Weapon with a Corrupted Implicit Modifier

Vaal Orb Corrupted Effects

Vaal Orb Vaal Orb corrupting a weapon always has risks: it can greatly improve the sword but it can also change it for the worse. Only one of the effects listed below may happen.

  • No effect (other than adding the corrupted property).
  • Change one or more sockets to white sockets. This has a 1/4 chance of occurring, with a 1/10 chance for each additional socket (1/40 for two, up to 1/400000 for 6 white sockets).
    • This event can most likely even occur when the sword equipment has no sockets and will have the identical phenotype to "no effect". The assumption comes from the Altar of Corruption where the white socket achievement could be obtained from jewellery.
  • Reroll the sword into a rare sword with randomized sockets, links and six random affixes. If this result is chosen, there is a one in thirty-six chance the item will have the maximum number of sockets and links. "Also, it's not a 1/36 chance to 6-link, it's 1/144 chance to 6-link (because 75% of the time it picks another option)". An item with "prefixes cannot be changed" or "suffixes cannot be changed" will retain those mods, similar to using a chaos orb.
  • Change the implicit to a special Vaal Implicit, or adds a Vaal implicit if the item has no implicit by default.
  • Transforms certain unique weapon item into a different unique weapon item. It is not known how this outcome affects the chances of the other outcomes.

Corrupted Weapon Implicit Mods

Types of Weapon: Axe, Bow, Claw, Dagger, Fishing Rod, Mace, Sceptre, Staff, Sword, Wand.

Level StatsSpawn Weighting
1Skills fire an additional Projectilerapier 1000
default 0
1You can catch Corrupted Fishfishing_rod 1000
default 0
1(10-20)% increased Cast Speedfishing_rod 1000
default 0
120% chance to cause Bleeding on Hit
(30-40)% increased Attack Damage against Bleeding Enemies
axe 1000
default 0
1(5-7)% chance to gain an Endurance Charge when you Stun an Enemysceptre 1000
staff 1000
mace 1000
default 0
1(10-15)% chance to Fortify on Melee hitsceptre 0
wand 0
dagger 0
claw 0
rapier 0
one_hand_weapon 1000
default 0
1(9-11)% chance to gain a Frenzy Charge on Killdagger 1000
claw 1000
bow 1000
default 0
1(10-15)% chance to gain Onslaught for 4 seconds on Killsceptre 0
wand 0
dagger 0
claw 0
one_hand_weapon 1000
default 0
1(5-7)% chance to gain a Power Charge on Critical Strikewand 1000
dagger 1000
claw 1000
sceptre 1000
staff 1000
default 0
1+(8-10)% Chance to Block Attack Damage while Dual Wieldingclaw 1000
default 0
1Damage Penetrates (8-10)% Elemental Resistanceswand 1000
rapier 1000
default 0
1(5-10)% increased Quantity of Fish Caughtfishing_rod 1000
default 0
1(5-10)% increased Rarity of Fish Caughtfishing_rod 1000
default 0
1Gain a Frenzy Charge after Spending a total of 200 Manarapier 1000
default 0
1+(25-30)% to Global Critical Strike Multiplierdagger 1000
claw 1000
default 0
56Grants Level 23 Grace Skillshield 333
default 0
1(15-20)% increased Area of Effectdagger 0
claw 0
rapier 0
one_hand_weapon 1000
default 0
1(25-30)% increased Area of Effectbow 0
two_hand_weapon 1000
default 0
1(12-15)% increased Cast Speedsceptre 1000
staff 1000
default 0
1(50-60)% increased Damage over Timedagger 1000
default 0
1(50-60)% increased Spell Damagedagger 1000
default 0
1Adds (1-2) to (3-5) Chaos Damagedagger 1000
default 0
31Adds (6-8) to (11-13) Chaos Damagedagger 1000
default 0
84Adds (8-11) to (19-23) Chaos Damagedagger 250
default 0
1Adds (6-8) to (13-15) Cold Damagesword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
31Adds (14-18) to (27-32) Cold Damagesword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
84Adds (17-23) to (24-40) Cold Damagesword 0
mace 0
axe 0
one_hand_weapon 250
default 0
1Adds (9-13) to (20-23) Cold Damagebow 1000
staff 1000
default 0
31Adds (22-27) to (36-44) Cold Damagebow 1000
staff 1000
default 0
84Adds (26-32) to (45-55) Cold Damagebow 250
staff 250
default 0
1Adds (8-10) to (15-18) Fire Damagesword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
31Adds (17-22) to (33-39) Fire Damagesword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
84Adds (21-28) to (40-48) Fire Damagesword 0
mace 0
axe 0
one_hand_weapon 250
default 0
1Adds (12-17) to (23-27) Fire Damagebow 1000
staff 1000
default 0
31Adds (27-31) to (39-50) Fire Damagebow 1000
staff 1000
default 0
84Adds (31-39) to (52-61) Fire Damagebow 250
staff 250
default 0
1Adds (1-2) to (27-28) Lightning Damagesword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
31Adds (2-5) to (58-61) Lightning Damagesword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
84Adds (2-6) to (72-76) Lightning Damagesword 0
mace 0
axe 0
one_hand_weapon 250
default 0
1Adds (2-3) to (35-39) Lightning Damagebow 1000
staff 1000
default 0
31Adds (3-7) to (73-84) Lightning Damagebow 1000
staff 1000
default 0
84Adds (5-9) to (103-107) Lightning Damagebow 250
staff 250
default 0
1Adds 1 to 2 Physical Damagewand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
31Adds (3-4) to (5-7) Physical Damagewand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
84Adds (5-7) to (10-12) Physical Damagewand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 250
default 0
1Adds 1 to (2-3) Physical Damagestaff 0
two_hand_weapon 1000
default 0
31Adds (4-5) to (6-8) Physical Damagestaff 0
two_hand_weapon 1000
default 0
84Adds (8-9) to (11-13) Physical Damagestaff 0
two_hand_weapon 250
default 0
1(5-7)% increased Attack Speedwand 0
one_hand_weapon 1000
default 0
70(5-7)% increased Attack Speedbow 0
two_hand_weapon 1000
default 0
1(3-5)% increased Attack Speedbow 1000
default 0
1(3-5)% increased Attack Speedwand 1000
default 0
1(14-18)% increased Critical Strike Chancewand 1000
rapier 1000
claw 1000
default 0
1(14-18)% increased Critical Strike Chancedagger 1000
sceptre 1000
default 0
1(14-18)% increased Critical Strike Chancebow 1000
staff 1000
default 0
1(10-15)% increased Physical Damagebow 1000
default 0
85(16-20)% increased Physical Damagebow 100
default 0
1(10-15)% increased Physical Damagerapier 0
sword 1000
axe 1000
mace 1000
default 0
85(16-20)% increased Physical Damagerapier 0
sword 1000
axe 1000
mace 1000
default 0
1+(1-2) to Weapon Rangesword 0
mace 0
staff 0
bow 0
two_hand_weapon 1000
default 0
1Socketed Gems are supported by Level 10 Additional Accuracymace 0
axe 0
bow 0
staff 0
two_hand_weapon 1000
default 0
1Socketed Gems are supported by Level 10 Blindbow 1000
default 0
1Socketed Gems are Supported by Level 1 Blood Magicmace 0
sword 0
bow 0
staff 0
two_hand_weapon 1000
default 0
1Socketed Gems are supported by Level 10 Faster Projectilesbow 1000
default 0
1Socketed Gems are Supported by Level 10 Fortifybow 0
staff 0
two_hand_weapon 1000
default 0
1Socketed Gems are Supported by Level 10 Life Gain On Hitsword 0
mace 0
bow 0
staff 0
two_hand_weapon 1000
default 0
1Socketed Gems are Supported by Level 10 Onslaughtstaff 0
two_hand_weapon 1000
default 0
1Socketed Gems are Supported by Level 10 Inspirationsword 0
bow 0
staff 0
two_hand_weapon 1000
default 0
1(10-15)% chance to gain Unholy Might for 3 seconds on Killwand 1000
dagger 1000
default 0

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Weapon with a Corrupted Implicit Modifier PoE

One-handed sword Corruptions List

Sword is a weapon. Weapons are equipment used to perform attacks or channel spells. Types of weapons: Axe, Bow, Claw, Dagger, Mace, Staff, Sword, and Wand.

Mod Level Corruptions Mods Spawn Weighting Modifier Name
1 (10–15)% chance to Fortify on Melee hit sceptre 0
wand 0
dagger 0
claw 0
rapier 0
one_hand_weapon 1000
default 0
V2ChanceToGainFortifyOnMeleeHitCorrupted
1 (10–15)% chance to gain Onslaught for 4 seconds on Kill sceptre 0
wand 0
dagger 0
claw 0
one_hand_weapon 1000
default 0
V2ChanceToGainOnslaughtOnKillCorrupted_
1 (15–20)% increased Area of Effect dagger 0
claw 0
rapier 0
one_hand_weapon 1000
default 0
V2IncreasedAreaOfEffect1hCorrupted
1 Adds 1 to 2 Physical Damage wand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage1hCorrupted1
31 Adds (3–4) to (5–7) Physical Damage wand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage1hCorrupted2
84 Adds (5–7) to (10–12) Physical Damage wand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 250
default 0
V2LocalAddedPhysicalDamage1hCorrupted3
1 (5–7)% increased Attack Speed wand 0
one_hand_weapon 1000
default 0
V2LocalIncreasedAttackSpeed1hCorrupted
1 (10–15)% increased Physical Damage rapier 0
sword 1000
axe 1000
mace 1000
default 0
V2LocalIncreasedPhysicalDamageCorrupted1
85 (16–20)% increased Physical Damage rapier 0
sword 1000
axe 1000
mace 1000
default 0
V2LocalIncreasedPhysicalDamageCorrupted2
40 Resolute Technique sword 1000
default 0
V2ResoluteTechniqueCorrupted

Two Hand Sword Corruptions List

Mod Level Corruptions Mods Spawn Weighting Modifier Name
1 (25–30)% increased Area of Effect bow 0
two_hand_weapon 1000
default 0
V2IncreasedAreaOfEffect2hCorrupted_
1 Adds 1 to (2–3) Physical Damage staff 0
two_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage2hCorrupted1
31 Adds (4–5) to (6–8) Physical Damage staff 0
two_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage2hCorrupted2__
84 Adds (8–9) to (11–13) Physical Damage staff 0
two_hand_weapon 250
default 0
V2LocalAddedPhysicalDamage2hCorrupted3
70 (5–7)% increased Attack Speed wand 0
one_hand_weapon 1000
default 0
V2LocalIncreasedAttackSpeed1hCorrupted
1 (10–15)% increased Physical Damage rapier 0
sword 1000
axe 1000
mace 1000
default 0
V2LocalIncreasedPhysicalDamageCorrupted1
85 (16–20)% increased Physical Damage rapier 0
sword 1000
axe 1000
mace 1000
default 0
V2LocalIncreasedPhysicalDamageCorrupted2
40 Resolute Technique sword 1000
default 0
V2ResoluteTechniqueCorrupted
1 Socketed Gems are supported by Level 10 Additional Accuracy mace 0
axe 0
bow 0
staff 0
two_hand_weapon 1000
default 0
V2SupportedByAccuracyCorrupted__
1 Socketed Gems are Supported by Level 10 Fortify bow 0
staff 0
two_hand_weapon 1000
default 0
V2SupportedByFortifyCorrupted_
1 Socketed Gems are Supported by Level 10 Onslaught staff 0
two_hand_weapon 1000
default 0
V2SupportedByOnslaughtCorrupted

Sword Rapier Corruptions List

Mod Level Corruptions Mods Spawn Weighting Modifier Name
1 Skills fire an additional Projectile rapier 1000
default 0
V2AdditionalProjectilesCorrupted
1 (10–15)% chance to gain Onslaught for 4 seconds on Kill sceptre 0
wand 0
dagger 0
claw 0
one_hand_weapon 1000
default 0
V2ChanceToGainOnslaughtOnKillCorrupted_
1 Damage Penetrates (8–10)% Elemental Resistances wand 1000
rapier 1000
default 0
V2ElementalDamagePenetrationCorrupted
1 Gain a Frenzy Charge after Spending a total of 200 Mana rapier 1000
default 0
V2GainFrenzyChargeAfterSpending200ManaCorrupted
1 (5–7)% increased Attack Speed wand 0
one_hand_weapon 1000
default 0
V2LocalIncreasedAttackSpeed1hCorrupted
1 (14–18)% increased Critical Strike Chance wand 1000
rapier 1000
claw 1000
default 0
V2LocalIncreasedCriticalStrikeChance1hCorrupted1
40 Resolute Technique sword 1000
default 0
V2ResoluteTechniqueCorrupted

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