Complete a Sanctum Floor while you have a Major Boon. Boons grant various benefits to your Sanctum run and can help recover or mitigate damage to your Resolve, increase your Aureus and rewards, debuff monsters, grant Inspiration, or provide other helpful buffs.
Complete a Sanctum Floor while you have an Accursed Pact. Accursed Pact rooms allow you to accept any of three random Accursed Pacts which grants both an upside and downside, as well as an item reward upon accepting at least 1 Accursed Pact. Accursed Pacts are unlocked in Act 7 after completing the quest Sanctum Temptations.
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The Forbidden Sanctum will be returned in the new season. Itemised Sanctums.
The Forbidden Sanctum has been added to the core game. You’ll initially meet Divinia in the Oriath Docks in Act 10, who provides you with access to the Forbidden Sanctum.
The Forbidden Sanctum has a maximum Area Level of 83.
Introduced Forbidden Tomes, which are tradeable items that are found in the end game. A Forbidden Tome represents the entire first floor of the Forbidden Sanctum, and its rooms can be played back to back.
Upon successfully completing a Sanctum floor, the next floor is generated as a tradable item with the state of your Sanctum built in, including your Boons, Afflictions, Resolve, Relics and Aureus.
Relics have also returned and are now tradeable. They are locked in at the beginning of the first Sanctum floor, and cannot be changed for the remainder of the Sanctum run.
Completing a Forbidden Sanctum run now requires killing Lycia in both her first and second form. She will always drop a Unique Relic, which have also been reworked and replaced as we rebalanced the Forbidden Sanctum.
Primary defences now have some effect on protecting your Resolve. Armour provides Resolve Mitigation from Enemy Hits, Evasion grants a chance to Avoid Resolve loss from Enemy Hits, while Energy Shield provides you with Resolve Aegis, which is a mechanic that behaves similarly to how Energy Shield behaves for Life.
The difficulty of Forbidden Sanctum has been increased, especially in the later floors. Monsters generally have more Life, and deal slightly more Resolve damage.
Rare Monsters can now be found within the Forbidden Sanctum, and completing a room now requires killing all Rare Monsters present.
Monsters in the Forbidden Sanctum are immune to damage if there is no player within 100 units of them.
Boons and Afflictions have been reviewed and rebalanced, and we’ve also added new Boons and Afflictions themed around the new defensive mechanics.
The Rusted Mallet minor Affliction that causes Monsters to have Knockback has been removed.
Relic modifiers have also been reviewed and rebalanced. We’ve also added new Relic modifiers for the new defensive mechanics.
We’ve also added more hazards and room variety to the Forbidden Sanctum.
The Forbidden Sanctum has also been adjusted for Ruthless.
After meeting Divinia in Act 10, you’ll find Sanctum items while playing maps in the endgame. These tradeable items each represent a whole floor of the Sanctum. Upon successfully completing that Sanctum floor, the next floor is generated as a tradeable item, with all your Boons, Afflictions and Resolve states built-in.
GGG has rebalanced The Forbidden Sanctum to provide more variety in the mechanics and monsters you encounter. Relics have also been rebalanced and are now tradeable. Most notably, your primary character defences are now able to protect your resolve.
Armor grants a % Resolve Mitigation from enemy hits and scales with your armor.
Evasion now grants a chance to avoid Resolve loss entirely.
Energy Shield grants Energy Aegis which acts just like Energy Shield does for Life.
In light of the new defensive opportunities and learnings from the original challenge league, GGG has rebalanced the difficulty of the sanctum, especially in later floors and has worked to add more monster and room variety to runs.