Dying Sun Ruby Flask - Path of Exile

Dying Sun Ruby Flask

Dying Sun

Dying Sun is a unique Ruby Flask. Utility Flasks. Lasts 8 Second. Consumes 20 of 50 Charge on use. Currently has 50 Charge. +50% to Fire Resistance. 20% less Fire Damage taken.

Requires Level 68.

  • (125–150)% increased Charges per use
  • (40–60)% less Duration
  • (10–20)% increased Area of Effect during Flask Effect
  • Skills fire 2 additional Projectiles during Flask Effect

Flavour Text: All things must die. Whether you burn out or explode is up to you.

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  • Skills fire 2 additional Projectiles during Flask Effect:
Player can stack increased flask effect mod (such as Flasks applied to you have #% increased Effect from belt) to 50%+ increased, so that the flask effect would be fires 3 additional projectiles instead of 2 additional. This can be achieved by passive skill from the main tree, from cluster jewel, from jewel implicit (crafted from Vivid Parasite harvest crafting), from unique jewel Conqueror's Potency, belt mod, etc.
  • (125-150)% increased Charges per use:
The mod is additive to other increase/reduced flask charges used modifiers, such as #% reduced Flask Charges used modifier from the belt. Despite the item mod stated "charge", it means flask charge instead of power charge, frenzy charge or endurance charge, etc.
  • (40-60)% less Duration This mod is multiplicative to the effect of the flask quality.

Item acquisition

Dying Sun has restrictions on where or how it can drop. It cannot be chanced.

Monster restrictions

This item can be acquired from the following monsters:

  • The Shaper


Dying Sun can be created from the following recipes:

Amount Part Description
2 The Progeny of Lunaris Dying Sun
1 The Void Random divination card set exchange

Item skins

The following item skins apply only to Dying Sun:

Item Effect(s)
Celestial Dying Sun Projectiles fired take on a celestial form while your Dying Sun is active.