damage141 ~ 500
  • (23–26)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • One Hand Maces
    #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • One Hand Maces
    #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • One Hand Maces
    #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • One Hand Maces
    #% increased Spell Damage~ 90
  • (16–18)% increased Spell Damage
  • One Hand Maces
    #% increased Spell Damage91 ~ 180
  • (19–22)% increased Spell Damage
  • One Hand Maces
    #% increased Spell Damage181 ~ 270
  • (23–26)% increased Spell Damage
  • One Hand Maces
    #% increased Spell Damage271 ~ 300
  • (31–35)% increased Spell Damage
  • One Hand Maces
    #% increased Spell Damage301 ~ 1000
  • Spells have a (8–10)% chance to deal Double Damage
  • One Hand Maces
    Minions deal #% increased Damage~ 90
  • Minions deal (19–22)% increased Damage
  • One Hand Maces
    Minions deal #% increased Damage91 ~ 180
  • Minions deal (23–26)% increased Damage
  • One Hand Maces
    Minions deal #% increased Damage181 ~ 500
  • Minions deal (27–30)% increased Damage
  • One Hand Maces
    #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • One Hand Maces
    #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • One Hand Maces
    #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • One Hand Maces
    #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • One Hand Maces
    #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • One Hand Maces
    #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • One Hand Maces
    #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • One Hand Maces
    #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • One Hand Maces
    #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • One Hand Maces
    #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • One Hand Maces
    +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • One Hand Maces
    +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • One Hand Maces
    +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • One Hand Maces
    +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • One Hand Maces
    +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • One Hand Maces
    #% increased Light Radius~ 20
  • 10% increased Light Radius
  • One Hand Maces
    #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • One Hand Maces
    #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • One Hand Maces
    #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
  • One Hand Maces
    #% increased Damage with Bleeding~ 45
  • (14–18)% increased Damage with Bleeding
  • One Hand Maces
    #% increased Damage with Bleeding46 ~ 90
  • (19–23)% increased Damage with Bleeding
  • One Hand Maces
    #% increased Damage with Bleeding91 ~ 200
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • One Hand Maces
    #% chance to cause Bleeding on Hit~ 50
  • (14–18)% increased Damage with Bleeding
  • One Hand Maces
    #% chance to cause Bleeding on Hit51 ~ 100
  • (19–23)% increased Damage with Bleeding
  • One Hand Maces
    #% chance to cause Bleeding on Hit101 ~ 300
  • (24–28)% increased Damage with Bleeding
  • (15–20)% chance to cause Bleeding on Hit
  • One Hand Maces
    #% increased Bleeding Duration~ 20
  • (14–18)% increased Damage with Bleeding
  • One Hand Maces
    #% increased Bleeding Duration21 ~ 40
  • (19–23)% increased Damage with Bleeding
  • One Hand Maces
    #% increased Bleeding Duration41 ~ 100
  • (24–28)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • One Hand Maces
    +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • One Hand Maces
    +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • One Hand Maces
    +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • One Hand Maces
    +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • One Hand Maces
    +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • One Hand Maces
    +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • One Hand Maces
    +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • One Hand Maces
    +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • One Hand Maces
    +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • One Hand Maces
    +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • One Hand Maces
    +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • One Hand Maces
    +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • One Hand Maces
    +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • One Hand Maces
    +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • One Hand Maces
    +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • One Hand Maces
    +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • One Hand Maces
    +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • One Hand Maces
    +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • One Hand Maces
    +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • One Hand Maces
    +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • One Hand Maces
    +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • One Hand Maces
    +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • One Hand Maces
    +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • One Hand Maces
    +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • One Hand Maces
    +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • One Hand Maces
    +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • One Hand Maces
    +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • One Hand Maces
    +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • One Hand Maces
    +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • One Hand Maces
    +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • One Hand Maces
    +# to Weapon Range~ 7
  • +1 to Weapon Range
  • One Hand Maces
    +# to Weapon Range8 ~ 20
  • +2 to Weapon Range
  • One Hand Maces
    Cast Level 20 Fire Burst on Hit~ 11
  • (21–23)% increased Fire Damage
  • One Hand Maces
    Cast Level 20 Fire Burst on Hit12 ~ 22
  • (24–26)% increased Fire Damage
  • One Hand Maces
    Cast Level 20 Fire Burst on Hit23 ~ 50
  • (27–30)% increased Fire Damage
  • One Hand Maces
    ~ 4
  • Minions deal (11–12)% increased Damage
  • One Hand Maces
    5 ~ 7
  • Minions deal (13–14)% increased Damage
  • One Hand Maces
    8 ~ 20
  • Minions deal (15–16)% increased Damage
  • One Hand Maces
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • One Hand Maces
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • One Hand Maces
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • One Hand Maces
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds~ 1
  • (15–17)% increased Chaos Damage
  • One Hand Maces
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2 ~ 2
  • (18–20)% increased Chaos Damage
  • One Hand Maces
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds3 ~ 10
  • (21–23)% increased Chaos Damage
  • One Hand Maces
    Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • One Hand Maces
    Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • One Hand Maces
    Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • One Hand Maces
    Regenerate #% of Mana per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • One Hand Maces
    Regenerate #% of Mana per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • One Hand Maces
    Regenerate #% of Mana per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.2% of Mana per second
  • One Hand Maces
    +# to Armour if you've Hit an Enemy Recently~ 600
  • (7–9)% increased Armour
  • One Hand Maces
    +# to Armour if you've Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Armour
  • One Hand Maces
    +# to Armour if you've Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Armour
  • One Hand Maces
    +# to Evasion Rating if Hit an Enemy Recently~ 600
  • (7–9)% increased Evasion Rating
  • One Hand Maces
    +# to Evasion Rating if Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Evasion Rating
  • One Hand Maces
    +# to Evasion Rating if Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Evasion Rating
  • One Hand Maces
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently~ 40
  • (4–5)% increased maximum Energy Shield
  • One Hand Maces
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently41 ~ 80
  • (6–7)% increased maximum Energy Shield
  • One Hand Maces
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently81 ~ 500
  • (8–10)% increased maximum Energy Shield
  • One Hand Maces
    #% chance to gain Onslaught for 4 seconds on Kill~ 22
  • (3–4)% increased Attack Speed
  • One Hand Maces
    #% chance to gain Onslaught for 4 seconds on Kill23 ~ 50
  • (5–6)% increased Attack Speed
  • One Hand Maces
    Damage Penetrates #% Fire Resistance~ 11
  • (21–23)% increased Fire Damage
  • One Hand Maces
    Damage Penetrates #% Fire Resistance12 ~ 22
  • (24–26)% increased Fire Damage
  • One Hand Maces
    Damage Penetrates #% Fire Resistance23 ~ 50
  • (27–30)% increased Fire Damage
  • One Hand Maces
    Damage Penetrates #% Cold Resistance~ 11
  • (21–23)% increased Cold Damage
  • One Hand Maces
    Damage Penetrates #% Cold Resistance12 ~ 22
  • (24–26)% increased Cold Damage
  • One Hand Maces
    Damage Penetrates #% Cold Resistance23 ~ 50
  • (27–30)% increased Cold Damage
  • One Hand Maces
    Damage Penetrates #% Lightning Resistance~ 11
  • (21–23)% increased Lightning Damage
  • One Hand Maces
    Damage Penetrates #% Lightning Resistance12 ~ 22
  • (24–26)% increased Lightning Damage
  • One Hand Maces
    Damage Penetrates #% Lightning Resistance23 ~ 50
  • (27–30)% increased Lightning Damage
  • One Hand Maces
    #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • One Hand Maces
    #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • One Hand Maces
    #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • One Hand Maces
    Curse Enemies with Despair on Hit, with #% increased Effect~ 11
  • (18–20)% increased Chaos Damage
  • One Hand Maces
    Curse Enemies with Despair on Hit, with #% increased Effect12 ~ 22
  • (21–23)% increased Chaos Damage
  • One Hand Maces
    Curse Enemies with Despair on Hit, with #% increased Effect23 ~ 50
  • (24–26)% increased Chaos Damage
  • One Hand Maces
    Socketed Skills deal #% more Spell Damage~ 44
  • (23–26)% increased Spell Damage
  • One Hand Maces
    Socketed Skills deal #% more Spell Damage45 ~ 88
  • (27–30)% increased Spell Damage
  • One Hand Maces
    Socketed Skills deal #% more Spell Damage89 ~ 200
  • (31–35)% increased Spell Damage
  • One Hand Maces
    Socketed Skills deal #% more Attack Damage~ 44
  • (23–26)% increased Attack Damage
  • One Hand Maces
    Socketed Skills deal #% more Attack Damage45 ~ 88
  • (27–30)% increased Attack Damage
  • One Hand Maces
    Socketed Skills deal #% more Attack Damage89 ~ 200
  • (31–35)% increased Attack Damage
  • One Hand Maces
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • One Hand Maces
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • One Hand Maces
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • One Hand Maces
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • One Hand Maces
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • One Hand Maces
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • One Hand Maces
    #% increased Damage when on Full Life~ 70
  • (15–18)% increased Damage
  • One Hand Maces
    #% increased Damage when on Full Life71 ~ 140
  • (19–22)% increased Damage
  • One Hand Maces
    #% increased Damage when on Full Life141 ~ 500
  • (23–26)% increased Damage
  • One Hand Maces
    Auras from your Skills grant #% increased Damage to you and Allies~ 3
  • You and nearby Allies deal (7–9)% increased Damage
  • One Hand Maces
    Auras from your Skills grant #% increased Damage to you and Allies4 ~ 5
  • You and nearby Allies deal (10–12)% increased Damage
  • One Hand Maces
    Auras from your Skills grant #% increased Damage to you and Allies6 ~ 20
  • You and nearby Allies deal (13–15)% increased Damage
  • One Hand Maces
    #% chance to deal Double Damage while Focussed~ 40
  • (23–26)% increased Attack Damage
  • (23–26)% increased Spell Damage
  • One Hand Maces
    #% chance to deal Double Damage while Focussed41 ~ 100
  • (27–30)% increased Attack Damage
  • (27–30)% increased Spell Damage
  • One Hand Maces
    #% chance to deal Double Damage~ 8
  • 2% chance to deal Double Damage
  • One Hand Maces
    #% chance to deal Double Damage9 ~ 50
  • 3% chance to deal Double Damage
  • One Hand Maces
    Gain #% of Non-Chaos Damage as extra Chaos Damage~ 5
  • (15–17)% increased Chaos Damage
  • One Hand Maces
    Gain #% of Non-Chaos Damage as extra Chaos Damage6 ~ 10
  • (18–20)% increased Chaos Damage
  • One Hand Maces
    Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 50
  • (21–23)% increased Chaos Damage
  • One Hand Maces
    +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • One Hand Maces
    +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • One Hand Maces
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 30
  • (3–4)% increased Attack Speed
  • One Hand Maces
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby31 ~ 100
  • (5–6)% increased Attack Speed
  • One Hand Maces
    Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (17–19)% increased Elemental Damage
  • One Hand Maces
    Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (20–22)% increased Elemental Damage
  • One Hand Maces
    Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (23–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • One Hand Maces
    Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (15–17)% increased Chaos Damage
  • One Hand Maces
    Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (18–20)% increased Chaos Damage
  • One Hand Maces
    Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (21–23)% increased Chaos Damage
  • One Hand Maces
    #% increased Damage per Endurance Charge~ 10
  • 2% increased Damage per Endurance Charge
  • One Hand Maces
    #% increased Damage per Endurance Charge11 ~ 50
  • (3–4)% increased Damage per Endurance Charge
  • One Hand Maces
    #% increased Damage per Frenzy Charge~ 10
  • 2% increased Damage per Frenzy Charge
  • One Hand Maces
    #% increased Damage per Frenzy Charge11 ~ 50
  • (3–4)% increased Damage per Frenzy Charge
  • One Hand Maces
    #% increased Damage per Power Charge~ 10
  • 2% increased Damage per Power Charge
  • One Hand Maces
    #% increased Damage per Power Charge11 ~ 50
  • (3–4)% increased Damage per Power Charge
  • One Hand Maces
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 40
  • +(15–17)% to Global Critical Strike Multiplier
  • One Hand Maces
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby41 ~ 80
  • +(18–20)% to Global Critical Strike Multiplier
  • One Hand Maces
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby81 ~ 150
  • +(21–23)% to Global Critical Strike Multiplier
  • One Hand Maces
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown~ 250
  • Triggered Spells deal (19–22)% increased Spell Damage
  • One Hand Maces
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown251 ~ 500
  • Triggered Spells deal (23–26)% increased Spell Damage
  • One Hand Maces
    Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • One Hand Maces
    Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • One Hand Maces
    Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • One Hand Maces
    Vaal Skills require #% increased Souls Per Use~ -25
  • (25–30)% increased Damage with Vaal Skills
  • One Hand Maces
    Vaal Skills require #% increased Souls Per Use-26 ~ -50
  • (31–35)% increased Damage with Vaal Skills
  • One Hand Maces
    Vaal Skills require #% increased Souls Per Use-51 ~ -100
  • (40–50)% increased Attack Damage if Corrupted
  • One Hand Maces
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • Two Hand Maces
    #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • Two Hand Maces
    #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • Two Hand Maces
    #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 3% of Physical Attack Damage Leeched as Life
  • Two Hand Maces
    +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • Two Hand Maces
    +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • Two Hand Maces
    +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • Two Hand Maces
    +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • Two Hand Maces
    +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • Two Hand Maces
    +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • Two Hand Maces
    +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • Two Hand Maces
    +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(45–50) Life gained for each Enemy hit by Attacks
  • Two Hand Maces
    #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • Two Hand Maces
    #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • Two Hand Maces
    #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • Two Hand Maces
    #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 1% of Physical Attack Damage Leeched as Mana
  • Two Hand Maces
    +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • Two Hand Maces
    +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • Two Hand Maces
    +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • Two Hand Maces
    +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • Two Hand Maces
    +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • Two Hand Maces
    +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • Two Hand Maces
    +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • Two Hand Maces
    +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • Two Hand Maces
    +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • Two Hand Maces
    +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • Two Hand Maces
    +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • Two Hand Maces
    +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • Two Hand Maces
    +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • Two Hand Maces
    +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • Two Hand Maces
    +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • Two Hand Maces
    +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • Two Hand Maces
    +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • Two Hand Maces
    +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • Two Hand Maces
    +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • Two Hand Maces
    +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • Two Hand Maces
    +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • Two Hand Maces
    +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • Two Hand Maces
    +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • Two Hand Maces
    +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • Two Hand Maces
    +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • Two Hand Maces
    +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • Two Hand Maces
    +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • Two Hand Maces
    +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • Two Hand Maces
    +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • Two Hand Maces
    +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • Two Hand Maces
    +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • Two Hand Maces
    +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • Two Hand Maces
    +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • Two Hand Maces
    +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • Two Hand Maces
    +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • Two Hand Maces
    +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • Two Hand Maces
    +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • Two Hand Maces
    #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • Two Hand Maces
    #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • Two Hand Maces
    #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • Two Hand Maces
    #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • Two Hand Maces
    #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • Two Hand Maces
    +# to Strength~ 40
  • +(6–8) to Strength
  • Two Hand Maces
    +# to Strength41 ~ 70
  • +(9–11) to Strength
  • Two Hand Maces
    +# to Strength71 ~ 100
  • +(12–14) to Strength
  • Two Hand Maces
    +# to Strength101 ~ 130
  • +(15–17) to Strength
  • Two Hand Maces
    +# to Strength131 ~ 160
  • +(18–20) to Strength
  • Two Hand Maces
    +# to Strength161 ~ 200
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
  • Two Hand Maces
    +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • Two Hand Maces
    +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • Two Hand Maces
    +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • Two Hand Maces
    +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • Two Hand Maces
    +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • Two Hand Maces
    +# to Dexterity161 ~ 200
  • Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • Two Hand Maces
    +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • Two Hand Maces
    +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • Two Hand Maces
    +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • Two Hand Maces
    +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • Two Hand Maces
    +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • Two Hand Maces
    +# to Intelligence161 ~ 200
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • Two Hand Maces
    +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • Two Hand Maces
    +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • Two Hand Maces
    +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • Two Hand Maces
    +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • Two Hand Maces
    +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • Two Hand Maces
    +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • Two Hand Maces
    +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • Two Hand Maces
    +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • Two Hand Maces
    +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • Two Hand Maces
    +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • Two Hand Maces
    +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • Two Hand Maces
    +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • Two Hand Maces
    #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • Two Hand Maces
    #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • Two Hand Maces
    #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • Two Hand Maces
    #% increased Attribute Requirements-86 ~ -100
  • +1 to Maximum Endurance Charges
  • Two Hand Maces
    #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • Two Hand Maces
    #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • Two Hand Maces
    #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • Two Hand Maces
    +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • Two Hand Maces
    +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • Two Hand Maces
    +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • Two Hand Maces
    #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • Two Hand Maces
    #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • Two Hand Maces
    #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • Two Hand Maces
    #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • Two Hand Maces
    #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • Two Hand Maces
    Adds to # Physical Damage~ 50
  • Adds 1 to (2–3) Physical Damage
  • Two Hand Maces
    Adds to # Physical Damage51 ~ 100
  • Adds (2–3) to (4–5) Physical Damage
  • Two Hand Maces
    Adds to # Physical Damage101 ~ 150
  • Adds (4–5) to (6–7) Physical Damage
  • Two Hand Maces
    Adds to # Physical Damage151 ~ 180
  • Adds (6–7) to (8–10) Physical Damage
  • Two Hand Maces
    Adds to # Physical Damage181 ~ 500
  • Adds (8–9) to (11–13) Physical Damage
  • Two Hand Maces
    Adds to # Fire Damage~ 150
  • Adds (8–14) to (15–24) Fire Damage
  • Two Hand Maces
    Adds to # Fire Damage151 ~ 300
  • Adds (15–22) to (26–41) Fire Damage
  • Two Hand Maces
    Adds to # Fire Damage301 ~ 375
  • Adds (23–31) to (42–56) Fire Damage
  • Two Hand Maces
    Adds to # Fire Damage376 ~ 450
  • Adds (32–41) to (57–74) Fire Damage
  • Two Hand Maces
    Adds to # Fire Damage451 ~ 1000
  • Adds (42–52) to (75–93) Fire Damage
  • Two Hand Maces
    Adds to # Fire Damage to Spells~ 100
  • Adds (5–9) to (10–15) Fire Damage to Spells
  • Two Hand Maces
    Adds to # Fire Damage to Spells101 ~ 200
  • Adds (10–14) to (16–25) Fire Damage to Spells
  • Two Hand Maces
    Adds to # Fire Damage to Spells201 ~ 275
  • Adds (14–19) to (26–34) Fire Damage to Spells
  • Two Hand Maces
    Adds to # Fire Damage to Spells276 ~ 320
  • Adds (20–25) to (35–45) Fire Damage to Spells
  • Two Hand Maces
    Adds to # Fire Damage to Spells321 ~ 1000
  • Adds (26–32) to (46–56) Fire Damage to Spells
  • Two Hand Maces
    Adds to # Cold Damage~ 120
  • Adds (6–9) to (13–21) Cold Damage
  • Two Hand Maces
    Adds to # Cold Damage121 ~ 240
  • Adds (10–17) to (22–32) Cold Damage
  • Two Hand Maces
    Adds to # Cold Damage241 ~ 300
  • Adds (19–26) to (34–45) Cold Damage
  • Two Hand Maces
    Adds to # Cold Damage301 ~ 360
  • Adds (27–35) to (46–61) Cold Damage
  • Two Hand Maces
    Adds to # Cold Damage361 ~ 1000
  • Adds (36–43) to (51–75) Cold Damage
  • Two Hand Maces
    Adds to # Cold Damage to Spells~ 100
  • Adds (4–6) to (8–13) Cold Damage to Spells
  • Two Hand Maces
    Adds to # Cold Damage to Spells101 ~ 180
  • Adds (7–11) to (14–20) Cold Damage to Spells
  • Two Hand Maces
    Adds to # Cold Damage to Spells181 ~ 250
  • Adds (12–16) to (21–28) Cold Damage to Spells
  • Two Hand Maces
    Adds to # Cold Damage to Spells251 ~ 280
  • Adds (17–21) to (28–38) Cold Damage to Spells
  • Two Hand Maces
    Adds to # Cold Damage to Spells281 ~ 1000
  • Adds (22–26) to (31–46) Cold Damage to Spells
  • Two Hand Maces
    Adds to # Lightning Damage~ 200
  • Adds 1 to (29–46) Lightning Damage
  • Two Hand Maces
    Adds to # Lightning Damage201 ~ 400
  • Adds (1–3) to (48–75) Lightning Damage
  • Two Hand Maces
    Adds to # Lightning Damage401 ~ 550
  • Adds (2–6) to (77–95) Lightning Damage
  • Two Hand Maces
    Adds to # Lightning Damage551 ~ 650
  • Adds (2–8) to (96–123) Lightning Damage
  • Two Hand Maces
    Adds to # Lightning Damage651 ~ 1000
  • Adds (3–10) to (124–145) Lightning Damage
  • Two Hand Maces
    Adds to # Lightning Damage to Spells~ 150
  • Adds 1 to (18–28) Lightning Damage to Spells
  • Two Hand Maces
    Adds to # Lightning Damage to Spells151 ~ 300
  • Adds (1–3) to (29–46) Lightning Damage to Spells
  • Two Hand Maces
    Adds to # Lightning Damage to Spells301 ~ 450
  • Adds (2–4) to (47–58) Lightning Damage to Spells
  • Two Hand Maces
    Adds to # Lightning Damage to Spells451 ~ 540
  • Adds (2–5) to (59–75) Lightning Damage to Spells
  • Two Hand Maces
    Adds to # Lightning Damage to Spells541 ~ 1000
  • Adds (3–7) to (75–88) Lightning Damage to Spells
  • Two Hand Maces
    Adds to # Chaos Damage~ 300
  • Adds (8–14) to (17–30) Chaos Damage
  • Two Hand Maces
    Adds to # Chaos Damage301 ~ 450
  • Adds (15–24) to (31–57) Chaos Damage
  • Two Hand Maces
    Adds to # Chaos Damage451 ~ 1000
  • Adds (26–50) to (58–86) Chaos Damage
  • Two Hand Maces
    #% increased Fire Damage~ 100
  • (29–32)% increased Fire Damage
  • Two Hand Maces
    #% increased Fire Damage101 ~ 200
  • (33–36)% increased Fire Damage
  • Two Hand Maces
    #% increased Fire Damage201 ~ 300
  • (37–40)% increased Fire Damage
  • Two Hand Maces
    #% increased Fire Damage301 ~ 350
  • (41–44)% increased Fire Damage
  • Two Hand Maces
    #% increased Fire Damage351 ~ 1000
  • (20–30)% increased Flammability Curse Effect
  • Two Hand Maces
    Gain #% of Fire Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Fire Damage
  • Two Hand Maces
    Gain #% of Fire Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Fire Damage
  • Two Hand Maces
    Gain #% of Fire Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Fire Damage
  • Gain (7–10)% of Fire Damage as Extra Chaos Damage
  • Two Hand Maces
    #% increased Cold Damage~ 100
  • (29–32)% increased Cold Damage
  • Two Hand Maces
    #% increased Cold Damage101 ~ 200
  • (33–36)% increased Cold Damage
  • Two Hand Maces
    #% increased Cold Damage201 ~ 300
  • (37–40)% increased Cold Damage
  • Two Hand Maces
    #% increased Cold Damage301 ~ 350
  • (41–44)% increased Cold Damage
  • Two Hand Maces
    #% increased Cold Damage351 ~ 1000
  • (20–30)% increased Frostbite Curse Effect
  • Two Hand Maces
    Gain #% of Cold Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Cold Damage
  • Two Hand Maces
    Gain #% of Cold Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Cold Damage
  • Two Hand Maces
    Gain #% of Cold Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Cold Damage
  • Gain (7–10)% of Cold Damage as Extra Chaos Damage
  • Two Hand Maces
    #% increased Lightning Damage~ 100
  • (29–32)% increased Lightning Damage
  • Two Hand Maces
    #% increased Lightning Damage101 ~ 200
  • (33–36)% increased Lightning Damage
  • Two Hand Maces
    #% increased Lightning Damage201 ~ 300
  • (37–40)% increased Lightning Damage
  • Two Hand Maces
    #% increased Lightning Damage301 ~ 350
  • (41–44)% increased Lightning Damage
  • Two Hand Maces
    #% increased Lightning Damage351 ~ 1000
  • (20–30)% increased Conductivity Curse Effect
  • Two Hand Maces
    Gain #% of Lightning Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Lightning Damage
  • Two Hand Maces
    Gain #% of Lightning Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Lightning Damage
  • Two Hand Maces
    Gain #% of Lightning Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Lightning Damage
  • Gain (7–10)% of Lightning Damage as Extra Chaos Damage
  • Two Hand Maces
    Gain #% of Physical Damage as Extra Chaos Damage~ 35
  • (27–32)% increased Global Physical Damage
  • Two Hand Maces
    Gain #% of Physical Damage as Extra Chaos Damage36 ~ 70
  • (33–38)% increased Global Physical Damage
  • Two Hand Maces
    Gain #% of Physical Damage as Extra Chaos Damage71 ~ 100
  • (39–44)% increased Global Physical Damage
  • Gain (7–10)% of Physical Damage as Extra Chaos Damage
  • Two Hand Maces
    #% increased Chaos Damage~ 110
  • (29–32)% increased Chaos Damage
  • Two Hand Maces
    #% increased Chaos Damage111 ~ 220
  • (33–36)% increased Chaos Damage
  • Two Hand Maces
    #% increased Chaos Damage221 ~ 500
  • (37–40)% increased Chaos Damage
  • Two Hand Maces
    #% increased Elemental Damage~ 130
  • (21–26)% increased Elemental Damage
  • Two Hand Maces
    #% increased Elemental Damage131 ~ 260
  • (27–32)% increased Elemental Damage
  • Two Hand Maces
    #% increased Elemental Damage261 ~ 500
  • (33–38)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • Two Hand Maces
    #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • Two Hand Maces
    #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Two Hand Maces
    #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • Two Hand Maces
    #% increased Spell Damage~ 125
  • (22–24)% increased Spell Damage
  • Two Hand Maces
    #% increased Spell Damage126 ~ 250
  • (25–28)% increased Spell Damage
  • Two Hand Maces
    #% increased Spell Damage251 ~ 375
  • (29–35)% increased Spell Damage
  • Two Hand Maces
    #% increased Spell Damage376 ~ 420
  • (45–51)% increased Spell Damage
  • Two Hand Maces
    #% increased Spell Damage421 ~ 1000
  • Spells have a (16–18)% chance to deal Double Damage
  • Two Hand Maces
    Minions deal #% increased Damage~ 140
  • Minions deal (27–32)% increased Damage
  • Two Hand Maces
    Minions deal #% increased Damage141 ~ 280
  • Minions deal (33–38)% increased Damage
  • Two Hand Maces
    Minions deal #% increased Damage281 ~ 500
  • Minions deal (39–44)% increased Damage
  • Two Hand Maces
    #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • Two Hand Maces
    #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • Two Hand Maces
    #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • Two Hand Maces
    #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • Two Hand Maces
    #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • Two Hand Maces
    #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • Two Hand Maces
    #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • Two Hand Maces
    #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • Two Hand Maces
    #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • Two Hand Maces
    #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • Two Hand Maces
    +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • Two Hand Maces
    +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • Two Hand Maces
    +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • Two Hand Maces
    +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • Two Hand Maces
    +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • Two Hand Maces
    #% increased Light Radius~ 20
  • 10% increased Light Radius
  • Two Hand Maces
    #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • Two Hand Maces
    #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • Two Hand Maces
    #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 5% of their Life as Physical Damage
  • Two Hand Maces
    #% increased Damage with Bleeding~ 45
  • (14–18)% increased Damage with Bleeding
  • Two Hand Maces
    #% increased Damage with Bleeding46 ~ 90
  • (19–23)% increased Damage with Bleeding
  • Two Hand Maces
    #% increased Damage with Bleeding91 ~ 200
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • Two Hand Maces
    #% chance to cause Bleeding on Hit~ 50
  • (14–18)% increased Damage with Bleeding
  • Two Hand Maces
    #% chance to cause Bleeding on Hit51 ~ 100
  • (19–23)% increased Damage with Bleeding
  • Two Hand Maces
    #% chance to cause Bleeding on Hit101 ~ 300
  • (24–28)% increased Damage with Bleeding
  • (15–20)% chance to cause Bleeding on Hit
  • Two Hand Maces
    #% increased Bleeding Duration~ 20
  • (14–18)% increased Damage with Bleeding
  • Two Hand Maces
    #% increased Bleeding Duration21 ~ 40
  • (19–23)% increased Damage with Bleeding
  • Two Hand Maces
    #% increased Bleeding Duration41 ~ 100
  • (24–28)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • Two Hand Maces
    +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • Two Hand Maces
    +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • Two Hand Maces
    +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • Two Hand Maces
    +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • Two Hand Maces
    +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • Two Hand Maces
    +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • Two Hand Maces
    +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • Two Hand Maces
    +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • Two Hand Maces
    +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • Two Hand Maces
    +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • Two Hand Maces
    +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • Two Hand Maces
    +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • Two Hand Maces
    +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • Two Hand Maces
    +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • Two Hand Maces
    +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • Two Hand Maces
    +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • Two Hand Maces
    +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • Two Hand Maces
    +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • Two Hand Maces
    +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • Two Hand Maces
    +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • Two Hand Maces
    +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • Two Hand Maces
    +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • Two Hand Maces
    +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • Two Hand Maces
    +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • Two Hand Maces
    +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • Two Hand Maces
    +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • Two Hand Maces
    +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • Two Hand Maces
    +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • Two Hand Maces
    +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • Two Hand Maces
    +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • Two Hand Maces
    +# to Weapon Range~ 7
  • +1 to Weapon Range
  • Two Hand Maces
    +# to Weapon Range8 ~ 20
  • +2 to Weapon Range
  • Two Hand Maces
    Cast Level 20 Fire Burst on Hit~ 11
  • (33–36)% increased Fire Damage
  • Two Hand Maces
    Cast Level 20 Fire Burst on Hit12 ~ 22
  • (37–40)% increased Fire Damage
  • Two Hand Maces
    Cast Level 20 Fire Burst on Hit23 ~ 50
  • (41–44)% increased Fire Damage
  • Two Hand Maces
    ~ 4
  • Minions deal (11–12)% increased Damage
  • Two Hand Maces
    5 ~ 7
  • Minions deal (13–14)% increased Damage
  • Two Hand Maces
    8 ~ 20
  • Minions deal (15–16)% increased Damage
  • Two Hand Maces
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • Two Hand Maces
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • Two Hand Maces
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Two Hand Maces
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds~ 1
  • (25–28)% increased Chaos Damage
  • Two Hand Maces
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2 ~ 2
  • (29–32)% increased Chaos Damage
  • Two Hand Maces
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds3 ~ 10
  • (33–36)% increased Chaos Damage
  • Two Hand Maces
    Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Two Hand Maces
    Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Two Hand Maces
    Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • Two Hand Maces
    Regenerate #% of Mana per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • Two Hand Maces
    Regenerate #% of Mana per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • Two Hand Maces
    Regenerate #% of Mana per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.4% of Mana per second
  • Two Hand Maces
    +# to Armour if you've Hit an Enemy Recently~ 1100
  • (14–16)% increased Armour
  • Two Hand Maces
    +# to Armour if you've Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Armour
  • Two Hand Maces
    +# to Armour if you've Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Armour
  • Two Hand Maces
    +# to Evasion Rating if Hit an Enemy Recently~ 1100
  • (14–16)% increased Evasion Rating
  • Two Hand Maces
    +# to Evasion Rating if Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Evasion Rating
  • Two Hand Maces
    +# to Evasion Rating if Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Evasion Rating
  • Two Hand Maces
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently~ 70
  • (7–9)% increased maximum Energy Shield
  • Two Hand Maces
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently71 ~ 140
  • (10–13)% increased maximum Energy Shield
  • Two Hand Maces
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently141 ~ 500
  • (14–16)% increased maximum Energy Shield
  • Two Hand Maces
    #% chance to gain Onslaught for 4 seconds on Kill~ 44
  • (3–4)% increased Attack Speed
  • Two Hand Maces
    #% chance to gain Onslaught for 4 seconds on Kill45 ~ 100
  • (5–6)% increased Attack Speed
  • Two Hand Maces
    Damage Penetrates #% Fire Resistance~ 22
  • (33–36)% increased Fire Damage
  • Two Hand Maces
    Damage Penetrates #% Fire Resistance23 ~ 44
  • (37–40)% increased Fire Damage
  • Two Hand Maces
    Damage Penetrates #% Fire Resistance45 ~ 100
  • (41–44)% increased Fire Damage
  • Two Hand Maces
    Damage Penetrates #% Cold Resistance~ 22
  • (33–36)% increased Cold Damage
  • Two Hand Maces
    Damage Penetrates #% Cold Resistance23 ~ 44
  • (37–40)% increased Cold Damage
  • Two Hand Maces
    Damage Penetrates #% Cold Resistance45 ~ 100
  • (41–44)% increased Cold Damage
  • Two Hand Maces
    Damage Penetrates #% Lightning Resistance~ 22
  • (33–36)% increased Lightning Damage
  • Two Hand Maces
    Damage Penetrates #% Lightning Resistance23 ~ 44
  • (37–40)% increased Lightning Damage
  • Two Hand Maces
    Damage Penetrates #% Lightning Resistance45 ~ 100
  • (41–44)% increased Lightning Damage
  • Two Hand Maces
    #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • Two Hand Maces
    #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • Two Hand Maces
    #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Two Hand Maces
    Curse Enemies with Despair on Hit, with #% increased Effect~ 11
  • (29–32)% increased Chaos Damage
  • Two Hand Maces
    Curse Enemies with Despair on Hit, with #% increased Effect12 ~ 22
  • (33–36)% increased Chaos Damage
  • Two Hand Maces
    Curse Enemies with Despair on Hit, with #% increased Effect23 ~ 50
  • (37–40)% increased Chaos Damage
  • Two Hand Maces
    Socketed Skills deal #% more Spell Damage~ 22
  • (29–35)% increased Spell Damage
  • Two Hand Maces
    Socketed Skills deal #% more Spell Damage23 ~ 44
  • (36–44)% increased Spell Damage
  • Two Hand Maces
    Socketed Skills deal #% more Spell Damage45 ~ 100
  • (45–51)% increased Spell Damage
  • Two Hand Maces
    Socketed Skills deal #% more Attack Damage~ 22
  • (29–35)% increased Attack Damage
  • Two Hand Maces
    Socketed Skills deal #% more Attack Damage23 ~ 44
  • (36–44)% increased Attack Damage
  • Two Hand Maces
    Socketed Skills deal #% more Attack Damage45 ~ 100
  • (45–51)% increased Attack Damage
  • Two Hand Maces
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • Two Hand Maces
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • Two Hand Maces
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (30–35)% faster
  • Two Hand Maces
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • Two Hand Maces
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • Two Hand Maces
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • Two Hand Maces
    #% increased Damage when on Full Life~ 130
  • (21–26)% increased Damage
  • Two Hand Maces
    #% increased Damage when on Full Life131 ~ 260
  • (27–32)% increased Damage
  • Two Hand Maces
    #% increased Damage when on Full Life261 ~ 500
  • (33–38)% increased Damage
  • Two Hand Maces
    Auras from your Skills grant #% increased Damage to you and Allies~ 5
  • You and nearby Allies deal (13–16)% increased Damage
  • Two Hand Maces
    Auras from your Skills grant #% increased Damage to you and Allies6 ~ 9
  • You and nearby Allies deal (17–21)% increased Damage
  • Two Hand Maces
    Auras from your Skills grant #% increased Damage to you and Allies10 ~ 20
  • You and nearby Allies deal (22–25)% increased Damage
  • Two Hand Maces
    #% chance to deal Double Damage while Focussed~ 90
  • (29–35)% increased Attack Damage
  • (29–35)% increased Spell Damage
  • Two Hand Maces
    #% chance to deal Double Damage while Focussed91 ~ 200
  • (36–44)% increased Attack Damage
  • (36–44)% increased Spell Damage
  • Two Hand Maces
    #% chance to deal Double Damage~ 18
  • 4% chance to deal Double Damage
  • Two Hand Maces
    #% chance to deal Double Damage19 ~ 50
  • 5% chance to deal Double Damage
  • Two Hand Maces
    Gain #% of Non-Chaos Damage as extra Chaos Damage~ 10
  • (25–28)% increased Chaos Damage
  • Two Hand Maces
    Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 20
  • (29–32)% increased Chaos Damage
  • Two Hand Maces
    Gain #% of Non-Chaos Damage as extra Chaos Damage21 ~ 50
  • (33–36)% increased Chaos Damage
  • Two Hand Maces
    +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • Two Hand Maces
    +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • Two Hand Maces
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 56
  • (3–4)% increased Attack Speed
  • Two Hand Maces
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby57 ~ 100
  • (5–6)% increased Attack Speed
  • Two Hand Maces
    Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (21–26)% increased Elemental Damage
  • Two Hand Maces
    Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (27–32)% increased Elemental Damage
  • Two Hand Maces
    Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (33–38)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Two Hand Maces
    Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (25–28)% increased Chaos Damage
  • Two Hand Maces
    Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (29–32)% increased Chaos Damage
  • Two Hand Maces
    Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (33–36)% increased Chaos Damage
  • Two Hand Maces
    #% increased Damage per Endurance Charge~ 16
  • 2% increased Damage per Endurance Charge
  • Two Hand Maces
    #% increased Damage per Endurance Charge17 ~ 50
  • (4–5)% increased Damage per Endurance Charge
  • Two Hand Maces
    #% increased Damage per Frenzy Charge~ 16
  • 2% increased Damage per Frenzy Charge
  • Two Hand Maces
    #% increased Damage per Frenzy Charge17 ~ 50
  • (4–5)% increased Damage per Frenzy Charge
  • Two Hand Maces
    #% increased Damage per Power Charge~ 16
  • 2% increased Damage per Power Charge
  • Two Hand Maces
    #% increased Damage per Power Charge17 ~ 50
  • (4–5)% increased Damage per Power Charge
  • Two Hand Maces
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 60
  • +(18–20)% to Global Critical Strike Multiplier
  • Two Hand Maces
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby61 ~ 120
  • +(21–23)% to Global Critical Strike Multiplier
  • Two Hand Maces
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby121 ~ 150
  • +(24–26)% to Global Critical Strike Multiplier
  • Two Hand Maces
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown~ 250
  • Triggered Spells deal (27–32)% increased Spell Damage
  • Two Hand Maces
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown251 ~ 500
  • Triggered Spells deal (33–38)% increased Spell Damage
  • Two Hand Maces
    Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • Two Hand Maces
    Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • Two Hand Maces
    Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • Two Hand Maces
    Vaal Skills require #% increased Souls Per Use~ -55
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Maces
    Vaal Skills require #% increased Souls Per Use-56 ~ -110
  • (45–51)% increased Damage with Vaal Skills
  • Two Hand Maces
    Vaal Skills require #% increased Souls Per Use-111 ~ -200
  • (60–70)% increased Attack Damage if Corrupted
  • Two Hand Maces

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