Vaal Orb corrupting a weapon always has risks: it can greatly improve the sword but it can also change it for the worse. Only one of the effects listed below may happen.
Types of Weapon: Axe, Bow, Claw, Dagger, Fishing Rod, Mace, Sceptre, Staff, Sword, Wand.
Level | Stats | Spawn Weighting |
---|---|---|
1 | Skills fire an additional Projectile | rapier 1000 default 0 |
1 | You can catch Corrupted Fish | fishing_rod 1000 default 0 |
1 | (10-20)% increased Cast Speed | fishing_rod 1000 default 0 |
1 | 20% chance to cause Bleeding on Hit (30-40)% increased Attack Damage against Bleeding Enemies | axe 1000 default 0 |
1 | (5-7)% chance to gain an Endurance Charge when you Stun an Enemy | sceptre 1000 staff 1000 mace 1000 default 0 |
1 | (10-15)% chance to Fortify on Melee hit | sceptre 0 wand 0 dagger 0 claw 0 rapier 0 one_hand_weapon 1000 default 0 |
1 | (9-11)% chance to gain a Frenzy Charge on Kill | dagger 1000 claw 1000 bow 1000 default 0 |
1 | (10-15)% chance to gain Onslaught for 4 seconds on Kill | sceptre 0 wand 0 dagger 0 claw 0 one_hand_weapon 1000 default 0 |
1 | (5-7)% chance to gain a Power Charge on Critical Strike | wand 1000 dagger 1000 claw 1000 sceptre 1000 staff 1000 default 0 |
1 | +(8-10)% Chance to Block Attack Damage while Dual Wielding | claw 1000 default 0 |
1 | Damage Penetrates (8-10)% Elemental Resistances | wand 1000 rapier 1000 default 0 |
1 | (5-10)% increased Quantity of Fish Caught | fishing_rod 1000 default 0 |
1 | (5-10)% increased Rarity of Fish Caught | fishing_rod 1000 default 0 |
1 | Gain a Frenzy Charge after Spending a total of 200 Mana | rapier 1000 default 0 |
1 | +(25-30)% to Global Critical Strike Multiplier | dagger 1000 claw 1000 default 0 |
56 | Grants Level 23 Grace Skill | shield 333 default 0 |
1 | (15-20)% increased Area of Effect | dagger 0 claw 0 rapier 0 one_hand_weapon 1000 default 0 |
1 | (25-30)% increased Area of Effect | bow 0 two_hand_weapon 1000 default 0 |
1 | (12-15)% increased Cast Speed | sceptre 1000 staff 1000 default 0 |
1 | (50-60)% increased Damage over Time | dagger 1000 default 0 |
1 | (50-60)% increased Spell Damage | dagger 1000 default 0 |
1 | Adds (1-2) to (3-5) Chaos Damage | dagger 1000 default 0 |
31 | Adds (6-8) to (11-13) Chaos Damage | dagger 1000 default 0 |
84 | Adds (8-11) to (19-23) Chaos Damage | dagger 250 default 0 |
1 | Adds (6-8) to (13-15) Cold Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
31 | Adds (14-18) to (27-32) Cold Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
84 | Adds (17-23) to (24-40) Cold Damage | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 |
1 | Adds (9-13) to (20-23) Cold Damage | bow 1000 staff 1000 default 0 |
31 | Adds (22-27) to (36-44) Cold Damage | bow 1000 staff 1000 default 0 |
84 | Adds (26-32) to (45-55) Cold Damage | bow 250 staff 250 default 0 |
1 | Adds (8-10) to (15-18) Fire Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
31 | Adds (17-22) to (33-39) Fire Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
84 | Adds (21-28) to (40-48) Fire Damage | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 |
1 | Adds (12-17) to (23-27) Fire Damage | bow 1000 staff 1000 default 0 |
31 | Adds (27-31) to (39-50) Fire Damage | bow 1000 staff 1000 default 0 |
84 | Adds (31-39) to (52-61) Fire Damage | bow 250 staff 250 default 0 |
1 | Adds (1-2) to (27-28) Lightning Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
31 | Adds (2-5) to (58-61) Lightning Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 |
84 | Adds (2-6) to (72-76) Lightning Damage | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 |
1 | Adds (2-3) to (35-39) Lightning Damage | bow 1000 staff 1000 default 0 |
31 | Adds (3-7) to (73-84) Lightning Damage | bow 1000 staff 1000 default 0 |
84 | Adds (5-9) to (103-107) Lightning Damage | bow 250 staff 250 default 0 |
1 | Adds 1 to 2 Physical Damage | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 1000 default 0 |
31 | Adds (3-4) to (5-7) Physical Damage | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 1000 default 0 |
84 | Adds (5-7) to (10-12) Physical Damage | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 250 default 0 |
1 | Adds 1 to (2-3) Physical Damage | staff 0 two_hand_weapon 1000 default 0 |
31 | Adds (4-5) to (6-8) Physical Damage | staff 0 two_hand_weapon 1000 default 0 |
84 | Adds (8-9) to (11-13) Physical Damage | staff 0 two_hand_weapon 250 default 0 |
1 | (5-7)% increased Attack Speed | wand 0 one_hand_weapon 1000 default 0 |
70 | (5-7)% increased Attack Speed | bow 0 two_hand_weapon 1000 default 0 |
1 | (3-5)% increased Attack Speed | bow 1000 default 0 |
1 | (3-5)% increased Attack Speed | wand 1000 default 0 |
1 | (14-18)% increased Critical Strike Chance | wand 1000 rapier 1000 claw 1000 default 0 |
1 | (14-18)% increased Critical Strike Chance | dagger 1000 sceptre 1000 default 0 |
1 | (14-18)% increased Critical Strike Chance | bow 1000 staff 1000 default 0 |
1 | (10-15)% increased Physical Damage | bow 1000 default 0 |
85 | (16-20)% increased Physical Damage | bow 100 default 0 |
1 | (10-15)% increased Physical Damage | rapier 0 sword 1000 axe 1000 mace 1000 default 0 |
85 | (16-20)% increased Physical Damage | rapier 0 sword 1000 axe 1000 mace 1000 default 0 |
1 | +(1-2) to Weapon Range | sword 0 mace 0 staff 0 bow 0 two_hand_weapon 1000 default 0 |
1 | Socketed Gems are supported by Level 10 Additional Accuracy | mace 0 axe 0 bow 0 staff 0 two_hand_weapon 1000 default 0 |
1 | Socketed Gems are supported by Level 10 Blind | bow 1000 default 0 |
1 | Socketed Gems are Supported by Level 1 Blood Magic | mace 0 sword 0 bow 0 staff 0 two_hand_weapon 1000 default 0 |
1 | Socketed Gems are supported by Level 10 Faster Projectiles | bow 1000 default 0 |
1 | Socketed Gems are Supported by Level 10 Fortify | bow 0 staff 0 two_hand_weapon 1000 default 0 |
1 | Socketed Gems are Supported by Level 10 Life Gain On Hit | sword 0 mace 0 bow 0 staff 0 two_hand_weapon 1000 default 0 |
1 | Socketed Gems are Supported by Level 10 Onslaught | staff 0 two_hand_weapon 1000 default 0 |
1 | Socketed Gems are Supported by Level 10 Inspiration | sword 0 bow 0 staff 0 two_hand_weapon 1000 default 0 |
1 | (10-15)% chance to gain Unholy Might for 3 seconds on Kill | wand 1000 dagger 1000 default 0 |
Sword is a weapon. Weapons are equipment used to perform attacks or channel spells. Types of weapons: Axe, Bow, Claw, Dagger, Mace, Staff, Sword, and Wand.
Mod Level | Corruptions Mods | Spawn Weighting | Modifier Name |
---|---|---|---|
1 | (10–15)% chance to Fortify on Melee hit | sceptre 0 wand 0 dagger 0 claw 0 rapier 0 one_hand_weapon 1000 default 0 |
V2ChanceToGainFortifyOnMeleeHitCorrupted |
1 | (10–15)% chance to gain Onslaught for 4 seconds on Kill | sceptre 0 wand 0 dagger 0 claw 0 one_hand_weapon 1000 default 0 |
V2ChanceToGainOnslaughtOnKillCorrupted_ |
1 | (15–20)% increased Area of Effect | dagger 0 claw 0 rapier 0 one_hand_weapon 1000 default 0 |
V2IncreasedAreaOfEffect1hCorrupted |
1 | Adds 1 to 2 Physical Damage | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 1000 default 0 |
V2LocalAddedPhysicalDamage1hCorrupted1 |
31 | Adds (3–4) to (5–7) Physical Damage | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 1000 default 0 |
V2LocalAddedPhysicalDamage1hCorrupted2 |
84 | Adds (5–7) to (10–12) Physical Damage | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 250 default 0 |
V2LocalAddedPhysicalDamage1hCorrupted3 |
1 | (5–7)% increased Attack Speed | wand 0 one_hand_weapon 1000 default 0 |
V2LocalIncreasedAttackSpeed1hCorrupted |
1 | (10–15)% increased Physical Damage | rapier 0 sword 1000 axe 1000 mace 1000 default 0 |
V2LocalIncreasedPhysicalDamageCorrupted1 |
85 | (16–20)% increased Physical Damage | rapier 0 sword 1000 axe 1000 mace 1000 default 0 |
V2LocalIncreasedPhysicalDamageCorrupted2 |
40 | Resolute Technique | sword 1000 default 0 |
V2ResoluteTechniqueCorrupted |
Mod Level | Corruptions Mods | Spawn Weighting | Modifier Name |
---|---|---|---|
1 | (25–30)% increased Area of Effect | bow 0 two_hand_weapon 1000 default 0 |
V2IncreasedAreaOfEffect2hCorrupted_ |
1 | Adds 1 to (2–3) Physical Damage | staff 0 two_hand_weapon 1000 default 0 |
V2LocalAddedPhysicalDamage2hCorrupted1 |
31 | Adds (4–5) to (6–8) Physical Damage | staff 0 two_hand_weapon 1000 default 0 |
V2LocalAddedPhysicalDamage2hCorrupted2__ |
84 | Adds (8–9) to (11–13) Physical Damage | staff 0 two_hand_weapon 250 default 0 |
V2LocalAddedPhysicalDamage2hCorrupted3 |
70 | (5–7)% increased Attack Speed | wand 0 one_hand_weapon 1000 default 0 |
V2LocalIncreasedAttackSpeed1hCorrupted |
1 | (10–15)% increased Physical Damage | rapier 0 sword 1000 axe 1000 mace 1000 default 0 |
V2LocalIncreasedPhysicalDamageCorrupted1 |
85 | (16–20)% increased Physical Damage | rapier 0 sword 1000 axe 1000 mace 1000 default 0 |
V2LocalIncreasedPhysicalDamageCorrupted2 |
40 | Resolute Technique | sword 1000 default 0 |
V2ResoluteTechniqueCorrupted |
1 | Socketed Gems are supported by Level 10 Additional Accuracy | mace 0 axe 0 bow 0 staff 0 two_hand_weapon 1000 default 0 |
V2SupportedByAccuracyCorrupted__ |
1 | Socketed Gems are Supported by Level 10 Fortify | bow 0 staff 0 two_hand_weapon 1000 default 0 |
V2SupportedByFortifyCorrupted_ |
1 | Socketed Gems are Supported by Level 10 Onslaught | staff 0 two_hand_weapon 1000 default 0 |
V2SupportedByOnslaughtCorrupted |
Mod Level | Corruptions Mods | Spawn Weighting | Modifier Name |
---|---|---|---|
1 | Skills fire an additional Projectile | rapier 1000 default 0 |
V2AdditionalProjectilesCorrupted |
1 | (10–15)% chance to gain Onslaught for 4 seconds on Kill | sceptre 0 wand 0 dagger 0 claw 0 one_hand_weapon 1000 default 0 |
V2ChanceToGainOnslaughtOnKillCorrupted_ |
1 | Damage Penetrates (8–10)% Elemental Resistances | wand 1000 rapier 1000 default 0 |
V2ElementalDamagePenetrationCorrupted |
1 | Gain a Frenzy Charge after Spending a total of 200 Mana | rapier 1000 default 0 |
V2GainFrenzyChargeAfterSpending200ManaCorrupted |
1 | (5–7)% increased Attack Speed | wand 0 one_hand_weapon 1000 default 0 |
V2LocalIncreasedAttackSpeed1hCorrupted |
1 | (14–18)% increased Critical Strike Chance | wand 1000 rapier 1000 claw 1000 default 0 |
V2LocalIncreasedCriticalStrikeChance1hCorrupted1 |
40 | Resolute Technique | sword 1000 default 0 |
V2ResoluteTechniqueCorrupted |