PoE Warrior 3.24 Ancestor Warriors Karui Warriors

List of PoE Ancestor Warriors 3.22

NameIconDescription
Titanic Shell
Tribe: Rongokurai
Favour: 1150
Specialty: {Sieging and Defending Ancestral Totems}

Tribal Passive: {Cannot be Slowed or Stunned
Overwhelms Physical Damage Reduction}

{Totemic Protection}
Protects a totem other than its own, making that totem invulnerable as long as the Titanic Shell is alive

{Unstoppable}
If in Flanking position, Titanic Shell cannot be knocked back, stunned, or interrupted while destroying a totem.
Consuming Kunekune
Tribe: Kitava
Favour: 325
Specialty: {Prevents Reviving}

Tribal Passive: {Leech Resistant}

{Spirit Consumption}
Feasts upon the spirit of a corpse, preventing them from reviving for 5 seconds
Thunderbird
Tribe: Valako
Favour: 400
Specialty: {Mobile}

Tribal Passive: {Critical Resistant}

{Lightning Warp}
Teleports the Thunderbird, dealing damage at the start and end locations. Used to reach targets faster
Tuatara
Favour: 125
Specialty: {None}

Engages in melee combat
Bloodbound Warrior
Tribe: Kitava
Favour: 1000
Specialty: {Leeches Life to Totem}

Tribal Passive: {Leech Resistant}

{Bloodbond}
If the Warrior's totem is attacked when they are not nearby, they will teleport back to their totem to defend it
Jade Hulk
Tribe: Tukohama
Favour: 450
Specialty: {Melee Combatant}

Tribal Passive: {Ignores some Enemy Block Chance
Unaffected By Taunt}

{Leap Slam}
Leap Slam moves the Hulk and deals damage in an area where it lands

{Tackle}
Charges forward, knocking back any enemies hit
Frenzymonger
Tribe: Kitava
Favour: 600
Specialty: {Buffs Allies on Death}

Tribal Passive: {Leech Resistant}

{Power in Death}
When the Frenzymonger dies, all allies gain damage, damage reduction, and reduce enemy life regeneration on hit for the remainder of the match
Honoured Sage
Favour: 125
Specialty: {None}

Throws cold spells from a distance
Hinekora's Horn
Tribe: Hinekora
Favour: 275
Specialty: {Prevents Reviving
Speeds up Reviving}

Tribal Passive: {Curse Resistant}

{Spiritual Capture}
Plays a woeful note, preventing any respawning on all nearby enemy totems

{Bolstering Spirit}
Plays near totems of a fallen Teammates, bringing them back to life faster
Caldera Ravager
Tribe: Ngamahu
Favour: 500
Specialty: {Area Fire Damage}

Tribal Passive: {Stun Resistant}

{Echoing Cascade}
Slams the ground, creating molten cracks which deal damage in an area. Volcanos then errupt from the cracks
Death's Guide
Tribe: Hinekora
Favour: 825
Specialty: {Revives Allies}

Tribal Passive: {Curse Resistant}

{Spiritual Return}
Returns the spirit of an ally to the field, bringing them back to life

{Cursed Totem}
Has a damaging chaos aura around their totem
Lunar Turtle
Tribe: Arohongui
Favour: 625
Specialty: {Area Cold Damage}

Tribal Passive: {Steals Mana}

{Cold Breath}
Breathes out ice, dealing a large amount of cold damage and leaving chilled ground behind
Camouflaged Tuatara
Tribe: Tawhoa
Favour: 550
Specialty: {True Stealth}

Tribal Passive: {Resists All Ailments}

{True Stealth}
After 3 seconds of not attacking, the Tuatara is hidden from all monsters

{Clone}
Summons a clone of itself
Sunset Sage
Tribe: Ramako
Favour: 400
Specialty: {Chills and Freezes}

Tribal Passive: {Evasive and Accurate}

{Ring of Ice}
Creates chilled ground around an ally totem

{Spiritual Chill}
While destroying an enemy totem, freezes that enemy

{Ice Blink}
Teleports away from enemies, dealing cold damage
Warcaller
Tribe: Tukohama
Favour: 325
Specialty: {Buffs with Onslaught}

Tribal Passive: {Ignores some Enemy Block Chance
Unaffected By Taunt}

{Inspiring Blow}
Blows a long note on the horn, giving Onslaught to all nearby allies for 20 seconds
Riptide
Tribe: Tasalio
Favour: 550
Specialty: {Pulls Teammates and Enemies}

Tribal Passive: {Steals Flask Charges}

{Hook Toss}
Throws out a fishing hook at an Teammate or enemy, pulling them towards the Riptide
Trawler
Tribe: Tasalio
Favour: 750
Specialty: {Lays Traps}

Tribal Passive: {Steals Flask Charges}

{Fish Trap}
Lays a trap, dealing damage and immobilising any enemies that stand in it
Moon Dancer
Tribe: Arohongui
Favour: 900
Specialty: {Provides Energy Shield
Deals Cold Damage}

Tribal Passive: {Steals Mana}

{Moon's Blessing}
The dancer has an aura around them that deals cold damage to enemies, and gives energy shield to allies
Enraged Kunekune
Tribe: Tawhoa
Favour: 250
Specialty: {Mobile}

Tribal Passive: {Resists All Ailments}

{Charge}
Charges forward, colliding and dealing damage to any enemy hit
Tidecaller
Tribe: Arohongui
Favour: 450
Specialty: {Area Cold Damage}

Tribal Passive: {Steals Mana}

{Tidal Wave}
Unleashes a wave of water, knocking back any enemies struck by it
Firebreather
Tribe: Ngamahu
Favour: 300
Specialty: {Explodes Self}

Tribal Passive: {Stun Resistant}

{Fire Martyr}
When near enemies, explodes themself, dealing fire damage in an area
Storm Guard
Tribe: Valako
Favour: 550
Specialty: {Supportive}

Tribal Passive: {Critical Resistant}

{Proximity Shield}
Has Proximity Shield

{Lightning Bolt}
Calls down lighting from the sky on enemies
Tawhoa Shaman
Tribe: Tawhoa
Favour: 675
Specialty: {Heals Ancestral Totems and Allies}

Tribal Passive: {Resists All Ailments}

{Restore Life}
Pours out the concoction in their bowl, healing allies

{Restore Spirit}
Channels spirit back into a Teammate's Ancestral Totem, healing it
Autumnal Archer
Tribe: Ramako
Favour: 750
Specialty: {Totemic Attunement}

Tribal Passive: {Evasive and Accurate}

{Ancestral Archer}
Summons an ancestor to protect an allied totem for 20 seconds

{Torrential Cold}
Fires a barrage of arrows into the air, raining down cold for 5 seconds
Jadecrafter
Tribe: Tukohama
Favour: 750
Specialty: {Deals Damage and Petrifies with Jade}

Tribal Passive: {Ignores some Enemy Block Chance
Unaffected By Taunt}

{Encase in Jade}
Creates an expanding jade field that erupts with magic after some time, encasing all enemies with it in jade. While encased in jade, they can't move until hit three times

{Jade Field}
Creates a field of jade stones infused with magic. When an enemy comes close the jade stones erupt, causing other jade stones to erupt too.
Fieldmaster
Tribe: Rongokurai
Favour: 300
Specialty: {Creates Walls to Block Enemies}

Tribal Passive: {Cannot be Slowed Below Base
Overwhelms Physical Damage Reduction}

{Rapid Construction}
Creates a series of wooden walls that blocks the movement of enemies
Blackbark Demolisher
Tribe: Ngamahu
Favour: 700
Specialty: {Protects Totems
Cleanses Enemy Totems}

Tribal Passive: {Stun Resistant}

{Cleanse with Fire}
Bathes an enemy totem in fire, removing all buffs from it

{Molten Shell}
A molten shell encases a totem. The shell will explode when an enemy tries to destroy the totem
Spearfisher
Tribe: Tasalio
Favour: 300
Specialty: {Ensares Enemies}

Tribal Passive: {Steals Flask Charges}

{Ensnare}
Throws a spear. When it strikes an enemy a rope ensnares them, slowing them the further from the Spearfisher they are
Mystic Prophet
Tribe: Hinekora
Favour: 500
Specialty: {Gives Ancestral Totems a Second Life}

Tribal Passive: {Curse Resistant}

{Totemic Fortification}
Empowers an allied totem, allowing it to return to full life after being destroyed

{Prophetic Return}
Returns an enemy to where they were standing 4 seconds ago
Storm Conduit
Tribe: Valako
Favour: 800
Specialty: {Casts Lightning Spells
Warps Enemies Backwards}

Tribal Passive: {Critical Resistant}

{Storm's Passage}
Creates a sigil under a nearby enemy, and a second sigil towards the enemy side. After 4 seconds warps all enemies in the first sigil to the second sigil

{Conduit of Power}
Channels lightning forward for 5 seconds, then releases a powerful blast of lightning
Goliath of Night
Tribe: Rongokurai
Favour: 425
Specialty: {Stuns and Knocks Back Enemies}

Tribal Passive: {Cannot be Slowed Below Base
Overwhelms Physical Damage Reduction}

{Stunning Slam}
Slams the ground, dealing damage and stunning anything caught in the shockwave
Jade Shaman
Tribe: Tukohama
Favour: 500
Specialty: {Prevents Reviving
Revives on Death}

Tribal Passive: {Ignores some Enemy Block Chance
Unaffected By Taunt}

{Jade Spirit}
When the Jade Shaman dies, a Spirit of Jade is summoned and continues fighting for 10 seconds

{Buried in Jade}
When the Jade Shaman kills an enemy, their corpse is encased in jade, preventing their respawn for 4 seconds. The corpse cannot be revived while encased in jade.

{Jade Slice}
Smashes the ground, sending forward a wave of jade
Spear Dancer
Tribe: Ramako
Favour: 325
Specialty: {Mobile}

Tribal Passive: {Evasive and Accurate}

{Engage}
The dancer dashes forward, thrusting a spear in the direction they are heading

{Disengage}
The dancer steps backwards, thrusting a spear in the direction they came from
Tattooed Tuatara
Tribe: Arohongui
Favour: 250
Specialty: {Brawler}

{Frigid Slam}
The tuatara slam their tail down, blasting out cold from the impact
Hooked Tuatara
Tribe: Tasalio
Favour: 200
Specialty: {Brawler}

{Ripping Charge}
The tuatara charges forward, bleeding all enemies it hits
Honoured Warrior
Favour: 125
Specialty: {None}

Engages in melee combat

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Guide

  • Place your warriors to have them fight with you in the match.
  • Defeated Warriors revive at their Ancestral Totem after a delay. This delay increases each time a Warrior is defeated.
  • Interact with opponent Ancestral Totems to Banish them. Banished Ancestral Totems cannot revive their respective Warrior. Banish all of your opponents Ancestral Totems to win the match.
  • If a Warrior is hit while Banishing an Ancestral Totem, they will be interrupted and be unable to take any actions for a duration.
  • Equipment items can be used to improve your Warriors. Warriors and Equipment items are retained between matches but not between tournaments.
  • Field Items can be placed in any available slot. They can be activated to trigger their effects. After being activated, Field Items are destroyed.
  • Attackers will push forward from their position, targeting enemies and Ancestral Totems in close proximity.
  • Escorts will prioritise following you. Enemy Warriors in the Escort position will follow their Chieftain.
  • Flankers will push forward, prioritising targeting enemy Ancestral Totems and are less inclined to engage in combat.
  • Defenders will attempt to prevent enemy Warriors from Banishing Ancestral Totems.

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