Wizard is a playable class in Diablo Immortal.
All classes can slot 1 Primary Attack and 4 Active Skills. Skills are unlocked gradually as you level up, and are leveled up automatically along with your progression. Primary Attacks can be used at any time and gradually build up the resource necessary to unleash the Ultimate ability, while Active Skills vary between cooldown- and charge-based abilities.
Skills are modified through Legendary Inscriptions which can enhance their duration, charges, range, power, and even change the purpose of the skill entirely. The Wizard has access to the following skills:
Icon | Skills | Stats |
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Electrocute (Primary Attack) |
Category: Primary Attack Unlocks at: Level 34 Max Rank: 4 (7 with Charms) Cooldown: None Description: Arc lightning from your fingertips, dealing X to X damage to the first enemy struck, and then leaping to 3 additional enemies for 30% as much damage. Ultimate: Full Power – Enhance Electrocute for 12 seconds, allowing movement while attacking and increasing the number of secondary targets. |
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Magic Missile (Primary Attack) |
Category: Primary Attack Unlocks at: Level 1 Max Rank: 11 (14 with Charms) Cooldown: None Description: Launch a missile of magic energy, dealing X to X damage. Ultimate: Ice Missile – Enhance Magic Missile with frost for 12 seconds, increasing its damage and slowing the movement of affected enemies. |
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Arcane Wind | Category: Damage, Charge Unlocks at: Level 1 Max Rank: 11 (14 with Charms) Cooldown: 9 Sec Description: Unleash a blast of wind in a direction, dealing X damage and knocking away enemies. Charging longer increases range, knock away distance, and damage up to X. Deals 50% increased damage to Burning enemies. |
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Scorch | Category: Damage Unlocked: Level 1 Max Rank: 12 (15 with Charms) Cooldown: 9 Sec Description: Launch a flaming orb that deals X damage and knocks away enemies, leaving a Burning trail that deals X damage over 6 seconds. |
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Lightning Nova | Category: Damage Unlocks at: Level 3 Max Rank: 11 (14 with Chars) Cooldown: 6 Sec Description: Hurl 10 balls of lightning away from you in all directions, dealing X damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 30% damage. |
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Ray of Frost | Category: Control, Channel Unlocks at: Level 8 Max Rank: 10 (13 with Charms) Cooldown: 0.5 Sec Description: Channel a beam of frost in a direction, continually dealing X damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use. |
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Teleport | Category: Dash Unlocks at: Level 18 Max Rank: 7 (10 with Charms) Cooldown: 12 Sec Description: Teleport forward. Maximum 3 charges. |
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Ice Crystal | Category: Control, Multiple-Stage Unlocks at: Level 24 Max Rank: 6 (9 with Charms) Cooldown: 30 Sec Description: Conjure a giant ice crystal at a nearby location, where it will deal X damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter for X damage to all nearby enemies and inflict 80% Chill for 4 seconds. Activate again to shatter the crystal immediately. |
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Disintegrate | Category: Damage, Channel Unlocks at: Level 29 Max Rank: 4 (7 with Charms) Cooldown: 0.5 Sec Description: Channel a beam of pure energy in a direction, continually dealing X damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use. |
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Black Hole | Category: Control Unlocks at: Level 38 Max Rank: 2 (5 with Charms) Cooldown: 20 Sec Description: Conjures a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal X damage over 3 seconds. |
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Meteor | Category: Damage, Control Unlocks at: Level 41 Max Rank: 1 (4 with Charms) Cooldown: 9 Sec Description: Summon an immense meteor that plummets from the sky, dealing X damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for X damage over 6 seconds. |
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Ice Armor | Category: Buff, Multiple-Stage Unlocks at: Level 44 Max Rank: 1 (4 with Charms) Cooldown: 20 Sec Description: Surround yourself in a barrier of ice for 8 seconds that absorbs up to X damage. When the barrier expires, it will shatter for X damage to all nearby enemies and inflict 40% Chill for 4 seconds. Activate again to shatter the barrier immediately. |
A living conduit of arcane power. Wizards manipulate arcane forces to strike from a distance, disintegrating their enemies to oblivion.
Elemental prowess helps to keep Hell’s armies at bay. Modeled on your classic mage, the Wizard throws fireballs from afar to deal massive damage, but they’re not great in a melee battle to the death.
Advantage | Weakness |
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✔ Tons of AoE and CC ✔ Satisfying Skill Synergies ✔ Rewards Tactical Play in PvP ✔ Fights at Range or Close Up ✔ Good Movement Skills |
❌ Long Skill Cooldowns ❌ Relies on Combos ❌ Requires Skillshot Aim ❌ Takes Significant Damage ❌ Lacks Group Buffs |
Diablo Immortal has 5 Primary Attributes: Strength, Intelligence, Fortitude, Vitality, and Willpower. Every stat point gained in any of these attributes will increase your Offense and Defense Rating, so your character will always increase in power. The benefits of said attributes differ from class to class, and different attributes will be more desirable to chase depending on your chosen character.
These are the Primary Attributes and their effects, ranked based on attractiveness to the Wizard class:
Name | Description |
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Strength | This attribute increases the Wizard’s damage and is of utmost importance across all of your gear. |
Fortitude | This attribute increases the Armor and Armor Penetration Secondary Attributes, which are vitally important in endgame progression, where you need to go through the enemies’ defenses first to inflict damage. |
Vitality | This attribute increases your life points, which is your most basic form of mitigation and staving off death. While it is never a useless stat to obtain, investing beyond the point of tanking basic damage is also unnecessary, as Diablo Immortal lacks a Hardcore mode and cannot threaten you with permanent character loss. |
Willpower | This attribute increases the Potency and Resistance Secondary Attributes, which increase the duration of harmful effects you inflict on enemies and reduces their duration on yourself, respectively. This attribute provides limited usefulness to Wizards since most of their spells are focused on inflicting direct damage instead. |
Intelligence | This attribute only provides the basic one point of Offense and Defense Rating to Wizards, which other attributes also provide. Replace this attribute as soon as you can. |