PoE Archnemesis Uniques

PoE Archnemesis Uniques

Name Description
MasterOfGems Ashes of the Stars Onyx Amulet
+(10–16) to all Attributes(5–10)% increased Experience Gain of Gems
(10–20)% increased Reservation Efficiency of Skills
+1 to Level of all Skill Gems
+(20–30)% to Quality of all Skill Gems
EbbAndFlow Black Zenith Fingerless Silk Gloves
(12–16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140–180)% increased Energy Shield
TouchOfRust Ceaseless Feast Spiked Gloves
(16–20)% increased Melee DamageAdds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
AscendanceAmulet Crystallised Omniscience Onyx Amulet
+(10–16) to all AttributesModifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 10 Omniscience
Penetrate 1% Elemental Resistances per 10 Omniscience
Attribute Requirements can be satisfied by (15–25)% of Omniscience
SuperheatedShield Dawnbreaker Colossal Tower Shield
+(10–20) to maximum Life(150–250)% increased Armour
+(20–25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10–20)% of Cold Damage taken as Fire Damage
(10–20)% of Lightning Damage taken as Fire Damage
(10–20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
(Recently refers to the past 4 seconds)
(Scorched Enemies have -10% to Elemental Resistances)
ReservedBloodJewel Dissolution of the Flesh Crimson Jewel
Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20–30)% more Maximum Life
InfernalCryThresholdJewel Divine Inferno Crimson Jewel
With at least 40 Strength in Radius, Combust is Disabled
With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite
PuzzlePieceJewel_CleansingFire Forbidden Flame Crimson Jewel
Allocates 1 if you have the matching modifier on Forbidden Flesh
Corrupted
PuzzlePieceJewel_GreatTangle Forbidden Flesh Cobalt Jewel
Allocates 1 if you have the matching modifier on Forbidden Flame
Corrupted
VinegraspBootsUnique Inextricable Fate Fugitive Boots
+(13–17)% to Chaos Resistance+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
EntangledElementsJewel Melding of the Flesh Cobalt Jewel
(-80–-70)% to all Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
AshAndFrost Polaric Devastation Opal Ring
(15–25)% increased Elemental Damage(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
SoullessElegance Sudden Dawn Steel Circlet
(300–350)% increased Energy Shield
+(50–70) to maximum Mana
(10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(30–40)% less Energy Shield Recharge Rate
IntrepidusDolorem The Annihilating Light Quarterstaff
+18% Chance to Block Attack Damage while wielding a Staff(60–70)% reduced Elemental Resistances
Deal Triple Damage with Elemental Skills
FrenziedTentacles The Gluttonous Tide Citadel Bow
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike

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