New World Classes Races Factions

The New World game starts with the discovery of a mysterious new land: Aeternum. In this New World, players carve their destiny alongside hundreds of other players in a wild and supernatural 17th-century world. You'll need to band together to keep fortified strongholds against other players and hostile creatures. Currently, this MMO game is only available on PC.

1. New World Classes and Races

There are no classes and Races in New World. Take the official New World Faction Quiz to help determine which faction to choose. Players can play and progress how they want. Players can create builds customized to their preference through our Weapon Mastery, Attributes, and Endless Tradeskill Progression systems.

From tattered rags to powerful hero, you'll grow in might, skill, and influence you adventure in Aeternum.

1.1 Combat Attributes

Because no classes and races in the New World game, when and how progress is up to you: each gathered plant, tanned hide, slain foe, or completed quest will make you better at the particular skill or weapon you're using and will also contribute to your overall character level. Classless characters progress across three major categories: Core Attributes, Trade Skills, and Weapon Mastery.

When you first arrive in Aeternum, your Character will have 5 points in each of the core attributes and you cannot drop below that 5-point minimum. Each time your Character levels up, you are granted Attribute Points to spend on whichever Attribute(s) you choose. Gains from Attributes are soft-capped at 195 points. You can go beyond the soft cap with the help of armor, weapons, and trinkets, but there are diminishing returns starting at 100 points. If you feel you’ve placed a point in error or you want to switch up your total point allocation, you can redistribute (respec) your attributes for a small fee. The cost to respec increases as you increase in level, however, so keep that in mind!

Attribute Description
Strength Strength governs your power with some melee weapons. Heavy melee weapons, such as the War Hammer, scale their damage exclusively on Strength, while lighter melee weapons like the Sword scale their damage primarily on Strength, but also slightly on Dexterity.
Dexterity Dexterity governs your effectiveness with ranged weapons as well as some melee weapons. Bows and Muskets both grow in power as your character’s Dexterity increases.
Intelligence Intelligence governs your power with magical weapons, including any magical Perks your weapons might have. Both purely magical weapons like the Fire Staff and physical weapons with a Magical Perk (such as the Ignited perk) grow in power based on your Intelligence Attribute.
Focus Focus governs your Mana recovery rate and is also the attribute that governs the effectiveness of the Life Staff. Higher Focus not only means that you can cast more spells more regularly but your ability to use the Life Staff is increased.
Constitution Constitution governs your overall Health pool. The higher your Constitution, the more damage you can sustain before succumbing to your injuries.

1.2 Trade Skills

Trade Skills make up a variety of non-combat skills that you can master. There are 5 Gathering Skills, 5 Refining Skills, and 7 Crafting Skills.

Skill Description
Gathering Skills

The 5 Gathering Skills are Mining, Skinning, Logging, Fishing, and Harvesting. Leveling up a Gathering Skill unlocks the ability to gather different, higher-level resources as well as track items related to that skill. Miners gather Stone and Ore, Skinners gather Animal Hides, Loggers gather Wood, Fishers pull fish from the waterways, and Harvesters gather Fibers and some food items, Fruits, and Vegetables. As your skill at gathering increases, you also gain the ability to detect nearby valuable resources and find special resources that can modify items when crafting.

Refining Skills

The 5 Refining Skills are Smelting, Stonecutting, Woodworking, Tanning, and Weaving. Leveling up a Refining Skill unlocks the ability to refine higher-level resources into higher-level crafting materials. Smelters refine Ore into Ingots, Stonecutters refine Stone into Blocks and cut Gemstones, Woodworkers refine Wood into Lumber, Tanners refine Rawhide into Leather, and Weavers refine Fibers into Cloth. As your Refining Skill increases, it makes you more resource-efficient: higher-level refiners have a chance to gain extra refined resources while they refine.

Crafting Skills

The 7 Crafting Skills are Weaponsmithing, Armoring, Jewelcrafting, Engineering, Arcana, Cooking, and Furnishing.

  • Weaponsmiths craft melee weapons.
  • Armorers craft soft and hard armors.
  • Jewelcrafters craft trinkets.
  • Engineers craft ranged weapons and ammunition.
  • Arcanists craft potions, tinctures, and magical weapons.
  • Cooks craft meals and non-magical drinks.
  • Furnishers craft furniture, storage, and trophies for houses.

Leveling a crafting skill unlocks more recipes and more powerful versions of them.

1.3 Weapon Mastery

Using a weapon in combat against creatures results in gaining XP for that weapon’s Mastery when those creatures are defeated. Every weapon in the game can be mastered. Each Weapon Mastery has 2 Skill Trees, and each Skill Tree has a selection of active abilities, passive modifiers, and bonuses that are exclusive to that weapon. Leveling your Weapon Mastery grants a point that can be spent to unlock one of these abilities, passives, or bonuses. However, it is not possible to unlock everything between both Mastery Trees, so you’ll have to choose wisely. If you want to try out a different build for a weapon, you can respec its Mastery Trees in exchange for some Azoth. We will dive deeper into Weapon Mastery in the future. However you choose to fight, you’ll need to forge and discover powerful weapons to fit your combat style. Whether battling in wars with other players or holding back waves of The Corrupted, your combat skills will mean the difference between life and death.

You will learn by doing, harden through combat, and become as dangerous as the forces you will face.

2. New World Factions

At the core of the social side of New World are the three factions, organizations of like-minded players and non-player characters with their own motives and schemes for the island's future.

Within each faction, players can form or join groups called companies. Your faction choice will determine who you fight with and against in PvP and can confer benefits if your faction or company controls settlements and territories.

Joining a faction requires level 10 and completing the appropriate beginner quests which includes completing a mission from each faction. 

Faction Name Popularity Rank Description
The Marauders The Marauders 36% 2

The Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength to do so can prosper and profit.

Living examples of the credo "might makes right," the Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength and determination to stake a claim can do so.

The Syndicate The Syndicate 42% 1

The Syndicate is a secretive organization of boundless guile and intellect in search of forbidden knowledge to usher in a new age of enlightenment.

Working in the shadows and dealing with secrets, members of the Syndicate use their boundless guile and intellect in pursuit of forbidden knowledge.

The Covenant The Covenant 22% 3

The Covenant is a fanatical order that has charged itself with cleansing the land of heretics and defilers so that its true holy nature can flourish and justice can be restored.

Divine champions who are driven by conviction and their faith in the light of the Spark, the Covenant fights with righteousness and justice for the struggling souls of all living things.

Take the official New World Faction Quiz to help determine which faction to choose.

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Each faction has their own objectives and desires, they conflict with each other, and determine which Company you can join, to vie for your faction's control of Aeternum and each Territory within it. Each faction has their own unique style and gear appearance.

Note that faction cannot be changed once one is chosen. A player can only join companies in their faction and consequently can only participate in wars on the side of their faction.

2.1 The Marauder

New World The Marauder

When you want something, you let everyone know and won’t stop until you get it. No matter what, or who, is in your way! Admittedly, you might act before thinking sometimes, but you have never been late for a battle. The Marauders would be the right faction for you, as you would battle side by side the strongest fighters of Aeternum.

2.2 The Syndicate

New World The Syndicate

Your biggest weapon is your brain. You defy your enemies by studying them and identifying their weak spot. Others perceive you as secretive and mysterious and might even underestimate you, which you only use to your advantage.

In the Syndicate you will meet many other allies with a hunger for knowledge. Together you will explore the hidden secrets and mysteries of Aeternum.

2.3 The Covenant

New World The Covenant

You are a true believer! You believe the world must be cleansed of all evil and corrupted forces. With your righteous ideals, you'd fit perfectly in the Covenant. In this faction you will be united with other evangelists of justice, trying to change Aeternum to reflect their beliefs.

3. Faction Missions

After selecting a Faction, you can accept missions from your Faction representative in any Settlement and complete them in exchange for rewards. Factions offer specialized equipment, act as a source of income, and are the group you work with to wage War on other Territories to expand your Faction’s control of Aeternum.

There are two types of Faction Missions: PvE and PvP.

3.1 PvE Missions

PvE Missions ask you to do things like defeat creatures, craft supplies, stockpile resources, assassinate high-threat foes, or elite missions which send players to take on Aeternum's most dangerous villains and their minions. Completing a PvE Mission rewards Faction currency, which can be used to purchase Faction-specific equipment and items.

3.2 PvP Missions

PvP Missions ask you to do things like recover tactical information, deliver critical messages or items to another Territory, or patrol an area for opposing Factions. Accepting a PvP Faction mission will auto-flag you for PvP. Unflagging yourself will automatically abandon the mission. Dying during your PvP mission will cause you to fail it and you’ll have to go back and accept another. In addition to rewarding Faction currency, completing a PvP Mission also generates Influence for your Faction within that Territory. Generating Influence for the controlling Faction of a Territory Reinforces its control, while generating Influence for a Faction that is not in control Undermines the controlling Faction and brings the Territory closer to being vulnerable to a War Declaration.

  • Assassinate missions challenge players to take out specific high-threat foes.
  • Elite missions send players to take on Aeternum's most dangerous villains and their minions. These missions are higher difficulty with a higher reward. It's recommended that you bring a friend. 

3.3 Faction Group Combat: Outpost Rush

Outpost Rush is a max-level instanced PvPvE game mode in which teams of 20 players from two competing factions fight for control of fortifications and resources. Each outpost you hold and every enemy player you kill generates points for your team, and you can increase your team's chances of holding onto outposts by tracking down resources from points of interest and non-player enemies around the map.

3.4 Faction Group Combat: War

War is the pinnacle of PvP in New World: epic siege warfare at a massive scale, with 50-player teams of attackers and defenders fighting for control and victory. The outcome of each War determines which company controls contested territory or settlements, which makes this a fight for Aeternum's future. Those who control the towns control resources and confer benefits to their fellow faction and company members. If the company currently controlling a settlement successfully fends off the invaders, they retain control of the settlement. If the attackers are successful, however, they take over.

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