Pious Path - Path of Exile

1. Pious Path

Pious Path allows you to double the potential recovery of Life Regeneration by having it apply equally to Energy Shield.

Name Pious Path
Class Inquisitor
Category Notable ascendancy passive skill
Distance from start 4
Stats
  • Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies
  • Effects of Consecrated Ground you create Linger for 4 seconds

(The effects of the ground still apply to you, allies or enemies after leaving its area)

Pious Path

PoE 3.15 Changes

Pious Path: No longer causes Consecrated Ground you create to grant Immunity to Elemental Ailments to you and allies.

How does Inquisitor's "Pious Path" passive skill work with Keystone "Zealot's Oath" In terms of Life/ES regeneration?

They are incompatible. Zealot's Oath makes Life Regeneration apply as Energy Shield Regeneration instead - since it is no longer Life Regeneration, effects that interact specifically with Life Regeneration, including the one on Pious Path, have no effect.

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2. Inquisitor Passive Skills

Name Category Stats Distance from start
Elemental Damage, Attack and Cast Speed Basic
  • 10% increased Elemental Damage
  • 4% increased Attack and Cast Speed
1, 3
Instruments of Virtue Notable
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
  • Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
2
Instruments of Zeal Notable
  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
  • Gain 1 Fanatic Charge every second if you've Attacked in the past second
  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges
  • +4 to Maximum Fanatic Charges
(Fanaticism grants Spells you Cast yourself 75% more Cast Speed, 75% reduced mana cost and 75% increased Area of Effect)
4
Elemental Damage, Critical Strike Multiplier Basic
  • 10% increased Elemental Damage
  • +10% to Critical Strike Multiplier
1, 3
Righteous Providence Notable
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
  • +50 to Strength and Intelligence
2
Inevitable Judgement Notable
  • Critical Strikes ignore Enemy Monster Elemental Resistances
  • Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)
4
Elemental Damage and Resistances Basic
  • +6% to all Elemental Resistances
  • 10% increased Elemental Damage
1
Augury of Penitence Notable
  • Nearby Enemies take 16% increased Elemental Damage
  • Nearby Enemies deal 8% less Elemental Damage
2
Elemental Damage, Life Regeneration Basic
  • Regenerate 0.5% of Life per second
  • 10% increased Elemental Damage
1, 3
Sanctuary Notable
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies
  • You have Consecrated Ground around you while stationary
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance)
2
Pious Path Notable
  • Consecrated Ground you create causes Life Regeneration to
  • also Recover Energy Shield for you and Allies
  • Consecrated Ground you create grants Immunity to Elemental Ailments
  • to you and Allies
  • Effects of Consecrated Ground you create Linger for 4 seconds
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
4

3. Inquisitor Passives Tree

PoE Inquisitor Ascendancy

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