PoE Effigy of The Lunar Warrior

Effigy of The Lunar Warrior

Spectre N
Mod Gain 25% of Physical Damage as Extra Cold Damage
display monster mod nemesis test [0]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Tags cold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, very_slow_movement
  • Life: 400%
  • Armour: +40%
  • Ailment Threshold: 400%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 275%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 14
  • Attack Time: 1.245 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 130%
  • Type: AxisSoldierEliteBossLake

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 141,180
  • Armour: 22,771
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 2,621
  • Accuracy: 538
  • Attack Time: 1.245
  • Experience: 26,500
  • Ailment Threshold: 141,180
  • Chill: 446
  • Shock: 446
  • Brittle: 2,526
  • Scorch: 446
  • Sap: 1,233

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2097–3146
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AxisBossIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 2097–3146
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.245 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

AxisShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 2097–3146
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


Never deal Critical Strikes
50% increased Stun Threshold reduction on enemies at Maximum charge distance
30% more Damage with Hits at Maximum Charge Distance
120% increased Movement Speed
-10 to Melee Strike Range
ignores proximity shield [1]
shield charge extra distance [-10]

EmptyActionSpellAxisBossLunaris


Cooldown Time: 10 Second

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Level 82

  • Life: 114,246
  • Armour: 20,195
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 2,338
  • Accuracy: 499
  • Attack Time: 1.245
  • Experience: 26,012
  • Ailment Threshold: 114,246
  • Chill: 361
  • Shock: 361
  • Brittle: 2,044
  • Scorch: 361
  • Sap: 998

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1871–2806
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AxisBossIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 1871–2806
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.245 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

AxisShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 1871–2806
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


Never deal Critical Strikes
50% increased Stun Threshold reduction on enemies at Maximum charge distance
30% more Damage with Hits at Maximum Charge Distance
120% increased Movement Speed
-10 to Melee Strike Range
ignores proximity shield [1]
shield charge extra distance [-10]

EmptyActionSpellAxisBossLunaris


Cooldown Time: 10 Second

Level 78

  • Life: 72,952
  • Armour: 15,859
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 1,857
  • Accuracy: 428
  • Attack Time: 1.245
  • Experience: 24,754
  • Ailment Threshold: 72,952
  • Chill: 231
  • Shock: 231
  • Brittle: 1,305
  • Scorch: 231
  • Sap: 637

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1485–2228
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AxisBossIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 1485–2228
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.245 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

AxisShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 1485–2228
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


Never deal Critical Strikes
50% increased Stun Threshold reduction on enemies at Maximum charge distance
35% more Damage with Hits at Maximum Charge Distance
120% increased Movement Speed
-10 to Melee Strike Range
ignores proximity shield [1]
shield charge extra distance [-10]

EmptyActionSpellAxisBossLunaris


Cooldown Time: 10 Second

Level 73

  • Life: 43,410
  • Armour: 11,687
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 1,385
  • Accuracy: 352
  • Attack Time: 1.245
  • Experience: 22,776
  • Ailment Threshold: 43,410
  • Chill: 137
  • Shock: 137
  • Brittle: 777
  • Scorch: 137
  • Sap: 379

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1108–1662
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AxisBossIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 1108–1662
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.245 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

AxisShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 1108–1662
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


Never deal Critical Strikes
50% increased Stun Threshold reduction on enemies at Maximum charge distance
35% more Damage with Hits at Maximum Charge Distance
120% increased Movement Speed
-10 to Melee Strike Range
ignores proximity shield [1]
shield charge extra distance [-10]

EmptyActionSpellAxisBossLunaris


Cooldown Time: 10 Second

Level 68

  • Life: 25,733
  • Armour: 8,578
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 1,027
  • Accuracy: 290
  • Attack Time: 1.245
  • Experience: 20,510
  • Ailment Threshold: 25,733
  • Chill: 81
  • Shock: 81
  • Brittle: 460
  • Scorch: 81
  • Sap: 225

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 822–1233
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AxisBossIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 822–1233
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.245 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Second Stage deals 25% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

AxisShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 822–1233
Critical Strike Chance: 5%
Attack Time: 1.245 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


Never deal Critical Strikes
50% increased Stun Threshold reduction on enemies at Maximum charge distance
40% more Damage with Hits at Maximum Charge Distance
120% increased Movement Speed
-10 to Melee Strike Range
ignores proximity shield [1]
shield charge extra distance [-10]

EmptyActionSpellAxisBossLunaris


Cooldown Time: 10 Second

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