PoE Imperial Watchman

Imperial Watchman Rarity: Unique

Spectre Y
Spectre Override Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre
Mod monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Immune monster no map drops [1]
Tags has_bow, humanoid, legion_monster, mail_armour, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
  • Life: 225%
  • Armour: +50%
  • Evasion: +50%
  • Ailment Threshold: 225%
  • Resistance: (Resists Fire: 20) (Resists Cold: 20) (Resists Lightning: 20) (Resists Chaos: 0)
  • Damage: 110%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 50
  • Attack Time: 1.335 Second
  • Damage Spread: ±20%
  • Experience: 100%
  • Model Size: 100%
  • Type: LegionEternalEmpireArcher

Imperial Watchman PoE

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 79,414
  • Armour: 24,398
  • Evasion: 12,180
  • Energy Shield: 0
  • Damage: 1,049
  • Accuracy: 538
  • Attack Time: 1.335
  • Experience: 13,250
  • Ailment Threshold: 79,414
  • Chill: 251
  • Shock: 251
  • Brittle: 1,421
  • Scorch: 251
  • Sap: 694

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeEternalArcher


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 839–1258
Critical Strike Chance: 5%
Attack Time: 1.335 Second


Strike your foes down with a powerful blow.


arrow projectile variation [22]
skill can fire arrows [1]

LegionEternalEmpireArcherRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 839–1258
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Time: 1.335 Second
Cooldown Time: 8 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Deals 35% less Attack Damage
Fires 10 additional Arrows
33% less Attack Speed
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

Level 82

  • Life: 64,263
  • Armour: 21,638
  • Evasion: 11,412
  • Energy Shield: 0
  • Damage: 935
  • Accuracy: 499
  • Attack Time: 1.335
  • Experience: 13,006
  • Ailment Threshold: 64,263
  • Chill: 203
  • Shock: 203
  • Brittle: 1,150
  • Scorch: 203
  • Sap: 561

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeEternalArcher


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 748–1122
Critical Strike Chance: 5%
Attack Time: 1.335 Second


Strike your foes down with a powerful blow.


arrow projectile variation [22]
skill can fire arrows [1]

LegionEternalEmpireArcherRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 748–1122
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Time: 1.335 Second
Cooldown Time: 8 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Deals 35% less Attack Damage
Fires 10 additional Arrows
33% less Attack Speed
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

Level 78

  • Life: 41,036
  • Armour: 16,992
  • Evasion: 10,001
  • Energy Shield: 0
  • Damage: 743
  • Accuracy: 428
  • Attack Time: 1.335
  • Experience: 12,377
  • Ailment Threshold: 41,036
  • Chill: 130
  • Shock: 130
  • Brittle: 734
  • Scorch: 130
  • Sap: 358

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeEternalArcher


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 594–891
Critical Strike Chance: 5%
Attack Time: 1.335 Second


Strike your foes down with a powerful blow.


arrow projectile variation [22]
skill can fire arrows [1]

LegionEternalEmpireArcherRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 594–891
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Time: 1.335 Second
Cooldown Time: 8 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Deals 35% less Attack Damage
Fires 10 additional Arrows
33% less Attack Speed
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

Level 73

  • Life: 24,418
  • Armour: 12,522
  • Evasion: 8,450
  • Energy Shield: 0
  • Damage: 554
  • Accuracy: 352
  • Attack Time: 1.335
  • Experience: 11,388
  • Ailment Threshold: 24,418
  • Chill: 77
  • Shock: 77
  • Brittle: 437
  • Scorch: 77
  • Sap: 213

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeEternalArcher


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 443–665
Critical Strike Chance: 5%
Attack Time: 1.335 Second


Strike your foes down with a powerful blow.


arrow projectile variation [22]
skill can fire arrows [1]

LegionEternalEmpireArcherRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 443–665
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Time: 1.335 Second
Cooldown Time: 8 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Deals 35% less Attack Damage
Fires 10 additional Arrows
33% less Attack Speed
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

Level 68

  • Life: 14,475
  • Armour: 9,191
  • Evasion: 7,109
  • Energy Shield: 0
  • Damage: 411
  • Accuracy: 290
  • Attack Time: 1.335
  • Experience: 10,255
  • Ailment Threshold: 14,475
  • Chill: 46
  • Shock: 46
  • Brittle: 259
  • Scorch: 46
  • Sap: 126

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeEternalArcher


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 329–493
Critical Strike Chance: 5%
Attack Time: 1.335 Second


Strike your foes down with a powerful blow.


arrow projectile variation [22]
skill can fire arrows [1]

LegionEternalEmpireArcherRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 329–493
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Time: 1.335 Second
Cooldown Time: 8 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Deals 35% less Attack Damage
Fires 10 additional Arrows
33% less Attack Speed
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

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