Win the Trial of the Ancestors in the specified ways while you have at least 300 Ranking.
The tournament is held until the last team is standing. A team is eliminated when they lose twice in a tournament.
The player can select opponents based on sponsors or rewards. Sponsors grant favour towards their tribe if you win the round, which can be used to buy warriors, field items, and equipment. Rewards can vary from currency, items, tattoos, and unique items. Favour is used to purchase warriors and equipment. You can sell your warriors or equipment to another tribe to gain their favour. You get an additional 50 favour from sponsors per tournament round. In addition, each round you always gain 250 favour from Navali, or 500 if you lost the round.
You will also gain ranking as you participate in the tournament. Ranking determines the trial’s monster level and the amount of rewards. You gain some rating for simply participating, and more if you win matches.
If you win the tournament, Hinekora will offer you a choice between a few exclusive items. Additionally, there are some rewards that can only appear in the final round of the tournament, although they can show up earlier in higher ratings.
Your favour and your warriors and equipment are reset between tournaments. Depending on how well you did at the tournament, you may receive random warriors to use for the next tournament.
Fight alongside your selected warriors to defeat the enemy chieftain and warriors, and banish their totems to prevent them from repawning. Players have to channel near a totem to banish it and cannot deal damage to it directly. Being hit while banishing a totem interrupts actions and prevents all actions for a duration.
Defeated warriors revive at their ancestral totem after a delay which increases each time they die. Dying during a trial does not count as a death (no experience loss or sending Hardcore character to Standard will occur). All enemies immediately respawn if an enemy totem is banished by the player; this does not occur if a warrior banishes it instead. Banishing all enemy totems wins the match.
Both teams can select up to 16 Warriors or Field Items to assist the player or enemy chieftain in battle. Up to 4 Warriors can be assigned to each role.
Flankers should be prioritized, followed by escorts and defence. The player should prioritize killing enemies while warriors focus on totems.
You can select an opponent to battle each round. Each chieftain grants different rewards per round. Each warrior from that tribe has an innate effect based on their tribe.
Chieftain | Tribe | Themes | Tribal passive |
---|---|---|---|
Kaom | Ngamahu | Fire damage | Stun Resistant |
Rakiata | Tasalio | Steals Flask Charges | |
Ikiaho | Arohongui | Cold damage | Steals Mana |
Kiloava | Valako | Lightning damage | Critical Resistant |
Tawhanuku | Hinekora | Chaos damage over time | Curse Resistant |
Maata | Tawhoa | Resists All Ailments | |
Utula | Kitava | Physical damage over time | Leech Resistant |
Kahuturoa | Rongokurai | Physical damage, Stun | Cannot be Slowed or Stunned Overwhelms Physical Damage Reduction |
Ahuana | Ramako | Cold damage | Evasive and Accurate |
Akoya | Tukohama | Ignores some Enemy Block Chance Unaffected by Taunt |
All enemies are unaffected by taunt, cannot be repeatedly knocked back (max 5 times per 5 seconds) or forced to flee, and have a minimum movement speed of 50% base. Teammates are also immune to conversion via Conversion Trap.