PoE Staves Crucible Passives

Staves Crucible Passives

Weight Desc
500 (T1) Adds 4 to 12 Physical Damage
6% reduced Attack Speed
500 (T1) Adds 6 to 16 Physical Damage
6% reduced Attack Speed
500 (T1) Adds 9 to 20 Physical Damage
6% reduced Attack Speed
250 (T1) Adds 11 to 25 Physical Damage
6% reduced Attack Speed
125 (T1) Adds 14 to 33 Physical Damage
6% reduced Attack Speed
1000 (T1) Adds 4 to 9 Physical Damage
1000 (T1) Adds 6 to 11 Physical Damage
1000 (T1) Adds 7 to 16 Physical Damage
500 (T1) Adds 8 to 19 Physical Damage
250 (T1) Adds 11 to 26 Physical Damage
100 (T1) Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 (T1) Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 (T1) Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
50 (T1) Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
25 (T1) Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 (T1) Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 (T1) Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 (T1) Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
50 (T1) Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
25 (T1) Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 (T1) Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 (T1) Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 (T1) Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 (T1) Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25 (T1) Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 (T1) Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 (T1) Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 (T1) Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
25 (T1) Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
12 (T1) Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 (T1) Adds 2 to 6 Physical Damage
35% of Physical Damage converted to a random Element
50 (T1) Adds 3 to 8 Physical Damage
35% of Physical Damage converted to a random Element
50 (T1) Adds 3 to 10 Physical Damage
35% of Physical Damage converted to a random Element
25 (T1) Adds 5 to 13 Physical Damage
35% of Physical Damage converted to a random Element
12 (T1) Adds 6 to 15 Physical Damage
35% of Physical Damage converted to a random Element
250 (T1) Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 (T1) Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 (T1) Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1) Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1) Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 (T1) Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 (T1) Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
500 (T1) Adds 9 to 14 Fire Damage
6% reduced Attack Speed
500 (T1) Adds 16 to 24 Fire Damage
6% reduced Attack Speed
500 (T1) Adds 30 to 47 Fire Damage
6% reduced Attack Speed
250 (T1) Adds 52 to 77 Fire Damage
6% reduced Attack Speed
125 (T1) Adds 102 to 153 Fire Damage
6% reduced Attack Speed
1000 (T1) Adds 8 to 10 Fire Damage
1000 (T1) Adds 13 to 19 Fire Damage
1000 (T1) Adds 24 to 35 Fire Damage
500 (T1) Adds 39 to 61 Fire Damage
250 (T1) Adds 78 to 118 Fire Damage
250 (T1) Adds 4 to 9 Fire Damage
20% chance to Ignite
250 (T1) Adds 7 to 11 Fire Damage
20% chance to Ignite
250 (T1) Adds 13 to 22 Fire Damage
20% chance to Ignite
125 (T1) Adds 23 to 36 Fire Damage
20% chance to Ignite
63 (T1) Adds 48 to 71 Fire Damage
20% chance to Ignite
250 (T1) 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
250 (T1) 25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
250 (T1) 25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
125 (T1) 25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
63 (T1) 25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
500 (T1) Adds 8 to 14 Cold Damage
Your Cold Damage cannot Chill
500 (T1) Adds 14 to 23 Cold Damage
Your Cold Damage cannot Chill
500 (T1) Adds 28 to 44 Cold Damage
Your Cold Damage cannot Chill
250 (T1) Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 (T1) Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
1000 (T1) Adds 5 to 10 Cold Damage
1000 (T1) Adds 10 to 17 Cold Damage
1000 (T1) Adds 21 to 34 Cold Damage
500 (T1) Adds 37 to 55 Cold Damage
250 (T1) Adds 74 to 111 Cold Damage
250 (T1) Adds 4 to 6 Cold Damage
20% chance to Freeze
250 (T1) Adds 7 to 11 Cold Damage
20% chance to Freeze
250 (T1) Adds 13 to 21 Cold Damage
20% chance to Freeze
125 (T1) Adds 23 to 35 Cold Damage
20% chance to Freeze
63 (T1) Adds 45 to 66 Cold Damage
20% chance to Freeze
250 (T1) Adds 4 to 6 Cold Damage
4% increased Attack Speed
250 (T1) Adds 7 to 11 Cold Damage
4% increased Attack Speed
250 (T1) Adds 13 to 21 Cold Damage
4% increased Attack Speed
125 (T1) Adds 23 to 35 Cold Damage
4% increased Attack Speed
63 (T1) Adds 45 to 66 Cold Damage
4% increased Attack Speed
500 (T1) Adds 1 to 21 Lightning Damage
6% increased Lightning Damage taken
500 (T1) Adds 1 to 38 Lightning Damage
6% increased Lightning Damage taken
500 (T1) Adds 3 to 75 Lightning Damage
6% increased Lightning Damage taken
250 (T1) Adds 6 to 124 Lightning Damage
6% increased Lightning Damage taken
125 (T1) Adds 13 to 242 Lightning Damage
6% increased Lightning Damage taken
1000 (T1) Adds 1 to 16 Lightning Damage
1000 (T1) Adds 1 to 29 Lightning Damage
1000 (T1) Adds 3 to 58 Lightning Damage
500 (T1) Adds 4 to 94 Lightning Damage
250 (T1) Adds 10 to 186 Lightning Damage
250 (T1) Adds 1 to 10 Lightning Damage
20% chance to Shock
250 (T1) Adds 1 to 19 Lightning Damage
20% chance to Shock
250 (T1) Adds 3 to 34 Lightning Damage
20% chance to Shock
125 (T1) Adds 4 to 58 Lightning Damage
20% chance to Shock
63 (T1) Adds 6 to 112 Lightning Damage
20% chance to Shock
250 (T1) Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 (T1) Adds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
250 (T1) Adds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
125 (T1) Adds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
63 (T1) Adds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
250 (T1) Adds 5 to 10 Chaos Damage
7% reduced maximum Life
250 (T1) Adds 10 to 17 Chaos Damage
7% reduced maximum Life
250 (T1) Adds 20 to 30 Chaos Damage
7% reduced maximum Life
125 (T1) Adds 34 to 51 Chaos Damage
7% reduced maximum Life
63 (T1) Adds 66 to 99 Chaos Damage
7% reduced maximum Life
500 (T1) Adds 4 to 6 Chaos Damage
500 (T1) Adds 7 to 13 Chaos Damage
500 (T1) Adds 15 to 24 Chaos Damage
250 (T1) Adds 26 to 39 Chaos Damage
125 (T1) Adds 50 to 77 Chaos Damage
125 (T1) Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 (T1) Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 (T1) Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 1 to 5 Chaos Damage
20% increased Effect of Withered
125 (T1) Adds 5 to 8 Chaos Damage
20% increased Effect of Withered
125 (T1) Adds 9 to 14 Chaos Damage
20% increased Effect of Withered
63 (T1) Adds 15 to 24 Chaos Damage
20% increased Effect of Withered
31 (T1) Adds 31 to 46 Chaos Damage
20% increased Effect of Withered
250 (T1) Adds 14 to 23 Fire Damage
Adds 14 to 23 Cold Damage
Adds 3 to 0 Lightning Damage
Cannot inflict Elemental Ailments
125 (T1) Adds 23 to 34 Fire Damage
Adds 23 to 34 Cold Damage
Adds 4 to 0 Lightning Damage
Cannot inflict Elemental Ailments
63 (T1) Adds 43 to 64 Fire Damage
Adds 43 to 64 Cold Damage
Adds 6 to 0 Lightning Damage
Cannot inflict Elemental Ailments
500 (T1) Adds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
Adds 3 to 0 Lightning Damage
250 (T1) Adds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
Adds 3 to 0 Lightning Damage
125 (T1) Adds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
Adds 4 to 0 Lightning Damage
125 (T1) Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
Adds 3 to 0 Lightning Damage
10% chance to Freeze, Shock and Ignite
63 (T1) Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
Adds 3 to 0 Lightning Damage
10% chance to Freeze, Shock and Ignite
31 (T1) Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
Adds 4 to 0 Lightning Damage
10% chance to Freeze, Shock and Ignite
125 (T1) Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
Adds 3 to 0 Lightning Damage
25% increased Effect of Non-Damaging Ailments
63 (T1) Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
Adds 3 to 0 Lightning Damage
25% increased Effect of Non-Damaging Ailments
31 (T1) Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
Adds 4 to 0 Lightning Damage
25% increased Effect of Non-Damaging Ailments
250 (T1) Adds 4 to 7 Physical Damage to Spells
10% reduced Cast Speed
250 (T1) Adds 7 to 12 Physical Damage to Spells
10% reduced Cast Speed
250 (T1) Adds 14 to 22 Physical Damage to Spells
10% reduced Cast Speed
125 (T1) Adds 24 to 37 Physical Damage to Spells
10% reduced Cast Speed
63 (T1) Adds 47 to 71 Physical Damage to Spells
10% reduced Cast Speed
500 (T1) Adds 2 to 5 Physical Damage to Spells
500 (T1) Adds 5 to 10 Physical Damage to Spells
500 (T1) Adds 10 to 17 Physical Damage to Spells
250 (T1) Adds 18 to 28 Physical Damage to Spells
125 (T1) Adds 36 to 55 Physical Damage to Spells
63 (T1) Adds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
63 (T1) Adds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
63 (T1) Adds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
32 (T1) Adds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
16 (T1) Adds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
63 (T1) Adds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
63 (T1) Adds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
63 (T1) Adds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
32 (T1) Adds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
16 (T1) Adds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Cold Damage
63 (T1) Adds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
63 (T1) Adds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
63 (T1) Adds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
32 (T1) Adds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
16 (T1) Adds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Lightning Damage
63 (T1) Adds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
63 (T1) Adds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
63 (T1) Adds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
32 (T1) Adds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
16 (T1) Adds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
250 (T1) Adds 1 to 3 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
250 (T1) Adds 3 to 6 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
250 (T1) Adds 7 to 10 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
125 (T1) Adds 11 to 17 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
63 (T1) Adds 22 to 33 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
250 (T1) Adds 7 to 10 Fire Damage to Spells
10% reduced Cast Speed
250 (T1) Adds 11 to 17 Fire Damage to Spells
10% reduced Cast Speed
250 (T1) Adds 21 to 34 Fire Damage to Spells
10% reduced Cast Speed
125 (T1) Adds 37 to 55 Fire Damage to Spells
10% reduced Cast Speed
63 (T1) Adds 73 to 109 Fire Damage to Spells
10% reduced Cast Speed
500 (T1) Adds 5 to 7 Fire Damage to Spells
500 (T1) Adds 9 to 13 Fire Damage to Spells
500 (T1) Adds 16 to 26 Fire Damage to Spells
250 (T1) Adds 28 to 43 Fire Damage to Spells
125 (T1) Adds 56 to 84 Fire Damage to Spells
250 (T1) Adds 2 to 6 Fire Damage to Spells
20% chance to Ignite
250 (T1) Adds 5 to 8 Fire Damage to Spells
20% chance to Ignite
250 (T1) Adds 9 to 16 Fire Damage to Spells
20% chance to Ignite
125 (T1) Adds 16 to 26 Fire Damage to Spells
20% chance to Ignite
63 (T1) Adds 34 to 51 Fire Damage to Spells
20% chance to Ignite
250 (T1) 25% increased Implicit Modifier magnitudes
Adds 2 to 6 Fire Damage to Spells
250 (T1) 25% increased Implicit Modifier magnitudes
Adds 5 to 8 Fire Damage to Spells
250 (T1) 25% increased Implicit Modifier magnitudes
Adds 9 to 16 Fire Damage to Spells
125 (T1) 25% increased Implicit Modifier magnitudes
Adds 16 to 26 Fire Damage to Spells
63 (T1) 25% increased Implicit Modifier magnitudes
Adds 34 to 51 Fire Damage to Spells
250 (T1) Adds 2 to 6 Cold Damage to Spells
Your Cold Damage cannot Chill
250 (T1) Adds 2 to 7 Cold Damage to Spells
Your Cold Damage cannot Chill
250 (T1) Adds 3 to 9 Cold Damage to Spells
Your Cold Damage cannot Chill
125 (T1) Adds 4 to 11 Cold Damage to Spells
Your Cold Damage cannot Chill
63 (T1) Adds 6 to 14 Cold Damage to Spells
Your Cold Damage cannot Chill
500 (T1) Adds 5 to 10 Cold Damage to Spells
500 (T1) Adds 10 to 16 Cold Damage to Spells
500 (T1) Adds 20 to 32 Cold Damage to Spells
250 (T1) Adds 34 to 52 Cold Damage to Spells
125 (T1) Adds 68 to 103 Cold Damage to Spells
250 (T1) Adds 4 to 7 Cold Damage to Spells
20% chance to Freeze
250 (T1) Adds 7 to 12 Cold Damage to Spells
20% chance to Freeze
250 (T1) Adds 15 to 24 Cold Damage to Spells
20% chance to Freeze
125 (T1) Adds 26 to 40 Cold Damage to Spells
20% chance to Freeze
63 (T1) Adds 53 to 79 Cold Damage to Spells
20% chance to Freeze
250 (T1) Adds 2 to 5 Cold Damage to Spells
10% increased Cast Speed
250 (T1) Adds 5 to 8 Cold Damage to Spells
10% increased Cast Speed
250 (T1) Adds 9 to 15 Cold Damage to Spells
10% increased Cast Speed
125 (T1) Adds 16 to 25 Cold Damage to Spells
10% increased Cast Speed
63 (T1) Adds 32 to 47 Cold Damage to Spells
10% increased Cast Speed
250 (T1) Adds 1 to 16 Lightning Damage to Spells
6% increased Lightning Damage taken
250 (T1) Adds 1 to 28 Lightning Damage to Spells
6% increased Lightning Damage taken
250 (T1) Adds 2 to 53 Lightning Damage to Spells
6% increased Lightning Damage taken
125 (T1) Adds 4 to 88 Lightning Damage to Spells
6% increased Lightning Damage taken
63 (T1) Adds 9 to 173 Lightning Damage to Spells
6% increased Lightning Damage taken
500 (T1) Adds 1 to 12 Lightning Damage to Spells
500 (T1) Adds 1 to 21 Lightning Damage to Spells
500 (T1) Adds 2 to 41 Lightning Damage to Spells
250 (T1) Adds 3 to 68 Lightning Damage to Spells
125 (T1) Adds 7 to 133 Lightning Damage to Spells
250 (T1) Adds 1 to 7 Lightning Damage to Spells
20% chance to Shock
250 (T1) Adds 1 to 13 Lightning Damage to Spells
20% chance to Shock
250 (T1) Adds 2 to 24 Lightning Damage to Spells
20% chance to Shock
125 (T1) Adds 3 to 41 Lightning Damage to Spells
20% chance to Shock
63 (T1) Adds 4 to 80 Lightning Damage to Spells
20% chance to Shock
250 (T1) Adds 1 to 7 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
250 (T1) Adds 1 to 13 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
250 (T1) Adds 2 to 24 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
125 (T1) Adds 3 to 41 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
63 (T1) Adds 4 to 80 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
125 (T1) Adds 4 to 7 Chaos Damage to Spells
7% reduced maximum Life
125 (T1) Adds 7 to 12 Chaos Damage to Spells
7% reduced maximum Life
125 (T1) Adds 14 to 22 Chaos Damage to Spells
7% reduced maximum Life
63 (T1) Adds 24 to 37 Chaos Damage to Spells
7% reduced maximum Life
32 (T1) Adds 47 to 71 Chaos Damage to Spells
7% reduced maximum Life
250 (T1) Adds 2 to 5 Chaos Damage to Spells
250 (T1) Adds 5 to 10 Chaos Damage to Spells
250 (T1) Adds 10 to 17 Chaos Damage to Spells
125 (T1) Adds 18 to 28 Chaos Damage to Spells
63 (T1) Adds 36 to 55 Chaos Damage to Spells
125 (T1) Adds 1 to 3 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
125 (T1) Adds 3 to 6 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
125 (T1) Adds 7 to 10 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
63 (T1) Adds 11 to 17 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
32 (T1) Adds 22 to 33 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
125 (T1) Adds 1 to 3 Chaos Damage to Spells
20% increased Effect of Withered
125 (T1) Adds 3 to 6 Chaos Damage to Spells
20% increased Effect of Withered
125 (T1) Adds 7 to 10 Chaos Damage to Spells
20% increased Effect of Withered
63 (T1) Adds 11 to 17 Chaos Damage to Spells
20% increased Effect of Withered
32 (T1) Adds 22 to 33 Chaos Damage to Spells
20% increased Effect of Withered
750 (T1) 22% increased Spell Damage
80% reduced Critical Strike Chance for Spells
750 (T1) 34% increased Spell Damage
80% reduced Critical Strike Chance for Spells
750 (T1) 45% increased Spell Damage
80% reduced Critical Strike Chance for Spells
375 (T1) 56% increased Spell Damage
80% reduced Critical Strike Chance for Spells
187 (T1) 68% increased Spell Damage
80% reduced Critical Strike Chance for Spells
1500 (T1) 16% increased Spell Damage
1500 (T1) 24% increased Spell Damage
1500 (T1) 32% increased Spell Damage
750 (T1) 40% increased Spell Damage
375 (T1) 48% increased Spell Damage
750 (T1) 11% increased Spell Damage
20% increased maximum Mana
750 (T1) 16% increased Spell Damage
20% increased maximum Mana
750 (T1) 21% increased Spell Damage
20% increased maximum Mana
375 (T1) 26% increased Spell Damage
20% increased maximum Mana
187 (T1) 32% increased Spell Damage
20% increased maximum Mana
750 (T1) 11% increased Spell Damage
20% increased maximum Energy Shield
750 (T1) 16% increased Spell Damage
20% increased maximum Energy Shield
750 (T1) 21% increased Spell Damage
20% increased maximum Energy Shield
375 (T1) 26% increased Spell Damage
20% increased maximum Energy Shield
187 (T1) 32% increased Spell Damage
20% increased maximum Energy Shield
125 (T1) 22% increased Damage over Time
16% reduced Life Recovery rate
125 (T1) 34% increased Damage over Time
16% reduced Life Recovery rate
125 (T1) 45% increased Damage over Time
16% reduced Life Recovery rate
63 (T1) 56% increased Damage over Time
16% reduced Life Recovery rate
31 (T1) 68% increased Damage over Time
16% reduced Life Recovery rate
250 (T1) 16% increased Damage over Time
250 (T1) 24% increased Damage over Time
250 (T1) 32% increased Damage over Time
125 (T1) 40% increased Damage over Time
63 (T1) 48% increased Damage over Time
125 (T1) 11% increased Damage over Time
10% increased Skill Effect Duration
125 (T1) 16% increased Damage over Time
10% increased Skill Effect Duration
125 (T1) 21% increased Damage over Time
10% increased Skill Effect Duration
63 (T1) 26% increased Damage over Time
10% increased Skill Effect Duration
31 (T1) 32% increased Damage over Time
10% increased Skill Effect Duration
125 (T1) 11% increased Damage over Time
25% reduced Duration of Ailments on You
125 (T1) 16% increased Damage over Time
25% reduced Duration of Ailments on You
125 (T1) 21% increased Damage over Time
25% reduced Duration of Ailments on You
63 (T1) 26% increased Damage over Time
25% reduced Duration of Ailments on You
31 (T1) 32% increased Damage over Time
25% reduced Duration of Ailments on You
1000 (T1) +1 to Level of Socketed Melee Gems
1000 (T1) +1 to Level of Socketed Spell Gems
250 (T1) +1 to Level of Socketed Strength Gems
250 (T1) +1 to Level of Socketed Intelligence Gems
500 (T1) Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
500 (T1) Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 (T1) Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
250 (T2) +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 (T2) +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 (T2) +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 (T2) +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 (T2) +80% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 (T2) +100% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 (T2) +0.4% to Critical Strike Chance
1000 (T2) +0.6% to Critical Strike Chance
1000 (T2) +0.8% to Critical Strike Chance
500 (T2) 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 (T2) 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 (T2) 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 (T2) +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 (T2) +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 (T2) +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 (T2) 30% increased Attack Speed
20% less Global Damage
500 (T2) 35% increased Attack Speed
20% less Global Damage
500 (T2) 40% increased Attack Speed
20% less Global Damage
1000 (T2) 8% increased Attack Speed
1000 (T2) 9% increased Attack Speed
1000 (T2) 10% increased Attack Speed
250 (T2) 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2) 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2) 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2) 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2) 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2) 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 (T2) 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 (T2) 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 (T2) 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 (T2) 50% reduced Attack Speed
Hits can’t be Evaded
625 (T2) -5% to Critical Strike Chance
Hits can’t be Evaded
500 (T2) +150 to Accuracy Rating
500 (T2) +250 to Accuracy Rating
500 (T2) +350 to Accuracy Rating
250 (T2) 10% increased Dexterity
+80 to Accuracy Rating
250 (T2) 10% increased Dexterity
+160 to Accuracy Rating
250 (T2) 10% increased Dexterity
+240 to Accuracy Rating
250 (T2) 30% increased Evasion Rating
+80 to Accuracy Rating
250 (T2) 30% increased Evasion Rating
+160 to Accuracy Rating
250 (T2) 30% increased Evasion Rating
+240 to Accuracy Rating
500 (T2) +60% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 (T2) +80% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
500 (T2) +100% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
250 (T2) Your Critical Strikes do not deal extra Damage
+7% to Spell Critical Strike Chance
250 (T2) Your Critical Strikes do not deal extra Damage
+8% to Spell Critical Strike Chance
250 (T2) Your Critical Strikes do not deal extra Damage
+9% to Spell Critical Strike Chance
1000 (T2) +0.8% to Spell Critical Strike Chance
1000 (T2) +0.9% to Spell Critical Strike Chance
1000 (T2) +1% to Spell Critical Strike Chance
500 (T2) -60% to Critical Strike Multiplier for Spell Damage
+1.8% to Spell Critical Strike Chance
500 (T2) -60% to Critical Strike Multiplier for Spell Damage
+2.2% to Spell Critical Strike Chance
500 (T2) -60% to Critical Strike Multiplier for Spell Damage
+2.6% to Spell Critical Strike Chance
250 (T2) 25% reduced Reservation Efficiency of Skills
+1.2% to Spell Critical Strike Chance
250 (T2) 25% reduced Reservation Efficiency of Skills
+1.6% to Spell Critical Strike Chance
250 (T2) 25% reduced Reservation Efficiency of Skills
+2% to Spell Critical Strike Chance
500 (T2) 24% more Cast Speed
15% less Global Damage
500 (T2) 27% more Cast Speed
15% less Global Damage
500 (T2) 30% more Cast Speed
15% less Global Damage
1000 (T2) 8% more Cast Speed
1000 (T2) 9% more Cast Speed
1000 (T2) 10% more Cast Speed
500 (T2) 20% increased Cost of Skills
10% more Cast Speed
500 (T2) 20% increased Cost of Skills
12% more Cast Speed
500 (T2) 20% increased Cost of Skills
14% more Cast Speed
250 (T2) Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon
15% less Cast Speed
250 (T2) Spells you Cast have Added Spell Damage equal to 25% of the Damage of this Weapon
15% less Cast Speed
250 (T2) Spells you Cast have Added Spell Damage equal to 30% of the Damage of this Weapon
15% less Cast Speed
500 (T2) Regenerate 2% of Mana per second
25% less maximum Mana
500 (T2) Regenerate 2.5% of Mana per second
25% less maximum Mana
500 (T2) Regenerate 3% of Mana per second
25% less maximum Mana
250 (T2) Regenerate 1.5% of Mana per second
30% reduced Reservation Efficiency of Skills
250 (T2) Regenerate 2% of Mana per second
30% reduced Reservation Efficiency of Skills
250 (T2) Regenerate 2.5% of Mana per second
30% reduced Reservation Efficiency of Skills
1000 (T2) Regenerate 0.8% of Mana per second
1000 (T2) Regenerate 0.9% of Mana per second
1000 (T2) Regenerate 1% of Mana per second
500 (T2) Regenerate 0.5% of Mana per second
8% more maximum Mana
500 (T2) Regenerate 0.6% of Mana per second
8% more maximum Mana
500 (T2) Regenerate 0.7% of Mana per second
8% more maximum Mana
250 (T2) Regenerate 0.5% of Mana per second
15% increased Mana Cost of Skills
250 (T2) Regenerate 0.6% of Mana per second
15% increased Mana Cost of Skills
250 (T2) Regenerate 0.7% of Mana per second
15% increased Mana Cost of Skills
20 (T2) Minion Instability
20 (T2) Resolute Technique
20 (T2) Blood Magic
20 (T2) Pain Attunement
20 (T2) Iron Grip
20 (T2) Ghost Reaver
20 (T2) Vaal Pact
20 (T2) Elemental Overload
20 (T2) Avatar of Fire
20 (T2) Eldritch Battery
20 (T2) Ancestral Bond
20 (T2) Crimson Dance
20 (T2) Runebinder
20 (T2) Glancing Blows
20 (T2) Call to Arms
20 (T2) The Agnostic
20 (T2) The Impaler
20 (T2) Hex Master
20 (T2) Versatile Combatant
20 (T2) Solipsism
20 (T2) Divine Shield
20 (T2) Iron Will
20 (T2) Wicked Ward
20 (T2) Conduit
20 (T2) Unwavering Stance
20 (T2) Imbalanced Guard
20 (T2) Eternal Youth
20 (T2) Mind Over Matter
20 (T2) Zealot’s Oath
100 (T2) Allocates Hunter’s Gambit
100 (T2) Allocates Counterweight
100 (T2) Allocates Smashing Strikes
100 (T2) Allocates Whirling Barrier
100 (T2) Allocates Steelwood Stance
100 (T2) Allocates Safeguard
100 (T2) Allocates Blunt Trauma
100 (T2) Allocates One with the River
100 (T2) Allocates Serpent Stance
100 (T2) Allocates Enigmatic Defence
100 (T2) Allocates Enigmatic Reach
500 (T2) +8% to Quality
500 (T2) +12% to Quality
500 (T2) +16% to Quality
250 (T3, T4) +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 (T3, T4) +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 (T3, T4) +24% to Cold Damage over Time Multiplier
-30% to Cold Resistance
250 (T3, T4) +32% to Cold Damage over Time Multiplier
-30% to Cold Resistance
250 (T3, T4) +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 (T3, T4) +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 (T3, T4) +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 (T3, T4) +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 (T3, T4) -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 (T3, T4) -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 (T3, T4) -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 (T3, T4) -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 (T3, T4) 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 (T3, T4) 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 (T3, T4) 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 (T3, T4) 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 (T3, T4) 40% increased Chaining range
50 (T3, T4) 60% increased Chaining range
75 (T3, T4) Projectiles Pierce an additional Target
75 (T3, T4) Projectiles Pierce 2 additional Targets
50 (T3, T4) Projectiles have 50% chance for an additional Projectile when Forking
50 (T3, T4) Projectiles have 75% chance for an additional Projectile when Forking
50 (T3, T4) 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 (T3, T4) 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 (T3, T4) 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4) 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4) 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 (T3, T4) +2 to Weapon Range
750 (T3, T4) +3 to Weapon Range
500 (T3, T4) 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 (T3, T4) 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 (T3, T4) 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 (T3, T4) 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 (T3, T4) 1% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
500 (T3, T4) 1.6% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
500 (T3, T4) 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4) 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4) 14% increased Movement Speed
Your Travel Skills are Disabled
500 (T3, T4) 18% increased Movement Speed
Your Travel Skills are Disabled
300 (T3, T4) 20% reduced Effect of Arcane Surge on you
15% chance to Gain Arcane Surge when you deal a Critical Strike
300 (T3, T4) 20% reduced Effect of Arcane Surge on you
15% chance to Gain Arcane Surge when you deal a Critical Strike
300 (T3, T4) 40% increased Effect of Arcane Surge on you
Buffs on you expire 20% faster
300 (T3, T4) 50% increased Effect of Arcane Surge on you
Buffs on you expire 20% faster
75 (T3, T4) 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 (T3, T4) 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 (T3, T4) 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
75 (T3, T4) 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 (T3, T4) 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 (T3, T4) 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 (T3, T4) 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 (T3, T4) 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 (T3, T4) 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 (T3, T4) 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 (T3, T4) 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 (T3, T4) 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 (T3, T4) 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 (T3, T4) 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 (T3, T4) 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 (T3, T4) 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 (T3, T4) 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 (T3, T4) 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 (T3, T4) Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 (T3, T4) Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 (T3, T4) 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 (T3, T4) 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 (T3, T4) 15% reduced Effect of your Curses
Your Curses have 35% increased Effect if 50% of Curse Duration expired
250 (T3, T4) 15% reduced Effect of your Curses
Your Curses have 50% increased Effect if 50% of Curse Duration expired
250 (T3, T4) 25% increased Effect of Curses on you
12% increased Effect of your Curses
250 (T3, T4) 25% increased Effect of Curses on you
15% increased Effect of your Curses
250 (T3, T4) 30% reduced Area of Effect of Hex Skills
Hex Skills have 80% increased Skill Effect Duration
250 (T3, T4) 30% reduced Area of Effect of Hex Skills
Hex Skills have 100% increased Skill Effect Duration
250 (T3, T4) 25% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 16% chance to be Detonated an Additional Time
250 (T3, T4) 25% reduced Mana Reservation Efficiency of Skills that throw Mines
Mines have a 20% chance to be Detonated an Additional Time
250 (T3, T4) Skills used by Mines have 60% reduced Area of Effect
50% increased Effect of Auras from Mines
250 (T3, T4) Skills used by Mines have 60% reduced Area of Effect
70% increased Effect of Auras from Mines
250 (T3, T4) 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 (T3, T4) 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 (T3, T4) 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 (T3, T4) Brands have 45% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
250 (T3, T4) Brands have 60% increased Area of Effect if 50% of Attached Duration expired
Brand Skills have 30% reduced Duration
250 (T3, T4) Brand Recall has 60% reduced Cooldown Recovery Rate
75% increased Brand Attachment range
250 (T3, T4) Brand Recall has 60% reduced Cooldown Recovery Rate
100% increased Brand Attachment range
250 (T3, T4) 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 (T3, T4) 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 (T3, T4) 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 (T3, T4) 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 (T3, T4) 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 (T3, T4) 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 (T3, T4) 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 (T3, T4) 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 (T3, T4) 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 (T3, T4) 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 (T3, T4) 12% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4) 20% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4) 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4) 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4) 12% chance to Sap Enemies
Cannot inflict Shock
250 (T3, T4) 20% chance to Sap Enemies
Cannot inflict Shock
300 (T3, T4) Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 (T3, T4) Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 (T3, T4) Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 (T3, T4) Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 (T3, T4) 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 (T3, T4) 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 (T3, T4) Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 (T3, T4) Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 (T3, T4) 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 (T3, T4) 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 (T3, T4) 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 (T3, T4) 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 (T3, T4) 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 (T3, T4) 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 (T3, T4) 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 (T3, T4) 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 (T3, T4) 18% increased Poison Duration
30% increased Poison Duration on you
300 (T3, T4) 24% increased Poison Duration
40% increased Poison Duration on you
300 (T3, T4) 30% increased Effect of Chill on you
60% increased Effect of Chill
300 (T3, T4) 40% increased Effect of Chill on you
80% increased Effect of Chill
300 (T3, T4) 60% increased Effect of Shock
30% increased Effect of Shock on you
300 (T3, T4) 80% increased Effect of Shock
40% increased Effect of Shock on you
75 (T3, T4) 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
75 (T3, T4) 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 (T3, T4) 20% reduced Attribute Requirements
1000 (T3, T4) 30% reduced Attribute Requirements
500 (T3, T4) +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 (T3, T4) +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 (T3, T4) +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 (T3, T4) +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 (T3, T4) +90 to Strength
Gain no inherent bonuses from Strength
500 (T3, T4) +120 to Strength
Gain no inherent bonuses from Strength
500 (T3, T4) 6% increased Dexterity
6% increased Intelligence
500 (T3, T4) 10% increased Dexterity
10% increased Intelligence
500 (T3, T4) 6% increased Strength
6% increased Dexterity
500 (T3, T4) 10% increased Strength
10% increased Dexterity
500 (T3, T4) 6% increased Strength
6% increased Intelligence
500 (T3, T4) 10% increased Strength
10% increased Intelligence
500 (T3, T4) 14% increased Movement Speed if Dexterity is below 100
500 (T3, T4) 20% increased Movement Speed if Dexterity is below 100
500 (T3, T4) 24% increased Area of Effect if Intelligence is below 100
500 (T3, T4) 32% increased Area of Effect if Intelligence is below 100
500 (T3, T4) 12% chance to deal Double Damage if Strength is below 100
500 (T3, T4) 16% chance to deal Double Damage if Strength is below 100
300 (T3, T4) 10% increased Explicit Elemental Damage Modifier magnitudes
300 (T3, T4) 15% increased Explicit Elemental Damage Modifier magnitudes
300 (T3, T4) 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 (T3, T4) 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 (T3, T4) 10% increased Explicit Caster Damage Modifier magnitudes
300 (T3, T4) 15% increased Explicit Caster Damage Modifier magnitudes
300 (T3, T4) 10% increased Explicit Critical Modifier magnitudes
300 (T3, T4) 15% increased Explicit Critical Modifier magnitudes
300 (T3, T4) 10% increased Explicit Speed Modifier magnitudes
300 (T3, T4) 15% increased Explicit Speed Modifier magnitudes
300 (T3, T4) 10% increased Explicit Mana Modifier magnitudes
300 (T3, T4) 15% increased Explicit Mana Modifier magnitudes
150 (T3, T4) 10% increased Explicit Attribute Modifier magnitudes
150 (T3, T4) 15% increased Explicit Attribute Modifier magnitudes
300 (T3, T4) 100% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 120% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 140% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 (T3, T4) 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4) 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 (T3, T4) 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 (T3, T4) 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 (T3, T4) -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4) +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4) +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
150 (T3, T4) +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 (T4) -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
500 (T4) -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
500 (T4) +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
150 (T4) 6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 (T4) -1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 (T4) -1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
150 (T4) 25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 (T4) Rampage
150 (T3, T4) Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 (T3, T4) Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 (T3, T4) Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 (T3, T4) Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 (T3, T4) Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 (T3, T4) Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 (T3, T4) Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 (T3, T4) Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 (T3, T4) Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 (T3, T4) Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 (T3, T4) Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 (T3, T4) Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 (T3, T4) Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 (T3, T4) Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 (T3, T4) Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 (T3, T4) Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 (T3, T4) Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 (T3, T4) Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 (T3, T4) Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 (T3, T4) Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 (T3, T4) Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 (T3, T4) Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 (T3, T4) Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 (T3, T4) Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 (T3, T4) Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 (T3, T4) Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 (T3, T4) Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 (T3, T4) Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 (T3, T4) Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 (T3, T4) Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 (T3, T4) Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 (T3, T4) Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 (T3, T4) Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 (T3, T4) Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 (T3, T4) Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 (T3, T4) Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
37 (T3, T4) Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
37 (T3, T4) Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
37 (T3, T4) Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
37 (T3, T4) Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
37 (T3, T4) Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
37 (T3, T4) Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 (T4) Socketed Gems are Supported by Level 10 Mana Leech
100 (T4) Socketed Gems are supported by Level 15 Additional Accuracy
100 (T4) Socketed Gems are Supported by Level 25 Arrogance
100 (T4) Socketed Gems are supported by Level 10 Fork
100 (T4) Socketed Gems are Supported by Level 10 Chance to Poison
100 (T4) Socketed Gems are supported by Level 10 Life Leech
100 (T4) Socketed Gems are supported by Level 10 Melee Splash
100 (T4) Socketed Gems are supported by Level 10 Faster Projectiles
100 (T4) Socketed Gems are supported by Level 10 Stun
100 (T4) Socketed Gems are Supported by Level 10 Increased Area of Effect
100 (T4) Socketed Gems are Supported by Level 10 Knockback
100 (T4) Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 (T4) Socketed Gems are supported by Level 10 Blind
100 (T4) Socketed Gems are Supported by Level 25 Blasphemy
100 (T4) Socketed Gems are Supported by Level 10 Iron Will
100 (T4) Socketed Gems are Supported by Level 10 Faster Casting
100 (T4) Socketed Gems are supported by Level 10 Chance to Flee
100 (T4) Socketed Gems are Supported by Level 10 Item Rarity
100 (T4) Socketed Gems are Supported by Level 10 Combustion
100 (T4) Socketed Gems are Supported by Level 15 Life Gain On Hit
100 (T4) Socketed Gems are Supported by Level 10 Culling Strike
100 (T4) Socketed Gems are Supported by Level 10 Point Blank
100 (T4) Socketed Gems are Supported by Level 10 Iron Grip
100 (T4) Socketed Gems are Supported by Level 10 Chain
500 (T4) Socketed Gems are Supported by Level 3 Empower
100 (T4) Socketed Gems are Supported by Level 10 Slower Projectiles
100 (T4) Socketed Gems are Supported by Level 10 Less Duration
500 (T4) Socketed Gems are Supported by Level 3 Enhance
500 (T4) Socketed Gems are Supported by Level 3 Enlighten
100 (T4) Socketed Gems are Supported by Level 10 Physical To Lightning
100 (T4) Socketed Gems are Supported by Level 10 Advanced Traps
100 (T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
100 (T4) Socketed Gems are Supported by Level 10 Chance To Bleed
100 (T4) Socketed Gems are Supported by Level 15 Decay
100 (T4) Socketed Gems are Supported by Level 10 Maim
100 (T4) Socketed Gems are Supported by Level 10 Momentum
100 (T4) Socketed Gems are Supported by Level 10 Arcane Surge
100 (T4) Socketed Gems are supported by Level 10 Pierce
100 (T4) Socketed Gems are Supported by Level 25 Generosity
100 (T4) Socketed Gems are Supported by Level 10 Fortify
100 (T4) Socketed Gems are Supported by Level 10 Elemental Proliferation
100 (T4) Socketed Gems are Supported by Level 10 Volley
100 (T4) Socketed Gems are Supported by Level 10 Spell Cascade
100 (T4) Socketed Gems are Supported by Level 10 Ancestral Call
100 (T4) Socketed Gems are Supported by Level 10 Withering Touch
100 (T4) Socketed Gems are Supported by Level 10 Energy Leech
100 (T4) Socketed Gems are Supported by Level 10 Intensify
100 (T4) Socketed Gems are Supported by Level 10 Impale
100 (T4) Socketed Gems are Supported by Level 10 Rage
100 (T4) Socketed Gems are Supported by Level 10 Shockwave
100 (T4) Socketed Gems are Supported by Level 10 Swift Assembly
100 (T4) Socketed Gems are Supported by Level 25 Second Wind
100 (T4) Socketed Gems are Supported by Level 25 Urgent Orders
100 (T4) Socketed Gems are Supported by Level 10 Swiftbrand
100 (T4) Socketed Gems are Supported by Level 15 Impending Doom
100 (T4) Socketed Gems are Supported by Level 10 Lifetap
100 (T4) Socketed Gems are Supported by Level 10 Behead
100 (T4) Socketed Gems are Supported by Level 25 Divine Blessing
100 (T4) Socketed Gems are Supported by Level 25 Eternal Blessing
100 (T4) Socketed Gems are Supported by Level 10 Overcharge
100 (T4) Socketed Gems are Supported by Level 25 Cursed Ground
100 (T4) Socketed Gems are Supported by Level 25 Hex Bloom
100 (T4) Socketed Gems are Supported by Level 10 Pinpoint
25 (T4) Socketed Gems are Supported by Level 10 Mana Leech
25 (T4) Socketed Gems are supported by Level 15 Additional Accuracy
25 (T4) Socketed Gems are Supported by Level 25 Arrogance
25 (T4) Socketed Gems are supported by Level 10 Fork
25 (T4) Socketed Gems are Supported by Level 10 Chance to Poison
25 (T4) Socketed Gems are supported by Level 10 Life Leech
25 (T4) Socketed Gems are supported by Level 10 Melee Splash
25 (T4) Socketed Gems are supported by Level 10 Faster Projectiles
25 (T4) Socketed Gems are supported by Level 10 Stun
25 (T4) Socketed Gems are Supported by Level 10 Increased Area of Effect
25 (T4) Socketed Gems are Supported by Level 10 Knockback
25 (T4) Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 (T4) Socketed Gems are supported by Level 10 Blind
25 (T4) Socketed Gems are Supported by Level 25 Blasphemy
25 (T4) Socketed Gems are Supported by Level 10 Iron Will
25 (T4) Socketed Gems are Supported by Level 10 Faster Casting
25 (T4) Socketed Gems are supported by Level 10 Chance to Flee
25 (T4) Socketed Gems are Supported by Level 10 Combustion
25 (T4) Socketed Gems are Supported by Level 15 Life Gain On Hit
25 (T4) Socketed Gems are Supported by Level 10 Culling Strike
25 (T4) Socketed Gems are Supported by Level 10 Point Blank
25 (T4) Socketed Gems are Supported by Level 10 Iron Grip
25 (T4) Socketed Gems are Supported by Level 10 Chain
125 (T4) Socketed Gems are Supported by Level 3 Empower
25 (T4) Socketed Gems are Supported by Level 10 Slower Projectiles
25 (T4) Socketed Gems are Supported by Level 10 Less Duration
125 (T4) Socketed Gems are Supported by Level 3 Enhance
125 (T4) Socketed Gems are Supported by Level 3 Enlighten
25 (T4) Socketed Gems are Supported by Level 10 Physical To Lightning
25 (T4) Socketed Gems are Supported by Level 10 Advanced Traps
25 (T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
25 (T4) Socketed Gems are Supported by Level 10 Chance To Bleed
25 (T4) Socketed Gems are Supported by Level 15 Decay
25 (T4) Socketed Gems are Supported by Level 10 Maim
25 (T4) Socketed Gems are Supported by Level 10 Momentum
25 (T4) Socketed Gems are Supported by Level 10 Arcane Surge
25 (T4) Socketed Gems are supported by Level 10 Pierce
25 (T4) Socketed Gems are Supported by Level 25 Generosity
25 (T4) Socketed Gems are Supported by Level 10 Fortify
25 (T4) Socketed Gems are Supported by Level 10 Elemental Proliferation
25 (T4) Socketed Gems are Supported by Level 10 Volley
25 (T4) Socketed Gems are Supported by Level 10 Spell Cascade
25 (T4) Socketed Gems are Supported by Level 10 Ancestral Call
25 (T4) Socketed Gems are Supported by Level 10 Withering Touch
25 (T4) Socketed Gems are Supported by Level 10 Energy Leech
25 (T4) Socketed Gems are Supported by Level 10 Intensify
25 (T4) Socketed Gems are Supported by Level 10 Impale
25 (T4) Socketed Gems are Supported by Level 10 Rage
25 (T4) Socketed Gems are Supported by Level 10 Shockwave
25 (T4) Socketed Gems are Supported by Level 10 Swift Assembly
25 (T4) Socketed Gems are Supported by Level 25 Second Wind
25 (T4) Socketed Gems are Supported by Level 25 Urgent Orders
25 (T4) Socketed Gems are Supported by Level 10 Swiftbrand
25 (T4) Socketed Gems are Supported by Level 15 Impending Doom
25 (T4) Socketed Gems are Supported by Level 10 Lifetap
25 (T4) Socketed Gems are Supported by Level 10 Behead
25 (T4) Socketed Gems are Supported by Level 25 Divine Blessing
25 (T4) Socketed Gems are Supported by Level 25 Eternal Blessing
25 (T4) Socketed Gems are Supported by Level 10 Overcharge
25 (T4) Socketed Gems are Supported by Level 25 Cursed Ground
25 (T4) Socketed Gems are Supported by Level 25 Hex Bloom
25 (T4) Socketed Gems are Supported by Level 10 Pinpoint
1000 (T5) Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
1000 (T5) Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
1000 (T5) Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
1000 (T5) Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 (T5) Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 (T5) Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 (T5) Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 (T5) All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
250 (T5) Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 (T5) Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration
1000 (T5) Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 (T5) Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 (T5) Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 (T5) Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 (T5) Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
1000 (T5) Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
1000 (T5) Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour
1000 (T5) Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 (T5) Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
1000 (T5) Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 (T5) 100% more Frozen Legion and General’s Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General’s Cry has -2 to maximum number of Mirage Warriors
1000 (T5) 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
1000 (T5) 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
1000 (T5) 25% chance for Firestorm and Bladefall to affect the same area again when they finish
1000 (T5) Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade
1000 (T5) Fireball and Rolling Magma have 200% more Area of Effect
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
1000 (T5) All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
1000 (T5) 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
1000 (T5) All Damage from Shock Nova and Storm Call Hits can Ignite
25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
1000 (T5) All Damage from Cold Snap and Creeping Frost can Sap
50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
1000 (T5) Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
1000 (T5) Manabond and Stormbind Freeze enemies as though dealing 300% more Damage
100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
1000 (T5) Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
1000 (T5) +0.4 seconds to Flameblast and Incinerate Cooldown
Flameblast and Incinerate cannot inflict Elemental Ailments
Flameblast starts with 4 additional Stages
Incinerate starts with 4 additional Stages
1000 (T5) 20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
1000 (T5) Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
1000 (T5) Enemies inflicted with Bane or Contagion are Chilled
1000 (T5) 50% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 4 additional Projectiles
1000 (T5) 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
1000 (T5) Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency
1000 (T5) Trigger Level 20 Hydrosphere while you Channel Winter Orb
1000 (T5) Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
1000 (T5) Fire Trap and Explosive Trap Throws 2 additional Traps when used by a Mine
1000 (T5) Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
Ice Traps and Lightning Traps cannot be triggered by Enemies
1000 (T5) Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses
1000 (T5) Stormblast, Icicle and Pyroclast Mine have 300% increased Aura Effect
Stormblast, Icicle and Pyroclast Mine deal no Damage
1000 (T5) Bear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemies
1000 (T5) Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
1000 (T5) Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit
1000 (T5) Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
1000 (T5) Blight has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
Wither has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
1000 (T5) Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
1000 (T5) Storm and Armageddon Brands can be attached to your Summoned Reaper
1000 (T5) Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
25% increased Cost of Arc and Crackling Lance
1000 (T5) Blazing Salvo Projectiles Fork when they pass through a Flame Wall
1000 (T5) Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity
1000 (T5) +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
1000 (T5) +25% to Vortex Critical Strike Chance when Cast on Frostbolt
100 (T3, T4) Item sells for an additional Unique of this Base Type
750 (T3, T4) Item sells for an additional Magmatic Ore
200 (T3) Item sells for 20 additional Orbs of Scouring
100 (T4) Item sells for 40 additional Orbs of Scouring
240 (T3) Item sells for 20 additional Chaos Orbs
120 (T4) Item sells for 40 additional Chaos Orbs
134 (T3) Item sells for 15 additional Orbs of Regret
67 (T4) Item sells for 30 additional Orbs of Regret
60 (T3) Item sells for 10 additional Regal Orbs
30 (T4) Item sells for 20 additional Regal Orbs
134 (T3) Item sells for 15 additional Vaal Orbs
67 (T4) Item sells for 30 additional Vaal Orbs
54 (T3) Item sells for 15 additional Gemcutter’s Prisms
27 (T4) Item sells for 30 additional Gemcutter’s Prisms
80 (T3) Item sells for 10 additional Blessed Orbs
40 (T4) Item sells for 20 additional Blessed Orbs
140 (T3) Item sells for 15 additional Awakened Sextant
70 (T4) Item sells for 30 additional Awakened Sextant
40 (T3) Item sells for an additional Orb of Annulment
14 (T4) Item sells for 3 additional Orbs of Annulment
100 (T3) Item sells for an additional Exalted Orb
34 (T4) Item sells for 3 additional Exalted Orbs
100 (T3) Item sells for an additional Divine Orb
34 (T4) Item sells for 3 additional Divine Orbs
5 (T3) Item sells for an additional Sacred Orb
2 (T4) Item sells for 3 additional Sacred Orbs
1250 (T3) Item sells for an additional Igneous Geode
134 (T4) Item sells for an additional Crystalline Geode
200 (T5) Crucible Passives that sell for items sell for twice as much

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