Weight | Desc |
---|---|
500 (T1) | Adds 4 to 12 Physical Damage 6% reduced Attack Speed |
500 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
500 (T1) | Adds 9 to 20 Physical Damage 6% reduced Attack Speed |
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
500 (T1) | Adds 9 to 14 Fire Damage 6% reduced Attack Speed |
500 (T1) | Adds 16 to 24 Fire Damage 6% reduced Attack Speed |
500 (T1) | Adds 30 to 47 Fire Damage 6% reduced Attack Speed |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
500 (T1) | Adds 8 to 14 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 14 to 23 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 28 to 44 Cold Damage Your Cold Damage cannot Chill |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
500 (T1) | Adds 1 to 21 Lightning Damage 6% increased Lightning Damage taken |
500 (T1) | Adds 1 to 38 Lightning Damage 6% increased Lightning Damage taken |
500 (T1) | Adds 3 to 75 Lightning Damage 6% increased Lightning Damage taken |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 5 to 10 Chaos Damage 7% reduced maximum Life |
250 (T1) | Adds 10 to 17 Chaos Damage 7% reduced maximum Life |
250 (T1) | Adds 20 to 30 Chaos Damage 7% reduced maximum Life |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
250 (T1) | Adds 14 to 23 Fire Damage Adds 14 to 23 Cold Damage Adds 3 to 0 Lightning Damage Cannot inflict Elemental Ailments |
125 (T1) | Adds 23 to 34 Fire Damage Adds 23 to 34 Cold Damage Adds 4 to 0 Lightning Damage Cannot inflict Elemental Ailments |
63 (T1) | Adds 43 to 64 Fire Damage Adds 43 to 64 Cold Damage Adds 6 to 0 Lightning Damage Cannot inflict Elemental Ailments |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 0 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 0 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 0 Lightning Damage |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 0 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 0 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 0 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
250 (T1) | Adds 4 to 7 Physical Damage to Spells 10% reduced Cast Speed |
250 (T1) | Adds 7 to 12 Physical Damage to Spells 10% reduced Cast Speed |
250 (T1) | Adds 14 to 22 Physical Damage to Spells 10% reduced Cast Speed |
125 (T1) | Adds 24 to 37 Physical Damage to Spells 10% reduced Cast Speed |
63 (T1) | Adds 47 to 71 Physical Damage to Spells 10% reduced Cast Speed |
500 (T1) | Adds 2 to 5 Physical Damage to Spells |
500 (T1) | Adds 5 to 10 Physical Damage to Spells |
500 (T1) | Adds 10 to 17 Physical Damage to Spells |
250 (T1) | Adds 18 to 28 Physical Damage to Spells |
125 (T1) | Adds 36 to 55 Physical Damage to Spells |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
32 (T1) | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
16 (T1) | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage |
250 (T1) | Adds 1 to 3 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
250 (T1) | Adds 3 to 6 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
250 (T1) | Adds 7 to 10 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
125 (T1) | Adds 11 to 17 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
63 (T1) | Adds 22 to 33 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction |
250 (T1) | Adds 7 to 10 Fire Damage to Spells 10% reduced Cast Speed |
250 (T1) | Adds 11 to 17 Fire Damage to Spells 10% reduced Cast Speed |
250 (T1) | Adds 21 to 34 Fire Damage to Spells 10% reduced Cast Speed |
125 (T1) | Adds 37 to 55 Fire Damage to Spells 10% reduced Cast Speed |
63 (T1) | Adds 73 to 109 Fire Damage to Spells 10% reduced Cast Speed |
500 (T1) | Adds 5 to 7 Fire Damage to Spells |
500 (T1) | Adds 9 to 13 Fire Damage to Spells |
500 (T1) | Adds 16 to 26 Fire Damage to Spells |
250 (T1) | Adds 28 to 43 Fire Damage to Spells |
125 (T1) | Adds 56 to 84 Fire Damage to Spells |
250 (T1) | Adds 2 to 6 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 5 to 8 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | Adds 9 to 16 Fire Damage to Spells 20% chance to Ignite |
125 (T1) | Adds 16 to 26 Fire Damage to Spells 20% chance to Ignite |
63 (T1) | Adds 34 to 51 Fire Damage to Spells 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 6 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 5 to 8 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 9 to 16 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 16 to 26 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 34 to 51 Fire Damage to Spells |
250 (T1) | Adds 2 to 6 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 2 to 7 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 3 to 9 Cold Damage to Spells Your Cold Damage cannot Chill |
125 (T1) | Adds 4 to 11 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 6 to 14 Cold Damage to Spells Your Cold Damage cannot Chill |
500 (T1) | Adds 5 to 10 Cold Damage to Spells |
500 (T1) | Adds 10 to 16 Cold Damage to Spells |
500 (T1) | Adds 20 to 32 Cold Damage to Spells |
250 (T1) | Adds 34 to 52 Cold Damage to Spells |
125 (T1) | Adds 68 to 103 Cold Damage to Spells |
250 (T1) | Adds 4 to 7 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 7 to 12 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 15 to 24 Cold Damage to Spells 20% chance to Freeze |
125 (T1) | Adds 26 to 40 Cold Damage to Spells 20% chance to Freeze |
63 (T1) | Adds 53 to 79 Cold Damage to Spells 20% chance to Freeze |
250 (T1) | Adds 2 to 5 Cold Damage to Spells 10% increased Cast Speed |
250 (T1) | Adds 5 to 8 Cold Damage to Spells 10% increased Cast Speed |
250 (T1) | Adds 9 to 15 Cold Damage to Spells 10% increased Cast Speed |
125 (T1) | Adds 16 to 25 Cold Damage to Spells 10% increased Cast Speed |
63 (T1) | Adds 32 to 47 Cold Damage to Spells 10% increased Cast Speed |
250 (T1) | Adds 1 to 16 Lightning Damage to Spells 6% increased Lightning Damage taken |
250 (T1) | Adds 1 to 28 Lightning Damage to Spells 6% increased Lightning Damage taken |
250 (T1) | Adds 2 to 53 Lightning Damage to Spells 6% increased Lightning Damage taken |
125 (T1) | Adds 4 to 88 Lightning Damage to Spells 6% increased Lightning Damage taken |
63 (T1) | Adds 9 to 173 Lightning Damage to Spells 6% increased Lightning Damage taken |
500 (T1) | Adds 1 to 12 Lightning Damage to Spells |
500 (T1) | Adds 1 to 21 Lightning Damage to Spells |
500 (T1) | Adds 2 to 41 Lightning Damage to Spells |
250 (T1) | Adds 3 to 68 Lightning Damage to Spells |
125 (T1) | Adds 7 to 133 Lightning Damage to Spells |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 1 to 13 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 2 to 24 Lightning Damage to Spells 20% chance to Shock |
125 (T1) | Adds 3 to 41 Lightning Damage to Spells 20% chance to Shock |
63 (T1) | Adds 4 to 80 Lightning Damage to Spells 20% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells |
250 (T1) | Adds 1 to 13 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells |
250 (T1) | Adds 2 to 24 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells |
125 (T1) | Adds 3 to 41 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells |
63 (T1) | Adds 4 to 80 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells |
125 (T1) | Adds 4 to 7 Chaos Damage to Spells 7% reduced maximum Life |
125 (T1) | Adds 7 to 12 Chaos Damage to Spells 7% reduced maximum Life |
125 (T1) | Adds 14 to 22 Chaos Damage to Spells 7% reduced maximum Life |
63 (T1) | Adds 24 to 37 Chaos Damage to Spells 7% reduced maximum Life |
32 (T1) | Adds 47 to 71 Chaos Damage to Spells 7% reduced maximum Life |
250 (T1) | Adds 2 to 5 Chaos Damage to Spells |
250 (T1) | Adds 5 to 10 Chaos Damage to Spells |
250 (T1) | Adds 10 to 17 Chaos Damage to Spells |
125 (T1) | Adds 18 to 28 Chaos Damage to Spells |
63 (T1) | Adds 36 to 55 Chaos Damage to Spells |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 3 to 6 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 7 to 10 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 11 to 17 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 22 to 33 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 20% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage to Spells 20% increased Effect of Withered |
125 (T1) | Adds 7 to 10 Chaos Damage to Spells 20% increased Effect of Withered |
63 (T1) | Adds 11 to 17 Chaos Damage to Spells 20% increased Effect of Withered |
32 (T1) | Adds 22 to 33 Chaos Damage to Spells 20% increased Effect of Withered |
750 (T1) | 22% increased Spell Damage 80% reduced Critical Strike Chance for Spells |
750 (T1) | 34% increased Spell Damage 80% reduced Critical Strike Chance for Spells |
750 (T1) | 45% increased Spell Damage 80% reduced Critical Strike Chance for Spells |
375 (T1) | 56% increased Spell Damage 80% reduced Critical Strike Chance for Spells |
187 (T1) | 68% increased Spell Damage 80% reduced Critical Strike Chance for Spells |
1500 (T1) | 16% increased Spell Damage |
1500 (T1) | 24% increased Spell Damage |
1500 (T1) | 32% increased Spell Damage |
750 (T1) | 40% increased Spell Damage |
375 (T1) | 48% increased Spell Damage |
750 (T1) | 11% increased Spell Damage 20% increased maximum Mana |
750 (T1) | 16% increased Spell Damage 20% increased maximum Mana |
750 (T1) | 21% increased Spell Damage 20% increased maximum Mana |
375 (T1) | 26% increased Spell Damage 20% increased maximum Mana |
187 (T1) | 32% increased Spell Damage 20% increased maximum Mana |
750 (T1) | 11% increased Spell Damage 20% increased maximum Energy Shield |
750 (T1) | 16% increased Spell Damage 20% increased maximum Energy Shield |
750 (T1) | 21% increased Spell Damage 20% increased maximum Energy Shield |
375 (T1) | 26% increased Spell Damage 20% increased maximum Energy Shield |
187 (T1) | 32% increased Spell Damage 20% increased maximum Energy Shield |
125 (T1) | 22% increased Damage over Time 16% reduced Life Recovery rate |
125 (T1) | 34% increased Damage over Time 16% reduced Life Recovery rate |
125 (T1) | 45% increased Damage over Time 16% reduced Life Recovery rate |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
1000 (T1) | +1 to Level of Socketed Melee Gems |
1000 (T1) | +1 to Level of Socketed Spell Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
250 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
500 (T1) | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +60% to Global Critical Strike Multiplier -3% to Critical Strike Chance |
250 (T2) | +80% to Global Critical Strike Multiplier -3% to Critical Strike Chance |
250 (T2) | +100% to Global Critical Strike Multiplier -3% to Critical Strike Chance |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can’t be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can’t be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
500 (T2) | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +80% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +100% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +7% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +8% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +9% to Spell Critical Strike Chance |
1000 (T2) | +0.8% to Spell Critical Strike Chance |
1000 (T2) | +0.9% to Spell Critical Strike Chance |
1000 (T2) | +1% to Spell Critical Strike Chance |
500 (T2) | -60% to Critical Strike Multiplier for Spell Damage +1.8% to Spell Critical Strike Chance |
500 (T2) | -60% to Critical Strike Multiplier for Spell Damage +2.2% to Spell Critical Strike Chance |
500 (T2) | -60% to Critical Strike Multiplier for Spell Damage +2.6% to Spell Critical Strike Chance |
250 (T2) | 25% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance |
250 (T2) | 25% reduced Reservation Efficiency of Skills +1.6% to Spell Critical Strike Chance |
250 (T2) | 25% reduced Reservation Efficiency of Skills +2% to Spell Critical Strike Chance |
500 (T2) | 24% more Cast Speed 15% less Global Damage |
500 (T2) | 27% more Cast Speed 15% less Global Damage |
500 (T2) | 30% more Cast Speed 15% less Global Damage |
1000 (T2) | 8% more Cast Speed |
1000 (T2) | 9% more Cast Speed |
1000 (T2) | 10% more Cast Speed |
500 (T2) | 20% increased Cost of Skills 10% more Cast Speed |
500 (T2) | 20% increased Cost of Skills 12% more Cast Speed |
500 (T2) | 20% increased Cost of Skills 14% more Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon 15% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 25% of the Damage of this Weapon 15% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 30% of the Damage of this Weapon 15% less Cast Speed |
500 (T2) | Regenerate 2% of Mana per second 25% less maximum Mana |
500 (T2) | Regenerate 2.5% of Mana per second 25% less maximum Mana |
500 (T2) | Regenerate 3% of Mana per second 25% less maximum Mana |
250 (T2) | Regenerate 1.5% of Mana per second 30% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 2% of Mana per second 30% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 2.5% of Mana per second 30% reduced Reservation Efficiency of Skills |
1000 (T2) | Regenerate 0.8% of Mana per second |
1000 (T2) | Regenerate 0.9% of Mana per second |
1000 (T2) | Regenerate 1% of Mana per second |
500 (T2) | Regenerate 0.5% of Mana per second 8% more maximum Mana |
500 (T2) | Regenerate 0.6% of Mana per second 8% more maximum Mana |
500 (T2) | Regenerate 0.7% of Mana per second 8% more maximum Mana |
250 (T2) | Regenerate 0.5% of Mana per second 15% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.6% of Mana per second 15% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.7% of Mana per second 15% increased Mana Cost of Skills |
20 (T2) | Minion Instability |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Pain Attunement |
20 (T2) | Iron Grip |
20 (T2) | Ghost Reaver |
20 (T2) | Vaal Pact |
20 (T2) | Elemental Overload |
20 (T2) | Avatar of Fire |
20 (T2) | Eldritch Battery |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Runebinder |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | The Agnostic |
20 (T2) | The Impaler |
20 (T2) | Hex Master |
20 (T2) | Versatile Combatant |
20 (T2) | Solipsism |
20 (T2) | Divine Shield |
20 (T2) | Iron Will |
20 (T2) | Wicked Ward |
20 (T2) | Conduit |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
20 (T2) | Mind Over Matter |
20 (T2) | Zealot’s Oath |
100 (T2) | Allocates Hunter’s Gambit |
100 (T2) | Allocates Counterweight |
100 (T2) | Allocates Smashing Strikes |
100 (T2) | Allocates Whirling Barrier |
100 (T2) | Allocates Steelwood Stance |
100 (T2) | Allocates Safeguard |
100 (T2) | Allocates Blunt Trauma |
100 (T2) | Allocates One with the River |
100 (T2) | Allocates Serpent Stance |
100 (T2) | Allocates Enigmatic Defence |
100 (T2) | Allocates Enigmatic Reach |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +24% to Cold Damage over Time Multiplier -30% to Cold Resistance |
250 (T3, T4) | +32% to Cold Damage over Time Multiplier -30% to Cold Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you’ve Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you’ve Killed Recently |
50 (T3, T4) | 40% increased Chaining range |
50 (T3, T4) | 60% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
75 (T3, T4) | Projectiles Pierce 2 additional Targets |
50 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
50 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 15% reduced Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +2 to Weapon Range |
750 (T3, T4) | +3 to Weapon Range |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 1% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 1.6% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 40% increased Effect of Arcane Surge on you Buffs on you expire 20% faster |
300 (T3, T4) | 50% increased Effect of Arcane Surge on you Buffs on you expire 20% faster |
75 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
250 (T3, T4) | 15% reduced Effect of your Curses Your Curses have 35% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 15% reduced Effect of your Curses Your Curses have 50% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 25% increased Effect of Curses on you 12% increased Effect of your Curses |
250 (T3, T4) | 25% increased Effect of Curses on you 15% increased Effect of your Curses |
250 (T3, T4) | 30% reduced Area of Effect of Hex Skills Hex Skills have 80% increased Skill Effect Duration |
250 (T3, T4) | 30% reduced Area of Effect of Hex Skills Hex Skills have 100% increased Skill Effect Duration |
250 (T3, T4) | 25% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 16% chance to be Detonated an Additional Time |
250 (T3, T4) | 25% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 20% chance to be Detonated an Additional Time |
250 (T3, T4) | Skills used by Mines have 60% reduced Area of Effect 50% increased Effect of Auras from Mines |
250 (T3, T4) | Skills used by Mines have 60% reduced Area of Effect 70% increased Effect of Auras from Mines |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | Brands have 45% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration |
250 (T3, T4) | Brands have 60% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration |
250 (T3, T4) | Brand Recall has 60% reduced Cooldown Recovery Rate 75% increased Brand Attachment range |
250 (T3, T4) | Brand Recall has 60% reduced Cooldown Recovery Rate 100% increased Brand Attachment range |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 400% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 600% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% reduced Damage 40% increased Damage for each time you’ve Warcried Recently |
250 (T3, T4) | 50% reduced Damage 60% increased Damage for each time you’ve Warcried Recently |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
75 (T3, T4) | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale |
75 (T3, T4) | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
500 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Mana Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Mana Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | -2 to Maximum Endurance Charges +2 to Minimum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | +2 to Minimum Endurance, Frenzy and Power Charges -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | -2 to Maximum Endurance Charges +2 to Maximum Frenzy Charges -2 to Maximum Power Charges |
500 (T4) | -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges +2 to Maximum Power Charges |
500 (T4) | +2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges -2 to Maximum Power Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 90% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 90% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
150 (T3, T4) | Anger has 40% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 50% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 60% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Pride has 40% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 50% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 60% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Haste has 40% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 50% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 60% increased Aura Effect Haste has 50% increased Reservation |
37 (T3, T4) | Precision has 40% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Precision has 50% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Precision has 60% increased Aura Effect Precision has 50% increased Reservation |
37 (T3, T4) | Banner Skills have 40% increased Aura Effect 50% increased Reservation of Banner Skills |
37 (T3, T4) | Banner Skills have 50% increased Aura Effect 50% increased Reservation of Banner Skills |
37 (T3, T4) | Banner Skills have 60% increased Aura Effect 50% increased Reservation of Banner Skills |
100 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T4) | Socketed Gems are supported by Level 10 Fork |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Stun |
100 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Blind |
100 (T4) | Socketed Gems are Supported by Level 25 Blasphemy |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Will |
100 (T4) | Socketed Gems are Supported by Level 10 Faster Casting |
100 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
100 (T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
100 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Intensify |
100 (T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
100 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
100 (T4) | Socketed Gems are Supported by Level 15 Impending Doom |
100 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
100 (T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
100 (T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
100 (T4) | Socketed Gems are Supported by Level 10 Pinpoint |
25 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T4) | Socketed Gems are supported by Level 10 Fork |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Stun |
25 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Blind |
25 (T4) | Socketed Gems are Supported by Level 25 Blasphemy |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Will |
25 (T4) | Socketed Gems are Supported by Level 10 Faster Casting |
25 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
25 (T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
25 (T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Intensify |
25 (T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
25 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
25 (T4) | Socketed Gems are Supported by Level 15 Impending Doom |
25 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
25 (T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
25 (T4) | Socketed Gems are Supported by Level 10 Pinpoint |
1000 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
1000 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
1000 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
1000 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 100% more Frozen Legion and General’s Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General’s Cry has -2 to maximum number of Mirage Warriors |
1000 (T5) | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
1000 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
1000 (T5) | 25% chance for Firestorm and Bladefall to affect the same area again when they finish |
1000 (T5) | Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade |
1000 (T5) | Fireball and Rolling Magma have 200% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 300% more Damage 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
1000 (T5) | +0.4 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages |
1000 (T5) | 20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
1000 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
1000 (T5) | 50% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 4 additional Projectiles |
1000 (T5) | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency |
1000 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
1000 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
1000 (T5) | Fire Trap and Explosive Trap Throws 2 additional Traps when used by a Mine |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses |
1000 (T5) | Stormblast, Icicle and Pyroclast Mine have 300% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
1000 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemies |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit |
1000 (T5) | Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Blight has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
1000 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 25% increased Cost of Arc and Crackling Lance |
1000 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
1000 (T5) | Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity |
1000 (T5) | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
1000 (T5) | +25% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter’s Prisms |
27 (T4) | Item sells for 30 additional Gemcutter’s Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for 15 additional Awakened Sextant |
70 (T4) | Item sells for 30 additional Awakened Sextant |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |