Imbalanced Guard is a keystone passive skill. It doubles your armour value against hits, but caps all damage reduction effects at 50%.
Armour grants physical damage reduction. However, armour requires that the defender is hit by the damage. Currently there are 5 types of damage: Physical Damage, Fire Damage, Cold Damage, Lightning Damage, and Chaos Damage. |
In general, the only damage reduction a character will have is physical damage reduction, either directly or from armour.
Transcendence and Doryani’s Prototype apply armour to elemental damage, in which case both the double armour and reduction cap will apply.
Resistances are not considered damage reduction, so Imbalanced Guard will not cap resists.
Reduced/less damage taken modifiers also don’t count against the maximum damage reduction.
Imbalanced Guard is located at the middle layer of the southwest part of the tree, to the left of the transition path between Duelist and Marauder, next to the Soul of Steel cluster.
Class | Distance from start |
---|---|
Marauder | 9 |
Duelist | 10 |
Scion | 14 |
Templar | 16 |
Ranger | 18 |
Shadow | 24 |
Witch | 24 |
These unique items have the Imbalanced Guard modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
Item | Base Item | Lvl. | Category | Stats | |
---|---|---|---|---|---|
Skin of the Lords | Simple Robe | 1 | Body Armour | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted |
|
Survivor’s Guilt | Heavy Belt | 52 | Belt | +(25-35) to Strength+(800–1200) to Armour Regenerate (50–70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard |