Veritania, the Redeemer without being hit by any Tornadoes

Challenge: Defeat Conquerors in Style

Defeat each of the Conquerors of the Atlas in each of the specified ways:

  • Veritania, the Redeemer without being hit by any Tornadoes

Veritania, the Redeemer

  • Location: Redeemer's Eyrie

Veritania, the Redeemer is one of the Elderslayers / Conquerors of the Atlas. She serves as one of the end-game bosses of the Atlas. The boss fight itself has 10 different difficulty levels, based on the player's current Atlas Awakening level and the number of socketed watchstone on that region's watchstone altar. It is colloquially known as A0 Veritania through A9 Veritania.

Players must first spawn a Conqueror within the Atlas using the steps in the Atlas quick guide. Then talking to Kirac and Zana will open a portal to the Conqueror's citadel. Defeating the map boss will open a portal to the Conqueror's arena, where they must fight Veritania.

Veritania's arena is known as the Redeemer's Eyrie. Vaal charges will be carried over to the arena.

Tips

  • Veritania is notable for dealing a high amount of Cold damage, and is also the only Conqueror to deal this type of damage.
  • When Veritania begins casting a tornado, players must stay within the eye of the storm to survive
  • Touching the edges of the tornado storm will result in high amounts of Cold damage taken and can be deadly.
  • Staying close to Veritania and attacking her is the best strategy for this battle.

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Attacks

Name Description
Cleave
  • 75% of Physical Damage Converted to Cold Damage
  • Deals 343% of Damage
Ice Shard Projectile
  • Deals 1252 to 1878 Cold Damage
Ice Shard Projectile Barrage
  • Deals 1565 to 2348 Cold Damage
Death Whirl
  • 75% of Physical Damage Converted to Cold Damage
  • Deals 343% of Damage
  • Deals 30% of Base Attack Damage
Tornadoes
  • Deals 1001 to 1501 Physical Damage
  • Base duration is 4 seconds
  • 100% of Physical Damage Converted to Cold Damage
Bullet Dive
  • 75% of Physical Damage Converted to Cold Damage
  • Deals 343% of Damage
  • Deals 140% of Base Attack Damage
Frozen Half Pipe
  • Deals 1051 to 1577 Cold Damage
  • 200% increased Freeze Duration on enemies
Charge Wind Force
  • 75% of Physical Damage Converted to Cold Damage
  • Deals 343% of Damage
  • Deals 200% of Base Attack Damage
Sparks
  • Launches unpredictable sparks that move randomly until they hit an enemy or expire.

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