D2R Items With Open Wounds

Open Wounds is a D2R combat mechanic that appears as a Chance on Hit mod on several Unique, Set or Rune Word items. The game will roll for the chance for the mechanic to occur on every eligible melee or ranged attack. If the effect occurs, it causes the monster to bleed profusely, causing them to lose health. The effect lasts for 8 seconds.

Health Lost

  • The amount of health the monster loses is scaled with the player's level. It scales fairly linearly, doing about 800 damage over 8 seconds at level 50, and about 2135 damage over 8 seconds at level 90.
  • When triggered by a ranged attack, the bleed damage is divided by 2.
  • When targeted on a player, the bleed damage is divided by 4. (So 1/8 the damage for ranged attacks on players)
  • When targeted on Uniques or Bosses, the bleed damage is divided by 2 (Causes 1/4 damaged for ranged on bosses)
  • Item modifiers for Open Wounds generally stack, unless a character is wielding two weapons, the chances do not cross between weapons.

Health Regeneration

While under the effects of Open wounds, a Monster's natural health regeneration is set to a negative value. This means that monsters cannot regenerate health while affected by Open Wounds. This makes it a valuable stat for fighting monsters with high health regeneration.

Cheap Diablo II: Resurrected Items

D2R Open Wounds

This is a chance of making a monster bleed uncontrollably. They lose health while bleeding. Open Wounds Items stack in most cases.

Duration: 200 frames (that is 8 seconds).

The damage per frame seems to be the following (where Clvl is the attackers level, that is the player's level usually):

Clvl=1-15: (9*Clvl+31)/256
Clvl=16-30: (18*Clvl-104)/256
Clvl=31-45: (27*Clvl-374)/256
Clvl=46-60: (36*Clvl-779)/256
Clvl=61-99: (45*Clvl-1319)/256
If you prefer per second, just multiply by 25:
Clvl=1-15: 25*(9*Clvl+31)/256
Clvl=16-30: 25*(18*Clvl-104)/256
Clvl=31-45: 25*(27*Clvl-374)/256
Clvl=46-60: 25*(36*Clvl-779)/256
Clvl=61-99: 25*(45*Clvl-1319)/256
Some examples:

Clvl 10: 11.8 per sec over 8 seconds for a total of 94.5 damage. Clvl 30: 42.6 per sec over 8 seconds for a total of 340.6 damage. Clvl 50: 99.7 per sec over 8 seconds for a total of 797.7 damage. Clvl 70: 178.8 per sec over 8 seconds for a total of 1430.5 damage. Clvl 90: 266.7 per sec over 8 seconds for a total of 2133.6 damage.

Also, the damage is divided by 4 for a player target. In addition, for a missile versus a player target one should divide the damage by 8 instead.

Finally, versus bosses and champions (could be just bosses or special bosses) the damage is divided by 2.

It is possible to get up to 100% chance for Open Wounds. Anything above 100% is discarded.

Um Rune

Name Level Weapon Armor/Helm/Shields Upgrade Recipes
Um Rune Um Rune 47 25% Chance of Open Wounds Armor: +15% Resist All
Shield: +22 Resist All
2x Pul Rune Pul Rune, 1x Flawed Diamond Flawed Diamond

Open Wounds Runewords

Runewords Allowed Items Runewords Recipes Level Complete Stats
Steel 2 Socket Swords/
2 Socket Axes/
2 Socket Maces
Tir Rune Tir Rune + El Rune El Rune 13 20% Enhanced Damage
+3 To Minimum Damage
+3 To Maximum Damage
+50 To Attack Rating
50% Chance Of Open Wounds
25% Increased Attack Speed
+2 To Mana After Each Kill
+1 To Light Radius
Malice 3 Socket Melee Weapons Ith Rune Ith Rune + El Rune El Rune + Eth Rune Eth Rune 15 +33% Enhanced Damage
+9 To Maximum Damage
100% Chance Of Open Wounds
-25% Target Defense
-100 To Monster Defense Per Hit
Prevent Monster Heal
+50 To Attack Rating
Drain Life -5
Kingslayer 4 Socket Swords/
4 Socket Axes
Mal Rune Mal Rune + Um Rune Um Rune + Gul Rune Gul Rune + Fal Rune Fal Rune 53 +30% Increased Attack Speed
+230-270% Enhanced Damage
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters
Fury 3 Socket Melee Weapons Jah Rune Jah Rune + Gul Rune Gul Rune + Eth Rune Eth Rune 65 +209% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
66% Chance Of Open Wounds
33% Deadly Strike
Ignore Target's Defense
-25% Target Defense
20% Bonus To Attack Rating
6% Life Stolen Per Hit
+5 To Frenzy (Barbarian Only)
Duress 3 Socket Chest Armor Shael Rune Shael Rune + Um Rune Um Rune + Thul Rune Thul Rune 47 +40% Faster Hit Recovery
+10-20% Enhanced Damage
Adds 37-133 Cold Damage 2 sec. Duration (Normal)
15% Chance of Crushing Blow
33% Chance of Open Wounds
+150-200% Enhanced Defense
-20% Slower Stamina Drain
Cold Resistance +45%
Lightning Resistance +15%
Fire Resistance +15%
Poison Resistance +15%
Doom 5 Socket Axes/
5 Socket Polearms/
5 Socket Hammers
Hel Rune Hel Rune + Ohm Rune Ohm Rune + Um Rune Um Rune + Lo Rune Lo Rune + Cham Rune Cham Rune 67 5% Chance To Cast Level 18 Volcano On Striking
Level 12 Holy Freeze Aura When Equipped
+2 To All Skills
+45% Increased Attack Speed
+330-370% Enhanced Damage
-(40-60)% To Enemy Cold Resistance
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes Target +3
Requirements -20%
Crescent Moon 3 Socket Axes/
3 Socket Swords/
3 Socket Polearms
Shael Rune Shael Rune + Um Rune Um Rune + Tir Rune Tir Rune 47 10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
Chaos 3 Socket Claws Fal Rune Fal Rune + Ohm Rune Ohm Rune + Um Rune Um Rune 57 9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attack Speed
+290-340% Enhanced Damage
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Beast 5 Socket Axes/
5 Socket Scepters/
5 Socket Hammers
Ber Rune Ber Rune + Tir Rune Tir Rune + Um Rune Um Rune + Mal Rune Mal Rune + Lum Rune Lum Rune 63 Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)

Crafting Recipes

Crafted Item Crafting Recipes Fixed Effects
Blood Belt
  • Magic Belt/Mesh Belt/Mithril Coil
  • Tal Rune Tal Rune
  • Perfect Ruby Perfect Ruby
  • Any Jewel
  • Open Wounds (5-10)%
  • (1-3)% Life Stolen Per Hit
  • +(10-20) To Life

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