Open Wounds is a D2R combat mechanic that appears as a Chance on Hit mod on several Unique, Set or Rune Word items. The game will roll for the chance for the mechanic to occur on every eligible melee or ranged attack. If the effect occurs, it causes the monster to bleed profusely, causing them to lose health. The effect lasts for 8 seconds.
While under the effects of Open wounds, a Monster's natural health regeneration is set to a negative value. This means that monsters cannot regenerate health while affected by Open Wounds. This makes it a valuable stat for fighting monsters with high health regeneration.
This is a chance of making a monster bleed uncontrollably. They lose health while bleeding. Open Wounds Items stack in most cases.
Duration: 200 frames (that is 8 seconds).
The damage per frame seems to be the following (where Clvl is the attackers level, that is the player's level usually):
Clvl=1-15: (9*Clvl+31)/256If you prefer per second, just multiply by 25:
Clvl=16-30: (18*Clvl-104)/256
Clvl=31-45: (27*Clvl-374)/256
Clvl=46-60: (36*Clvl-779)/256
Clvl=61-99: (45*Clvl-1319)/256
Clvl=1-15: 25*(9*Clvl+31)/256Some examples:
Clvl=16-30: 25*(18*Clvl-104)/256
Clvl=31-45: 25*(27*Clvl-374)/256
Clvl=46-60: 25*(36*Clvl-779)/256
Clvl=61-99: 25*(45*Clvl-1319)/256
Clvl 10: 11.8 per sec over 8 seconds for a total of 94.5 damage. Clvl 30: 42.6 per sec over 8 seconds for a total of 340.6 damage. Clvl 50: 99.7 per sec over 8 seconds for a total of 797.7 damage. Clvl 70: 178.8 per sec over 8 seconds for a total of 1430.5 damage. Clvl 90: 266.7 per sec over 8 seconds for a total of 2133.6 damage.
Also, the damage is divided by 4 for a player target. In addition, for a missile versus a player target one should divide the damage by 8 instead.
Finally, versus bosses and champions (could be just bosses or special bosses) the damage is divided by 2.
It is possible to get up to 100% chance for Open Wounds. Anything above 100% is discarded.
Name | Level | Weapon | Armor/Helm/Shields | Upgrade Recipes |
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Um Rune | 47 | 25% Chance of Open Wounds | Armor: +15% Resist All Shield: +22 Resist All |
2x Pul Rune, 1x Flawed Diamond |
Runewords | Allowed Items | Runewords Recipes | Level | Complete Stats |
---|---|---|---|---|
Steel | 2 Socket Swords/ 2 Socket Axes/ 2 Socket Maces |
Tir Rune + El Rune | 13 | 20% Enhanced Damage +3 To Minimum Damage +3 To Maximum Damage +50 To Attack Rating 50% Chance Of Open Wounds 25% Increased Attack Speed +2 To Mana After Each Kill +1 To Light Radius |
Malice | 3 Socket Melee Weapons | Ith Rune + El Rune + Eth Rune | 15 | +33% Enhanced Damage +9 To Maximum Damage 100% Chance Of Open Wounds -25% Target Defense -100 To Monster Defense Per Hit Prevent Monster Heal +50 To Attack Rating Drain Life -5 |
Kingslayer | 4 Socket Swords/ 4 Socket Axes |
Mal Rune + Um Rune + Gul Rune + Fal Rune | 53 | +30% Increased Attack Speed +230-270% Enhanced Damage -25% Target Defense 20% Bonus To Attack Rating 33% Chance of Crushing Blow 50% Chance of Open Wounds +1 To Vengeance Prevent Monster Heal +10 To Strength 40% Extra Gold From Monsters |
Fury | 3 Socket Melee Weapons | Jah Rune + Gul Rune + Eth Rune | 65 | +209% Enhanced Damage 40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Deadly Strike Ignore Target's Defense -25% Target Defense 20% Bonus To Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only) |
Duress | 3 Socket Chest Armor | Shael Rune + Um Rune + Thul Rune | 47 | +40% Faster Hit Recovery +10-20% Enhanced Damage Adds 37-133 Cold Damage 2 sec. Duration (Normal) 15% Chance of Crushing Blow 33% Chance of Open Wounds +150-200% Enhanced Defense -20% Slower Stamina Drain Cold Resistance +45% Lightning Resistance +15% Fire Resistance +15% Poison Resistance +15% |
Doom | 5 Socket Axes/ 5 Socket Polearms/ 5 Socket Hammers |
Hel Rune + Ohm Rune + Um Rune + Lo Rune + Cham Rune | 67 | 5% Chance To Cast Level 18 Volcano On Striking Level 12 Holy Freeze Aura When Equipped +2 To All Skills +45% Increased Attack Speed +330-370% Enhanced Damage -(40-60)% To Enemy Cold Resistance 20% Deadly Strike 25% Chance of Open Wounds Prevent Monster Heal Freezes Target +3 Requirements -20% |
Crescent Moon | 3 Socket Axes/ 3 Socket Swords/ 3 Socket Polearms |
Shael Rune + Um Rune + Tir Rune | 47 | 10% Chance To Cast Level 17 Chain Lightning On Striking 7% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +180-220% Enhanced Damage Ignore Target's Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges) |
Chaos | 3 Socket Claws | Fal Rune + Ohm Rune + Um Rune | 57 | 9% Chance To Cast Level 11 Frozen Orb On Striking 11% Chance To Cast Level 9 Charged Bolt On Striking +35% Increased Attack Speed +290-340% Enhanced Damage Adds 216-471 Magic Damage 25% Chance of Open Wounds +1 To Whirlwind +10 To Strength +15 Life After Each Demon Kill |
Beast | 5 Socket Axes/ 5 Socket Scepters/ 5 Socket Hammers |
Ber Rune + Tir Rune + Um Rune + Mal Rune + Lum Rune | 63 | Level 9 Fanaticism Aura When Equipped +40% Increased Attack Speed +240-270% Enhanced Damage 20% Chance of Crushing Blow 25% Chance of Open Wounds +3 To Werebear +3 To Lycanthropy Prevent Monster Heal +25-40 To Strength +10 To Energy +2 To Mana After Each Kill Level 13 Summon Grizzly (5 Charges) |
Crafted Item | Crafting Recipes | Fixed Effects |
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Blood Belt |
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