Reset Skills Stats Respec — Diablo 2 Resurrected

1. How to Reset Skills & Stats

In Diablo 2 Resurrected, there are two ways to respec your talent skill and stat points:

  1. Den of Evil quest reward that can be used at any time (max of 3 since you can only complete a quest once for each difficulty)
  2. Token of Absolution. Right-clicking the token resets all skill and attribute points in the same manner as the reward from the Den of Evil quest.

2. Act I Quest: Den of Evil

+1 Skill Point, 1 Free Respecialization (reset stat points/skill points).

3. Token of Absolution

The Token of Absolution allows you to reset all your attribute stats and skill points. Create a Token of Absolution by combining four different "Essences," in the Horadric Cube which are random drops from the Act Bosses in Hell difficulty.

Outcome Horadric Cube Recipe How to get
Token of Absolution 1x Twisted Essence of Suffering Andariel (Act 1) or Duriel (Act 2)
1x Charged Essence of Hatred Mephisto (Act 3)
1x Burning Essence of Terror Diablo (Act 4)
1x Festering Essence of Destruction Baal (Act 5)

Cheap Diablo II: Resurrected Items

4. Skill Point Spending Strategies

4.1 Skill Point Planning
You receive one skill point per level, and several quests offer additional skill points.

Your success or failure in battle can greatly be determined by how you spend your skill points. Careful thought and planning can save you from backtracking to get to a skill you didn't notice and can prevent wasted points. While you may be able to survive by just throwing a skill point into whatever, your character may not be the best it can be.

4.2 Pick Several skills to focus in rather than all skills
You may be able to get one skill point into all of the skills on the skill trees eventually but this may not make the best character. Generally it's best to focus in several skills rather than putting some points into all of them. Many skills and spells become truly powerful as you focus quite a few points into them. The first three skill points might not be enough to see the full power of those skills or spells. While it's great to have a skill for every job, generally you will have a lot of under powered skills if you spent a point in everything. Non focused characters may have trouble defeating the more powerful unique monsters, bosses and difficulty levels.

4.3 How to spend your skill points
Come up with a plan. Know where your next skill point is going to go before you get it. If you do get a skill point before you're ready, save it until you know where you can best spend it. Don't be afraid to ask other people for advice or consult Online guides such as this for advice and information on what each skill point can do for you.

4.4 Live for today or plan for tomorrow

Theres two main ways of spending your skill points.

Just let me play the game - Spend your points, as you get them, in the skill you want as you go along
In this plan you spend your points as you get them in the skills that are available at the time. You advance along the skill tree in a normal fashion. Use lower level skills as long as you can building them up until a more powerful skill is available. This is a great plan for the casual gamer. Do you just want to beat the game on normal and move on to another character? This is the plan for you.

Use this plan if:

You are first time player
You are not a power player
You don't care about spending skill points in skills you may only use for a certain period of time
If you want your character to be as effective as possible in the early part of the game.
The Skill Point Hoarder or Power Gamer Plan
Only spend points in what you will always use, and save skill points for late game skills such level 18, 24, and 30 skills. This skill point strategy is for advanced players. You must be skilled enough to get by without spending your points each level. This strategy is for the long haul, especially when going for Level 18 and Level 24 skills which may not reach their full power until you've defeated the game on normal and are on your way into Nightmare difficulty.

In this plan you only spend a skill point if it It unlocks a skill you plan to focus in, such as skill along the tree to your desired final skill. A skill point is only spent on a skill that you plan on using for the rest of your character's life even into Nightmare and Hell difficulty levels. The play as you go plan will still work on Nightmare and Hell difficulty however it will take you a while to catch up to the power of the late game skill builders.

Use this plan if:

You are a power gamer
You want a challenge
You love optimizing skill points
You want to be weak early on but powerful quickly at higher levels
You can't stand spending a skill point on a skill you may outgrow.
You plan on using your character in Nightmare and Hell.
For the power gamer, the alternative to the play as you go style is to save as many skill points as possible for later skills. Often the later skills are the most powerful, but this isn't always the case. You plan to get through the early levels without spending all of your skill points. This may mean surviving by other methods, such as using your friends to help you kill monsters, until you reach a high enough level to unlock your desired skills. The Barbarian, Amazon, and Paladin have an easier time with this style of skill point planning because they are dependant on equipment. The Barbarian can find good weapons to survive without spending too many skill points. The Paladin can use a shield and a good sword or one handed weapon to level up. The Amazon can find good bows, or rely on Critical Hit, and Javelins to level up. For the Sorceress and Necromancer, this style of play can be very challenging. They can use Bows or Cross Bows, to supplement their skills or survive on staves and wands that give free skill points.

5. Starting Skills

All 7 player character classes start with the same 2 basic skills - Attack and Throw.

"Attack" attacks with the equipped weapon (or weapons, in the case of an Assassin wielding two claw class weapons, or a Barbarian wielding two one-handed weapons or swords).
"Throw" throws a throwing weapon.

Characters also start with the "Unsummon" skill to destroy minions previously summoned by the player.

Sorceress' start with a Staff of +1 to Fire Bolt.

Necromancers start with a Wand with +1 to Raise Skeleton.

6. Number of Skills

Each character class may develop 30 more unique skills. These 30 additional skills are divided into 3 skill tabs (10 skills per tab). The skills in each tab are arranged into a Skill Tree -- much like a Tech-Tree in a real-time strategy game.

7. Passive and Active Skills

There are two general classes of skills - Passive and Active. Active skills require you to explicitly cast or use them. Passive skills are not cast, but have implicit or automatic effects. Masteries (a type of Passive skill) are in effect whenever the item or skill to which the Mastery applies is used. The Paladin's Auras (another type of Passive skill) are in effect whenever readied as the right mouse skill button. Aura skill button icons are golden.

All Active skills except Attack, Throw, Unsummon and Sacrifice use Mana. Most Passive skills do not use Mana. The Mana cost and other information about a skill is shown, when you move the cursor over the skill icon. Sometimes when you place enough points in a skill it no longer requires Mana or a very low amount of Mana.

8. Red Skill Icons

When a Skill icon is red; the Skill cannot be used - either because of a lack of Mana, because an item that the skill requires is not equipped, because there is a Casting Delay, or because that skill cannot be used in town.

9. Synergies

Synergy bonuses are designed to boost the effectiveness of the higher-level skills based upon the number of points allocated to the lower-level (synergizing) skills. Players are rewarded for using skill points earlier rather than hoarding them all for later 'cookie-cutter' distribution to high-level skills. A skill that has a Synergy lists other skills that will help improve the skill you are looking at. This guide lists the bonuses as they are listed in the game so there won't always be complete information about what each Synergy does.

Items that give bonuses to skills and skill levels will not add to Synergy bonuses. For example, an Orb with +3 to Fire Ball, when equipped, does not give any bonus to Fire Bolt. To synergize Fire Bolt, you must place skill points into Fire Ball (or Meteor).

10. Additional Skill Points

You receive one extra skill point to distribute each time your character reaches another level of experience.

Some quests give extra skill points as a reward. These can only be used one time per difficulty level.

11. Skill Points from Items

Scepters, Staves, Wands and some class-specific items may spawn with +1, +2 or +3 to one, two or three specific skills for a certain class (see the Items pages). Even if you haven't spent points in them, you will be granted these skills, but only when the item is currently equipped. Skills granted by an item do not allow you to advance further down the skill tree. That is, if a skill has any prerequisites (as indicated by the large shaded arrows in the skill tree) and is not granted by an item, then it will not be unlocked until you place at least one skill point in each of the prerequisites and meet the required level. So an item that gives +1 to Teeth for the Necromancer does not enable you to place one point into Corpse Explosion at level 6 until you put at least one point into Teeth.

Some Items give +X (1, 2 or 3) to a certain class' Skill Levels. This bonus is only for that class and applies only to skills of that class with at least one point (spent or granted by an item). You cannot use these items to unlock all of your skills.

Some Unique and Set Items give +X (1 or 2, usually) to All Skills. This bonus applies only to skills with at least one point (spent or granted by an item).

Some Items give +X (1, 2 or 3) to a certain Skill Tab (Class Only) such as +1 to Combat Skills (Paladin Only) or +3 to Curses (Necromancer Only). This bonus is only for that class and applies only to skills from that specific Skill Tab with at least one point (spent or granted by an item).

12. Skill Points that work for Any Class ("oskill" Skill Points)

The Trang-Oul's Avatar Set gives +18 to Fire Ball and +13 to Fire Wall. The boost to Fire Ball (as well as Frostwind's Arctic Blast bonus and a whole lot of other items) are examples of what's internally known as an "oskill". These are skill bonuses that work for any class. If a Necromancer is wearing a Trang-Oul set, he'll get +18 fireball and any +X To All Skills equipment can further increase this. The same applies to all other non-sorceress class wearing a part of that set.

However, oskills work differently for classes that "own" that skill. In this case, it's a Sorceress getting a bonus to Fire Ball. In the other case, it was a Druid getting a bonus to Arctic Blast. If a character gets an oskill bonus to a skill that class "owns," the bonus is restricted to a maximum of +3. If a Barbarian is dual-wielding Call to Arms runeword weapons, then the effective maximum bonus from two CtA is +5 (+3 oskill bonus and +1 to All Skills from each Call to Arms). This is all intentional, in order to balance these items.

13. Skill Caps

You cannot place more than 20 points in a specific skill. You can however rely on skill bonuses from items, Battle Command (temporary bonus: +1 to All Skills) and a Skill Shrine (temporary bonus: +2 to All Skills) to increase the skill level beyond 20.

You can only put another skill point into a skill for each character level past the required level for that skill. For example if a skill requires your character to be level 6 you have to wait until your character is level 7 before you can assign another skill point into that skill. You can however save up skill points until your character reaches the level required for the next skill tier (6, 12, 18, 24, 30) and thus learn several skills at once exactly as they are unlocked.

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