PoE Act 1: Merveil, the Twisted

Merveil, the Siren is the final boss of Act 1, located in the Cavern of Anger. Defeating her is the objective of the quest The Siren's Cadence.

  • location: The Cavern of Anger(It is connected to Merveil’s Caverns)

Defeat Act 1: Merveil, the Siren Boss


Merveil, the Twisted

Stats
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: The Cavern of Anger

cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaThe Cavern of Anger
Tagscaster, cold_affinity, demon, flesh_armour, is_unarmed, medium_height, not_dex, not_str, ranged, red_blood, slow_movement
  • Life: 560%
  • Energy Shield From Life: 100%
  • Ailment Threshold: 560%
  • Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
  • Damage: 314%
  • Accuracy: 100%
  • Critical Strike Chance: +5.5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 4 ~ 9
  • Attack Time: 1.005 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 121%
  • Type: SeaWitchBoss
  • Metadata: BossMerveil2

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 197,652
  • Armour: 16,265
  • Evasion: 8,120
  • Energy Shield: 16,265
  • Damage: 2,993
  • Spell Damage: 2,993
  • Accuracy: 538
  • Attack Time: 1.005
  • Experience: 26,500
  • Ailment Threshold: 197,652
  • Chill: 625
  • Shock: 625
  • Brittle: 3,536
  • Scorch: 625
  • Sap: 1,727

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MerveilGeyser


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 2.5 Second
Deals 392.4 to 588.6 Cold Damage
Base duration is 10 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilTeleport


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second

MerveilSummonDaughters


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Minions have 500% more Maximum Life

MerveilSummonSpawn


Spell
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 4 Second
number of monsters to summon [6]

MerveilMultiGeyser


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.6 Second
Deals 392.4 to 588.6 Cold Damage
Base duration is 6 seconds
is area damage [1]
merveil number of geysers [10]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchScreech


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 3.4 Second
Cooldown Time: 8 Second
Deals 869.5 to 1304 Cold Damage
Base duration is 2 seconds
5% reduced Movement Speed
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchGlacialCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 7 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 1387 to 2081 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

MerveilMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.333 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1938 to 2908 Cold Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]

SeawitchWaveGeometrySpellMerveil


Triggerable
Deals 2219 to 3329 Cold Damage
Cannot Freeze
is area damage [1]
spell maximum action distance +% [-60]
 

Level 82

  • Life: 159,944
  • Armour: 14,425
  • Evasion: 7,608
  • Energy Shield: 14,425
  • Damage: 2,670
  • Spell Damage: 2,670
  • Accuracy: 499
  • Attack Time: 1.005
  • Experience: 26,012
  • Ailment Threshold: 159,944
  • Chill: 506
  • Shock: 506
  • Brittle: 2,861
  • Scorch: 506
  • Sap: 1,397

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MerveilGeyser


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 2.5 Second
Deals 362.7 to 544.1 Cold Damage
Base duration is 10 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilTeleport


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second

MerveilSummonDaughters


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Minions have 500% more Maximum Life

MerveilSummonSpawn


Spell
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 4 Second
number of monsters to summon [6]

MerveilMultiGeyser


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.6 Second
Deals 362.7 to 544.1 Cold Damage
Base duration is 6 seconds
is area damage [1]
merveil number of geysers [10]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchScreech


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 3.4 Second
Cooldown Time: 8 Second
Deals 783.7 to 1176 Cold Damage
Base duration is 2 seconds
5% reduced Movement Speed
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchGlacialCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 7 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 1270 to 1905 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

MerveilMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.333 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1774 to 2661 Cold Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]

SeawitchWaveGeometrySpellMerveil


Triggerable
Deals 2030 to 3046 Cold Damage
Cannot Freeze
is area damage [1]
spell maximum action distance +% [-60]
 

Level 78

  • Life: 102,133
  • Armour: 11,328
  • Evasion: 6,667
  • Energy Shield: 11,328
  • Damage: 2,120
  • Spell Damage: 2,120
  • Accuracy: 428
  • Attack Time: 1.005
  • Experience: 24,754
  • Ailment Threshold: 102,133
  • Chill: 323
  • Shock: 323
  • Brittle: 1,827
  • Scorch: 323
  • Sap: 892

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MerveilGeyser


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 2.5 Second
Deals 309.4 to 464.1 Cold Damage
Base duration is 10 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilTeleport


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second

MerveilSummonDaughters


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Minions have 350% more Maximum Life

MerveilSummonSpawn


Spell
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 4 Second
number of monsters to summon [6]

MerveilMultiGeyser


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.6 Second
Deals 309.4 to 464.1 Cold Damage
Base duration is 6 seconds
is area damage [1]
merveil number of geysers [10]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchScreech


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 3.4 Second
Cooldown Time: 8 Second
Deals 635.8 to 953.7 Cold Damage
Base duration is 2 seconds
5% reduced Movement Speed
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchGlacialCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 7 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 1063 to 1594 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

MerveilMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.333 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1483 to 2224 Cold Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]

SeawitchWaveGeometrySpellMerveil


Triggerable
Deals 1698 to 2546 Cold Damage
Cannot Freeze
is area damage [1]
spell maximum action distance +% [-60]
 

Level 73

  • Life: 60,773
  • Armour: 8,348
  • Evasion: 5,633
  • Energy Shield: 8,348
  • Damage: 1,581
  • Spell Damage: 1,581
  • Accuracy: 352
  • Attack Time: 1.005
  • Experience: 22,776
  • Ailment Threshold: 60,773
  • Chill: 192
  • Shock: 192
  • Brittle: 1,087
  • Scorch: 192
  • Sap: 531

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MerveilGeyser


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 2.5 Second
Deals 252.9 to 379.4 Cold Damage
Base duration is 10 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilTeleport


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second

MerveilSummonDaughters


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Minions have 150% more Maximum Life

MerveilSummonSpawn


Spell
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 4 Second
number of monsters to summon [6]

MerveilMultiGeyser


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.6 Second
Deals 252.9 to 379.4 Cold Damage
Base duration is 6 seconds
is area damage [1]
merveil number of geysers [10]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchScreech


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 3.4 Second
Cooldown Time: 8 Second
Deals 488.1 to 732.2 Cold Damage
Base duration is 2 seconds
5% reduced Movement Speed
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchGlacialCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 7 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 847.8 to 1272 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

MerveilMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.333 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1182 to 1773 Cold Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]

SeawitchWaveGeometrySpellMerveil


Triggerable
Deals 1353 to 2030 Cold Damage
Cannot Freeze
is area damage [1]
spell maximum action distance +% [-60]
 

Level 68

  • Life: 36,027
  • Armour: 6,127
  • Evasion: 4,739
  • Energy Shield: 6,127
  • Damage: 1,173
  • Spell Damage: 1,173
  • Accuracy: 290
  • Attack Time: 1.005
  • Experience: 20,510
  • Ailment Threshold: 36,027
  • Chill: 114
  • Shock: 114
  • Brittle: 644
  • Scorch: 114
  • Sap: 315

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MerveilGeyser


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 2.5 Second
Deals 206 to 309 Cold Damage
Base duration is 10 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilTeleport


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second

MerveilSummonDaughters


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Minions have 100% more Maximum Life

MerveilSummonSpawn


Spell
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 4 Second
number of monsters to summon [6]

MerveilMultiGeyser


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.6 Second
Deals 206 to 309 Cold Damage
Base duration is 6 seconds
is area damage [1]
merveil number of geysers [10]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchScreech


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 3.4 Second
Cooldown Time: 8 Second
Deals 373.4 to 560 Cold Damage
Base duration is 2 seconds
5% reduced Movement Speed
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchGlacialCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 7 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 673.9 to 1011 Cold Damage
Causes 8 Bursts
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

MerveilMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.333 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 938.7 to 1408 Cold Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]

SeawitchWaveGeometrySpellMerveil


Triggerable
Deals 1075 to 1612 Cold Damage
Cannot Freeze
is area damage [1]
spell maximum action distance +% [-60]
 

Level 13

  • Life: 599
  • Armour: 107
  • Evasion: 339
  • Energy Shield: 107
  • Damage: 46
  • Spell Damage: 46
  • Accuracy: 26
  • Attack Time: 1.005
  • Experience: 594
  • Ailment Threshold: 599
  • Chill: 2
  • Shock: 2
  • Brittle: 11
  • Scorch: 2
  • Sap: 5

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MerveilGeyser


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second

MerveilTeleport


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second

MerveilSummonDaughters


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second

MerveilSummonSpawn


Spell
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 6 Second
number of monsters to summon [6]

MerveilMultiGeyser


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.6 Second

MerveilSeaWitchScreech


Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 3.4 Second
Cooldown Time: 8 Second
Deals 11.38 to 17.07 Cold Damage
Base duration is 2 seconds
5% reduced Movement Speed
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSeaWitchGlacialCascade


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 0%
Cast Time: 2 Second
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.

MerveilMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.333 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 43.26 to 64.88 Cold Damage
base is projectile [1]
is area damage [1]
projectile spread radius [5]

SeawitchWaveGeometrySpellMerveil


Triggerable
 

Abilities

Merveil has two forms. The first, humanoid form uses the following skills:

  • Ice Storm that leaves chilled ground.
  • A barrage of ice bolts.
  • Summons animated weapons with Cyclone.
  • Summons statues.
  • Normal melee attacks.

After the first form is defeated, Merveil will turn into the second siren form (Merveil, The Twisted), which uses the following skills:

  • Creates geysers that rapidly hit anything within them for cold damage.
  • Summons larvae.
  • Freezing Pulse
  • Seawitch Screech

PoE Challenges: Defeat Act 1: Merveil, the Twisted.

Lore

Exquisitely beautiful, slim, graceful and kind, fair Merveil was the envy of all the court maidens. As the most desired, it was only fitting she attracted the affections of Daresso, a famed swordsman, notorious flirt, and renowned treasure hunter. Their courtship was a whirlwind, the stuff of gossip and whispers among the courtesans [sic]. Daresso proposed to Merveil a mere fortnight after their first meeting, bending down upon one knee in the city garden at sunrise, as was the custom. For their engagement, he presented his lady with his most prized possession, the Star of Wraeclast. It was a dazzling ruby necklace, the gemstone nearly the size of a child's fist, hung from a braid of pure spun gold and inlaid with a twining ribbon of milky pearl. Rumor had it that Daresso had found the gemstone on a recent campaign deep into Wraeclast's wild jungle interior, a journey that claimed the lives of several men. Regardless of its origin, Merveil accepted the gift with joy, clasping it about her silky neck. The brilliant stone seemed to glow at her bosom with its own light. This was to be her happiest moment, for things did not unfold so well thereafter.

In the days that followed the grand wedding, Merveil was seen about the city, appearing to float on a cloud of joy, so difficult to read was her expression of blank contentment. She went from home to the market to the theater, always with the precious necklace at her throat, the better for all to see. One would think that someone so proud of an object would willingly allow others to handle it, but not so with Merveil. The first sign of warning came at a party, when one of the lady's friends decided to reach out to caress the beguiling stone. The woman's fingers had only brushed the gem, when Merveil screeched and clawed violently at her friend's face. Some who attended the party swore that the sound was more of a hiss than a scream, but all could agree on the horror of the injuries inflicted. The girl lost an eye but was lucky to keep any sight at all.

Naturally, Daresso was aghast at his bride's actions, yet Merveil’s rage at the party was only a sign of things to come. She began to leave their bed at night, wandering the black streets aimlessly and returning home disheveled and smelling foul. On one night, her husband awoke to find her naked in bed with him, as freezing cold as death itself, her skin covered in some sort of vile slime. It was even said that she had seaweed tangled in her hair, but of course that was false, wasn't it? After all, the sea was a long walk from the city, down at the bottom of jagged cliffs.

As Merveil's behavior grew increasingly alarming and strange, her obsession with the necklace grew. She never removed it, and took to clutching the gemstone tightly in her hand, polishing it and staring evilly at anyone casting a glance her way. Whatever had corrupted her mind began to take hold of her body as well, for the once graceful girl now shuffled about like an aged crone. She abandoned the tasteful wardrobe that had once brought her so much attention, choosing instead to dress in stinking, tattered rags. People began to whisper that her body appeared to be changing beneath the garments, becoming lumpy, with odd bulges at her back and shoulders. Merveil took to hiding her face from view beneath a grimy cowl, but a few who saw her in good light said that her visage had changed as well. It was all stretched with blotched skin, her lips pulled back in an agonizing grimace, her exposed teeth long and sharp. Through all of this, Daresso remained a dedicated stalwart beside his wife, and few could fault him. Merveil now carried his child within her.

Yet the bonds of marriage were soon not strong enough. On a moonless night, with his wife fitfully asleep, Daresso gathered a few light possessions, slipped out into the night, and sailed off from Wraeclast on the midnight tide. Finding him gone in the morning, the last of Merveil's waning sanity appeared to slip away. She ran the entire distance to the cliffs barefoot, bloodying her feet on the hard cobbles of the road. Then she climbed down the rocks like a thing possessed and stood on the sandy beach, clutching the necklace to her chest while she screamed at the top of her lungs. Efforts to bring the girl back to the city were futile. She would attack anyone who got close.

For many days, Merveil remained at the water's edge, filthy and forlorn. She sustained herself on fish she pulled from the waters, devouring them alive, bones and all. She huddled in a nearby cave during the day, and spent the cold night hours standing knee-deep in the waves, singing out to the ocean for her lost husband. Her countenance grew haggard and shriveled, but her belly continued to grow, and when the child was finally born it was a freakish nightmare of scales, slime and tentacles. It was also female. With the birth of her spawn, Merveil retreated deep into the labyrinth of tidal tunnels beneath Wraeclast's cliff walls, where she grew ever more twisted and corrupt. Still the Star remained about her throat, pulsing with some dark energy.

It seems that in the years since these tragic events, the fair lady has been busy producing more children, though by what mechanism none can say. Her daughters, now of untold number, haunt the island's shoreline. With lilting sweet voices, they call out at night to passing sailors, bidding their father to return to them. Their mother dwells deep in the bowels of the mountain, now fully possessed by the jewel around her neck, imbued by it with powerful, deadly magics. It is unlikely she will welcome anyone who blunders into her lair.

Merveil herself is quite delusional. She didn't know that it was the Nightmare calling for her, she thought it was the spirit of Kalisa, a famous singer who sung in the Sarn Arena shortly before the Cataclysm, instructing her how to sing even prettier. She still awaits Daresso to return with the cure for her condition, but she wants to throw away the cure as she just wants to see Daresso and show him her monstrous daughters.

Dialogue & Speech

Upon entering the Cavern of Wrath: [Singing]: ♫I gave away my heart on the promise of a lie... I gave away my heart for nothing.♫

Upon killing an Elite (random) enemy: [Screaming in agony]: MY CHILD! (she only does this once)

Nearing the entrance to the Cave of Anger: "I am so cold and lonely.... Embrace me."

Entering the Cave Of Anger: "I wait for his return ... Daresso. I wait like a good wife."

Nearing the the entrance to Merveil's Lair: "At last. I have so much to share with you."

Throughout the whole encounter with Merveil, you can hear talking/rambling. What she says is random and indecipherable.

The Encounter

Start of the fight: "This is love's true FACE!"

Randomly: "Fear tastes so sweet!" / "Dinner's served, children!" / "Your flesh is ours!"

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