Therion, Beast of the Caverns
Stats |
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Cannot be Knocked Back
|
Spectre |
N |
Tags |
animal_claw_weapon, caster, demon, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, light_armour, melee, not_dex, physical_affinity, ranged, very_fast_movement |
- Life: 700%
- Energy Shield From Life: 100%
- Armour: +100%
- Ailment Threshold: 700%
- Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
- Damage: 160%
- Accuracy: 100%
- Critical Strike Chance: +0%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 15
- Attack Time: 1.545 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 155%
- Type: CrucibleVilentaBoss
- Metadata: VilentaBoss
|
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 20,560,778
- Armour: 32,530
- Evasion: 8,120
- Energy Shield: 16,265
- Damage: 1,737
- Spell Damage: 2,593
- Accuracy: 538
- Attack Time: 1.03515
- Experience: 145,750
- Ailment Threshold: 9,663,566
- Chill: 30,556
- Shock: 30,556
- Brittle: 172,872
- Scorch: 30,556
- Sap: 84,421
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VilentaReflection
Cooldown Time: 15 Second
Deals 985.5 Base Physical Damage per second
|
VilentaGasMortar
Area, Projectile
Cooldown Time: 6 Second
Deals 1542 to 2313 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaHide
Duration
Cooldown Time: 3 Second
Base duration is -0 seconds
|
VilentaDash
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 1220–1830
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 6 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
50% more Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
|
VilentaGeometryAttackLeft
Triggerable, Attack
Base Damage: 1220–1830
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
VilentaGeometryAttackRight
Triggerable, Attack
Base Damage: 1220–1830
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
EmptyActionSpellVilentaGeometry
|
VilentaSlam
Attack, Area, Triggerable
Base Damage: 1220–1830
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 8 Second
Deals 120% more Damage
active skill area of effect radius +% final [100]
is area damage [1]
|
EmptyActionSpellVilentaCombo
Cooldown Time: 10 Second
|
VilentaXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 328.8 to 493.2 Physical Damage
Your Hits cannot Stun Enemies
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
|
EmptyActionSpellVilentaSunder
Cooldown Time: 10 Second
|
VilentaSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 1220–1830
Critical Strike Chance: 0%
Attack Damage: 60%
Attack Time: 1.545 Second
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
|
VilentaGasMortarMulti
Area, Projectile
Cooldown Time: 6 Second
Deals 1542 to 2313 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaEnrageMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1220–1830
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
100% more Attack Speed
skill can fire arrows [1]
skill can fire wand projectiles [1]
|
VilentaChangeToStance2
Cooldown Time: 25 Second
|
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1220–1830
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
Level 82
- Life: 14,649,089
- Armour: 28,850
- Evasion: 7,608
- Energy Shield: 14,425
- Damage: 1,550
- Spell Damage: 2,313
- Accuracy: 499
- Attack Time: 1.03515
- Experience: 143,066
- Ailment Threshold: 6,885,072
- Chill: 21,771
- Shock: 21,771
- Brittle: 123,167
- Scorch: 21,771
- Sap: 60,148
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VilentaReflection
Cooldown Time: 15 Second
Deals 891.7 Base Physical Damage per second
|
VilentaGasMortar
Area, Projectile
Cooldown Time: 6 Second
Deals 1395 to 2093 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaHide
Duration
Cooldown Time: 3 Second
Base duration is -0 seconds
|
VilentaDash
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 1088–1633
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 6 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
50% more Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
|
VilentaGeometryAttackLeft
Triggerable, Attack
Base Damage: 1088–1633
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
VilentaGeometryAttackRight
Triggerable, Attack
Base Damage: 1088–1633
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
EmptyActionSpellVilentaGeometry
|
VilentaSlam
Attack, Area, Triggerable
Base Damage: 1088–1633
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 8 Second
Deals 120% more Damage
active skill area of effect radius +% final [100]
is area damage [1]
|
EmptyActionSpellVilentaCombo
Cooldown Time: 10 Second
|
VilentaXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 300.4 to 450.6 Physical Damage
Your Hits cannot Stun Enemies
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
|
EmptyActionSpellVilentaSunder
Cooldown Time: 10 Second
|
VilentaSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 1088–1633
Critical Strike Chance: 0%
Attack Damage: 60%
Attack Time: 1.545 Second
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
|
VilentaGasMortarMulti
Area, Projectile
Cooldown Time: 6 Second
Deals 1395 to 2093 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaEnrageMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1088–1633
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
100% more Attack Speed
skill can fire arrows [1]
skill can fire wand projectiles [1]
|
VilentaChangeToStance2
Cooldown Time: 25 Second
|
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1088–1633
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
Level 78
- Life: 7,004,898
- Armour: 22,656
- Evasion: 6,667
- Energy Shield: 11,328
- Damage: 1,230
- Spell Damage: 1,836
- Accuracy: 428
- Attack Time: 1.03515
- Experience: 136,147
- Ailment Threshold: 3,432,400
- Chill: 10,853
- Shock: 10,853
- Brittle: 61,402
- Scorch: 10,853
- Sap: 29,985
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VilentaReflection
Cooldown Time: 15 Second
Deals 729 Base Physical Damage per second
|
VilentaGasMortar
Area, Projectile
Cooldown Time: 6 Second
Deals 1141 to 1711 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaHide
Duration
Cooldown Time: 3 Second
Base duration is -0 seconds
|
VilentaDash
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 864–1296
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 6 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
50% more Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
|
VilentaGeometryAttackLeft
Triggerable, Attack
Base Damage: 864–1296
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
VilentaGeometryAttackRight
Triggerable, Attack
Base Damage: 864–1296
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
EmptyActionSpellVilentaGeometry
|
VilentaSlam
Attack, Area, Triggerable
Base Damage: 864–1296
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 8 Second
Deals 120% more Damage
active skill area of effect radius +% final [100]
is area damage [1]
|
EmptyActionSpellVilentaCombo
Cooldown Time: 10 Second
|
VilentaXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 250.4 to 375.6 Physical Damage
Your Hits cannot Stun Enemies
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
|
EmptyActionSpellVilentaSunder
Cooldown Time: 10 Second
|
VilentaSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 864–1296
Critical Strike Chance: 0%
Attack Damage: 60%
Attack Time: 1.545 Second
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
|
VilentaGasMortarMulti
Area, Projectile
Cooldown Time: 6 Second
Deals 1141 to 1711 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaEnrageMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 864–1296
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
100% more Attack Speed
skill can fire arrows [1]
skill can fire wand projectiles [1]
|
VilentaChangeToStance2
Cooldown Time: 25 Second
|
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 864–1296
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
Level 73
- Life: 2,765,273
- Armour: 16,696
- Evasion: 5,633
- Energy Shield: 8,348
- Damage: 918
- Spell Damage: 1,370
- Accuracy: 352
- Attack Time: 1.03515
- Experience: 125,268
- Ailment Threshold: 1,520,900
- Chill: 4,809
- Shock: 4,809
- Brittle: 27,207
- Scorch: 4,809
- Sap: 13,287
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VilentaReflection
Cooldown Time: 15 Second
Deals 565.1 Base Physical Damage per second
|
VilentaGasMortar
Area, Projectile
Cooldown Time: 6 Second
Deals 884 to 1326 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaHide
Duration
Cooldown Time: 3 Second
Base duration is -0 seconds
|
VilentaDash
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 645–967
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 6 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
50% more Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
|
VilentaGeometryAttackLeft
Triggerable, Attack
Base Damage: 645–967
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
VilentaGeometryAttackRight
Triggerable, Attack
Base Damage: 645–967
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
EmptyActionSpellVilentaGeometry
|
VilentaSlam
Attack, Area, Triggerable
Base Damage: 645–967
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 8 Second
Deals 120% more Damage
active skill area of effect radius +% final [100]
is area damage [1]
|
EmptyActionSpellVilentaCombo
Cooldown Time: 10 Second
|
VilentaXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 198.8 to 298.2 Physical Damage
Your Hits cannot Stun Enemies
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
|
EmptyActionSpellVilentaSunder
Cooldown Time: 10 Second
|
VilentaSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 645–967
Critical Strike Chance: 0%
Attack Damage: 60%
Attack Time: 1.545 Second
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
|
VilentaGasMortarMulti
Area, Projectile
Cooldown Time: 6 Second
Deals 884 to 1326 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaEnrageMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 645–967
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
100% more Attack Speed
skill can fire arrows [1]
skill can fire wand projectiles [1]
|
VilentaChangeToStance2
Cooldown Time: 25 Second
|
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 645–967
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
Level 68
- Life: 975,425
- Armour: 12,254
- Evasion: 4,739
- Energy Shield: 6,127
- Damage: 681
- Spell Damage: 1,016
- Accuracy: 290
- Attack Time: 1.03515
- Experience: 112,805
- Ailment Threshold: 614,517
- Chill: 1,943
- Shock: 1,943
- Brittle: 10,993
- Scorch: 1,943
- Sap: 5,368
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VilentaReflection
Cooldown Time: 15 Second
Deals 436.4 Base Physical Damage per second
|
VilentaGasMortar
Area, Projectile
Cooldown Time: 6 Second
Deals 682.7 to 1024 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaHide
Duration
Cooldown Time: 3 Second
Base duration is -0 seconds
|
VilentaDash
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 478–717
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 6 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
50% more Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
|
VilentaGeometryAttackLeft
Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
VilentaGeometryAttackRight
Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 0%
Attack Time: 1.545 Second
|
EmptyActionSpellVilentaGeometry
|
VilentaSlam
Attack, Area, Triggerable
Base Damage: 478–717
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Cooldown Time: 8 Second
Deals 120% more Damage
active skill area of effect radius +% final [100]
is area damage [1]
|
EmptyActionSpellVilentaCombo
Cooldown Time: 10 Second
|
VilentaXMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Deals 157.3 to 235.9 Physical Damage
Your Hits cannot Stun Enemies
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
|
EmptyActionSpellVilentaSunder
Cooldown Time: 10 Second
|
VilentaSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 478–717
Critical Strike Chance: 0%
Attack Damage: 60%
Attack Time: 1.545 Second
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
|
VilentaGasMortarMulti
Area, Projectile
Cooldown Time: 6 Second
Deals 682.7 to 1024 Physical Damage
100% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
|
VilentaEnrageMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
100% more Attack Speed
skill can fire arrows [1]
skill can fire wand projectiles [1]
|
VilentaChangeToStance2
Cooldown Time: 25 Second
|
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 0%
Attack Time: 1.545 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|