WoW Dragonflight Druid Talents Tree

Changes Base Abilities Class Talents Balance Talents Feral Talents Guardian Talents Restoration Talents

Druid Class Talents. [NNF] denotes a talent that has a temporary, not yet final name.


Row 1

Rake: Rake the target for Bleed damage and additional Bleed damage over 15 seconds. Awards 1 combo point.

  • Granted by default when selecting Feral Specialization.

Frenzied Regeneration: Heals you for 20% health over 3 seconds.

  • Granted by default when selecting Guardian Specialization.

Rejuvenation: Heals the target over 12 seconds.

  • Granted by default when selecting Restoration Specialization.

Starfire: Call down a burst of energy, causing Arcane damage to the target, and a small amount of Arcane damage to all other enemies within 8 yards. Generates 8 Astral Power.

  • Granted by default when selecting Balance Specialization.

Row 2

Thrash: Thrash all nearby enemies, dealing immediate physical damage and periodic bleed damage. Damage varies by shapeshift form.

  • Granted by default when selecting Feral or Guardian Specializations.

Improved Barkskin: Barkskin duration increased by [2/4] seconds. Two Rank Talent.

Swiftmend: Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for a large amount.

  • Granted by default when selecting Restoration Specialization.

Starsurge: Launch a surge of stellar energies at the target, dealing Astral damage, and empowering the damage bonus of any active Eclipse for its duration.

  • Granted by default when selecting Balance Specialization.

Row 3

Rip: Finishing move that causes Bleed damage over time. Lasts longer per combo point.

Swipe: Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.

Improved Frenzied Regeneration [NNF]: Frenzied Regeneration and Barkskin increase all healing received by 20%.

Remove Corruption: Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.

Moonkin Form: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.


Row 4

Maim: Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:

Increased Armor and Physical Damage [NNF]: Armor and Physical damage dealt increased by [2]/[4]/[6]%. Three Rank Talent.

Ironfur: Increases armor for 7 seconds.

Increased Healing and Magic Damage [NNF]: Healing and Magic damage dealt increased by [2]/[4]/[6%]. Three Rank Talent.

Hibernate: Forces the enemy target to sleep for up to 40 seconds. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.


Row 5

Feline Swiftness: Movement speed by [8/15]%. Two Rank Talent.

Skull Bash: You charge and bash the target’s skull, interrupting spellcasting and preventing any spell in that school from being cast for 4 seconds.

Thick Hide: Reduces all damage taken by [3/6%]. Two Rank Talent.

Choice Node:

  • Wild Charge: Fly to a nearby ally’s position.
  • Tiger Dash: Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 seconds.

Increased Healing & Healing Taken [NNF]: Healing done and healing taken increased by [3/6]%. Two Rank Talent.

Cyclone: Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.

Astral Influence:

  • Feral & Guardian: Increases the range of all your abilities by [1/3] yards. Two Rank talent.
  • Restoration & Balance: Increases the range of all your abilities by [3/5] yards. Two Rank Talent.

Row 6

Tireless Pursuit: For 2 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.

Soothe: Soothes the target, dispelling all Enrage effects.

Sunfire: A quick beam of solar light burns the enemy for a small amount of Nature damage and then an additional Nature damage over 12 seconds.

Typhoon: Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and dazing them for 6 seconds. Usable in all shapeshift forms.


Row 7

Primal Fury: When you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect.

Ursoc’s Endurance [NNF]: When you use Barkskin or Survival Instincts, absorb a small amount of damage over 8 seconds.

Stampeding Roar: Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.

Wild Growth: Heals up to 5 injured allies within 30 yards of the target over 7 seconds. Healing starts high and declines over the duration.

Improved Sunfire [NNF]: Sunfire now applies its damage over time effect to all enemies within 8 yards.


Row 8

Choice Node:

  • Incapacitating Roar: Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 seconds. Damage will cancel the effect.
  • Mighty Bash: Invokes the spirit of Ursoc to stun the target for 4 seconds. Usable in all shapeshift forms.

Ursine Vigor: For 4 sec after shifting into Bear Form, your health and armor are increased by [15/30]%. Two Rank Talent.

Lycara’s Teachings [NNF]: You gain [1%/2%/3%] of a stat based on your current form.

  • No Form: Haste
  • Cat Form: Critical Strike
  • Bear Form: Versatility
  • Moonkin Form: Mastery

Improved Rejuvenation [NNF]: Rejuvenation’s duration is increased by 3 seconds.

Choice Node:

  • Mass Entanglement: Roots the target and all enemies within 15 yards in place for 30 seconds. Damage may interrupt the effect. Usable in all shapeshift forms.
  • Ursol’s Vortex: Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.

Row 9

Well-Honed Instincts: When you fall below 40% health, you cast Frenzied Regeneration, up to once every [120/90] seconds. Two Rank Talent.

Improved Stampeding Roar [NNF]: Cooldown reduced by 60 seconds.

Renewal: Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.

Innervate: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 seconds.


Row 10

Furor: When you shift into a form you haven’t been in for 20 sec, abilities cost no Rage, Energy, Astral Power, or Mana for 4 seconds.

Heart of the Wild: Abilities not associated with your chosen specialization are substantially empowered for 45 seconds.

Nature’s Vigil: For 20 sec, all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 20% for heals, 40% for damage spells. 1.5 min cooldown.

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