Path of Exile Shadow Ascendancy

1. Path of Exile Shadow Ascendancy Classes

Shadows can specialise into one of these three Ascendancy classes: Assassin, Trickster, Saboteur.

The Shadow is Path of Exile's dexterity/intelligence hybrid class. He prefers to use fast-hitting weapons such as daggers or claws to dart in and out of battle, while laying traps or mines and controlling the flow of combat. He makes surgical use of offensive spells while dodging attacks, always outmaneuvering his opponents.

The Shadow is one of the more difficult classes to play due to his fragility, but he more than makes up for it if handled with skill. His hit-and-run style of combat makes the most of his natural evasion and energy shield, and rewards strategic coordination of attacks, spells, and traps.

2. PoE Shadow Build Leveling Guide

Classes Assassin Trickster Saboteur
Skills Build
  • Spark: 29%
  • Cyclone: 22%
  • Penance Brand: 12%
  • Ice Nova: 11%
  • Storm Brand: 8%
  • Divergent Cyclone: 7%
  • Ice Spear: 6%
  • Divergent Spark: 5%
  • Eye of Winter: 5%
  • Power Siphon: 5%
  • Essence Drain: 40%
  • Toxic Rain: 22%
  • Blight: 16%
  • Vaal Blight: 15%
  • Caustic Arrow: 14%
  • Contagion: 4%
  • Vortex: 3%
  • Phantasmal Toxic Rain: 3%
  • Anomalous Toxic Rain: 3%
  • Bane: 3%
  • Ice Trap: 32%
  • Seismic Trap: 20%
  • Divergent Ice Trap: 20%
  • Exsanguinate: 17%
  • Lightning Trap: 14%
  • Eye of Winter: 13%
  • Glacial Cascade: 5%
  • Ball Lightning: 4%
  • Divergent Lightning Trap: 4%
  • Fireball: 3%

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3. PoE Shadow Ascendancy Skill Tree

3.1 Assassin Ascendancy

The Assassin is an Ascendancy class for Shadows. It is a offense-oriented class centered around critical strikes. The class offers skills that enhance their power charges and bonus to critical strike effectiveness and utility under certain conditions. He has access to poison themed skills like Noxious Strike, as well as allowing poisons to synergize off of critical strikes to higher levels via Toxic Delivery. Furthermore with Mistwalker the Assassin has the ability to gain the Elusive buff on critical strikes and additional benefits while being affected by it.

Name Category Skill Tree
Critical Strike Chance, Power Charge Duration
Basic 15% increased Critical Strike Chance
15% increased Power Charge Duration
Unstable Infusion
Notable 20% chance to gain a Power Charge on Non-Critical Strike
10% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges
Deadly Infusion
Notable +5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges
Critical Strike Chance and Multiplier
Basic 15% increased Critical Strike Chance
+10% to Critical Strike Multiplier
Ambush and Assassinate
Notable +40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
Opportunistic
Notable Damage from your Critical Strikes cannot be Reflected
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby
Critical Strike Chance, Damage Over Time
Basic 15% increased Critical Strike Chance
10% increased Damage over Time
Toxic Delivery
Notable Poison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Noxious Strike
Notable 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit
Critical Strike Chance, Elusive Effect
Basic 15% increased Critical Strike Chance
10% increased Elusive Effect
Mistwalker
Notable 50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Gain Elusive on Critical Strike

3.2 Trickster Ascendancy

The Trickster is an Ascendancy class for Shadows. It is a versatile hybrid class that mixes high speed, maneuverability, and slippery defenses. He is well-suited for damage over time builds with his strong recovery from Patient Reaper and further damage over time specialization like poison via Prolonged Pain. The Trickster also gains added layers of defense to his evasion and energy shield from Ghost Dance and Escape Artist, rewarding playstyles that focus on taking hits periodically. Furthermore he is able to generate and enhance power and frenzy charges either from killing enemies or channelling an ability with Swift Killer. He can also choose to specialize in strong mana-based bonuses from Weave the Arcane or a chance to gain large amounts of extra chaos damage via Harness the Void.

Name Category Skill Tree
Attack and Cast Speed, Frenzy Charge Duration
Basic 4% increased Attack and Cast Speed
15% increased Frenzy Charge Duration
15% increased Power Charge Duration
Swift Killer
Notable +1 to Maximum Frenzy Charges and Maximum Power Charges
15% chance to gain a Frenzy Charge and a Power Charge on Kill
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
Gain a Power or Frenzy Charge each second while Channelling
Attack and Cast Speed, Damage Over Time
Basic 4% increased Attack and Cast Speed
10% increased Damage over Time
Patient Reaper
Notable 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Recover 3% of Life on Kill
Recover 3% of Mana on Kill
Recover 3% of Energy Shield on Kill
Attack and Cast Speed, Evasion and Energy Shield
Basic 4% increased Attack and Cast Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
Ghost Dance
Notable When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating
3% reduced Damage taken per Ghost Shroud
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
Escape Artist
Notable Cannot be Stunned while you have Ghost Shrouds
5% increased Attack and Cast Speed per Ghost Shroud
+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour
Attack and Cast Speed, Maximum Mana
Basic 4% increased Attack and Cast Speed
8% increased maximum Mana
Prolonged Pain
Notable 10% reduced Damage taken from Damage Over Time
20% more Damage over Time
20% increased Skill Effect Duration
Attack and Cast Speed, Damage
Basic 4% increased Attack and Cast Speed
10% increased Damage
Weave the Arcane
Notable 30% increased maximum Mana
30% chance to Recover 10% of Mana when you use a Skill
Movement Skills Cost no Mana
20% increased Attack and Cast Speed if you've used a Movement Skill Recently
Harness the Void
Notable 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage

3.3 Saboteur Ascendancy

The Saboteur is an Ascendancy class for Shadows. It specializes in traps and mines. With Bomb Specialist and Demolitions Specialist he gains large bonuses towards mines, whereas Perfect Crime and Chain Reaction further enhances traps. The class has access to a blinding aura and further benefits against blinded enemies via Born in the Shadows, as well as life regeneration and reduced mana cost for traps and mines with Pyromaniac. Last but not least Explosives Expert allows for large damage bonuses versus enemies which are affected by multiple elemental ailments.

Name Category Stats
Trap and Mine Damage, Movement Speed
Basic 10% increased Trap Damage
10% increased Mine Damage
4% increased Movement Speed
Pyromaniac
Notable Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock
Born in the Shadows
Notable Cannot be Blinded
Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Trap and Mine Damage, Elemental Resistances
Basic 10% increased Trap Damage
10% increased Mine Damage
+6% to all Elemental Resistances
Explosives Expert
Notable Damage Penetrates 10% Elemental Resistances against Chilled Enemies
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Trap and Mine Damage, Mine Throwing Speed
Basic 10% increased Trap Damage
10% increased Mine Damage
5% increased Mine Throwing Speed
Bomb Specialist
Notable 25% increased Mine Throwing Speed if you Detonated Mines Recently
You gain 5% increased Area of Effect for each Mine
Mines have 25% increased Detonation Speed
Trap and Mine Damage, Trap Throwing Speed
Basic 10% increased Trap Damage
10% increased Mine Damage
5% increased Trap Throwing Speed
Perfect Crime
Notable You gain 10% increased Damage for each Trap
25% Chance for Traps to Trigger an additional time
25% reduced Cost of Skills that throw Traps
Demolitions Specialist
Notable 150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land,
reducing Movement Speed by 40%
Chain Reaction
Notable 50% increased Cooldown Recovery Rate for throwing Traps
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect

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