Demon Hunter is a playable class in Diablo Immortal.
All classes can slot 1 Primary Attack and 4 Active Skills. Skills are unlocked gradually as you level up, and are leveled up automatically along with your progression. Primary Attacks can be used at any time and gradually build up the resource necessary to unleash the Ultimate ability, while Active Skills vary between cooldown- and charge-based abilities.
Skills are modified through Legendary Inscriptions which can enhance their duration, charges, range, power, and even change the purpose of the skill entirely. The Demon Hunter has access to the following skills:
Icon | Skills | Stats |
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Crossbow Shot (Primary Attack) |
Category: Primary Attack Unlocks at: Level 1 Max Rank: 11 (14 with Charms) Cooldown: None Description: Shoot an arrow for X to X damage while moving at reduced speed. Ultimate: Volley – Enhance Crossbow Shot for 12 seconds, launching volleys of arrows and increasing your movement speed. |
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Explosive Arrow (Primary Attack) |
Category: Primary Attack Unlocks at: Level 34 Max Rank: 4 (7 with Charms) Cooldown: None Description: Shoot an arrow that explodes on impact for X damage to the target and X to all nearby enemies. Ultimate: Bola Shot – Enhance Explosive Arrow for 12 seconds, replacing arrows with explosive bolas that deal more damage and knock away enemies. |
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Knockback Shot | Category: Control Unlocks at: Level 1 Max Rank: 12 (15 with Charms) Cooldown: 12 Sec Description: Fire a bolt of shadowy energy that deals X damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 4 seconds. |
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Multishot | Category: Damage Unlocks at: Level 1 Max Rank without Charms: 11 (14 with Charms) Cooldown: 9 Sec Description: Fire a salvo of arrows, dealing X damage to all enemies in a direction. Maximum 3 charges. |
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Rain of Vengeance | Category: Damage Unlocks at: Level 2 Max Rank: 11 (14 with Charms) Cooldown: 16 Sec Description: Fire a massive volley of arrows into the air that rain down for several seconds, dealing X damage to all enemies in the area over 4 seconds. |
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Strafe | Category: Damage, Channel Unlocks at: Level 8 Max Rank: 10 (13 with Charms) Cooldown: 0.5 Sec Description: Spin rapidly while moving at 70% reduced speed, shooting in all directions for X damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use. |
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Daring Swing | Category: Dash Unlocks at: Level 18 Max Rank: 7 (10 with Charms) Cooldown: 10 Sec Description: Use a rope to swing to a nearby location, dealing X damage to enemies on the way while they cannot attack you. Maximum 2 charges. |
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Knife Trap | Category: Damage Unlocks at: Level 24 Max Rank: 6 (9 with Charms) Cooldown: 12 Sec Description: Place a Knife Trap that arms and becomes invisible after 1.4 seconds, and then explodes when an enemy approaches, shooting knives that deal X damage to all nearby enemies. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Maximum 3 charges. |
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Sentry | Category: Damage Unlocks at: Level 29 Max Rank: 4 (7 with Charms) Cooldown: 18 Sec Description: Summon a turret for 30 seconds that fires at nearby enemies for X damage per shot. You may have up to 2 sentries at one time. Maximum 2 charges. |
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Smoke Screen | Category: Buff Unlocks at: Level 38 Max Rank: 1 (4 with Charms) Cooldown: 11 Sec Description: Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. |
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Spinning Chakram | Category: Damage Unlocks at: Level 41 Max Rank: 1 (4 with Charms) Cooldown: 8 Sec Description: Launch a spinning Chakram that deals X damage to all enemies in its path, and then deals X damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds. |
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Vengeance | Category: Buff Unlocks at: Level 44 Max Rank: 1 (4 with Charms) Cooldown: 20 Sec Description: Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for X damage each. Passive: Gain 3% increased movement speed for each nearby enemy, stacking up to 10 times. |
A vengeful stalker. Relentless vigilantes that assault from afar, Demon Hunters strike undeterred until their prey is at their mercy.
Shrouded in a veil of mystery, the Demon Hunter is back to exert her revenge from the darkness of the shadows. Designed for ranged DPS players who enjoy one-shotting their enemies and getting out to safety, the Demon Hunter is all about those sweet, sweet kills.
Advantage | Weakness |
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✔ High Single Target Damage ✔ Rewards Tactical Play In PvP ✔ Fights At Range While Moving ✔ Multishot Dominates Everywhere ✔ Can Use Abilities With Primary Attacks |
❌ Minimal Build Diversity ❌ Doesn't Give Group Buffs ❌ Takes Significant Damage ❌ Lacks Crowd Control In PvP ❌ Underwhelming Movement Skills |
Diablo Immortal has 5 Primary Attributes: Strength, Intelligence, Fortitude, Vitality, and Willpower. Every stat point gained in any of these attributes will increase your Offense and Defense Rating, so your character will always increase in power. The benefits of said attributes differ from class to class, and different attributes will be more desirable to chase depending on your chosen character.
These are the Primary Attributes and their effects, ranked based on attractiveness to the Demon Hunter class:
Name | Description |
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Strength | This attribute increases the Demon Hunter’s damage and is of utmost importance across all of your gear. |
Fortitude | This attribute increases the Armor and Armor Penetration Secondary Attributes, which are vitally important in endgame progression, where you need to go through the enemies’ defenses first to inflict damage. |
Vitality | This attribute increases your life points, which is your most basic form of mitigation and staving off death. While it is never a useless stat to obtain, investing beyond the point of tanking basic damage is also unnecessary, as Diablo Immortal lacks a Hardcore mode and cannot threaten you with permanent character loss. |
Willpower | This attribute increases the Potency and Resistance Secondary Attributes, which increase the duration of harmful effects you inflict on enemies and reduces their duration on yourself, respectively. This attribute provides limited usefulness to the Demon Hunter class outside of surviving harmful status effects. |
Intelligence | This attribute only provides the basic one point of Offense and Defense Rating to Demon Hunters, which other attributes also provide. Replace this attribute as soon as you can. |