It is a Delve boss. Location: It can only appear inside The Lich’s Tomb nodes within the Abyssal City biome, inside The Azurite Mine in Delve, at a depth of 110 or greater.
The encounter with Kurgal, the Blackblooded has two distinct phases, with an add phase during the initial phase.
The boss room is known as Abyssal Sanctum. From the boss room, the exit portal leads to “Abyssal Span”.
Count | Name | Description |
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1 | Mining Byproducts |
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4 | Delve Sulphite Quantity |
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Count | Name | Description |
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1 | Mad Devotion |
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2 | Delve Sulphite Quantity |
|
Count | Name | Description |
---|---|---|
1 | Sulphite Infusion |
|
3 | Delve Mission Chance |
|
Count | Name | Description |
---|---|---|
1 | Guarded Hoards |
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1 | Packed with Energy |
|
3 | Delve Mission Chance |
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2 | Delve Sulphite Quantity |
|
The arena for the fight is called Abyssal Sanctum. The arena is comprised of two circles, with four low walls around the first circle and wide passages between them at 45 degree angles.
Kurgal, the Blackblooded has several different skills, focused primarily on physical damage, with some skills having 15-20% chaos conversion and 80% lightning conversion.
Approaching Kurgal initiates the fight.
During the first phase Kurgal will slowly and continually summon pillars surrounded by three glowing green circles. The pillars can appear in one of four preset locations nearest the player at the time and near the passages between the inner and outer circles. These pillars block player movement. It can detonate these pillars when between 1 and 4 are active given that the zone is not in darkness or in phase two. The area very near these glowing circles deals a large amount of damage to the player and any of these pillars that are nearby the player will explode simultaneously. Most often, all of the pillars will explode.
Occasionally it also places a small totem which erupts after a short duration to deal a small amount of damage, near the player.
Around the arena are 20 evenly-spaced totems, 8 are placed in the first radius and 12 are placed in the second radius – around the perimeter of the arena. During the first phase these connect in a triangular or diagonal pattern dealing minor physical damage to the player if they cross the beam.
When the boss reaches 50% of its initial health, it will become invulnerable, untargetable and begin to spawn abyssal montsers. These deal a small amount of damage and grant flask charges.
In the second half of the first phase, the fight resumes as before.
When the boss reaches low health, it begins its empowered phase.
During the second phase, the 20 totems begin to activate in groups spinning and dealing physical and chaos damage with a short laser beam.
It also launches projectiles frequently at the player which deal up to 8986 damage, 80% being lightning, and 20% being chaos.
It will also cast two spells at set intervals, either the Chest Pulse or Transition Beam, both of which are deadly but avoidable.
Item | Level |
---|---|
Ahkeli’s Valley | 49 |
Command of the Pit | 37 |
Command of the Pit | 37 |
Hale Negator | 65 |
Hale Negator | 65 |
Putembo’s Meadow | 49 |
Uzaza’s Mountain | 49 |
Misery in Darkness | 1 |
Defeat each of the following bosses in an area of level 81 or higher.