Remove Melee Range from some Strike Skill Gems, and add new sources of Melee Range to the passive tree.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
Boneshatter now has “+2 to Melee Strike Range” at all gem levels (previously +0 at gem level 1, up to +2 at gem level 20).
Glacial Hammer, Vaal Glacial Hammer, Heavy Strike and Vigilant Strike now have “+2 to Melee Strike Range” at all gem levels (previously +2 at gem level 1, up to +4 at gem level 20).
The Melee Strike Range Suffix modifier on Elder Gloves has been replaced with a new Suffix modifier that grants “13-16% increased Melee Damage” and “+2 to Melee Strike Range”. The Elevated version of this modifier grants “+3-4 to Melee Strike Range”. This change does not affect existing items.
The Veiled and Crafted modifiers on Helmets and Gloves that granted Level of Socketed Melee Gems and Melee Strike Range now grant “+2 to Melee Strike Range” (previously +1).
The Warlord’s Reach Unique Jewel now grants “10% increased Attack Damage” (previously 8%), and “+2 to Melee Strike Range” (previously +1). Existing items can be updated to these new values with a Divine Orb.
The range of a skill or effect is the maximum Distance it can influence anything from its point of origin. Melee attacks have a relatively short range determined by adding weapon range to the radius of a character’s hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel distance for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.