PoE Delirium Cheat Sheet

List of Delirium Cheat Sheet

Icon
Name
DeliriumRewardCurrencyCurrency
DeliriumRewardUniquesUnique Items
DeliriumRewardGemsGems
DeliriumRewardMapsMap Items
DeliriumRewardTrinketsJewellery
DeliriumRewardArmourArmour
DeliriumRewardWeaponWeapons
DeliriumRewardAbyssAbyss Items
DeliriumRewardExpeditionExpedition Items
DeliriumRewardHarbingerHarbinger Items
DeliriumRewardBreachBreach Items
DeliriumRewardEssencesEssences
DeliriumRewardFragmentsFragments
DeliriumRewardScarabsScarabs
DeliriumRewardFossilsFossils
DeliriumRewardDivinationDivination Cards
DeliriumRewardGenericMiscellaneous Items
DeliriumRewardTalismansTalismans
DeliriumRewardLabyrinthLabyrinth Items
DeliriumRewardIncubatorsIncubators
DeliriumRewardBlightBlight Items
DeliriumRewardMetamorphCatalysts
DeliriumRewardGenericDelirium

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Delirium Mods

Name Description
monster is in affliction fog [1]
Spatial Distortion corpse cannot be destroyed [1]
Cascading Storm
Banishing Flame
Winter Whorl
Crushing Terror
Vengeful Soul
Vengeful Bones
Wasting Touch affliction monster debuff life recovery rate +% on hit [-9]
affliction monster debuff energy shield recovery rate +% on hit [-9]
Paralysing Touch affliction monster debuff action speed +% on hit [-6]
Eroding Touch affliction monster debuff damage taken +% on hit [6]
Diluting Touch affliction monster debuff flask effect +% on hit [-9]
affliction monster debuff flask charges gained +% on hit [-9]
Spawn Dead
Shatter Dead
Putrify Dead
Vengeful Stalker cannot die [1]
base monster will be deleted on death [1]
delete on death [1]
Vengeful Blast
Vengeful Chase
Vengeful Grip
Vengeful Pack
Vengeful Gang
Vengeful Skyfire
Glaciator
Frozen Flume
Icicle Wreath
Conflagrating Path
Scorched Earth
Ring of Fire
Shockbomb
Bolt Cross
Scatter Storm
Jagged Swell
Burrowing Blade
Crushing Leap

Endgame Wave Mods

Name Min Wave Max Wave Weight
(20–24)% more Monster Life 2 9 100
(25–29)% more Monster Life 10 14 100
(30–35)% more Monster Life 15 20 100
(15–19)% increased Monster Damage 2 9 100
(20–24)% increased Monster Damage 10 14 100
(25–30)% increased Monster Damage 15 20 100
All Monster Damage from Hits always Ignites 15 20 10
All Damage from Monsters’ Hits inflicts Chill 15 20 10
All Damage from Monsters’ Hits inflicts Shock 15 20 10
Monsters’ skills Chain 2 additional times
0% increased Monster Cast Speed
0% increased Monster Attack Speed
10 14 20
Monsters’ skills Chain 3 additional times
0% increased Monster Cast Speed
0% increased Monster Attack Speed
15 20 20
Monsters fire 2 additional Projectiles
0% increased Monster Cast Speed
0% increased Monster Attack Speed
5 14 35
Monsters fire 3 additional Projectiles
0% increased Monster Cast Speed
0% increased Monster Attack Speed
15 20 35
Monsters have 40% increased Area of Effect 5 9 50
Monsters have 60% increased Area of Effect 10 15 50
Monsters have 80% increased Area of Effect 15 20 50
Monsters deal (60–69)% extra Physical Damage as Fire
+30% Monster Fire Resistance
2 9 25
Monsters deal (70–79)% extra Physical Damage as Fire
+40% Monster Fire Resistance
10 14 25
Monsters deal (80–100)% extra Physical Damage as Fire
+50% Monster Fire Resistance
15 20 25
Monsters deal (60–69)% extra Physical Damage as Fire
Monster Damage penetrates 5% of Fire Resistance
5 9 25
Monsters deal (70–79)% extra Physical Damage as Fire
Monster Damage penetrates 7% of Fire Resistance
10 14 25
Monsters deal (80–100)% extra Physical Damage as Fire
Monster Damage penetrates 10% of Fire Resistance
15 20 25
Monsters deal (60–69)% extra Physical Damage as Fire
Monsters have 33% chance to inflict Scorch
5 9 25
Monsters deal (70–79)% extra Physical Damage as Fire
Monsters have 66% chance to inflict Scorch
10 14 25
Monsters deal (80–100)% extra Physical Damage as Fire
Monsters inflict Scorch
15 20 25
Monsters deal (60–69)% extra Physical Damage as Cold
+30% Monster Cold Resistance
2 9 25
Monsters deal (70–79)% extra Physical Damage as Cold
+40% Monster Cold Resistance
10 14 25
Monsters deal (80–100)% extra Physical Damage as Cold
+50% Monster Cold Resistance
15 20 25
Monsters deal (60–69)% extra Physical Damage as Cold
Monster Damage penetrates 5% of Cold Resistance
5 9 25
Monsters deal (70–79)% extra Physical Damage as Cold
Monster Damage penetrates 7% of Cold Resistance
10 14 25
Monsters deal (80–100)% extra Physical Damage as Cold
Monster Damage penetrates 10% of Cold Resistance
15 20 25
Monsters deal (60–69)% extra Physical Damage as Cold
Monsters have 33% chance to inflict Brittle
5 9 25
Monsters deal (70–79)% extra Physical Damage as Cold
Monsters have 66% chance to inflict Brittle
10 14 25
Monsters deal (80–100)% extra Physical Damage as Cold
Monsters inflict Brittle
15 20 25
Monsters deal (60–69)% extra Physical Damage as Lightning
+30% Monster Lightning Resistance
2 9 25
Monsters deal (70–79)% extra Physical Damage as Lightning
+40% Monster Lightning Resistance
10 14 25
Monsters deal (80–100)% extra Physical Damage as Lightning
+50% Monster Lightning Resistance
15 20 25
Monsters deal (60–69)% extra Physical Damage as Lightning
Monster Damage penetrates 5% of Lightning Resistance
5 9 25
Monsters deal (70–79)% extra Physical Damage as Lightning
Monster Damage penetrates 7% of Lightning Resistance
10 14 25
Monsters deal (80–100)% extra Physical Damage as Lightning
Monster Damage penetrates 10% of Lightning Resistance
15 20 25
Monsters deal (60–69)% extra Physical Damage as Lightning
Monsters have 33% chance to inflict Sapped
5 9 25
Monsters deal (70–79)% extra Physical Damage as Lightning
Monsters have 66% chance to inflict Sapped
10 14 25
Monsters deal (80–100)% extra Physical Damage as Lightning
Monsters inflict Sapped
15 20 25
Monsters deal (15–19)% extra Physical Damage as Chaos
+20% Monster Chaos Resistance
2 9 25
Monsters deal (20–24)% extra Physical Damage as Chaos
+30% Monster Chaos Resistance
10 14 25
Monsters deal (25–30)% extra Physical Damage as Chaos
+40% Monster Chaos Resistance
15 20 25
Monsters deal (15–19)% extra Physical Damage as Chaos
Monster Damage penetrates 5% of Chaos Resistance
10 14 25
Monsters deal (20–24)% extra Physical Damage as Chaos
Monster Damage penetrates 7% of Chaos Resistance
15 17 25
Monsters deal (25–30)% extra Physical Damage as Chaos
Monster Damage penetrates 10% of Chaos Resistance
18 20 25
Monsters deal (15–19)% extra Physical Damage as Chaos
Monsters Poison on Hit
5 9 25
Monsters deal (20–24)% extra Physical Damage as Chaos
Monsters Poison on Hit
10 14 25
Monsters deal (25–30)% extra Physical Damage as Chaos
Monsters Poison on Hit
15 20 25
Monsters Overwhelm 5% Physical Damage Reduction
+10% Monster Physical Damage Reduction
2 9 25
Monsters Overwhelm 7% Physical Damage Reduction
+15% Monster Physical Damage Reduction
10 14 25
Monsters Overwhelm 10% Physical Damage Reduction
+25% Monster Physical Damage Reduction
15 20 25
Monsters Overwhelm 5% Physical Damage Reduction
Monsters have 10% chance to Impale with Attacks
10 14 25
Monsters Overwhelm 7% Physical Damage Reduction
Monsters have 20% chance to Impale with Attacks
15 17 25
Monsters Overwhelm 10% Physical Damage Reduction
Monsters have 25% chance to Impale with Attacks
18 20 25
Monsters have 50% chance to Impale with Attacks 10 14 20
Monsters have 75% chance to Impale with Attacks 15 20 20
Monsters have a 15% chance to cause Elemental Ailments on Hit
33% reduced Effect of Non-Damaging Ailments on Monsters
2 9 20
Monsters have a 20% chance to cause Elemental Ailments on Hit
50% reduced Effect of Non-Damaging Ailments on Monsters
10 14 20
Monsters have a 30% chance to cause Elemental Ailments on Hit
66% reduced Effect of Non-Damaging Ailments on Monsters
15 20 20
Monsters have a 15% chance to cause Elemental Ailments on Hit
Monster Damage Penetrates 5% Elemental Resistances
10 14 10
Monsters have a 20% chance to cause Elemental Ailments on Hit
Monster Damage Penetrates 7% Elemental Resistances
15 17 10
Monsters have a 30% chance to cause Elemental Ailments on Hit
Monster Damage Penetrates 10% Elemental Resistances
18 20 10
8% increased Monster Movement Speed
8% increased Monster Cast Speed
8% increased Monster Attack Speed
2 9 100
12% increased Monster Movement Speed
12% increased Monster Cast Speed
12% increased Monster Attack Speed
10 14 100
16% increased Monster Movement Speed
16% increased Monster Cast Speed
16% increased Monster Attack Speed
15 20 100
0% increased Monster Attack Speed
Monsters have 10% chance to Maim on Hit with Attacks
10 14 25
0% increased Monster Attack Speed
Monsters have 25% chance to Maim on Hit with Attacks
15 20 25
0% increased Monster Cast Speed
Monsters have 10% chance to Hinder on Hit with Spells
10 14 25
0% increased Monster Cast Speed
Monsters have 25% chance to Hinder on Hit with Spells
15 20 25
Monsters’ Action Speed cannot be modified to below base value 10 14 25
Monsters’ Action Speed cannot be modified to below base value 15 20 25
Monsters have 20% chance to remove a Flask Charge on Hit 10 14 10
Monsters have 40% chance to remove a Flask Charge on Hit 15 20 10
Monsters have 5% chance to remove Power, Frenzy and Endurance charges on Hit 10 14 10
Monsters have 10% chance to remove Power, Frenzy and Endurance charges on Hit 15 20 10
40% less effect of Curses on Monsters
Monsters have 20% chance to inflict a random Hex on Hit
2 9 30
50% less effect of Curses on Monsters
Monsters have 50% chance to inflict a random Hex on Hit
10 14 30
66% less effect of Curses on Monsters
Monsters inflict a random Hex on Hit
15 20 30
Monsters have (151–200)% increased Critical Strike Chance
+(20–30)% to Monster Critical Strike Multiplier
Monsters take (20–24)% reduced Extra Damage from Critical Strikes
2 9 40
Monsters have (201–250)% increased Critical Strike Chance
+(31–40)% to Monster Critical Strike Multiplier
Monsters take (25–29)% reduced Extra Damage from Critical Strikes
10 14 40
Monsters have (251–300)% increased Critical Strike Chance
+(41–50)% to Monster Critical Strike Multiplier
Monsters take (30–35)% reduced Extra Damage from Critical Strikes
15 20 40

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