Diablo Immortal Monk Skills

Monk is a playable class in Diablo Immortal.

Diablo Immortal Monk Skills

All classes can slot 1 Primary Attack and 4 Active Skills. Skills are unlocked gradually as you level up, and are leveled up automatically along with your progression. Primary Attacks can be used at any time and gradually build up the resource necessary to unleash the Ultimate ability, while Active Skills vary between cooldown- and charge-based abilities.

Skills are modified through Legendary Inscriptions which can enhance their duration, charges, range, power, and even change the purpose of the skill entirely. The Monk has access to the following skills:

Icon Skills Stats
Fists of Thunder
(Primary Attack)
Category: Primary Attack
Unlocks at: Level 1
Max Rank: 11 (14 with Charms)
Cooldown: None
Description: Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to X damage. You can teleport again after every third hit.
Ultimate: Lightning Flux – Enhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal damage and knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds.
Deadly Reach
(Primary Attack)
Category: Primary Attack
Unlocks at: Level 34
Max Rank: 4 (7 with Charms)
Cooldown: None
Description: Project lines of piercing force that deal X to X damage to the target and X to X damage to enemies behind the target.
Ultimate: Release Force – Enhance Deadly Reach for 12 seconds, causing it to also knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds.
Cyclone Strike Category: Gather, Channel
Unlocks at: Level 1
Max Rank: 12 (15 with Charms)
Cooldown: 12 Sec
Description: Generate a vortex of wind which pulls in enemies and deals up to X damage. Charging longer increases range and damage up to X.
Flying Kick Category: Dash, Damage
Unlocks at: Level 1
Max Rank: 11 (14 with Charms)
Cooldown: 12 Sec
Description: Kick forward dealing X damage to enemies in your path and knocking them away. Flying Kick can rebound off walls, dealing an additional X damage to nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill.
Wave Strike Category: Damage, Charge
Unlocks at: Level 3
Max Rank: 11 (14 with Charms)
Cooldown: 0.5 Sec
Description: Unleash a wave of energy, carrying enemies hit within it and exploding for X damage to all nearby enemies at its maximum range. Charging longer increases range and damage up to X. When fully charged the waves will also knock enemies away.
Seven-Sided Strike Category: Damage
Unlocks at: Level 8
Max Rank: 10 (13 with Charms)
Cooldown: 12 Sec
Description: Dash rapidly between nearby enemies, striking 7 times for X damage each time. Additional hits on the same target deal only 50% of normal damage.
Shield of Zen Category: Buff
Unlocks at: Level 18
Max Rank: 7 (10 with Charms)
Cooldown: 12 Sec
Description: Protect yourself or an ally with a shield absorbing X damage for 5 seconds. This shield also prevents all effects which cause loss of control of your character. Protecting an ally will cause you to charge to their location and grant you both this Shield.
Exploding Palm Category: Damage
Unlocks at: Level 24
Max Rank: 6 (9 with Charms)
Cooldown: 6 Sec
Description: Attack enemies in a direction for X damage and inflict Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode for X damage to all nearby enemies. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. Maximum 2 charges.
Wave of Light Category: Damage
Unlocks at: Level 29
Max Rank: 4 (7 with Charms)
Cooldown: 9 Sec
Description: Crush enemies in an area with a focused wave of light for X damage. Maximum 2 charges.
Inner Sanctuary Category: Buff
Unlocks at: Level 38
Max Rank: 2 (5 with Charms)
Cooldown: 30 Sec
Description: Place a runic circle of protection for 9 seconds that reduces all damage taken by you and your allies within the circle by 50%.
Imprisoned Fist Category: Control
Unlocks at: Level 41
Max Rank: 1 (4 with Charms)
Cooldown: 12 Sec
Description: Attack enemies in a direction for X damage and Immobilize them for 5 seconds.
Mystic Allies Category: Damage
Unlocks at: Level 44
Max Rank: 1 (4 with Charms)
Cooldown: 30 Sec
Description: Summon two spirit allies to fight by your side for 10 seconds. They have 100% of your Life and deal X damage with their attacks.

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Diablo Immortal Monk

A master of martial arts. Lightning-fast strikes that pummel enemies with a dizzying array of blows and mobility are the Monk’s specialty.

Diablo Immortal Monk

The undisputed master of melee, Diablo Immortal’s Monk is great for getting up close and personal with the hordes of Hell. While they may take a little while to get used to due to their reliance on buffs and agility, the raw power contained within this mortal vessel rivals that of the Gods themselves.

Advantage Weakness
✔ Great Mobility
✔ High AoE Damage
✔ Fast-Paced Combat
✔ Party Buffs & Shields
✔ Pulls Enemies Together
❌ Melee Range
❌ Relies on Skill Combos
❌ Requires constant Inputs
❌ Mediocre Single Target Damage
❌ Limited Skill Choices for Solo Play

Primary Attributes

Diablo Immortal has 5 Primary Attributes: Strength, Intelligence, Fortitude, Vitality, and Willpower. Every stat point gained in any of these attributes will increase your Offense and Defense Rating, so your character will always increase in power. The benefits of said attributes differ from class to class, and different attributes will be more desirable to chase depending on your chosen character.

These are the Primary Attributes and their effects, ranked based on attractiveness to the Monk class:

Name Description
Strength  This attribute increases the Monk’s damage and is of utmost importance across all of your gear.
Fortitude  This attribute increases the Armor and Armor Penetration Secondary Attributes, which are vitally important in endgame progression, where you need to go through the enemies’ defenses first to inflict damage.
Vitality  This attribute increases your life points, which is your most basic form of mitigation and staving off death. While it is never a useless stat to obtain, investing beyond the point of tanking basic damage is also unnecessary, as Diablo Immortal lacks a Hardcore mode and cannot threaten you with permanent character loss.
Willpower  This attribute increases the Potency and Resistance Secondary Attributes, which increase the duration of harmful effects you inflict on enemies and reduces their duration on yourself, respectively. This attribute provides limited usefulness to the Monk class outside of surviving harmful status effects.
Intelligence  This attribute only provides the basic one point of Offense and Defense Rating to Monks, which other attributes also provide. Replace this attribute as soon as you can.

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