WoW Dragonflight Druid Balance Talents

Changes Base Abilities Class Talents Balance Talents Feral Talents Guardian Talents Restoration Talents

Balance Druid Talents. [NNF] denotes a talent that has a temporary, not yet final name.


Balance Row 1

Eclipse: Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.
Eclipse (Solar): Wrath cast time reduced 8% and damage increased 20%.
Eclipse (Lunar): Starfire cast time reduced 8% and critical strike chance increased 20%.


Balance Row 2

Improved Eclipse [NNF]: Eclipse now reduces the cast time of affected spells by 15%.

Improved Moonfire and Sunfire [NNF]: Moonfire and Sunfire duration increased by [3/6] seconds. Two Rank Talent.


Balance Row 3

Force of Nature: Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates 20 Astral Power.

Nature’s Balance: While in combat you generate [1/2] Astral Power every 2 seconds. While out of combat your Astral Power rebalances to 50 instead of depleting to empty. Two Rank Talent.

Warrior of Elune: Your next 3 Starfires are instant cast and generate 40% increased Astral Power.


Balance Row 4

Starfall: Calls down waves of falling stars upon enemies within 40 yds, dealing Astral damage over 8 seconds.

Improved Moonkin Form [NNF]: While in Moonkin Form, single-target attacks against you have a 15% chance make your next Starfire instant.

Celestial Alignment: Bring the celestial bodies into alignment over the target area applying Moonfire and Sunfire to all enemies. For 20 sec, both Eclipses are maintained and you gain 10% haste.


Balance Row 5

Improved Starsurge: Starsurge further empowers the damage bonus of any active Eclipse.

Solar Beam: Summons a beam of solar light over an enemy target’s location, interrupting the target and silencing all enemies within the beam. Lasts 8 seconds.

Shooting Stars: Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing Astral damage and generating 2 Astral Power.


Balance Row 6

Improved Starfall: Casting Starfall extends the duration of active Moonfires and Sunfires by [2/4] seconds. Two Rank Talent.

Power of Goldrinn: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals Arcane damage to the target. Two Rank Talent.

Starlord: Starsurge and Starfall grant you [2/4]% Haste for 15 seconds. Stacks up to 3 times. Gaining a stack does not refresh the duration. Two Rank Talent.


Balance Row 7

Stellar Drift: Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 12 sec cooldown.

Stellar Inspiration: Starsurge and Starfall have a [10/15/20]% chance to empower Eclipse or extend Moonfire and Sunfire by double the amount. Three Rank Talent.

Light of the Sun: Reduces the remaining cooldown on Solar Beam by 15 seconds when it interrupts the primary target.

Umbral Intensity: Eclipse’s damage bonus to Wrath and Starfire starts [10/20/30] stronger. Three Rank Talent.

Precise Alignment: The duration of Celestial Alignment is increased by 5 seconds.


Balance Row 8

Choice Node:

  • Blessing of Elune: Lunar Eclipse is 3 seconds longer and Solar Eclipse is 3 seconds shorter.
  • Blessing of An’she: Solar Eclipse is 3 seconds longer and Lunar Eclipse is 3 seconds shorter.

Soul of the Forest: Eclipse increases Wrath’s Astral power generation 50%, and increases Starfire’s area effect damage by 150%.

Fury of the Skies: Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by [1/2]%. Two Rank Talent.

Choice Node:

  • Twin Moons: Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
  • Stellar Flare: Burns the target for a small amount of Astral damage, and then additional Astral damage over 24 seconds. Generates 8 Astral Power.

Solstice: During the first 6 sec of every Eclipse, Shooting Stars fall 250% more often. Two Rank talent.


Balance Row 9

Choice Node:

  • Oneth’s Clear Vision [NNF]: Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
  • Timeworn Dreambinder [NNF]: Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec, stacking up to 2 times.

Umbral Infusion [NNF]: While in an Eclipse, the cost of Starsurge and Starfall is reduced by [5/10]%. Two Rank Talent.

Choice Node:

  • Incarnation: Chosen of Elune: An improved Moonkin Form that grants the benefits of Celestial Alignment, and 10% critical strike chance. Lasts 30 seconds. You may shapeshift in and out of this improved Moonkin Form for its duration.
  • Convoke the Spirits: Call upon the Druidic ancestors for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds. You will cast Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

Circle of Life and Death: Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time. Two Rank Talent.

Choice Node:

  • Syzygy: Celestial Alignment now blasts all targets between you and the selected area for Astral damage and applies Moonfire and Sunfire to them.
  • Primordial Arcanic Pulsar: Every 400 Astral Power spent grants Celestial Alignment for 12 seconds.

Balance Row 10

Choice Node:

  • New Moon: Deals Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
  • Fury of Elune: Calls down a beam of pure celestial energy that follows the enemy, dealing Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 40 Astral Power over its duration.

Improved Incarnation/Convoke [NNF]: Shifting out of Incarnation before it expires ends the effect and refunds a portion of its cooldown. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Choice Node:

  • Adaptive Swarm: Command a swarm that heals or deals Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
  • Balance of All Things: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 24%, decreasing by 3% every 1 seconds.

Orbit Breaker: Every 30th Shooting Star calls down a Full Moon upon its target.

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Balance Talents WoW Dragonflight Druid

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