Emerald Weapon FFXIV 5.4 Strategy

FFXIV 5.4 New Trial: Emerald Weapon

Players can challenge Emerald Weapon in both normal and extreme difficulties. Emerald Weapon (エメラルドウェポン, Emerarudo Wepon?) is a recurring enemy in the Final Fantasy series. Originally appearing as a superboss in Final Fantasy VII, it has since made cameos in other installments as well. It is one of the Weapon creatures created by the Planet as its defense mechanism.

Emerald Weapon FFXIV

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Emerald Weapon (Final Fantasy VII)

Emerald Weapon is a superboss in the North American, PAL and International versions of Final Fantasy VII, and one of the toughest of the five Weapons (the others are Ultimate, Diamond, Ruby, and the non-battled Sapphire). Emerald Weapon is released when Sephiroth summons Meteor; Weapons are awakened when the Planet is under grave threat, to work as its protectors. Emerald Weapon is one of the two superbosses in the game, along with Ruby Weapon.

Emerald Weapon is located at the Bottom of the Sea, accessible by the submarine. A battle will ensue after making physical contact, although it is possible to avoid him by piloting the sub at its maximum height.

Defeating Emerald Weapon in the PC version re-release of Final Fantasy VII unlocks the Emerald Weapon achievement. Doing so in the PlayStation 4 version earns the Emerald Eviscerator trophy.

  • Location: Bottom of the Sea
  • Type: Superboss
  • Data: Stats, Formations, AI
  • Defeat Emerald Weapon Strategy

    Maxing out the party’s stats with Guard Sources and Mind Sources will render many of Emerald Weapon’s attacks, save Aire Tam and Emerald Beam, harmless. Hero Drinks can be used to boost the party’s stats mid-battle.

    If the player has a mastered Phoenix Materia paired with a mastered Final Attack Materia, the character will come back to life five times in total when killed if they have enough MP to summon it. If the player is using high level characters with their level four Limit Breaks unlocked, and the Knights of the Round Materia with W-Summon, the player will likely not need to use the Underwater Materia.

    The All Lucky 7s status, if not used when the eyes are present, will deal 489,951 damage in total to Emerald Weapon, just under half its HP. Triggering the status for the battle is not easy, however. One method is to have 9999 HP while being hit with Aire Tam Storm while having two Materia equipped, resulting in 2222 HP damage and All Lucky 7s. Another way is to use Chocobuckle. Chocobuckle always does a set amount of damage based on a formula surrounding how many times the player has run away. That, along with a character’s Max HP, is a factor the player can control. The player must make sure at least one of the characters’ Max HP is equal to 7777 + the amount of damage done by a Chocobuckle. The player can then Chocobuckle that character.

    For an easy way to beat Emerald Weapon, the player can have a character equip HP Absorb, Knights of Round, Counter, Mime. With W-Summon and two stars on the Materia, they can summon it twice. The HP Absorb paired with Knights of the Round, and Command Counter paired with Mime, the player can cast Knights of the Round and when the character is attacked, they will counter with Knights of the Round while being healed. This makes the other party members unnecessary, however.

    Another effective strategy that requires almost no Materia, excessive grinding or preparation, is to use Fury and Level 3 Limit Breaks. The player should come with one character equipped with W-Item, one equipped with Underwater, and all three equipped with HP Plus so that they have 9999 HP. By exploiting the W-Item glitch, one should amass many Elixirs and Megalixirs, at least 20 of each, and put them on the top of the inventory, along with 12 Hero Drinks. All three characters should be in Fury status and have Level 3 Limits, as Lv4 limits take too long to prepare, and Limits need to come frequently for this strategy to work. Any other Materia is unnecessary, and Aire Tam Storm should rarely be used.

    The player should begin the battle by responding to every Emerald Shoot with an Elixir, while the characters buff up with Hero Drinks. A stomp attack should prompt a Megalixir. The player should keep at least one person ready to heal at all times, as the strategy is ruined if anyone gets KO’ed. Once the eyes appear, the party should be at max health when they are hit by Emerald Beam. All three party members will likely hit their Limit Breaks, but one should select to use a Megalixir while Emerald Beam’s animation is beginning, and the others should select their Limits.

    Since Limits take priority, they will override the Eyes’ attacks and hit first, likely killing a couple of Eyes before they can move. The Megalixir will heal, and the player should use the third Limit. If any Eyes persist, the player should wait for the second Emerald Beam and repeat, which should finish them before Aire Tam Storm hits, reverting Emerald to its previous phase. The party should resume with Hero Drinks and Elixirs until four have been used per character.

    As long as the player keeps the party’s HP maxed, Emerald Beam will always prompt Limit Breaks due to it being a gravity attack, the eyes will never get many turns, and Emerald will never kill anyone. The best Limits to use are Cloud’s Meteorain, Barret’s Ungarmax, Tifa’s moves up to Meteor Strike, Yuffie’s Doom of the Living, Red XIII’s Earth Rave, and Cid’s Big Brawl or Dragon Dive.

    Emerald Weapon is not immune to gravity. Even Demi (the first spell of Gravity Materia) will consistently hit for 9999 damage until Emerald Weapon has lost a considerable amount of HP. Combining Demi with Quadra Magic, one party member can inflict 39996 damage with a single action. Items like Graviball (dropped by Deenglow, stolen from Shadow Maker) and T/S Bomb (dropped and stolen from Flapbeat) will also deal comparable gravity-elemental damage, with W-Item speeding up the process. When Demi becomes less effective, the player can move up to Demi2 until it starts dealing 3-digit damage as well. The player can then use a heavily damaging attack to finish Emerald Weapon off.

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