Defeat Izaro in an area of level 83

Fortuitous Feud challenge: Defeat any three of the following bosses in the specified ways.

1. Defeat Izaro in the Empowered Endgame Labyrinth without being hit by Ornamental Cascade

List of Empowered Endgame Labyrinth

Monster Level: 83.

There are a few game mechanics that allow you to acquire an Improved Offering to the Goddess, which has 3 variants. Each variant will open a modified Eternal Labyrinth, which uses the same layout as the Eternal Labyrinth, but with more dangerous area mods, Labyrinth monsters, traps, and Izaro.

Offering Eternal Labyrinth Notes
Gift to the Goddess Gift to the Goddess Travel to the Aspirants’ Plaza and spend this item to open the Eternal Labyrinth of Opportunity. Lets you use the Divine Font 6 additional times.
Dedication to the Goddess Dedication to the Goddess Travel to the Aspirants’ Plaza and spend this item to open the Eternal Labyrinth of Potential. Lets you enchant belts.
Tribute to the Goddess Tribute to the Goddess Travel to the Aspirants’ Plaza and spend this item to open the Eternal Labyrinth of Fortune. Gives greater rewards to Labyrinth chests.

Ornamental Cascade

Tags: Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell.

Critical Strike Chance: 5%. Cast Time: 2 Second. Cooldown Time: 10 Second.

  • Deals 997.1 to 1496 Physical Damage
  • Causes 10 Bursts

PoE Ornamental Cascade

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2. Izaro Abilities

Modifiers: Cannot Be Knocked Back, 33% Less Curse Effectiveness.

Skill Effect
Ground Slam Ground Slam Raises his weapon up then slams the ground, dealing heavy physical damage in an area in front of him. Deals more damage the closer you are to the center of the AoE. Only used while Izaro is wielding a two-handed mace.
Radiant Slash Winds up and slashes, releasing a huge expanding projectile forward, dealing heavy damage. Only used while Izaro is wielding dual swords.
Leap Slam Leap Slam Leaps at the player and slams the ground, dealing heavy physical damage.
Shield Bash Charges up, then dashes forward and swings his shield, dealing heavy physical damage on contact. Almost identical’s to Voll’s attack.
Sunder Sunder Sends a wave that travels forward. On hit, creates a shockwave that deals damage in an area. The wave can hit the same target multiple times.
Spikes Izaro strikes the ground and channels, releasing spikes from the ground at the player’s location. The spiky ground deals damage over time and slows.

Izaro is assisted by the Goddess of Justice, which attacks independently from Izaro.

Kill Izaro in the Eternal Labyrinth

Skill Effect
Mortar Barrage Barrage Lobs mortars towards the player, dealing Fire damage in an area when they land.
Summon Guardians Bombards a random area, each explosion summoning a skeleton.
Teleport Casts a green circle around Izaro and a random area in a trapped area. After a delay, anyone within Izaro’s circle will be teleported to the other circle. Only used on the 3rd fight, on Cruel and Merciless.

3. Kill Izaro Strategy

3.1 First Two Encounters

The first two encounters with Izaro add new mechanics to the fight that carry on to the next encounter(s). The mechanics change daily alongside the layout of The Labyrinth. Izaro will be encountered in a room containing three small holes in the ground that will introduce the additional mechanics for that particular fight. A Forbidden Reliquary room contains a Labyrinth Trinket Trinket which makes the mechanics easier to deal with.

Any mechanics that have not been dealt with will carry over for the subsequent fights. However, leaving the mechanics untouched (Ex. don’t destroy any portals, have all three idols activate, don’t activate any charge disruptors, etc.) will result in Izaro dropping an additional Treasure Key on death.

3.1.1 Conduits

“When one defiles the effigy, one defiles the emperor.”

Three statues, one for each element, are located in each corner of the room. While active, the statues provide Izaro with increased damage, added damage, and resistance to the corresponding element. The statues can be clicked to deactivate them for a short time.

If the player possesses a Cube Of Absorption, they will disable the first conduit they click permanently. Any statues active when Izaro is defeated continue to provide their benefits through any remaining encounters. If the player brings Izaro to the next phase while all conduits are active, the player is qualified for an additional Treasure Key drop. Conduits still underground count as active when the phase ends.

3.1.2 Charge Disruptors

“Complex machinations converge to a single act of power.”

Izaro will gain charges throughout the encounter, granting him bonuses to damage, speed, and defense. Izaro can have a maximum of 10 charges on him. Charges can be removed by activating one of three Charge Disruptors. Each Charge Disruptor can only be used once. When Izaro has 10 charges he will say “Behold the machinery at maximum efficiency!”.

If the player possesses Cogs of Disruption, the first Charge Disruptor you use will reactivate shortly afterwards, allowing one additional use. Any charges active when Izaro is defeated will persist permanently for any remaining encounters. Not activating any Charge Disruptors and leaving Izaro at maximum charges at the end of the fight will qualify for an additional Treasure Key drop.

3.1.3 Elemental Essences

“The essence of an empire must be shared equally amongst all of its citizens.”

Three elemental essences, Burning Essence, Freezing Essence and Crackling Essence, that take the form of Golems will join the fight one after another. After rising out of the floor, they will slowly walk towards Izaro, attempting to bond with him. These golems can be killed during this period. If they touch Izaro, they will disappear and confer their bonuses to him for the remainder of the fight, which persists for future encounters. Each golem grants additional damage, resistance, and chance of applying a status ailment of their respective element.

If the player possesses a Orb of Elemental Dispersion, the first essence the player damages will be instantly killed. Any essence that is not killed will confer its bonuses to Izaro for the remaining fights and returns as an enemy, but will attack the player instead of attempting to bond with Izaro. Having all three essences bond with Izaro or remain alive when the trial ends will qualify for an additional Treasure Key drop.

3.1.4 Gargoyles

“Some things that slumber should never be awoken.”‘

Izaro will summon three gargoyles to join him in the fight. Each gargoyle initially starts inactive and has an extremely high amount of damage reduction, making it very difficult to kill. When a gargoyle activates it will lose its damage reduction and channel a beam, indicating which gargoyle has activated. Each gargoyle grants different bonuses to Izaro:

  • Granite-infused Gargoyle grants damage reduction
  • Basalt-infused Gargoyle grants increased damage dealt
  • Quicksilver-infused Gargoyle grants increased movement speed (and attack speed?)
  • Steel-imbued Gargoyle (unknown)

After the gargoyle finishes channeling, it will become mobile and attack the player. Once a gargoyle is killed, Izaro will lose his bonuses from the respective gargoyle.

If the player possesses a Heart of the Gargoyle, the first gargoyle the player damages will be instantly killed. Any gargoyles that are left alive will permanently confer its bonuses to Izaro and returns in remaining fights as enemies. Leaving all three gargoyles alive will qualify for an additional Treasure Key drop.

3.1.5 Idols

“Slowness lends strength to one’s enemies.”

Three Idols will spawn in each corner, one for each element. These Idols start with minimum Life and cannot die. Each Idol will slowly regenerate Life over time. Once they reach full Life, the idol will cast Fire/Ice/Lightning Beacon, creating multiple delayed explosion in random areas that deals elemental damage (the same explosions as Flame/Frost/Storm Bearers Bloodlines enemies), then return to minimum Life.

If the player possesses a Sand of Eternity, the first Idol a player attacks will not regenerate life. If an idol has activated at least once, it will return in the remaining fights in an unreachable area. Having all three idols activate at least once will qualify for an additional Treasure Key drop.

3.1.6 Lieutenants

“An emperor is only as efficient as those he commands.”

Three skeletal Lieutenants will spawn in each corner, one at a time. Each Lieutenant corresponds to an element and have different abilities. The three Lieutenants are Lieutenant of the Mace (Fire), Lieutenant of Rage (Cold), Lieutenant of the Bow (Lightning).

If the player possesses a Bane Bane of the Loyal, the first Lieutenant the player damages will be instantly killed. Any Lieutenants left alive will return in the remaining fights. Leaving all three Lieutenants alive will qualify for an additional Treasure Key drop. Lieutenants still underground count as alive when the phase ends.

3.1.7 Summoning Portals

“The Emperor beckons, and the world attends.”

Three portals will spawn in each corner, one at a time. Each portal continuously summons Skeletal Mages of a specific element. Once the portal is destroyed, it will stop spawning skeletons.

If the player possesses a Portal Shredder, the first portal the player damages will be instantly destroyed. Any portal left intact will return in the remaining fights. Leaving all three portals intact will qualify for an additional Treasure Key drop. Portals still underground count as alive when the phase ends.

3.1.8 Fonts

“It is the sovereign who empowers the sceptre. Not the other way round.”

Three fonts will spawn in each corner, one at a time. Each font casts a curse on the player. Font of Fragility Fragility casts Vulnerability Vulnerability, Font of Lethargy casts Temporal Chains Temporal Chains, and Font of Elements casts Elemental Weakness Elemental Weakness. Fonts can be damaged, and when destroyed they cast an empowered version of its curse on the player for 10 seconds. The curses cast by the fonts are affected by curse removal and immunity effects.

If the player possesses a Rod of Detonation, the first font the player damages will be instantly destroyed. Any fonts left intact will return in the remaining fights. Leaving all three fonts intact will qualify for an additional Treasure Key drop. Fonts still underground count as alive when the phase ends.

3.2 Third Encounter

The third and final mechanic will add two different Labyrinth traps (plus sentinel traps in Endgame Labyrinth) to the room the encounter takes place in (not during normal). On Cruel and higher difficulties, Izaro’s Goddess of Justice can use Teleport, casting a green circle around Izaro, which teleports the player after a delay into a trap-filled area.

Enriched Eternal Labyrinth

Monster Level: 83

It uses the same layout as the Eternal Labyrinth, and Labyrinth monsters, traps, and Izaro are significantly buffed. 

  • Dedication to the Goddess (Eternal Labyrinth of Potential) lets you enchant belts
  •  Tribute to the Goddess (Eternal Labyrinth of Fortune) gives greater rewards to Labyrinth chests
  • Gift to the Goddess (Eternal Labyrinth of Opportunity) lets you use the Divine Font 6 additional times.

Layout

The rooms of the Labyrinth are still randomly generated but connections between rooms and content of rooms only change daily. All rooms exits will be in the same relative place and if room has a key, darkshrine or other element, all instances that day will have the same element. It is changed daily at midnight (00:00) UTC. When the Labyrinth is generated, keys to locked doors are placed behind traps, hidden passages are created that connect areas, and secret rooms are placed. Three times, the player encounters Izaro, and the fight will evolve depending on the player's actions in previous encounters. The first two fights end when Izaro's hitpoints are reduced to 2/3 and 1/3 respectively; the last one ends when Izaro is defeated.

Rewards

After defeating Izaro, players enter the final room of the Labyrinth, the Ascendancy Chamber. This room contains the Altar of Ascendancy, a Divine Font, and ten chests of Izaro's Treasure.

Completing the Labyrinth on normal difficulty grants the player the ability to choose an Ascendancy class on top of receiving two points to spend on the Ascendancy skill tree. On completing the cruel, merciless and eternal Labyrinth the player again receives two points each. Players must interact with the Altar of Ascendancy to choose their class and receive their points.

In addition, every time the player completes the Labyrinth, they may use the Divine Font to imbue one piece of equipment with an enchantment. If you gained additional Divine Font uses, the enchantment choices are rerolled after each use.

Each of Izaro's Treasure chests is equivalent to a random strongbox—for example, one may be filled with random loot, while another may contain only jewelry or currency. One Treasure Key is required to open each chest. Keys are found throughout the Labyrinth and from Izaro himself. During the first two Izaro encounters, players may choose to focus on Izaro without disabling his extra buff/damage mechanics. If not disabled these mechanics then carry over to the next phase of the fight making it more dangerous, but also more rewarding. Izaro will drop an additional key for each mechanic in place at the end of the fight. Additional Treasure Keys can be obtained by killing Argus or opening Curious Lockboxes.

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