Changes | Base Abilities | Class Talents | Balance Talents | Feral Talents | Guardian Talents | Restoration Talents |
Eclipse: Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.
Eclipse (Solar): Wrath cast time reduced 8% and damage increased 20%.
Eclipse (Lunar): Starfire cast time reduced 8% and critical strike chance increased 20%.
Improved Eclipse [NNF]: Eclipse now reduces the cast time of affected spells by 15%.
Improved Moonfire and Sunfire [NNF]: Moonfire and Sunfire duration increased by [3/6] seconds. Two Rank Talent.
Force of Nature: Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates 20 Astral Power.
Nature’s Balance: While in combat you generate [1/2] Astral Power every 2 seconds. While out of combat your Astral Power rebalances to 50 instead of depleting to empty. Two Rank Talent.
Warrior of Elune: Your next 3 Starfires are instant cast and generate 40% increased Astral Power.
Starfall: Calls down waves of falling stars upon enemies within 40 yds, dealing Astral damage over 8 seconds.
Improved Moonkin Form [NNF]: While in Moonkin Form, single-target attacks against you have a 15% chance make your next Starfire instant.
Celestial Alignment: Bring the celestial bodies into alignment over the target area applying Moonfire and Sunfire to all enemies. For 20 sec, both Eclipses are maintained and you gain 10% haste.
Improved Starsurge: Starsurge further empowers the damage bonus of any active Eclipse.
Solar Beam: Summons a beam of solar light over an enemy target’s location, interrupting the target and silencing all enemies within the beam. Lasts 8 seconds.
Shooting Stars: Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing Astral damage and generating 2 Astral Power.
Improved Starfall: Casting Starfall extends the duration of active Moonfires and Sunfires by [2/4] seconds. Two Rank Talent.
Power of Goldrinn: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals Arcane damage to the target. Two Rank Talent.
Starlord: Starsurge and Starfall grant you [2/4]% Haste for 15 seconds. Stacks up to 3 times. Gaining a stack does not refresh the duration. Two Rank Talent.
Stellar Drift: Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 12 sec cooldown.
Stellar Inspiration: Starsurge and Starfall have a [10/15/20]% chance to empower Eclipse or extend Moonfire and Sunfire by double the amount. Three Rank Talent.
Light of the Sun: Reduces the remaining cooldown on Solar Beam by 15 seconds when it interrupts the primary target.
Umbral Intensity: Eclipse’s damage bonus to Wrath and Starfire starts [10/20/30] stronger. Three Rank Talent.
Precise Alignment: The duration of Celestial Alignment is increased by 5 seconds.
Choice Node:
Soul of the Forest: Eclipse increases Wrath’s Astral power generation 50%, and increases Starfire’s area effect damage by 150%.
Fury of the Skies: Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by [1/2]%. Two Rank Talent.
Choice Node:
Solstice: During the first 6 sec of every Eclipse, Shooting Stars fall 250% more often. Two Rank talent.
Choice Node:
Umbral Infusion [NNF]: While in an Eclipse, the cost of Starsurge and Starfall is reduced by [5/10]%. Two Rank Talent.
Choice Node:
Circle of Life and Death: Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time. Two Rank Talent.
Choice Node:
Choice Node:
Improved Incarnation/Convoke [NNF]: Shifting out of Incarnation before it expires ends the effect and refunds a portion of its cooldown. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Choice Node:
Orbit Breaker: Every 30th Shooting Star calls down a Full Moon upon its target.